Showing posts with label Norsca. Show all posts
Showing posts with label Norsca. Show all posts

Friday, 22 May 2026

Warhammer: Norsca 3.0 out now!

Patch Notes:

  • Merged Lords and Heroes of the same type into one character entry with two separate profiles.
  • Increased cost of close combat weapons and shields for characters.
  • Streamlined cost of mounts for characters.
  • Characters do not have armour by default.
  • Reduced the cost of Magical Wards from most magic items.
  • Updated spell level and casting values for all bound spell items.
  • The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
  • Added maximum unit sizes to all units (typically 3x their minimum unit size).
  • Blood Rage: Whenever a model with this special rule makes a successful charge (including Counter-Charge, Pursuit and Overrun), they are subject to Frenzy in the following round of close combat and count each of their ranks as double for the purpose of Steadfast. 
  • Replaced bows with shortbows.
  • Skallagrim's Banner costs 30 pts.
  • Jarl/Hersir costs 95/55 pts.
  • Vitki has WS4, T3, I4, A, cost 160 pts.
  • Skalds are not musicians.
  • Beastmaster costs 40 pts.
  • Valkyries do not have equipment by default, can take fur cloak.
  • Bowmen cost 5 pts.
  • You may not take more units of Bowmen than you have units of Bondsmen and/or Marauders.
  • Reavers cost 7 pts.
  • Slings for Thralls cost 1 pt.
  • War Wolves cost 6 pts.
  • Hunters cost 9 pts.
  • Add. hand weapons and shields for Frost Giants cost 10 pts. Armour costs 15/30 pts.
  • War Mammoth light armour costs 30 pts.
  • Removed Beorg Bearstruck (will be moved to RoR expansion).
  • Erik Redaxe costs 265 ps.
  • Flóki 'Lostson'  costs 140 pts.
  • Njal Troelson costs 155 pts.
  • Fenrir Wolfclaw costs 235 pts.
  • Styrmir Rimefrost costs 460 pts.

Sunday, 15 March 2026

Third large update wave out now!

The third and final update wave before the Main Rulebook update, taking care of a few minor things that I overlooked in the first pass, or which were reported afterwards, along with a few other additions.

The Main Rulebook update will be a very large one - I've done most of the work ahead of time, but it will probably take a few weeks until the beta is out since it will require quite a bit of back and forth discussion on the Discord server, and there are a lot of minor bugs I need to fix as well.

Many thanks to all my Patreons for supporting my work so far, and I hope you will enjoy the next updates as well! 

 

Amazons 1.52:

  • Archers cost 6 pts (bug fix).
  • Slings for skirmishers are free. Cannot take shields with blowpipes.
  • Jaguars are M9.
  • Huntresses cost 13 pts.
  • Hunting Packs cost 8 pts.

 

 Beastmen 1.75:

  •  Gor Herds may take two hand weapons.

 

 Chaos Dwarfs 1.74:

  • Split Cutthroats and Archers into two units again. Archers are Unit Size 10+.
  • Cutthroats cost 3.5 pts.

  

Estalia 1.23:

  • Mace of Sacrifice does not give ASF, costs 20 pts. 

 

Grand Cathay 1.73:

  • Alchemists and Astromancers have Mastery of the Elemental Winds. 

 

 High Elves 1.64:

  • Fixed bug with Null Stone being in the wrong section.
  • Removed weapon options from Aislinn. 

 

 Hobgoblins 1.23:

  • Split Cutthroats and Archers into two units again. Archers are Unit Size 10+.
  • Cutthroats cost 3.5 pts.

 

Kingdoms of Ind 1.22:

  • Vanaras are Unit Size 10+.

 

Kislev 1.23:

  • Kostaltyn has WS5, I5, A3, costs 180 pts.

