tag:blogger.com,1999:blog-5146247400252399097.post8909763042890613890..comments2023-06-01T17:49:19.646+02:00Comments on Warhammer Armies Project: Warhammer 9th Ed 1.041 out now!Mathias Eliassonhttp://www.blogger.com/profile/04195284488235566397noreply@blogger.comBlogger27125tag:blogger.com,1999:blog-5146247400252399097.post-74545150681466185622016-05-13T12:06:03.389+02:002016-05-13T12:06:03.389+02:00Hi, it's on page 18:
"Once a unit has de...Hi, it's on page 18:<br /><br />"Once a unit has declared a Flee charge reaction, or if it is already fleeing at the start of the movement phase, it must declare and resolve a Flee charge reaction for every subsequent charge declared against it that turn."Mathias Eliassonhttps://www.blogger.com/profile/04195284488235566397noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-82913241588004444872016-04-27T17:57:52.045+02:002016-04-27T17:57:52.045+02:00Hello, I am confused on how to manage Multiple Cha...Hello, I am confused on how to manage Multiple Charge Reactions, especifically with Flee. How many times can a unit Flee if it is charged many times in the same phase? Can it Flee each time it was charged or just once? In the rules I think it´s said just one, runnig away from the enemy with the highest Unit Strength but I think it contradicts the rule "You have to perform and resolve any charge reaction before another charge can be declared. <br />Thanks for your amazing work and excuse my English.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-84542029783563130412016-04-22T16:09:13.850+02:002016-04-22T16:09:13.850+02:00Originally I did not plan on that, but it might be...Originally I did not plan on that, but it might be a good idea to avoid spamming too many spells. The Ruby Ring will go up in price in the next update.Mathias Eliassonhttps://www.blogger.com/profile/04195284488235566397noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-62140428826423362452016-04-22T16:07:44.674+02:002016-04-22T16:07:44.674+02:00Thanks, your feedback was very useful :)Thanks, your feedback was very useful :)Mathias Eliassonhttps://www.blogger.com/profile/04195284488235566397noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-45400620664168232992016-04-22T16:06:47.472+02:002016-04-22T16:06:47.472+02:00I will add more to it as I finish the upcoming exp...I will add more to it as I finish the upcoming expansions like Siege and Warbands.Mathias Eliassonhttps://www.blogger.com/profile/04195284488235566397noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-23819388511371287452016-04-22T14:33:06.538+02:002016-04-22T14:33:06.538+02:00Thank you Matthias. Looks great. GW will have to g...Thank you Matthias. Looks great. GW will have to give you royalties for putting life back into warhammer fantasy, if they don't I am all over those alternate model companies.Anonymoushttps://www.blogger.com/profile/06954495208047622697noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-51062524703351907502016-04-21T01:23:37.008+02:002016-04-21T01:23:37.008+02:00About bound spells. Is it necessary to use a die f...About bound spells. Is it necessary to use a die from your power pool to cast the spell? It seems that way, because you add the free die AFTER you begin to cast, but it not expressly stated.<br /><br />I thought about it because Ruby Ring of Rhuin seems vastly powerful if you can use just the free die. It casts the spell on just a 3+ so it is, by it self, a 2/3 chance of 1D6 automatic S4 hits each turn, for just 20 pts.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-91488408632712916092016-04-20T13:30:25.630+02:002016-04-20T13:30:25.630+02:00OK very cool. Can't wait for those stuff. No r...OK very cool. Can't wait for those stuff. No rush :)Anonymoushttps://www.blogger.com/profile/15812535345308296092noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-85423166434653181702016-04-19T19:08:27.454+02:002016-04-19T19:08:27.454+02:00Only one post with 9th edition labelOnly one post with 9th edition labelDreadaxehttps://www.blogger.com/profile/13773691577570562234noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-68011707401721011202016-04-19T17:19:24.460+02:002016-04-19T17:19:24.460+02:00I plan of making additional rules for skirmish, si...I plan of making additional rules for skirmish, sieges, borer patrol, warbands etc in the future, which will also expand the army list selection.Mathias Eliassonhttps://www.blogger.com/profile/04195284488235566397noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-62478597871707090452016-04-19T17:18:32.526+02:002016-04-19T17:18:32.526+02:00Thanks for letting me know, I've fixed it now....Thanks for letting me know, I've