tag:blogger.com,1999:blog-5146247400252399097.post5570003735561265758..comments2023-06-01T17:49:19.646+02:00Comments on Warhammer Armies Project: Warhammer: 9th Edition Beta out now!Mathias Eliassonhttp://www.blogger.com/profile/04195284488235566397noreply@blogger.comBlogger104125tag:blogger.com,1999:blog-5146247400252399097.post-77661637417298728022018-05-03T20:19:23.142+02:002018-05-03T20:19:23.142+02:00Removing the horde formation is fine, I think that...Removing the horde formation is fine, I think thats what was driving the much larger units. I don't really see an issue with supporting attacks. Kormakhttps://www.blogger.com/profile/04217563365649092440noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-26120215755123709412017-07-13T11:51:03.354+02:002017-07-13T11:51:03.354+02:00Yes, I posted an update for 9th ed last month :)Yes, I posted an update for 9th ed last month :)Mathias Eliassonhttps://www.blogger.com/profile/04195284488235566397noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-6122627594097976222017-07-13T03:12:39.709+02:002017-07-13T03:12:39.709+02:00Is this still being supported?Is this still being supported?Bennyhttps://www.blogger.com/profile/15089667514470808453noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-74013018793530225592016-05-24T17:25:21.135+02:002016-05-24T17:25:21.135+02:00I'm really liking this rules-set and am workin...I'm really liking this rules-set and am working to convince my gaming group to give it a try.<br /><br />One thing that some of us have already agreed upon is that, if all players agree, Supporting Attacks and the Horde rule can be used in especially large games (4000+ points) as larger regiments and more deadly combat make more sense at that scale.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-32579509245972707902016-05-17T14:06:17.216+02:002016-05-17T14:06:17.216+02:00High Elves get to re-roll 1's to Hit instead, ...High Elves get to re-roll 1's to Hit instead, so it's not a total loss for them. DE re-roll 1's To Wound, and WE re-rolls 1's To Hit with missile weapons instead. But yes, they are generally speaking a bit weaker in close combat now than before.Mathias Eliassonhttps://www.blogger.com/profile/04195284488235566397noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-32597280199297339662016-05-17T14:03:27.461+02:002016-05-17T14:03:27.461+02:00One thing that is very different from the early ed...One thing that is very different from the early editions though is that you do not lose attacks for models killed as long as you have models left in the front rank. So even if an enemy character causes 5W, you are still going to have 5 attacks back.<br /><br />From my experience, the supporting attacks did very little as far as killing Mo and Characters went, since they would mostly just shrug off any strength 3 attack you would throw at them. And as explained above, the only models that really benefited from supporting attacks where the ones with high strength, which is mostly elites. The biggest boost to basic infantry would be Steadfast and "step up", and they are still there. But from a gameplay perspective, the basic troops really are meant to fulfil more of a tar-pit and objective claiming role whereas elites and characters are the ones that are there to dish out the damage.Mathias Eliassonhttps://www.blogger.com/profile/04195284488235566397noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-62581561794806276292016-05-17T14:01:25.796+02:002016-05-17T14:01:25.796+02:00Losing the attack re-roll is quite a big deal I...Losing the attack re-roll is quite a big deal I'd say.. Makes Assassins, all Elves etc quite a lot weaker in the game. I might have missed some rule in place making up for this though.The Runehttps://www.blogger.com/profile/00664924996413610568noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-9720933558122572952016-05-17T13:50:11.201+02:002016-05-17T13:50:11.201+02:00I've been following your work for years Mathia...I've been following your work for years Mathias, and I'm a big fan.<br />Haviing said that though, I've played warhammer since 4th ed, and I think removing the Horde rule and the Supporting Attack is a bit of a mistake. I understand what you're trying to do, but the consequences is a major steb back to the old "hero-hammer" days where Lords and to a certain extent Monsters ruled the day, to the extent that if wasn't even fun fielding regiments at all.<br />8 ed, while I agree it having it's own flaws, did make non-elite regiments gain some value again, and one also got to kill things with them. They were no longer just a big Static CR blob where you stashed your character.<br /><br />Removing the Horde Bonus (which I agree GW did to increase sales) I can live with, but I think remvoing the Supporting Attacks is a bad idea. Characters and monsters become next to unkillable again if you do this, and then we're back to a game where having the most overpowered Lord is become the name of the game again, and that's something most "old timers" is not looking to go back to.<br /><br />I did love a lot of your other changes though. I just fealth that this one in particular was a bad one, even if well intentioned.<br /><br />-RuneAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-50040358732429118412016-03-18T15:41:03.466+01:002016-03-18T15:41:03.466+01:00Found a typo
"You may only may one "Look...Found a typo<br />"You may only may one "Look Out Sir!" roll per<br />attack"SolitaireDanhttps://www.blogger.com/profile/13237980004406613187noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-81479774502294115292016-03-07T15:59:17.781+01:002016-03-07T15:59:17.781+01:00That 's what we thought, thanks for your answe...That 's what we thought, thanks for your answer !Yadhttps://www.blogger.com/profile/00927535003654568847noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-18953521476033291032016-03-05T09:56:24.895+01:002016-03-05T09:56:24.895+01:00Hi, the Bretonnians will get a 9th Ed update soon,...Hi, the Bretonnians will get a 9th Ed update soon, since the Lance formation will work rather differently there. For now, you will get to strike with all models in the first rank, and all knights on the flanks, the same as in 6th ed. So you are losing out on 1 attack from the knight in the middle of the second rank. Impact Hits are resolved for all knight models that get to strike, meaning the first rank and the models on the flanks. Mathias Eliassonhttps://www.blogger.com/profile/04195284488235566397noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-69417334706186288322016-03-04T13:50:54.186+01:002016-03-04T13:50:54.186+01:00Hi Mathias !
