Thursday, 11 September 2014

New Albion and Estalia updates out now!

Another set of small updates here, changing the following:


  • Nerfed Cormac Chath and Conor McFeud. The former could cause way too much damage alone, and the latter were too unkillable. Don't think I have uploaded these fixes before, though they were patched quite a while ago based on feedback.
  • Several minor text formatting fixes.
  • Fixed formatting error caused by this update (20/10).


  • Conquistadors now have light armour by default, can upgrade to heavy armour.
  • Genitors do not lose Fast Cavalry with LA.
  • Genitors may take spears.
  • Several minor text formatting fixes and some minor edits to the fluff.

In more interesting news, I will be making some changes regarding the release order. I've decided to scrap the release of the Mordheim characters as a stand-alone supplement, these will instead be included in the special characters book. I simply felt that it would be a bit too barren of a release to put out as a whole new document, so they should make a better fit with the already existing Special Characters. What this in effect means is that I will be pushing forward the date of the planned Bretonnia update, which I know some of you have really been looking forward too. Going to try to have it finished later this month.

Sunday, 24 August 2014

New Norse update out now!

Sorry for the lack of updates recently, been busy at work and grinding down my unplayed Steam games (gotta get my money's worth from all those sales!). This is just a smaller update to fix some minor issues with the book that cropped up during playtesting:
  • Bone of Ullr 15 pts (50 were insanely expensive considering how random it is).
  • Angvar's Fury now gives Hatred instead of Frenzy (Frenzy seemed pretty pointless since they can already get it through Berserkergang).
  • Gate of Hel now effects individual models rather than whole units (on par with other vortex spells).

If there is anything else you readers feel needs to be changed with the Norse list, let me know in the comments.

Monday, 30 June 2014

Multiple updates out now!

These updates changes the following:

  • Samurai Warriors GW's 2 pts/model.
  • All samurai characters -10 pts, Hatamoto -5 pts.
  • Kitsune only ethereal outside combat. Enemies must test to pursue it. 60 pts.
  • Ashigaru Spearmen no longer fight in extra ranks in addition to their spears.
  • Mizuchi 145 pts.
  • Mikoshi Shrine 125 pts, 4+ ward save. No longer have the Blessing of Courage.
  • Oni GW's 4 pts.
  • Sumo Warriors now cause impact hits on infantry.
  • Kabuki Dolls no longer have LA, 11 pts.
  • Wako Pirates now have katanas, no longer swap for bows.
  • Samurai Cavalry and Red Devils are now Fast Cavalry, +1 pt.
  • Daimatzu Mon now allow re-rolling failed Parrys as well.
  • A couple of bug fixes and clarifictaions.

  • Stance of the Dragon renamed Iron Discipline, only effects combat resolution, not steadfast.
  • Stormhurler Ballistas now work like Elven Bolt Throwers, 50 pts.
  • Imperial Infantry 4 pts basic. 
  • Imperial Infantry must now choose between spears or halberds, not both.
  • Revised options for Hill Tribesmen.
  • Sky Rockets Move or Fire instead of Slow to Fire.
  • Fire Bombs Armour Piercing, no longer flaming or ignoring armour saves. Causes D3 multiple hits.
  • Dragon's Breath fires in a straight line rather than as a breath weapon, Strength 4. You may take 1 Dragon's Breath for each Field Engineer in the unit.
  • Hand Mortar range increased to 36".
  • Fire Lances now Flaming, 2 pts each.
  • Foo Statues S4, 50 pts.
  • Steppe Archers no longer have LA, shields 1,5 pts.
  • Field Engineers now have heavy armour.

  • Wolf Raiders and Tarkans may take shields without losing Fast Cavalry.

Sunday, 29 June 2014

Gallery: Nippon

This post will be dedicated to my personal Nippon collection, hopefully giving you players some inspiration and ideas for your own army. This post will be updated regularly with new photos as more of the army is completed, so I recommend checking in rather often if this interests you.

Pictures are not of the best quality yet, still trying to figure out the best way to use the camera! I will update all pictures once I do so though.
The colour scheme is based on the Takeda/Scorpion Clan, and quite a common one seen in Samurai armies. The shiny effect of the armour comes GW's 'ardcoat, since I wanted the armour to look lacquered.


From Kensei Miniatures.


From Kensei Miniatures.

