tag:blogger.com,1999:blog-5146247400252399097.post1889135159863711831..comments2023-06-01T17:49:19.646+02:00Comments on Warhammer Armies Project: Warhammer 9th Ed 1.072 out now!Mathias Eliassonhttp://www.blogger.com/profile/04195284488235566397noreply@blogger.comBlogger65125tag:blogger.com,1999:blog-5146247400252399097.post-55591015111511737382017-10-20T14:24:33.224+02:002017-10-20T14:24:33.224+02:00Not sure that's needed for the war machines as...Not sure that's needed for the war machines as you simply rank up the crew as a normal front rank.Mathias Eliassonhttps://www.blogger.com/profile/04195284488235566397noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-58941524340658064202017-10-20T14:21:30.500+02:002017-10-20T14:21:30.500+02:00Glad to hear you enjoyed the game! About the bolt ...Glad to hear you enjoyed the game! About the bolt throwers though, war machines never suffer -1 to hit for multiple shots, so they are normally stronger than in your game.<br /><br />The spells are likely to get an overdo some time in the future as well.Mathias Eliassonhttps://www.blogger.com/profile/04195284488235566397noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-81569905234413573492017-10-20T14:17:50.892+02:002017-10-20T14:17:50.892+02:00Good point, I've posted a new update to fix th...Good point, I've posted a new update to fix this. I left out the fire 360 degrees though to keep them on par with the normal LoS rules though.Mathias Eliassonhttps://www.blogger.com/profile/04195284488235566397noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-54392682890369918852017-10-20T14:14:43.246+02:002017-10-20T14:14:43.246+02:00Then one little thing came in my mind about War Ma...Then one little thing came in my mind about War Machines and close combat. Wouldn't it be more in the lines of the current rules for it to work this way:<br />"At the start of the Close Combat phase, the player whose unit(s) are attacking the war machine can only choose Unit Strength 6 worth of models or only a single model that has Unit Strength more than 6."Anonymoushttps://www.blogger.com/profile/08393065150889320441noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-18867369740246298462017-10-20T12:34:35.447+02:002017-10-20T12:34:35.447+02:00Btw. why Fast Cavalry is allowed to free reform on...Btw. why Fast Cavalry is allowed to free reform only once per movement and not as many time as they like just like skirmishers, like in the previous editions? IMO one reform at the beginning or middle of the movement and one at the end of movement would be nice for Fast Cavalry for minimum.<br /><br />Another suggestion is that with the current one free reform I'd give them ability of shooting 360 without being blocked by the own models in the unit.Anonymoushttps://www.blogger.com/profile/08393065150889320441noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-21621566517884176752017-10-20T01:05:39.408+02:002017-10-20T01:05:39.408+02:00Just had first play test with 9th edition. I playe...Just had first play test with 9th edition. I played with Tomb Kings and friend played with High Elves. It was just a small 1500p. quick match and the end result was pretty even.<br /><br />Shooting felt very good. 20 elf archers shooting my 4 chariots really did great damage. Then I was also able to heal them greatly but it just wasn't enough because the shooting was very effective.<br /><br />Magic channeling felt good. I think we both channeled average amount so no great advances appeared.<br />Both of us miscasted once and got the same S10 base contact results and lost the rest power dices. Felt nice that there wasn't even a chance for some ridiculous "wizard dies and unit takes a huge damage" result.<br /><br />Tomb Kings D6+1 lore attribute is a nice improvement. Helped nicely that the chariots were target for shooting bit longer.<br /><br />I never got to play Scorpion Armour in the earlier edition. Combined with Blade of Anthark and having Tomb King in Tomb Guard unit makes them really resistable for damage. It was nice to finally play that combination.<br /><br />High elves had a block of 2 hand weapons unit. The parry save was a very welcome one. It was interesting to see how they struggled to hit against my TG unit with TK in it because of the lower or same WS and no re-rolls other than the 1s.<br /><br />Repeater bolt throwers shooting multiple shots felt bit underpowered. Can't remember anymore was it the bad dice rolls or the -1 to hit with multiple shots that caused more struggle for them.