I tested the rules and I find them ...Hi Mathias ! <br /><br />I tested the rules and I find them very well but I have two questions: if I play bretonnian army and I'm spearhead, am I limited to three rank? and, for impact keys, how many knights in spearhead which will qualify ?<br /><br />thanks for your amazing job !Yadhttps://www.blogger.com/profile/00927535003654568847noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-92082203613428962332016-03-02T18:46:07.549+01:002016-03-02T18:46:07.549+01:00Considered it, but doubt I will get around to work...Considered it, but doubt I will get around to work on that list in much detail.Mathias Eliassonhttps://www.blogger.com/profile/04195284488235566397noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-78013379148046715332016-03-02T18:45:29.452+01:002016-03-02T18:45:29.452+01:00This comment has been removed by the author.Kalebkhainehttps://www.blogger.com/profile/02321754168749881459noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-79842851278534161622016-03-02T18:40:48.987+01:002016-03-02T18:40:48.987+01:00Any thoughts on Slanneshi cult Dark Elves?Any thoughts on Slanneshi cult Dark Elves?Kalebkhainehttps://www.blogger.com/profile/02321754168749881459noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-18513205614322427362016-03-02T16:44:20.609+01:002016-03-02T16:44:20.609+01:00The Horde/lapping around rule has been partially r...The Horde/lapping around rule has been partially replaced by the wide frontage bonus, giving you +1 combat res if your unit is wider than that of the enemy. So in addition to giving you more attacks (by having say, 7 models vs 5) you also gain an additional +1 combat res since you are surrounding them to their side. So while a 10-wide unit might not be as useful as before (unless the enemy itself is 8-wide) you will still benefit from having wide units, especially since steadfast is based on US rather than ranks.Mathias Eliassonhttps://www.blogger.com/profile/04195284488235566397noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-89927168798015736592016-03-02T16:40:01.908+01:002016-03-02T16:40:01.908+01:00Dwarfs will get 3x march distance instead, so you ...Dwarfs will get 3x march distance instead, so you will still be able to get them into combat :)<br /><br />And yes, they will keep shieldwall.Mathias Eliassonhttps://www.blogger.com/profile/04195284488235566397noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-69405582862570754192016-03-01T12:01:36.178+01:002016-03-01T12:01:36.178+01:00Hi,
first of all, gj! This is exactly the directio...Hi,<br />first of all, gj! This is exactly the direction of a rules set I was missing amongst all the different other fanmade WH editions (and I had a look on a lot). It’s the first adaptation of the 8th I actually like, at least judging by the ideas you used.<br /><br /><br />Now I had a look on the comments and some are about the Horde rule. Your reasoning here is correct, but I also see the necessity of creating an application for the one or the other 10 wide unit people have at home. Just dropping the rule feels like a step back an the negative sense.<br />But striking from more ranks (besides of the balance problems) just because you are standing 10 wide never made any sense in the first place.<br /><br />Instead, let’s look at the 6th: There the winning unit (so starting with the second round of a CC) could surround the enemy. I was impracticable and was dropped, but the idea could be used in an abstract way to reintroduce a horde-like rule. Something like:<br /><br />“The winning unit (alternatively every unit in a subsequent turn), if fighting in the front, considers the entire front rank, up to 10 models, as fighting, whether they are in BTB contact or not. Models not physically in BTB count as in contact to the same enemy as their nearest front rank comrade.”<br /><br />A native speaker can surely formulate it more elegantly. ^^<br />But this way, we have a reasonable interpretation (surrounding), no disadvantage for spears (as the second rank profits form the first being virtually in BTB as much as the first), and the “winning unit” condition make passive CR bonuses and CR in general important.<br />What do you think?Kuanornoreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-23725647450583538032016-03-01T09:54:54.203+01:002016-03-01T09:54:54.203+01:00I wonder you did write that Dwarfs lose +1S when c...I wonder you did write that Dwarfs lose +1S when charge. Will they get something else instead when Dwarfs charge? And will they keep Shieldwall? <br /><br />Btw I love what you have done so far :-)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-58587711999963945682016-02-28T19:58:16.643+01:002016-02-28T19:58:16.643+01:00I want to keep monster mashing to a limited amount...I want to keep monster mashing to a limited amount, so I'd rather not see all characters be mounted on them. Certain mounts are not really "royal" enough for a character to go the battle on them (like Hobhounds) and thus they fit better as units only imo.