Thursday, 19 May 2016

Bretonnia 9th Ed and 8th ed update out now!

This update changes the following:

  • New Hero: Faceless replaces Yeoman Serjeant. 
  • Lords and Paladin no longer has to be mounted (but shame on you if you don't!).
  • Grail Knights 38 pts.
  • Priestess of Shallya has A0.
  • Foot Knights 10 pts, free morning stars.
  • Bowmen does not have stakes by default.
  • Men-at-Arms have spears by default, can add shields or replace spears with halberds.
  • Hippogryph Knights 75 pts, can take barding. 
  • 8th Ed: Lance Formation does not use supporting attacks, meaning you will lose 2-3A on the charge.
  • 9th Ed: Devastating charge only applies to models in the front rank as per normal rules. This means that a unit of 9 knights will have a total of 10A when charging, rather than 14A in 8th ed. This means a price drop of 1 pt for all mounted knights. 
  • Lots of added/re-purposed background for many units.

Tuesday, 17 May 2016

Ravening Hordes: Daemons of Chaos out now!

Updated 18/5

So the Daemon book is bringing in lots of new stuff. The core section is getting a lot of company as many special units are moving there, and the special section is getting nothing less than 7 new units. Now each god have their own MC, Ch and MB in the special section (and Tzeentch gets Flamers there too, since they have to be somewhere!). Daemonic Gifts are back to the 7th ed system. The 8th ed system was too random and the majority of gifts were much worse than the 25/50/75 pts you paid for it. I will probably add back a magic banner to each god in the full version as well.

And with that, the last Ravening Hordes list is out, meaning I can now focus on updating the rest of the 8th ed books to 9th ed (should be pretty quick) and then finally get around to working on releasing the full books for each official army.

Download 8th Ed

Download 9th Ed



  • More expensive Heralds, Locus included by default.
  • Flesh Hounds moved to core 1W, 21 pts.
  • Nurglings moved to core.
  • Seekers moved to core, 22 pts.
  • Screamers moved to core, 2A, no Multiple Wounds attack, 32 pts.
  • Furies moved to core, 16 pts. Can no longer take "Daemon of..." making them the only generic daemons in the army.
  • Bloodcrushers 60 pts. 
  • Flamers 32 pts.
  • Skullcannon 240 pts.
  • Burning chariot moved to special.
  • New Special unit: Pox Riders of Nurgle.
  • New Special unit: Pleasureseekers of Slaanesh.
  • New Special unit: Changebringers of Tzeentch.
  • New Special unit: Blood Chariot of Khorne.
  • New Special unit: Plague Cart of Nurgle.
  • New Special unit: Bloodbeast of Khorne.
  • New Special unit: Firewyrm of Tzeentch.
  • New Rare unit: Exalted Flamer. Can take Burning chariot as a mount.
  • Exalted chariot upgrade to Seeker chariot (why did Slaanesh have 3 types of chariots anyway?)
  • Soul Grinder removed (seriously, what was that 40k model doing there?!). If people want to keep using it, I will make some separate rules for download later.
  • Removed Hell-forged Artefacts, each god now has 3 normal magic items to choose from. 
  • Changed Locus to the same as the 7th ed version. Several were quite superfluous, especially since a unit can only be effected by one of them anyway.

Saturday, 14 May 2016

Warhammer 9th Ed 1.044 out now!

This update changes the following:

  • All characters that join a unit must be able to fit in the front rank next to command groups (except Bretonnia ofc). This is to prevent character walls and force players to divide their characters more evenly (or at least have a really wide unit that can be charged by multiple units). No longer can you hide your wizards behind a bunch of other characters.
  • Ruby Ring of Ruin 35 pts.
  • Clarified that Innate Bound Spells does not get free power dice (such as Warrior Priest prayers).
  • Strength Bonus/Charge Bonus (*) special rule added. Strength Bonus = extra strength first round of combat. Charge Bonus = extra strength when charging. Rather than having a bunch of different special rules and exceptions for flails, choppas, lances, Juggernauts, War Boars and so forth, they all use these rules instead.
  • Fight in Extra Ranks allow MI to fight with up to 3A.

Thursday, 12 May 2016

Ravening Hordes: Warriors of Chaos out now!

Updated 15/5

A bit later than planned, mainly due to the insane number of units WoC have (which is rather ironic considering how few Mortal units they had back in 6th ed!). I've done quite a lot of reorganizing in the army list, with chariots and Knights all being core units (like 6th ed) and MC has been moved to special (like several other armies have). Likewise, all monsters have moved to rare. WoC now sports a total of 8 core units, 13 special units and 8 rare units!