 

Nippon 1.32:

  • Caltrops may be used as a Stand and Shoot reaction in addition to any other missile weapons the model might have.
  • A unit with Smoke Bombs may use them at the end of any Close Combat phase in which they take part. If they do so, the unit may disengage the combat by making a flee move. If they do so, the enemy cannot pursue them and they will rally automatically in their next turn.
  • Ashigaru Slingers cost 7 pts.

 

Norsca 1.21:

  • Split Bondsmen and Bowmen into two units, Bowmen are Unit Size 10+. You may not take more units of Bowmen than you have units of Bondsmen.
  • Reavers are Unit Size 10+.

 

Ogre Kingdoms 1.64:

  • Added multiple Honcho-only Magic Items.
  • Honchos may take light armour and shields.
  • Renamed Gnoblar Fighters to Groinbiters. Do not have throwing weapons by default, cost 2 pts.
  • New Core Unit: Pigback Riders
  • New Core Unit: Flingers

 

Skaven 1.94: 

  • Clawguard: You may upgrade one unit of Stormvermin with heavy armour for +1.5 points/model for each model with this special rule in your army. Applies to Clawlords (including special characters).
  • Bringer of the Word: A model with this special rule and any Pestilence unit joined by them may re-roll 1's To Wound in close combat. Applies to Plaguelords and Plague Priests (including special characters). Increased cost by 15 pts on each model.
  • Stormvermin may take spears. 

 

Warriors of Chaos 1.64:  

  • Forsaken are Special Units, not limited by Chaos Warrior units. 

 

Wood Elves 1.65:

  • Renamed Asrai longbow to Elven longbow.
  • Added Elven bows.
  • Increased cost of bows for Glade Lords/Captains. 
  • Deepwood Scouts, Glade Riders, Warhawk Riders, Waywatchers have Elven bows by default, cost 1 pt less.
  • Zoats have A3.

Sunday, 1 March 2026

Large update wave out now!

Going over the upcoming updates for the non-official books, I felt that since they are all going to be pretty quick ones with little discussion required, I might as well publish them all at the same time so I can get started on the Main Rulebook sooner.

The plan is to publish another quick update wave again for the official books next week, so stay tuned for that. 

 

Albion 1.61:

Main change is the removal of Son of Ogmios - it was added last update, but frankly does not work well considering full Giants are still WS3 - meaning Half Giants as characters suddenly being WS5 is very inconsistent. Regular Half Giants have gotten a bump to T5 making them consistent with regular Giants, and can now take a command group.

  • Removed Son of Ogmios.
  • Shieldbearers give Inspiring Presence (6), costs 25 pts.
  • War Hounds have M8.
  • Shields and light armour for chariots cost 4 pts.
  • Half Giants have T5, I3, costs 37 pts. Added command group options. May take javelins.
  • Giants and Bonegrinder Giants may take Woad Paint for 30/50 pts.
  • Stone Thrower has 3 crew.

 

Araby 1.72: 

  • Cleric has Magical Attacks.
  • Bowmen can take bucklers, not shields.
  • Janissaries have bucklers by default, cost 7 pts. Can replace them with shields or other weapons. Cannot take shields in combination with other weapons.
  • War Elephant causes D3+1 Impact Hits. Spike Chain increases this to D6+1. Costs 120 pts. Can take light armour and/or barding, not armour plates.
  • Khalil al-Zahir has Inspiring Presence (6), costs 305 pts.


Estalia 1.22: 

  • Tactical Supremacy: Any unit with this rule has the Cold-blooded special rule when taking tests to March, Reform, Redirect Charges, Restrain from Pursuit and when using Support Fire.
  • Warrior Priests have Magical Attacks.
  • Fixed bug with Hidalgos missing Tactical Supremacy.
  • War Dogs are M8.
  • Knights of the Blazing Sun: The model must be armed with heavy lance, shield and barding. Whenever a unit where the majority of models have this special rule makes a successful charge, the enemy unit being charged suffer -1 Weapon Skill and Ballistic Skill for the duration of the turn.
  • Isabella Giovanna Luccelli has Magical Attacks and Magic Resistance (2).


