A little bigger update this time, changing the following:
- Counter-Charge now only applies to units with a King or Jarl in them, streamlined function to avoid confusion with multiple chargers.
- Most Infantry 1 pt cheaper.
- Fearless rule for Reaver removed.
- Marauders and Half Giants only have hand weapons as basic, have to purchase other weapons.
- Some graphical changes.
- Fixed text duplicates and typos.
Edit: Small errata for Berserkergang, not yet uploaded:
"Whenever a unit of Norse makes successful
charge (including Counter-Charge) it may take a Leadership test at the start of
their close combat round (before testing for Fear). If passed, the unit is
Frenzied for the duration of the turn."
Sunday, 28 April 2013
Wednesday, 24 April 2013
Possible Allied Contingents book in the future
As some of you may have read, I have been tinkering with the idea of making a book for Allied Contingents in the future . Seeing how many of you seem to want to these list playable in an 8th ed format, I will probably just have to cave in and give you those armies at some point... ;)
These Allied Contingents would be smaller army lists of maybe 10-20 pages each, containing about a dozen units (with about half a page of text/art for each). This would also include a couple of pages of background for each army list, but nothing major like the complete army books.
If I were to put together a book like this, what armies would you like to see? At the moment I was thinking:
Also note that this is only a "maybe" announcement, haven't decided upon anything yet. This supplement would be created only after all other books are up to date (so probably not until next year then).
These Allied Contingents would be smaller army lists of maybe 10-20 pages each, containing about a dozen units (with about half a page of text/art for each). This would also include a couple of pages of background for each army list, but nothing major like the complete army books.
If I were to put together a book like this, what armies would you like to see? At the moment I was thinking:
- Tilean Mercenaries (replacing Mercenaries of Tilea, but will give you more distinct mercenary units instead).
- Border Princes (based on the Balkans, Byzantines and Greeks)
- Marienburg (based on Dutch trading companies)
- Gnoblar Hordes (updated WD list)
- Dwarf Slayers (updated SoC list)
- Army of the Cairns (updated WD list)
- Cult of Slaanesh (replacing the full book, updated SoC list)
- Zombie Pirates (updated WD list)
- Hinterlands of Khuresh (based on Snake-men, Naga, as mentioned in Monstrous Arcanum, only a maybe here)
- Pygmies (maybe)
Also note that this is only a "maybe" announcement, haven't decided upon anything yet. This supplement would be created only after all other books are up to date (so probably not until next year then).
Tuesday, 23 April 2013
New Norse update out now!
The usual Day 1 patch, it takes care of some minor bugs as reported by you guys, as well as some very minor layout changes. Recommended unless you like overpowered Ice Drakes ;)
Details for upcoming Estalia update
Hot on the heels after Norse are Estalia! I want to wait until the High Elf book comes out until I start working on the Wood Elves' rules, so they will yet again take the back seat I'm afraid.
Fortunately, I know there are plenty of Estalia fans here (mostly from Spain, not surprisingly!), so this will hopefully still be rather welcomed news. Estalia haven't seen an update since sometime back in 2011, and there are plenty of things there that needs changing.
The Estalia update will be a bit down-played compared to most of the other updates, with less fantasy-elements (as befits their Inquisitorial setting). I haven't decided on their new units yet, though they will probably be fewer than those of other armies.
The army as a whole will probably land to be somewhat of a mix between the Empire and Dogs of War, though they won't have crazy magics and steampunk elements or a ton of different races to choose from. Rather, they will be a very human-centric army which will rely more on tactics and finesse over "ZOMG, explosions and stuff!".
So for those of you who prefer your armies with less fantasy, this would be a good choice (WAB players apply here), otherwise you will probably be better off just reading the background for fun and playing the Empire.
I will keep this post updated with the progress and planned features. However, right now I need to slow down work on these books for a few weeks to focus on studies, so do not expect this to be as quick an update as the Norse was. I will probably have it out in a month or so, and will be able to pick up the pace again after June 8th.
Planned features (so far):
Fortunately, I know there are plenty of Estalia fans here (mostly from Spain, not surprisingly!), so this will hopefully still be rather welcomed news. Estalia haven't seen an update since sometime back in 2011, and there are plenty of things there that needs changing.
The Estalia update will be a bit down-played compared to most of the other updates, with less fantasy-elements (as befits their Inquisitorial setting). I haven't decided on their new units yet, though they will probably be fewer than those of other armies.
The army as a whole will probably land to be somewhat of a mix between the Empire and Dogs of War, though they won't have crazy magics and steampunk elements or a ton of different races to choose from. Rather, they will be a very human-centric army which will rely more on tactics and finesse over "ZOMG, explosions and stuff!".