Download 8th Ed

Download 9th Ed


  • Chaos Lords 180 pts.
  • Daemon Prince 250 pts.
  • New Hero: Marauder Chieftain
  • Chaos Warriors I4, 15 pts (meaning that Elves are still faster, as they should be, and keeps GW's from being too good in 9th ed).
  • Marauders I3, 4 pts, cheaper GW's and flails. May take javelins/throwing axes.
  • Marauder Horsemen I3, have shields by default, 13 pts. May take bows to make Hung cavalry.
  • Forsaken are Skirmishers have have HA, 15 pts.
  • Chaos Chariot and Gorebeast chariot merged into one Core choice.
  • Chaos Knights moved to Core, 32 pts. No longer cause Fear.
  • New Unit: Cultists.
  • Chosen 17 pts. Only rolls 2D6 on the EotG table.
  • Skullreapers/Wrathmongers added. Have 2W.
  • Putrid Blightkings added.
  • Skullcrushers moved to special, 68 pts.
  • Rot Knights added.
  • New Unit: Soulflayers
  • Flayerkin added.
  • Chaos Trolls can take Marks, 40 pts.
  • Dragon Ogres 53 pts.
  • Great Spined Beast added.
  • Chaos War Mammoth added.
  • Chaos Spawn moved to special, move 3D6.
  • Chimera moved to Rare, 200 pts, no random attacks. 
  • Dragon Ogre Shaggoth 225 pts. 
  • Chaos Giant 175 pts.
  • Slaughterbrute +1A, no longer have Extra Claws, 220 pts. 
  • Boosted the lore of Tzeentch Strength for spells, replaced warpflame with flaming attacks like 7th ed.
  • Daemon Prince can choose LA or HA, not chaos armour.
  • Sorcerers can choose LA, HA or FPA.

Gallery update: Araby

Been a really long time since I posted an update for my personal armies, mainly due to being rather lazy about picking up the camera. Hence, I decided to finish painting the entire army (save for one unit which I'm planning on replacing) and take all pictures at the same time. Because of this the pictures does not have the standard white background since I just took the pictures directly in the cabinet (the prospect of having to arrange all ~7000 miniatures again is a rather daunting one). But on the plus side, I've figured out white balancing, ISO, exposure, lightning, timer settings and picture recolouring so the pictures does not suck this time! I hope you enjoy my mediocre painting skills!

I've added the miniature maker in the brackets of each photo. If you have any questions about a specific miniature, just let me know in the comments.



Army shot 1

Army shot 2

Characters (mix of Hell Dorado, Reaper, Dark Sword, LotR, Gripping Beast)

Janissaries (Assault Group)

Mamelukes (front unit from Footsore, back unit from Black Tree)

Roc, Basilica Cannon, Corsair (Reaper, Assault Group, Black Tree)

War Elephant, Vizier and Sheik on Flying Carpet, Bladedancers (Vendel, Black Tree, Hell Dorado, Reaper)

Swordsmen with Imam and Dibbukim (Black Tree, Gripping Beast, Hell Dorado)

Spearmen with Imam and Dibbukim (Black Tree, Reaper, Hell Dorado)

Sultan's Guard with Sultan (Black Tree, Perry, Hell Dorado)

Bowmen (Black Tree)

Desert Riders with spears (Black Tree)

Desert Riders with bows (Black Tree). Nomad Hunters in the back (Hell Dorado).

Camel Riders (Black Tree)

Flying Carpet Riders (Black Tree)

Naffatun (Perry, Hell Dorado)

Sunday, 8 May 2016

New: forum for army book discussion

Seeing as this had been a request from some of you guys, I've put together a Google group that can be used to discus any rules questions, tactics or general hobby stuff related to WAP. I might be doing some light moderating (namely deleting spam) but other than that, it's going to be pretty open-ended to the users. Depending on how big it might get, I'll see about adding different sections to make it more like a forum.

WAP Google group


Oh, and RH: WoC should be out early next week.

Wednesday, 27 April 2016

Ravening Hordes: Ogre Kingdoms out now!

Updated 5/5

The Ogre Kingdoms book is one I had a lot of requests for, and with that in mind, this update might look a little disappointing to some. However, more changes are likely to be implemented in the full version. This book streamlines some rules and nerfs some of the really powerful units, while at the same time buffing the underused ones (Yhetees and Gorgers, looking at you!). Apart from that, you will find that the Big Names are much cheaper now (though since you can only take one unlike Vampiric Powers, they still count towards magic item allowance). Magic Items should also be a lot more worth taking now.

Download 8th Ed

Download 9th Ed


  • Ogre Charge does not gain bonuses for charging more than 10".
  • Ironfist can be used as an AHW or shield in close combat.
  • More expensive Heroes.
  • Bulls have LA as an option, 27 pts.
  • Ironguts have HA as an option, 38 pts.
  • Gnoblar Trappers are a separate unit.
  • New unit: Ice Mammoth.
  • New Hero: Gnoblar Head Honcho.
  • New unit: Grimhorn Rhinox Riders.
  • Mournfang A3.
  • Maneaters BS3, 45 pts.
  • Sabretusks A2, can take SoM upgrades. 18 pts.
  • Gorger 55 pts.
  • Yhetees 41 pts, have 2HW's.
  • Ironblaster T5. 
  • Scraplauncher 125 pts.
  • Leadbelchers moved to Core, 40 pts.
  • Cheaper Big Names.
  • Mastodon Armour replaces Rock Eye.
  • Cheaper magic items.
  • Firebellies Fire Breath nerfed to S3.
  • Giant now Slavegiant (no Stubborn). Will get Slavegiant attacks in the full version.