Halflings 1.21:

Two larger changes - Treemen are now Monstrous Creatures and solitary units, like in the Wood Elf book. This is also more in line with how they worked historically, and solves the inconsistency issue between the two books. I've also decided to remove the Halftank - it being a miniature steam tank with completely different rules made little sense, and I did not feel it was right to just copy the Empire's most unique unit wholesale. It's also more akin to a special character than a unit since there's only one Halftank, and it does not really play into the rest of the Halfling theme at all. Hence it's being relegated to a historical foot note rather than a common battlefield unit.

  • Hobilars may take javelins.
  • Shearers have scythes.
  • Treemen are Monstrous Creatures, Unit Size 1.
  • Removed the Halftank.

 

Hobgoblins 1.22:

  • Fixed bug with Orlok statline.
  • Merged Cutthroats and Archers into a single unit.
  • Dire Wolves renamed to Snarlfangs.
  • Hobhounds are M8, have Frenzy.
  • Ravagers cost 11 pts.
  • Kheshig poison only applies to close combat attacks.
  • Mangudai poison costs 2 pts.
  • Fixed bug with Nergui's statline.

 

Kingdoms of Ind 1.21: 

  • Thronebearers give Inspiring Presence (6), costs 30/20 pts.
  • Royal Chariots may take up to three additional Crew.
  • War Elephants may take light armour and barding.
  • Giant Bows and Jingals are slow to fire.

 

Kislev 1.22:

  • Supreme Patriarchs have Magic Resistance (2).
  • Kossars are Unit Size 15+. 
  • Fixed bug with Winged Lancer stats.
  • Strength of the Great Bear: Ilja may forfeit his normal attacks in favour of doing a special attack. This attack has the Multiple Wounds (D6) and Ignores Armour Saves special rules.

 

Nippon 1.31:

Katanas now follow the rules for "Oriential longswords" in both Cathay and Dogs of War, so they are consistent with each other. It's now the Samurai's defensive weapon with Parry, and Armour Piercing on top (even if the latter does not really make much sense). Way of the Warrior has seen a bit of a nerf so it's more in line with the Knight's Vow in Bretonnia, and also makes the Warrior Monks stand out more. 

 

  • Katanas give Armour Piercing (1), Parry (6+), Requires Two Hands.
  • Way of the Warrior no longer re-rolls failed Psychology tests.
  • Clan Mons count towards the Magic Item limit.
  • Uesigo Clan Mon: Yamabushi may re-roll failed Leadership tests when using Prayers of the Kami. Costs 15 points.
  • Warriors Monks and Yamabushi have Magical Attacks.

 

Norsca 1.21:
  • King renamed to Jarl.
  • Jarl renamed to Hersir.
  • Bondsmen, Marauders, Reavers, Shieldmaidens are unit size 15+.
  • Jarls, Hersirs, Marauders and Horsemen may take flails.
  • War Wolves are Unit Size 10+, cost 7 pts.
  • War Wolf Chariots may replace javelins with throwing axes
  • Great weapons for Trolls cost 6 pts.
  • Fixed bug with Werebeast's stats.
  • Frost Giant’s great weapon costs 10 pts.
  • War Mammoth may take light armour.
  • Fixed bug with Styrmir Rimefrost missing.
  • Jora and Bjorn may not be the Army General.

 

Pirates of Sartosa 1.31:

  • Multiple minor bug fixes. 

 

Zombie Pirates 1.51: 

  • Updated Red Thirst and Necromancy to be on par with Vampire Counts.
  • Fixed bug with Vampires being listed as Undead.
  • Syreens are Loners.
  • Bloated Corpse is Expendable.
  • Scurvy Dogs have M8, WS/I2.
  • Necrofex Colossus does not have Magical Attacks.
  • Magical Void: Luthor Harkon channels dispel dice on a 4+ rather than a 5+.