So for those of you who prefer your armies with less fantasy, this would be a good choice (WAB players apply here), otherwise you will probably be better off just reading the background for fun and playing the Empire.
I will keep this post updated with the progress and planned features. However, right now I need to slow down work on these books for a few weeks to focus on studies, so do not expect this to be as quick an update as the Norse was. I will probably have it out in a month or so, and will be able to pick up the pace again after June 8th.
Planned features (so far):
- New (possible) units: War Dogs, Royal Guard, Almogavars. Plans for Seraphim (angels) and Gorgons (armored bulls) existed, but I feel those would be a bit too much for Estalia. Inquisitorial Henchmen, Serfs are gone.
- New special characters: Isabella Giovanna Luccelli and the High Inquisitor among others. Current special characters will be renamed so as not to be the same as their historical counter-parts.
- Full colour update (the usual stuff, have tons of new cool artwork for the book).
- Tercio formation will be added as army special rule.
- Lore of Myrmidia will be relegated to Bound Spells like the Empire Warrior Priest.
- Tactical Supremacy will be revised to be more useful.
Monday, 22 April 2013
Warhammer: Norse Proper 8th ed out now!
Keeping ahead of schedule again! This huge update for the Norse adds/changes the following:
http://www.scribd.com/doc/34396670/Warhammer-Armies-Norse
http://issuu.com/m4cr1ii3n/docs/warhammer-armies---norse_20100908_225556
- Extended background for the Norse, especially in their history and geography department.
- New units: Sons of Thor, Thralls, Ulfjarls, Half Giants, Norse Horsemen.
- 2 new special characters - written by Stefan Wolf, who is starting to become a bit of a regular in helping out with writing supporting background for the units!
- New Lore of the Seidr - spells based on the Aenir (Norse gods)
- Revised Magic Items - the cooler ones from the old list is back in new form, with several new ones to boot.
- Lots of balance changes - infantry is generally more expensive, but the Norse list have plenty of more variation now
- Full colour artwork and graphic layout, with plenty of great new illustrations to peruse.
http://www.scribd.com/doc/34396670/Warhammer-Armies-Norse
http://issuu.com/m4cr1ii3n/docs/warhammer-armies---norse_20100908_225556
Alternative Miniatures: Araby
The first of a series of entries that details where you can get models for your armies. In each, I will detail all miniature companies I can think of that makes suitable models for each army. If there are any I have forgotten (which I am sure there are), please write in the comments, and I'll add them to the list.
Black Tree Design (Warriors of Islam)
Gripping Beast (Moors)
Gripping Beast (Saracens)
Gripping Beast (Arabs)
Perry-Miniatures
Reaper Miniatures
Old Glory Saracens
Old Glory Turks
Artizan Designs
Footsore Miniatures
Magistermilitum
Brother Vinni
Shieldwolf
Assault Group
Eureka
Fireforge
Lancashiregames
Irregular (Mamluks)
Irregular (Ayyubids)
V&V
Black Tree Design (Warriors of Islam)
Gripping Beast (Moors)
Gripping Beast (Saracens)
Gripping Beast (Arabs)
Perry-Miniatures
Reaper Miniatures
Old Glory Saracens
Old Glory Turks
Artizan Designs
Footsore Miniatures
Magistermilitum
Brother Vinni
Shieldwolf
Assault Group
Eureka
Fireforge
Lancashiregames
Irregular (Mamluks)
Irregular (Ayyubids)
V&V
Sunday, 21 April 2013
New Cathay and Nippon updates out now!
These updates makes the following rules changes for both armies:
- Emperor's Guard back to 11 pts (their extra Initiative combined with Halberds and Glory for the Dragon Emperor makes them on par with greatswords in combat)
- Fire Arrow nerfed to Strength 3, no armour piercing. 100 pts.
- Great Guard Imperial Armoury rule replaced with Impale Attack for Kirin, 60 pts.
The Nippon book now uses a new link (updated at the top and bottom of the page) since the old one bugged in Issuu (showing two Nippon documents instead of one).
Cathay:
- Cho Ko Nu 7 pts (they are way too spam-friendly to be 5 pts each)- Emperor's Guard back to 11 pts (their extra Initiative combined with Halberds and Glory for the Dragon Emperor makes them on par with greatswords in combat)
- Fire Arrow nerfed to Strength 3, no armour piercing. 100 pts.
Nippon:
- Katana allows models to re-roll 1's when rolling To Hit instead of +1 To Wound.- Great Guard Imperial Armoury rule replaced with Impale Attack for Kirin, 60 pts.
The Nippon book now uses a new link (updated at the top and bottom of the page) since the old one bugged in Issuu (showing two Nippon documents instead of one).
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