fixed it now.Mathias Eliassonhttps://www.blogger.com/profile/04195284488235566397noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-38920113293997601582016-04-17T22:04:07.186+02:002016-04-17T22:04:07.186+02:00Have you been considering making army list bit mor...Have you been considering making army list bit more like this? http://i.imgur.com/X442MFG.png<br />Bit more restricted in the amount of choices in lower point games and less points total on characters, but now the character points are combined. So it's something like 40% max on characters the amount of lords you can have in an army is limited.Anonymoushttps://www.blogger.com/profile/15812535345308296092noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-61480341981851304882016-04-17T20:42:59.551+02:002016-04-17T20:42:59.551+02:00To Wound chart is still totally wrong.To Wound chart is still totally wrong.Anonymoushttps://www.blogger.com/profile/15812535345308296092noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-80597338478598684592016-04-16T10:13:05.778+02:002016-04-16T10:13:05.778+02:00the "step up"-rule is not an actual rule...the "step up"-rule is not an actual rule, it's a mix of "removing casualties from the back" and "models in base contact may strike". It's just called that since it worked differently in 7th ed.Mathias Eliassonhttps://www.blogger.com/profile/04195284488235566397noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-2435102906158841142016-04-16T10:11:57.054+02:002016-04-16T10:11:57.054+02:00I'll fix that, thanks.I'll fix that, thanks.Mathias Eliassonhttps://www.blogger.com/profile/04195284488235566397noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-3127936116935046722016-04-15T21:03:52.540+02:002016-04-15T21:03:52.540+02:00Also I notice that there is no mention of the step...Also I notice that there is no mention of the step up rule in the who can fight section in the Close Combat section. It is mentioned in assaulting buildings.Simon Skateshttps://www.blogger.com/profile/03572812933468545690noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-31565482844607153062016-04-15T20:53:06.629+02:002016-04-15T20:53:06.629+02:00Is this the best place to make suggestions?
I thi...Is this the best place to make suggestions?<br /><br />I think I found a small typo<br />page 36 Dividing Attacks: ... or you could take the more heroic path and attempt to `day` the enemy character.<br />Change to `slay` I think was the intent<br />Simon Skateshttps://www.blogger.com/profile/03572812933468545690noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-48353026426452488222016-04-15T10:54:49.989+02:002016-04-15T10:54:49.989+02:00Sure thing, forgot to send those before, sorry abo...Sure thing, forgot to send those before, sorry about that. Sent them to your email.Mathias Eliassonhttps://www.blogger.com/profile/04195284488235566397noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-41944756618321003872016-04-15T10:35:25.261+02:002016-04-15T10:35:25.261+02:00Mathias, could you please send me the Albion and t...Mathias, could you please send me the Albion and the Arabia (8th Edition) books as word-dokument download link? I emailed you about that some weeks ago. <br /><br />Thanks in advance!<br />Anonymoushttps://www.blogger.com/profile/18344651787967858998noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-23971015870799911262016-04-15T04:45:24.544+02:002016-04-15T04:45:24.544+02:00-Volley Fire has awkward wording it should say &qu...-Volley Fire has awkward wording it should say "even if all models do not have" in its first sentence.<br />-You forgot the rule where Monstrous ________ can make up to three supporting attacks instead of 1, and the rules that mounts can't make supporting attacks.Roland Stromhttps://www.blogger.com/profile/17562502345449581909noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-9651228148566525652016-04-15T03:51:05.918+02:002016-04-15T03:51:05.918+02:00The changes to bows with multiple shots and volley...The changes to bows with multiple shots and volley fire being reworked means that tomb kings shooting is already massively improved, as every single model in the unit can shoot 2 arrows at 5+ to hit if they haven't moved. Allowing you to buff this seems a bit over the top.<br />It doesn't matter how fast a cannon ball is going, its not going to kill you if it grazes your arm by a millimeter. Also, I think this could really overpower monsters and mounted lords especially. I know that 40k has values that are impossible to wound, but I think thematically the strength values in 40k represent a much larger range of power than in fantasy, and most armies have at least semi-reliable access to S8, so it's not as limiting as it would be in fantasy.A concerned skaven player.https://www.blogger.com/profile/01196258292110495141noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-40518391680103321622016-04-15T03:05:54.457+02:002016-04-15T03:05:54.457+02:00-I know that shooting isn't a weakness of the ...