<br /><br />Overall things felt very good. Even having 1 more movement feels like a good bonus when charging compared to 8th edition.<br /><br />What comes about some spells, Pit Of Shades is bit overpowered very likely. Direct Damage 14+ with small template and 17+ with big template and even further possible scatter. It's only 5th spell and power level change is very mild compared to many vortexes that are 6th spells and are launched from the wizard, not deployed instantly on top of the target. IMO by the rules it's better Purple Sun without risks and lower power level.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-54455189480905946232017-10-17T14:49:36.444+02:002017-10-17T14:49:36.444+02:00Ah, noticed them now. Good idea about Volley Shot,...Ah, noticed them now. Good idea about Volley Shot, I'll look into Frenzy as well.Mathias Eliassonhttps://www.blogger.com/profile/04195284488235566397noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-75341316511167830302017-10-13T23:15:19.001+02:002017-10-13T23:15:19.001+02:00Don't know if you missed theFrenzy and Volley ...Don't know if you missed theFrenzy and Volley shot comments above Mathias.Just pointing them out in case.The Runehttps://www.blogger.com/profile/00664924996413610568noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-86211422007814075662017-10-12T17:28:52.730+02:002017-10-12T17:28:52.730+02:00Yes, 25 points for a War Banner and re-roll is ind...Yes, 25 points for a War Banner and re-roll is indeed a very fair price if you look at it that way. No argument against that in itself Mathias. But you are forced to also chose that hero to begin with, and in many armies that in itself can be quite a lot of points. I just rembmber how few BSB's you saw fielded in some armies pre-8th ed, compared to in 8th ed and while this is a middle-ground solution, I'm not sure stacking more static CR is the best option, or appealing enough for people to spend the points on it. Time will tell I guess.<br />I just like the notion that any 1500+ pts army is able and willing to field a BSB personally, so I'm somewhat biased in that regard. I'm also a little concerned that due to a shorter charge range, any infantry unit that now panics due to shooting (which there will be more of) will be effectvly out of the game if it doesn't immediately rally on its first turn. I like the idea of panicking a bit more then in 8th ed, which they now will since shooting is more effective and the BSB doesn't allow to re-roll panic tests, but I wouldn't mind balancing it out a bit with helping on the Rally front to compensate a little. I also think it is a cool idea in the sense that the Bale Standard is the symbol of he army as a whole, and if it is stil on the field, all is not lost etc.. :-)The Runehttps://www.blogger.com/profile/00664924996413610568noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-84319807935493186472017-10-12T12:25:07.786+02:002017-10-12T12:25:07.786+02:00Thanks for your feedback! I will clarify this furt...Thanks for your feedback! I will clarify this further in the rules. Special rules will be the same as chariots, it's only the split profile and use of armour/ward save that is taken from the ridden monster rules.Mathias Eliassonhttps://www.blogger.com/profile/04195284488235566397noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-570683307530691912017-10-12T12:23:27.311+02:002017-10-12T12:23:27.311+02:00Yeah, it is supposed to be the same as monsters. W...Yeah, it is supposed to be the same as monsters. Will clarify that further.Mathias Eliassonhttps://www.blogger.com/profile/04195284488235566397noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-68491761890752345832017-10-12T12:22:59.014+02:002017-10-12T12:22:59.014+02:00I think allowing stacking is fine though. As for i...I think allowing stacking is fine though. As for it being "weak", you do essentially get a War Banner as well as re-rolling break tests for only 25 pts, I'd say that's pretty fair.Mathias Eliassonhttps://www.blogger.com/profile/04195284488235566397noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-58588461315480838052017-10-11T14:30:00.443+02:002017-10-11T14:30:00.443+02:00I guess it would be like this:
- Special rules fr...I guess it would be like this:<br /><br />- Special rules from Chariots<br />- Base Size from Chariots<br />- Unit Strength from Chariots (This I'm not really sue, it could be either)<br />- Chariots And Terrain from Chariots<br />- Chariots And Buildings from Chariots<br />- Character Mount from Monsters<br /><br />But for someone new to Warhammer it wouldn't be so clear what to use.Anonymoushttps://www.blogger.com/profile/15812535345308296092noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-72211327941926450092017-10-11T14:19:51.989+02:002017-10-11T14:19:51.989+02:00I just want to get some clarification if I've ...I just want to get some clarification if I've understood right this:<br /><br />If I've Tomb King mounted on Warsphinx it becomes one model that has W5 and T8?<br /><br />If I've Tomb King mounted on Chariot it becomes one model that has W4 and T5? <br /><br /><br /><br />But then comes the confusing part with chariot mounts:<br /><br />CHARIOT MOUNT<br />If a character has taken a chariot as a mount, the whole<br />model is treated as having the troop type 'chariot' and<br />follows all the rules for both characters and chariot<br />models. A chariot mount otherwise follows all the rules<br />for ridden monsters.<br /><br />If it just makes the troop type Chariot but not the rules then these wouldn't apply from the chariot's rules:<br /><br />SPLIT PROFILE, CHARIOTS AND SUPPORTING<br />ATTACKS, SPECIAL RULES, ARMOUR SAVES, CHARIOTS AND TERRAIN, CHARIOTS AND BUILDINGS, UNIT STRENGTH<br /><br />That doesn't sound right. Or I might be understanding it wrong but the main things is that it's very confusing. Should clarify better what rules are taken from the Chariot troop type and what rules from Monster troop type. <br /><br />For example I don't see any clarification which one should I use or do I use both. ("All rules" from both would say both):<br /><br />Monsters are subject to the following special rules:<br />Large Target, Stomp, Terror.<br /><br />Chariots are subject to the following special rules:<br />Impact Hits (D6), Swiftstride.<br /><br />I guess you understand now well the confusion.Anonymoushttps://www.blogger.com/profile/15812535345308296092noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-25776115492844566542017-10-08T22:27:15.989+02:002017-10-08T22:27:15.989+02:00Looking at the rules for characters using chariots...Looking at the rules for characters using chariots as mounts here Mathias and I'm wondering if there isn't something missing in the chariot decription when it comes to how armourand ward saves is applied etc. Is it supposed to be as on Monsters?The Runehttps://www.blogger.com/profile/00664924996413610568noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-393825906739964372017-10-04T10:33:01.147+02:002017-10-04T10:33:01.147+02:00Some thoughts on the BSB:
While I agree that the ...Some thoughts on the BSB:<br /><br />While I agree that the BSB is too powerful in 8th ed, I think it is perhaps a little weak in 9th ed, to the point that it might not see that much use.<br /><br />Could it be an idea to not allow the stacking of banners for CR and instead allow any units affected by the BSB rule to also re-roll any test to Rally s long as the BSB is still on the table (and not fleeing)?The Runehttps://www.blogger.com/profile/00664924996413610568noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-66553323652896559642017-10-04T10:27:47.566+02:002017-10-04T10:27:47.566+02:00If it's still too good n youropinion, you coul...If it's still too good n youropinion, you could make Inspiring Presence or a character in the unit to allow a unit to test to restrain from Declaring a Charge using it's own undmodified Leadership.<br /><br />This could still make it valid to try to bait out most types of Frenzy units, but not make it a certainty. It would also make unit's own LD score relevant, which I think is fitting in this circumstance.The Runehttps://www.blogger.com/profile/00664924996413610568noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-79023437344191498242017-10-04T01:04:52.754+02:002017-10-04T01:04:52.754+02:00Been thinking about the Frenzy special rule and es...Been thinking about the Frenzy special rule and especially your removal of the LD test to restain Frenzied troops here. Ithink it is too harsh on frenzued troops, especially those with a decent movement. It makes it way to easy to bait them, almost to the point of making them, well, I won't say useless, but it is certainly not a boon in the sense fo a few extra attacks at an increasedcost making up fo such a massive drawback.<br /><br />I do understand why you looked to fix it though, as it was almost no drawback with a BSB that allowed all LD tests to be re-rolled previously.