<br /><br />Will clarify the part on ridden monsters though.Mathias Eliassonhttps://www.blogger.com/profile/04195284488235566397noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-11697311501462869722016-02-28T02:59:48.812+01:002016-02-28T02:59:48.812+01:00Another thing. When it says that a character ridin...Another thing. When it says that a character riding a monster uses the rules for monstrous cavalry it could be construed that a ridden monster loses terror, impact hits (D6) and large target.Roland Stromhttps://www.blogger.com/profile/17562502345449581909noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-22780894703179632992016-02-27T19:50:03.783+01:002016-02-27T19:50:03.783+01:00It says in the "What Unit can I Join?" s...It says in the "What Unit can I Join?" section that a character cannot join a unit of flyers. Perhaps change the Fly special rule to state that a character can only join a flying unit if it has fly as well. By relation, make it that the arabyan carpet only prevents the rider from joining non-flying units so a rider could fly with the harpies. One could even model a Wargor to be a really big harpy.<br /><br />In addition, you should remove the second paragraph of the "Chariot Mounts" section of the "Character Mounts" section since the rules it is asking to refer to no longer exist. By relation, I suggested changing the rules to allow chariot riders to join a chariot unit as long as they don't take the chariot to above its maximum limit and changing the number of chariots that a unit can take to 1-3 for special, 1+ for core and just 1 for rare. This is because the tomb kings can do so and because of that I see no reason for other factions to be unable to.<br /><br />Within reason of course. What I mean is that everything that can be ridden in an Army book should be purchasable as a mount for at least one character. To name a few examples, Norse Kings should be able to replace one of the crewmen on a Mammoth, Wood Elf characters should be able to ride warhawks, hobgoblins should be able to ride Hobhounds and replace one of the crew on a Rhinox and etc. etc. It's just like Chaos Warriors whose characters can take every mount available with the only limit being dependent on the god that they are dedicated too.Roland Stromhttps://www.blogger.com/profile/17562502345449581909noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-78711155431123796582016-02-27T13:42:04.066+01:002016-02-27T13:42:04.066+01:00Actually, generally the saves will stay the same f...Actually, generally the saves will stay the same for most units, the only ones that will get actual heavy armour are human, elven and dwarfen elite unit (like Foot Knights, Swordmasters and Hammerers). Pistoliers and the like will have medium armour (no armour on their legs in 6th ed, no arm armour on the 7th ed models). Medium armour will include models like elf spearmen, dwarf warriors, bestigors, stormvermin, grave guard etc.<br /><br />Where's the paragraph about flying characters not being allowed to join flying units?<br /><br />All characters? Should a Witch Hunter really be riding a demi-gryph? ;)Mathias Eliassonhttps://www.blogger.com/profile/04195284488235566397noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-13901342135941089542016-02-27T13:21:01.108+01:002016-02-27T13:21:01.108+01:00Well, they are essentially the Empire General of t...Well, they are essentially the Empire General of the DoW army. Poor fighter, but can give army bonuses and take more items. Imo, he does not really need more than that, it's not like the normal general has any special rules to begin with. Using other armies magic items would be a no though, there would be no balancing involved, not to mention that it would force you to have access to all different army books at all times.Mathias Eliassonhttps://www.blogger.com/profile/04195284488235566397noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-26601968460486986212016-02-26T08:34:53.892+01:002016-02-26T08:34:53.892+01:00So after examining pictures of a bunch of units fr...So after examining pictures of a bunch of units from various army books I think I've largely figured out which will be equipped with which. Generally, infantry get their armor saves improved while cavalry remains the same or gets reduced. The only abnormality I've noticed is pistoliers and outriders. They wear plate armor covering everything except the head and arms which I think would cause them to qualify as being equipped with heavy armor, except that means a 4+ armor save which fast cavalry can't have.<br /><br />Another thing, I suggested that change that allows flying characters to join a flying unit because I don't see any particular reason why a Bretonnian Lord on a Pegasus can't join a unit of Pegasus knights or other such scenarios. The character would benefit from protection and the unit would benefit from having a higher leadership member.<br /><br />I also hope that you'll give all characters access to every mount that's available to the rank and file troops.Roland Stromhttps://www.blogger.com/profile/17562502345449581909noreply@blogger.com