-I know that shooting isn't a weakness of the Tomb Kings but it would still be a nice boon to armies that are tooled towards ranged combat and give a reason for a Tomb King/Prince to be put in a ranged unit. Maybe also make it that a Tomb King/Prince on a Chariot can join a unit of Skeleton Horsemen or Horse Archers.<br />-The Hover special rule should allow a model to move on the air when trying to flee or pursue. Unlike normal winged creatures that need time for a proper takeoff a hovering model should have a bit more maneuverability.<br />-What do you think of making strength values that are 4 points above the targets toughness wound automatically and strength values that are 4 points below the targets toughness unable to wound?Roland Stromhttps://www.blogger.com/profile/17562502345449581909noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-79007941916073005012016-04-14T23:33:46.060+02:002016-04-14T23:33:46.060+02:00- That would give them a BS of 3 right? Don't ...- That would give them a BS of 3 right? Don't think they need it, the arrows of asaph makes them good enough as is. Shooting is not their weakness.<br />- Planning on it!<br />- Then there would be no difference between them and Tomb Princes. It's better to look at them like Hatamoto or Warriors priests in terms of stats.<br />- They will have neither of these since TK already have so many ambusher options. Carrion will have Scout instead since they can't fly and march.<br />- Planning on it.<br />- Planning on that too.<br />- Makes them too weak, all Swarms have WS3.<br />- Nerfing them to T7 (like War Machines, since they are walking structures). They have less S already.<br />- Could probably add that.<br />- Planning on that too.<br />- Also planning on that.Mathias Eliassonhttps://www.blogger.com/profile/04195284488235566397noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-10936897251684295132016-04-14T23:24:45.189+02:002016-04-14T23:24:45.189+02:00If Tomb Kings are next then I have some suggestion...If Tomb Kings are next then I have some suggestions:<br />-My Will Be Done should affect the Ballistic Skill of models in the same unit as well as Weapon Skill.<br />-Tomb Kings/Princes should have their number of wounds reduced by 1. I have no idea why they break the pattern of 2 wounds for heroes and 3 wounds for lords.<br />-Tomb Heralds should be WS5 T5 I4. It doesn't make much sense for them to be such inferior fighters compared to those they are supposed to protect.<br />-Skeleton Horse Archers should not be Scouts. Ambushers works better since there literally aren't any other cavalry scouts in any army book I think.<br />-Remove the Strength bonus to Impact Hits that Skeleton Chariots get for the same reason you removed it from Imperial Ogres.<br />-The Casket of Souls should be T7 so that absurd things like cannonballs bouncing off or other such stupidity won't happen.<br />-Carrion and Tomb Swarms should be WS2. If undead created from humans lose their combat abilities then why not undead created from beasts?<br />-Necrosphinxes and Warsphinxes should be toughness 6 just like the Necrolith and Hierotitan. It's absurd that charging chaos knights with lances are just as likely to wound those as chaos knights that haven't managed to charge.<br />-This might be an iffy suggestion but maybe Necrotects should be able to ride a Skeletal Steed so that they can keep up with their creations.<br />-Necropolis Knights shouldn't have far superior skills compared to Tomb Guard, just slightly superior. Dropping their number of attacks to 1 is reasonable (don't do this to Necroserpents).<br />-The Khemrian Warsphinx should be moved to rare. That's where monsters are most of the time.Roland Stromhttps://www.blogger.com/profile/17562502345449581909noreply@blogger.comtag:blogger.com,1999:blog-5146247400252399097.post-15810368738716203762016-04-14T22:00:30.102+02:002016-04-14T22:00:30.102+02:00I think its a good solution to remove frontage bon...I think its a good solution to remove frontage bonus and limit outnumber. I did consider that one could get quite the bonus. Multiple cheaper units can still get a severe advantage since rank, charge and banner bonuses are cumulative, but that's only fair since it will require skilful planning and movement, which Warhammer should be all about. Anonymousnoreply@blogger.com