<br /><br />A suggested comprimise:<br /><br />-Allow the General's Inspiring presense to allow a LD test to restrain them and allow accompanying characters to do the same.The Runehttps://www.blogger.com/profile/00664924996413610568noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-62521128854829608752017-10-01T18:29:41.874+02:002017-10-01T18:29:41.874+02:00Just had a thought regarding the Volley Shot speci...Just had a thought regarding the Volley Shot special rule Mathias. Perhaps it could only be used at above half the weapon's maximum range. Hard to really volley fire at a target that is too close after all as you need the arch for it to be effective. Drawing your bow to half its draw strength to "lob" a shot over the heads of the men in front of you to hit a target too lose would rob the shot of most of its strength too so...<br /><br />Just a thought. Keep up the good work :-)The Runehttps://www.blogger.com/profile/00664924996413610568noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-46297313843349462782017-09-21T20:54:54.383+02:002017-09-21T20:54:54.383+02:00Uploaded.Uploaded.The Runehttps://www.blogger.com/profile/00664924996413610568noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-34525680667751865212017-09-21T14:14:26.225+02:002017-09-21T14:14:26.225+02:00I'm working on a little bit of an overhaul as ...I'm working on a little bit of an overhaul as far as the Vampires, their rules and their powers go Mathias. It is based on what you already have done so far, with some tweaks, some new power ideas and the like. I hope to post it on the Google Group thing soon and I hope it can inspire you to do some much needed changes to the VC army list. Feel free to use any and all ideas you think have some merit.The Runehttps://www.blogger.com/profile/00664924996413610568noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-43370799782952726922017-09-21T13:08:20.831+02:002017-09-21T13:08:20.831+02:00Don't forget that many heavy infantry now have...Don't forget that many heavy infantry now have 3+ armour (without a shield) which previously had 4+, and even those hat now have heavy armour (4+), used to be at 5+ etc... So it is not really the case that the armour change is so much more significant when it comes to the elves as one might think at first. I'm not suggesting changing it without a slight increase in the cost of such troops however.The Runehttps://www.blogger.com/profile/00664924996413610568noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-58672208690225339042017-09-21T11:42:46.060+02:002017-09-21T11:42:46.060+02:00Hmm, maybe, although it's really only a few in...Hmm, maybe, although it's really only a few infantry models that really benefits from the armour changes (Elves mainly)Mathias Eliassonhttps://www.blogger.com/profile/04195284488235566397noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-72064958068807880612017-09-18T16:11:59.444+02:002017-09-18T16:11:59.444+02:00Nice.
I've been thinking a little regarding t...Nice.<br /><br />I've been thinking a little regarding the shooting phase and how tweaks here and there has changed the shooting phase and I wonder if perhaps Handguns could do with the Armour Piercing (2) special rule tbh.<br /><br />First off, it would be more historically accurate. for one thing.<br />Secondly, with the introduction of heavier armour on average, with Medium Armour (5+) and Full Plate (3+) to the game, infantry has overall become more resistant to these weapoons, compared to previousy.<br /><br />Yes, I think overall it will be a boost for handguns, but considering how rare they are in the game I think it is fine. It is not as if they were dominating the game already so, and it will still be a waste on low Armour models regardless.<br /><br />Just some thougts before you finish the Empire and Dwarf Books. It might relate to skaven too though...The Runehttps://www.blogger.com/profile/00664924996413610568noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-75476139768521367442017-09-18T01:58:27.183+02:002017-09-18T01:58:27.183+02:00In earlier editions there was no hintof mixing of ...In earlier editions there was no hintof mixing of bloodlines, but in the later editions there was to a greater and greater degree, at least between someof the bloodlines (the Strigi and necrarch likely being the odd ones out).<br /><br />I can take a look at the bloodline powers Mathias, and come up with a suggestion that I can post on the Google group forum, then we can take it from there. Just give me a few days and I'll have something posted. A baseline to start spitballing back and forth from, then you decide what you like.The Runehttps://www.blogger.com/profile/00664924996413610568noreply@blogger.com