Monday, 2 December 2024

Warhammer - Norsca 1.2 (beta) out now!

As I mentioned on Patreon, this is not a huge update, mainly focused on adding more magic items as well as a few minor tweaks here and there. Reavers are now Skirmishers so there is a more of a tangible difference between them and the Marauders, Huscarls have increased Weapon Skill, and Shieldmaidens have an improved Parry which works with spears. More units have access to throwing weapons and javelins, and several infantry melee units have gone down in price. Overall, the army plays very much like its previous version, but it should be a bit stronger overall. Thanks to my Patreons for your continued support as always!

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Patch Notes:

  • Increased cost of great weapons.
  • Added dozens of new Magic Items.
  • Kings/Jarls may take javelins. They do not have armour by default. Kings cost 100 pts. Have BS5.
  • Vikti/Seers may ride Warhorses. They have Blood Rage, Counter-Charge.
  • Skald: A Skald counts as a Musician, and may not be the Army General. A Skald knows the three songs listed below. He may choose to use one of them at the start of each round of close combat.
  • The Ballad of Three Heroes: All models in the unit gain +1 Attack for the duration of this turn.
  • The Tale of Beowulf: All models in the unit gain the Stubborn special rule for the duration of this turn. If the unit is already Stubborn, it gains Unbreakable instead.
  • The War Chant of Hunlaf: All models in the unit gain +1 To Wound in close combat for the duration of this turn.
  • Skalds may take warhorses and javelins.
  • Beastmasters may take spears or javelins.
  • Valkyries have Blood Rage. Cost 50 pts.
  • Ulfjarls, Ulfwerenar and Skin Wolves are Infantry/Monstrous Infantry. Have Swiftstride.
  • Bondsmen cost 4 pts.
  • Marauders have shields by default. Cannot take shields and great weapons. May take additional hand weapons. Cost 5 pts.
  • Reavers are Skirmishers.
  • Thralls have hand weapons by default, cost 2 pts.
  • You may not take more units of Horsemen than you have units of Bondsmen or Marauders.
  • Huscarls have WS5, cost 11 pts. May take throwing axes.
  • Shieldmaidens may take spears or javelins. Have the Parry (6+) special rule instead of re-rolling Parry saves. Cost 6 pts.
  • Hunters have Ld7.
  • War Wolf Chariots cost 85 pts, do not have scythes by default. Cannot take shields. May take a standard.
  • Ice Wolves have Natural Armour (6+). Cost 40 pts.
  • Werebeasts are Monstrous Creatures, cost 150 pts. Have Natural Armour (6+). Scaly Hide cost 5 pts.
  • Snow Trolls are a Special Unit. Cost 47 pts. Do not have Armour Piercing. Can take two hand weapons or great weapons.
  • Frost Breath: In addition to their normal Attacks, models with this special rule inflicts one automatic Strength 4 hit with the Ice Attacks and Ignores Armour Saves special rules after resolving all their normal Attacks. This counts as a non-physical missile attack. This cannot be used with supporting attacks.
  • Frost Giants have Natural Armour (6+), costs 180 pts. Increased cost of armour.
  • Cursed Ettin have Natural Armour (6+), costs 185 pts.
  • New Special Character: Beorg Bearstruck

Friday, 18 November 2022

Warhammer: Norsca 1.1 (hotfix) out now!

This small hotfix changes the following:

  • War Wolf Chariot costs 90 pts
  • All units of Shieldmaidens can take magic standards up to 25 pts, rather than just one.
  • Fixed bug with Ulfjarl having Regen 4+ in army list instead of 5+, costs 165 pts.
  • Floki 'Lostson' has Stupidity from his mount.
  • The Ravenswyrd has Blood Rage. Clarified the Ravens: "Each of the two Ravens gives the Ravenswyrd an additional Attack that are resolved at Weapon Skill 3 and Strength 3."

Friday, 14 October 2022

Warhammer: Norsca 1.1 out now!

