tag:blogger.com,1999:blog-5146247400252399097.post3782955302273416059..comments2023-06-01T17:49:19.646+02:00Comments on Warhammer Armies Project: Ravening Hordes: Orcs & Goblins out now!Mathias Eliassonhttp://www.blogger.com/profile/04195284488235566397noreply@blogger.comBlogger44125tag:blogger.com,1999:blog-5146247400252399097.post-9118749372750353802016-09-09T23:31:11.630+02:002016-09-09T23:31:11.630+02:00I want a gigantic wolf for my goblins. (Well i jus...I want a gigantic wolf for my goblins. (Well i just built one and i looks damn fine)<br />Also i miss the gigantic Scorpion from the good Olof herohammer days goes good with the nightgoblin theme. <br />Anonymoushttps://www.blogger.com/profile/11846932922190070578noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-14765259618280286942016-09-08T16:31:23.994+02:002016-09-08T16:31:23.994+02:00In the 9th edition O&G book, the special rules...In the 9th edition O&G book, the special rules for Squig Hoppers and Giant Squigs have been omitted.Pokesmurfhttps://www.blogger.com/profile/12717799338284491357noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-9344783020887256032016-06-20T14:30:40.062+02:002016-06-20T14:30:40.062+02:00One of the easy options for the 8th Ravening horde...One of the easy options for the 8th Ravening hordes O&G book that was a blatant omission in the last formal book: Can we put goblin shamans - notably Forest Goblin shamans on giant and gigantic spiders please.<br />Less likely - can we have our spider swarms back - and maybe even units of gigantic spiders....Philliphttps://www.blogger.com/profile/01890570210347133207noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-64426422144706682042016-06-03T13:14:36.374+02:002016-06-03T13:14:36.374+02:009th Ed I take it? I originally had it as a simple ...9th Ed I take it? I originally had it as a simple 6+ ward save, hence I did not write it in as a new special rule, but some unit can upgrade to war paint (like the giant), so I decided to add it back in, but forgot to mention it in the rules section. In short, it gives a 6+ ward save.Mathias Eliassonhttps://www.blogger.com/profile/04195284488235566397noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-42994441572747749892016-05-31T22:57:41.299+02:002016-05-31T22:57:41.299+02:00The version I just downloaded doesn't seem to ...The version I just downloaded doesn't seem to explain what War Paint does...Cygnushttps://www.blogger.com/profile/17051233639483448021noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-7498118197337904032016-05-03T17:09:06.024+02:002016-05-03T17:09:06.024+02:00Here some ideas that could be cool for aminosity:
...Here some ideas that could be cool for aminosity:<br /><br />1. Fight!!: Unit can't do anything as if it failed a stupidity test<br /><br />2-5 It's a good plan : the unit can act normally<br /><br />6 We gonna show them: the unit move 1D6 inches in direction to the closest enemy unit<br /><br />Also, black orc unit in 6 inches bubble can calm aminosity as a black orc character do. I little bit like Dwarf Longbeards do. Anonymoushttps://www.blogger.com/profile/02469932974120583611noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-10813699708269538602016-04-11T12:09:22.344+02:002016-04-11T12:09:22.344+02:00Hmm, after seeing the leaked pics, I don't thi...Hmm, after seeing the leaked pics, I don't think that new miniatures will fit the current aestehics.. .Vazalaarnoreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-63147740111914153022016-04-10T18:52:11.539+02:002016-04-10T18:52:11.539+02:00The issue stems from the fact that you would both ...The issue stems from the fact that you would both require to add an additional statline for a second champion which can look confusing, and the new champion would also require a new name. The units that are tooled for both combat and range are so few anyway that this really isn't needed.Mathias Eliassonhttps://www.blogger.com/profile/04195284488235566397noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-57799689819831225302016-04-10T18:29:51.916+02:002016-04-10T18:29:51.916+02:00Why would giving units an option to take either a ...Why would giving units an option to take either a Marksman or Champion type character be so difficult? Just say:<br />*A unit may upgrade one model to one of the following unit champions:<br />**Sergeant (10pts)<br />**Marksman (10pts)Roland Stromhttps://www.blogger.com/profile/17562502345449581909noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-71482088196351104672016-04-10T12:43:33.633+02:002016-04-10T12:43:33.633+02:00Lizardmen are not too likely to go down in pts, I&...Lizardmen are not too likely to go down in pts, I'm rather planning on nerfing them somewhat (some units will get boosts though).