Hatamoto with Battle Standard

From Perry Miniatures.


From Bushido. Will give it a repaint to get rid of the shiny effect from the wash and add more detail later.


From Kensei Miniatures. How fitting!


From Kensei Miniatures.


The special character Geisha. From Kensei Miniatures, was given as a free exclusive with my order.

Samurai Warriors

Armed with katanas. From Perry Miniatures. The champion is from Reaper, but will replace him with a Bushido model later on.


From Kensei Miniatures. Will probably add some more Ninjas from Perry to the unit.

Flaming Arrow

Converted with a flaming spear at the cannon's muzzle, doesn't really show in the picture. From Perry Miniatures.

Wednesday, 11 June 2014

New Norse update out now!

This update changes the following:
  • Berserker-gang now works automatically whenever a successful charge is made.  
  • Shieldwall removed as army wide rule, only Huscarls have it to denote them as elite. This also sets the army apart from Dwarfs and gives them a more offensive role.
  • War Chant of Ulric now only gives +1 to wound.
  • Ulwerenar 16 pts, only 1W each, 4+ regen.
  • Shield Maidens 7 pts, Ld 7.
  • Raven banner 60 pts, now makes the units immune to Fear and Panic instead of Psychology., thus allowing for Counter-Charge as a charge reaction.
  • Ice Drake 225 pts.
  • Jarls can now carry the Battle Standard as well as Skalds.
  • Valkyries bumped to 3A each like Cairn Wraiths. 
  • Huscarls 12 pts, keeps Shieldwall, can form it and receive AS bonus against missiles by losing movement. This makes them more of a stand-out tactical unit.
  • Berserkers 14 pts, no equipment. Can purchase weapons instead. Blood-crazed now gives them Devastating Charge while Frenzied instead.

Tuesday, 10 June 2014

It's (almost) official: Bretonnians in July!

For those of you who haven't visited the larger forums; Bretonnia is apparently scheduled for a July release this year! According to the rumours, they are due for plastic Grail/Questing Knights, plastic characters, and Knights on foot!

The reason I decided to bring this up is of course because of my own version, which several of you have asked me what's to happen to it after the official release. As always with my ever-changing mind, I honestly cannot say. I was working on a new update for the book (mainly smaller balance changes and a new layout), but this will at least have to wait until the official release.

What is most likely to happen is that my version will be considered invalid (which is fine), but seeing as people might have already have gotten (or plan to) models for the new units that GW might not add to the book, I will make a special compendium with these units so you can include them with the rest of the official rules. I intend to do the same for all other armies later on as well, to bring back what GW took away, and add new units to boot!

But for now, let's all just cheer that the Brets will finally get their due soon, and I will write up a review for the book as soon as I've read through it. Vive la BretonnĂ­!

Saturday, 7 June 2014

New Nippon update out now!

Updated 8/6

Pretty important update here, which changes Nippon's Kenjutsu rule. While I like the current version just fine, it doesn't really fit with the way Kenjutsu would work in reality with a series of parries and counter-attacks. Instead, it now works the following way:
  • Kenjutsu now gives models the Parry rule. For each successful Parry save, you get to make an additional attack. All in all, this will mean that Nippon loses a little bit of damage output in combat, but earns some survivability, and makes them more of duellists as opposed to just cutting through the opposition like Chaos Warriors.
  • Way of the Warrior restriction of not being allowed to join Ashigaru lifted.
  • Mempo of Honour 40 pts.
  • Shogun 325 pts
  • Daimyo 115 pts.
  • Taisho 70 pts. 
  • Hatamoto 45 pts.
  • Shinobi 80 pts, no longer have basic ward save. Can take magic items as well as poisons.
  • Red Ronin 225 pts.
  • Red Ronin's katana now gives him the equivalent of Red Fury. 
  • Hitomi Gozen 100 pts. 
  • Sarutori Hanzo 215 pts. Was way overpriced before.
  • Ninja 10 pts, no longer have ward saves.
  • Removed Redemption rule from Ronin. At 9 pts each, they just make too effective speedbumps against characters.
  • Red Devils 21 pts.
  • Mizuchi -1T, 135 pts. Did some comparisons to the new DE monsters, at 200 pts, the Mizuchi would never be worth taking. At its new cost, it makes for a weaker support monster akin to a chariot as opposed to wreaking havoc on its own.