 The full 1.1 release changes the following:

  • Valkyrie spear upgrade is free.
  • Saga of the Relentless Warrior: The character gains +1 Attack for every enemy model in base contact with them when it is their turn to strike, up to a maximum of +3.
  • The Crusher costs 60 pts. Great Weapon. Attacks made with the Crusher have the Lightning Attacks and Multiple Wounds (D6) special rules.
  • The Swaying Spear costs 55 pts.
  • Tyrfang costs 40 pts.
  • Armour of Beowulf costs 50 pts.
  • Shield of Svallin: For each successful armour save or Ward save the bearer makes, all models in the unit attacking him suffer -1 to their Weapon Skill and Attacks to the end of the next turn. Costs 30 pts.
  • Bone of Ullr: At the start of each of your Magic phases, the wizard gains an additional spell from any one of the Lores and spells available to them. Choose a Lore and roll a D6; the result is the spell they receive and may use for the remainder of this Magic phase. Costs 10 pts.
  • Girdle of Might costs 55 pts.
  • The Gleaming Torc only applies to enemy models.
  • Fixed bug with Lore of the Seidr being mentioned.
  • Fixed bug with LD4 on werebeasts.
  • Fixed bug with Ice Drake and War Mammoth being listed as special units.
  • Fixed bug with Huntmaster having wrong BS and A.
  • Fixed bug with Cursed Ettin missing rules for their personality profiles.
  • Fixed bug with Ice Breath for Ice Drake being called Frost Breath.
  • Fixed bug with Berserkers missing hand weapon.
  • Fixed bug with Drenok Johansen missing Multiple Wounds (D3) special rule.
  • Fixed bug with Vitki having light armour.
  • Ulfjarls may take Talismans up to 50 pts.
  • Valkyries have LD9. 
  • A Valkyrie may not be the army's General.
  • No Saga may be taken more than once per army (not including Special Characters).
  • Wolf Chariot has 2 crew. Added option for light armour and shields. 
  • Addition to Counter-Charge: "A unit where the majority of the models have this special rule can declare to use Counter-Charge as a charge reaction (including Frenzied units) if they are charged to the front by an enemy that is more than its Movement value away from the Norse unit." ... "They may also use any Quick to Fire weapons they might have before they move."
  • Fixed bug with Reavers being Ld7 in army list instead of Ld8.
  • Increased cost of Slaver to 20 pts.
  • Berserkers costs 12 pts.
  • Skald: Each song can only be sung once per battle by the same Skald, and any unit can only be affected by it once per battle, and only one per turn.
  • Frost Giants have Ice Attacks.
  • The Scrimshaw Talisman grants Njal a Ward save (5+), and enemy missile attacks targeted at him or his unit suffer -1 To Hit.
  • Ice Wolves costs 37 pts.

Tuesday, 23 August 2022

Warhammer: Norsca 1.1 (beta) out now!

Been 5 long years since the last update, so quite a few changes throughout. One of the major changes is a bit of a shift from Oldhammer Norse to Middlehammer Norse, meaning they have shed most of their old lore of worshipping Olric and are instead leaning more towards the Chaos Gods. This has only meant a minor rewrite in terms of lore; most of it is untouched. It's still possible to have a Norse army that is neutral, it's just wording that directly references real Norse gods that have been cut and/or replaced with the Norse names for the Chaos Gods. I have also rewritten/edited a lot of the old lore about Norse history and the geography of Norsca so that it aligns better with the more recent Warhammer World. 

Many thanks to Stefan Wolf who once again stepped up to the plate and helped out writing most of the new special characters and a large part of the updated Land of Norsca chapter!

Oh, and in case it was not obvious: the book is called Norsca now instead of Norse, so it's more aligned with the other human faction names. 

The book will be in a beta stage for a couple of weeks to weed out bugs as well as collect gameplay feedback. The proper 1.1 version will be posted after that.