<br /><br />Not planning on adding High Age artefacts though.Mathias Eliassonhttps://www.blogger.com/profile/04195284488235566397noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-43665772445801879202016-04-10T12:40:33.928+02:002016-04-10T12:40:33.928+02:00- I think choppas work well as they are right now,...- I think choppas work well as they are right now, otherwise there is no point in taking spears for Boar Boyz for instance (well, except the Init. bonus I suppose).<br />- Added cavalry mounts to Zorga.<br />- Big Un's are restricted per army, it would not fit to have more than 1.<br />- None of the Boss models have bows though. Orcs with longbows does not really fit, they look more like normal bows (albeit big ones) to me.<br />- Forest Goblins does not have LA, normal GOblins do. Normal goblins does not use poison. So they have different strengths and weaknesses. Forest Goblins were also a unit in 5th ed.<br />- Spider Riders are not really good enough to be Special imo, but they are a bit inbetween the two.<br />- Don't see them as more elite than other goblins, there's just something off with WS3 on goblins to me.<br />- I don't see why Black Orcs would use that really, does not quite fit.<br />- Wyverns in Warhammer are pretty big and clumsy though, I think they work fine as is. I might give them some more options though.<br />- Good point about War Paint, will add that.<br />- The models don't really have more than light armour though, only some Orc Bosses have what I would classify as medium armour.<br />- All Marks are current overpriced, frenzy/ward 6+ normally costs 15 pts for characters, and 2/1,5 pts for rank'n'file.<br />- The models do not have bows.<br />- That's fair, will increase the cost to 3 pts.<br />- I'd like to keep Wyverns as Lord mounts, O&G have plenty of Mo as is.<br />- Too complicated to implement easy.<br />- I really don't think they need a third unit of Boar Boyz, Black Orcs normally fight on foot. I don't really like BO bosses being able to be mounted, but I want to allow people to keep using their old models.<br />- Yes, spears and shields should cost 3 pts for them, will update it.Mathias Eliassonhttps://www.blogger.com/profile/04195284488235566397noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-14452713526951798842016-04-10T12:03:20.133+02:002016-04-10T12:03:20.133+02:00I probably won't add them directly to the army...I probably won't add them directly to the army book, but I might make a small expansion for them. We'll see once they are out.Mathias Eliassonhttps://www.blogger.com/profile/04195284488235566397noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-31723128612779112002016-04-09T13:27:43.253+02:002016-04-09T13:27:43.253+02:00At the end of April we will see a couple of new Ag...At the end of April we will see a couple of new Age of Sigmar releases. It seems it will be a Black Orcs cavalry unit, a new bigger Black Orcs unit in the same vein as Blightkings, a monster (probably a huge wyvernesque thing) and a couple of characters.<br /><br />Will you consider adding those units if it fits the current O&G aestehics?Vazalaarnoreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-1441790101041790482016-04-09T07:19:54.396+02:002016-04-09T07:19:54.396+02:00-Since Black Ork bosses can ride boars and chariot...-Since Black Ork bosses can ride boars and chariots you should add Black Orc Boar Boyz as a rare unit and make it that Boar Chariots can upgrade their riders to Black Orcs. Boar Boyz would cost 24 points (10 more than the on foot units, just like when comparing normal orcs to boar boyz), have all the command options and can take shields for a single point.<br />-By the way, since you lowered the cost of spears and shields for Savage Orc boar boyz to two points, shouldn't the normal boar boyz cost 18pts each since bare-bones savage orcs normally cost 2pts more than regular one?Roland Stromhttps://www.blogger.com/profile/17562502345449581909noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-27610064570441160122016-04-09T04:05:06.612+02:002016-04-09T04:05:06.612+02:00Are you going to make the special weapons and moon...Are you going to make the special weapons and moon amulet available to the Amazons usable by the Lizardmen?Roland Stromhttps://www.blogger.com/profile/17562502345449581909noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-43082516107854342882016-04-08T18:42:18.228+02:002016-04-08T18:42:18.228+02:00Definite typo! I'll upload a correct version A...Definite typo! I'll upload a correct version ASAP!Mathias Eliassonhttps://www.blogger.com/profile/04195284488235566397noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-79389915129534311742016-04-08T18:33:29.334+02:002016-04-08T18:33:29.334+02:00Rock lobber at 35pts. Is it a typo?Rock lobber at 35pts. Is it a typo?Anonymoushttps://www.blogger.com/profile/02469932974120583611noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-27731486783182626422016-04-08T14:38:06.032+02:002016-04-08T14:38:06.032+02:00- I can add "Slann" to the Predatory fig...