 

This update contains the following changes (as well some I've probably forgot to list):

  • Bondsmen may replace shields with bows for 2 pts.
  • Norse Horsemen Musician costs 5 pts.
  • Thralls may have full command.
  • Norse Hunters may not have standard bearers.
  • Removed Half Giants.
  • Whalers may not have standard bearers.
  • Renamed Giant Wolves to War Wolves.
  • New Special Unit: War Wolf Chariot.
  • Fenrir Wolves can be taken as a special unit. Have Ice Attacks.
  • Huscarl shieldwall only works against missile attacks to their front.
  • New Special Unit: Skin Wolves.
  • Berserkers have Devastating Charge, do not have Blood-Crazed or Feel no Pain. Are not skirmishers by default. Have shields by default, can swap to additional hand weapons for free or great weapons for 1 pt. Have Unit size 10+. Cost 11 pts.
  • Shieldmaidens do not have light armour by default, have Berserkergang and I4.
  • Bondsmen, Marauders, Reavers and Norse Horsemen may take Magic Standards worth up to 25 pts.
  • Berserkers may take Magic Standards worth up to 50 pts.
  • Norse Hunters have Berserkergang, costs 11 pts.
  • The Battle Standard Bearer can have a magic banner with no points limit. However, a model carrying a magic standard can only carry other magic items up to a total 25 points.
  • Frost Drake has Fly (8), Ice Attacks instead of Frost Aura.
  • Snow Trolls have Ld6.
  • Frost Giant has T6. Can no longer throw rocks. Can take shields, great weapons or additional hand weapon. No longer has Hill Strider.
  • Giant Wolves renamed to War Wolves. Cannot take champions.
  • War Mammoth have W10. Updated rules to be on par with Warrior of Chaos Chaos Mammoth.
  • Vikti costs 165 pts.
  • Drenok Johanssen does not have Feel no Pain, costs 140 pts.
  • Styrmir Rimefrost does not have Throw Rocks, costs 465 pts.
  • Snow Trolls cost 45 pts.
  • Valkyries are characters. They are not Ethereal, do not cause fear, do not have Valkyrie spears. Have T4. Costs 60 pts.
  • Frost giant costs 175 pts.
  • Ice Drake costs 200 pts.
  • Norse Kings/Jarls have S4.
  • King costs 105 pts.
  • Jarl costs 60 pts.
  • Clarified Counter-charge: "A unit where the majority of the models have this special rule can declare to use Counter-Charge as a charge reaction if they are charged to the front by an enemy that is more than its Movement value away from the Norse unit."
  • Added Fur Cloak as an equipment option for most units. A Fur Cloaks gives the wearer the Natural Armour (6+) special rule against missile attacks.
  • Ulfwerenar are War Beasts. Do not have Blood Thirst. Are not skirmishers by default.
  • Reavers have LD8, cost 7 pts.
  • Marauders have hand weapons by default, cost 5 pts.
  • Ice Trolls have Ice Breath: Ice Breath: Instead of attacking normally, the whole unit can choose to breathe ice on the enemy. Each model inflicts one automatic Strength 4 hit with the Ignores Armour Saves and Ice Attacks special rule, distributed as hits from shooting.
  • New Special Unit: Ice Wolves.
  • Removed Einherjar.
  • Removed Sons of Tor.
  • Removed Lore of the Seidr.
  • Added Sagas; special upgrades that characters can take in addition to magic items (still counts towards magic item allowance).
  • Ice Breath is a Breath Weapon Attack. Hits are resolved at Strength 3 with the Ignores Armour saves and Ice Attacks special rule. Any hits are distributed as hits from shooting.
  • Removed Sleipnir and Fenrir Wolves as character mounts.
  • New Rare Unit: Werebeast
  • New Rare Unit: Cursed Ettin
  • If Styrmir is included in your army, you may take 1-2 Frost Giants as a single Rare choice.
  • Kings may ride War Mammoths.
  • Renamed Berserkergang to Blood Rage.
  • Shieldmaidens may re-roll failed Parry saves.
  • Shieldwall: All models with this special rule gain an additional +1 to their armour save against missile attacks to their front and sides from their shields.
  • Ulfwerenar and Skin Wolves have the Counter-Charge special rule.
  • New Special Character: Bragi Sturluson
  • New Special Character: Sigrun Lothbrok
  • New Special Character: Njal Troelson
  • New Special Character: Fenrir Wolfclaw
  • New Special Character: Floki 'Lostson'
  • Drenok Johansen's Ice Fang Axe gives him the Multiple Wounds (D3) special rule. Costs 135 pts.
  • Bjorn is a Monstrous Beast.
  • Sturmjarl uses spells from the Lore of Heavens or Lore of Shadow.
  • New Hero: Beastmaster
  • Messenger of the Gods: A Valkyrie counts as having the Inspiring Presence ability with a range of 6".

Friday, 4 February 2022

Showcase Gallery: Norsca

Here is my Norsca army which I started collecting around 2014, and then painted between October 2020 to October 2021. I went with a blue-grey and white colour scheme for the clothes and shields, and pale skin and blonde hair to add some contrast vs the otherwise dark and brown colours. Not the most eye-catching colour scheme, but it's suitable for a horde of angry hairy Vikings!

 

Army shot

Army shot

Kings & Jarls (Reaper, Westwind, Bloodrage)

Beorg Bearstruck & the Ravenswyrd (GW, Reaper)

Skalds (Ral Partha, Westwind)

Vitki & Seers (Bloodrage, Red Box Games)

Bondsmen with spears (Westwind, Reaper)

Reavers with shields (Westwind, Reaper)

Marauders with great weapons (Westwind, Ral Partha)

Bondsmen with bows (Westwind)

Thralls (Westwind)

Norse Horsemen (Westwind)

Huscarls (Wargames Foundry, Westwind)

Berserkers (Wargames Foundry, Old Glory, Reaper, Bloodrage)

Shieldmaidens (Brother Vinni, Wargames Foundry, Reaper, Red Box Games, Hasslefree)

Norse Hunters (Old Glory)

Valkyries (Reaper, Dark Sword, Bombshell)

Giant Wolves (Gamezone, Reaper)

Werewolves (Reaper, Otherworld, Northstar, Black Tree)

Skinwolves & Ulfjarl (Mierce)

Snow Trolls (Reaper, Privateer Press)

Frost Giant (Reaper)

Ice Drake (Reaper)

War Mammoth (Shieldwolf, Old Glory)

Saturday, 19 September 2020

Gallery: Norsca

 Following Estalia, here's my Norse army. Lots and lots of unpainted metal Vikings!

 

Army shot front

Army shot above

Warleaders (Bloodrage, Reaper, Westwind)

Seers/Vitki (Bloodrage, Red Box)

Skalds (Westwind, Mierce, Ral Partha)

The Ravenswyrd (Reaper)
 
Bondsmen with bows (Westwind)
 
Bondsmen with spears and shields (Westwind)

 
Marauders with great weapons (Westwind)
 
Reavers with shields (Westwind)
   
Thralls (Westwind)
 
Huscarls with shields (Wargames Foundry, Westwind)

 
Berserkers with shields, great weapons and two weapons (Wargames Foundry, Old Glory, Bloodrage, Reaper)

Norse Horsemen (Westwind)





Norse Hunters (Old Glory)

Giant Wolves (Gamezone, Reaper)

Ulfwerenar (Reaper, Northstar, Otherworld, Black Tree)

Skinwolves with Ulfjarl (Mierce)

Snow Trolls (Reaper)

Valkyries (Reaper, Dark Sword, Bombshell)

Frost Giant (Reaper)

Frost Drake (Reaper)

War Mammoth (Shieldwolf, Old Glory)