- I can add "Slann" to the Predatory fighter rule instead.<br />- Don't think that's necessary.<br />- Saurus are already both strong and tough with good LD and 2A, they need some weakness to balance that out.<br />- S4/6 is just too much, you that's more than most MI have.<br />- Buffing Ripperdactyl riders is fine, don't think the others need it.Mathias Eliassonhttps://www.blogger.com/profile/04195284488235566397noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-72186860222172962612016-04-08T08:28:20.882+02:002016-04-08T08:28:20.882+02:00Not sure about S5 on temple guard and cold one rid...Not sure about S5 on temple guard and cold one riders, they already hit at S5 due to weapons, and their 2 attacks could make S6 hits a bit too powerful.<br />I don't have strong opinion either way regarding WS buffs, but I think Strength should stay where it is now.A concerned skaven player.https://www.blogger.com/profile/01196258292110495141noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-43221689857365834002016-04-08T08:12:49.552+02:002016-04-08T08:12:49.552+02:00My suggestions for the Lizardmen:
-Temple Guard ar...My suggestions for the Lizardmen:<br />-Temple Guard are able to test to restrain pursuit if they have a Slaan Mage-Priest in the unit.<br />-The Skink attendant that protects a Slaan Mage-Priest should be one of the strongest skinks in existence. This means that a Slaan Mage Priest model should have two profiles. One for the Slaan and the second for the Skink attendant which would have WS5 BS5 S4 T3 W3 I7 A4 Ld7. Opponents must kill the Skink before being able to harm the Slaan.<br />-Saurus should be WS4 base (increase the WS of all Saurus by one). They were born, bred and created to fight.<br />-Cold One Riders should be S5, Temple Guard should be T5 and Oldbloods should be S6 and Ld9.<br />-Since the Skinks that ride Ripperdactyls have been described as the most elite of their kind, they should be WS3, I5. I would also think that the Skink crew on an Ancient Stegadon and Bastiladon would be the same considering they carry a very important machine.Roland Stromhttps://www.blogger.com/profile/17562502345449581909noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-69540647663940093712016-04-07T04:38:35.296+02:002016-04-07T04:38:35.296+02:00-Nasty Skulkers should also have +1WS/I compared t...-Nasty Skulkers should also have +1WS/I compared to the rank-and-file ones.<br />-If an Ork Bully gives makes its goblin charges no longer fear elves than orc characters should do the same to goblin units that they join.Roland Stromhttps://www.blogger.com/profile/17562502345449581909noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-22384066938622487122016-04-07T02:30:37.056+02:002016-04-07T02:30:37.056+02:00It seems a but weird that all other forest goblins...It seems a but weird that all other forest goblins can have poisoned attacks, but not those mounted on an Arachnarok Spider. Although I will concede 16 poisoned attacks from one model may be too powerful.A concerned skaven player.https://www.blogger.com/profile/01196258292110495141noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-48113933055595953992016-04-06T12:49:55.636+02:002016-04-06T12:49:55.636+02:00Just my opinion, no offense intended to your great...Just my opinion, no offense intended to your great work ^_^. I'm glad that orc people will have to change their lists adding something different and new, I'm modifing a Greater Obsidian Golem from Mantic to reproduce the Rogue Idol of Gork (or possibly Mork).MastroDiForgiahttps://www.blogger.com/profile/06642167796766471828noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-52352618686285630782016-04-06T11:05:01.620+02:002016-04-06T11:05:01.620+02:00To A concerned skaven player: What abou somthing l...To A concerned skaven player: What abou somthing like this:Kleave: If orc in close combat kill enemy, +1 attack in this round ??? what do you thing about it?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-17549555025374715532016-04-06T10:15:04.324+02:002016-04-06T10:15:04.324+02:00Yes, the MA Idol was 400 pts, way too much for a s...Yes, the MA Idol was 400 pts, way too much for a standard game. I streamlined the rules a bit and made it unbreakable and unstable (it's an animated object after all) instead of Stubborn.Mathias Eliassonhttps://www.blogger.com/profile/04195284488235566397noreply@blogger.com