Wednesday, 21 September 2016

Old-school Bretonnian units

Updated: Thanks for the feedback everyone! I will include the Brigands in the book since this was a unit most were fine with, and then I might make some expansion rules for the other units that people will be able to use in case they feel like it.

While perusing older White Dwarfs and army books, I've come upon some interesting things for Bretonnia that used to be part of their list back in 3rd edition, but was later dropped. These were mainly units that would fit well into a historical Hundred Years Army, but are debatable as whether or not they would fit in a Bretonnian fantasy army (Foot Knights and Peasant Levy are already included). As such, a debate is what I would like to have! I'd like your opinion on which (if any) of these units you would like to see included in the Bretonnian book:

  • Brigands - Bretonnia's version of Free Company, armed with light armour and a choice of crossbows, shields, halberds and great weapons. These would be a special unit, and would not have the Peasant's Duty. Stats are the same as men-at-arms.
  • Ballista - a basic bolt thrower.
  • Onager/Mangonel - basic stone thrower (so lower strength than the Trebuchet, but can turn and move)
  • Bombard (HERESY!) - a basic, unreliable cannon, that might not be allowed to pivot or move.

Right now, I'm personally considering at least the Brigands since that would allow you to have both crossbowmen (which, I checked, are actually never mentioned as outlawed in Bretonnia), peasant swordsmen, and peasants with great weapons. It also solves Bretonnia's no-mercenary issue (since historically, mercenaries were used a lot during the Hundred Years War) without necessarily breaking their policy on sellswords.

A Ballista likewise could work and give them some more varied fire power while still keeping them different from the Empire, though bolt throwers could be considered very taboo in Bretonnia since it was one that killed Gilles...

Onagers/Mangonels fit in the same way as the Trebuchet since they were all used at this time historically, but then again, do Bretonnia need another stone thrower?

The Bombard (again, HERESY!) is probably the one that would be most sore in people's eyes, since Bretonnians seems to universally abhor gunpowder. Still, it would give them something new, and fits historically speaking, though only just (I'd estimate Bretonnia to be based around 1300's France, Bombard saw battle in 1346 at Crecy).

So, what are your thoughts? Should any of these be included?

Wednesday, 14 September 2016

Dogs of War update out now!

Been a bit slow with updates of late due to work and Witcher 3, but I should be able to finish some more updates during my vacation this month and the next (still have to finish the latest Dragon Age though!). I have also been working a lot with compiling material from all the older army books as well as ~300 White Dwarfs to make sure I don't miss out on any interesting stuff.

Anyway, the Dogs of War update contains the following:

  • Removed war hammers (technically other armies use them too without any additional special rules).
  • Made pikes the same as Estalia and 9th ed.
  • Added full plate armour options to captains, freelancers and paymaster's bodyguard (since full plate where pretty well available during 1450's Italy and is worn by several RoR's already).
  • Lifted Sellsword Veteran restriction a bit.
  • Added more background to Giants.
  • Added Leitpold the Black. 
  • Lorenzo Lupo has light armour.
  • Assassins no longer have light armour.
  • Goldseeker have light armour by default, can upgrade to full plate.
  • Goldseeker has T5 (bug in previous version).
  • Duellists are Unit size 10+.
  • Giants are ItP.
  • New short story added.

Sunday, 7 August 2016

Cult of Ulric update out now!

Updated 4/9

This update changes the following:

  • Children of Ulric are now WB, same as Ulfwerenar.
  • White Cloak of Ulric replaces Cloak of Anraheir.
  • Teutogen Guard and Seneschals have white wolf cloaks.
  • Wolf-kin moved to special, have Hatred.
  • Winter Wolves moved to rare, added more background.

Chaos Dwarf update out now!

This update changes the following, and updates the book to 9th ed:

  • Resolute removed.
  • Shieldwall added.
  • Relentless allow marching 3xM.
  • Acolytes gain magical attacks.
  • You may not have more Infernal Guard units than you have units of Chaos Dwarf Warriors.
  • Infernal Guard may have great weapons.
  • Tau'ruks have A4. 
  • Re-added Blood of Hashut, Naptha Bombs and Dark-forged weapons to Daemonsmiths.
  • Devastators may take Bazukas/Inferno Guns.  
  • Spear Chuckas have slipshod rule.
  • Black Hammer of Hashut removed from Magic Items, only Zhatan may use it.
  • Plenty of new fluff blurbs and a short story.
  • Improved quality pictures from Tamurkhan.

Thursday, 14 July 2016

Wanted: White Dwarf articles

Update: I now have all the articles needed from the issues below. Thanks to everyone who helped out!

As part of the effort of including as much as possible from the old Warhammer World, I have been trying hunt down the missing issues of White Dwarf that I currently do not have in either paperback or PDF format, but unfortunately, buying each copy on ebay and having it to shipped to sweden will in many cases set me back $15 per issue. So if any of you guys are in possession of the following White Dwarfs and is able to scan/photo the articles needed so I can use the material for the upcoming books, it would be highly appreciated. All the issue numbers below is the UK version, the US number is the same as UK minus 1.

  • White Dwarf #250 - article on WFB 6th Ed, especially any short stories.
  • White Dwarf #251 - article on Orcs and Goblins.
  • White Dwarf #252 - article on the Empire.
  • White Dwarf #253 - article on Dwarfs.
  • White Dwarf #255 - article on siege and Dwarfs.
  • White Dwarf #270 - article on Hordes of Chaos.
  • White Dwarf #271 - article on Archaon and Haargroth.
  • White Dwarf #342 - article on Daemons.
  • White Dwarf #353 - article on the Empire.
  • White Dwarf #362 - article on Beastmen.
  • White Dwarf #368 - article on Island of Blood.
  • White Dwarf #372 - article on Skaven.

If you can/want to contribute, feel free to drop an email through the "Contact" box on the right of the page, that way I can send a reply that you can attach any pictures to.

Tuesday, 12 July 2016

Cathay 8th and 9th ed updated out now!

Updated 19/7

A bit later than planned (been busy with work and my new GPU), but here it is, none the less. There might still be some bugs in the 9th ed version due to a sync error with an earlier version, but I've tried to fix all I've found. The Chaos Dwarf update is dependant on some new pictures from Tamurkhan that a friend is getting for me, so it will either be a bit delayed, or I will work on the Cult of Ulric update in the meantime.

  • Lore of Ying and Yan are separate lores with access to boosted versions of their spells. Wizards still get access to both lores as before.
  • Fixed multiple grammar and layout issues in the background section.

Thursday, 23 June 2016

Albion, Amazons and Araby 9th Ed and 8th ed update out now!

Updated  6/7

Some smaller updates here, changing the following apart from adding a 9th ed version. The plan is add 9th ed updates in 3's. Do not expect any larger changes in these updates, right now I'm working mainly on having the 9th ed versions out so I can get to working on the full versions of the official books.


  • Cheaper characters, does not have LA by default. 
  • Cheaper fen-beast upgrades.
  • Access to Lore of Light.
  • Wizards have weapon options.
  • Oathsworn are stubborn.


  • Coatl and Medusa removed. Coatl fits better in the LM book, and Medusa are already in the DE book.
  • Koka-kalim moved to special.
  • Terradon Riders moved to rare, 2W.
  • Cheaper special characters. 
  • Jaguar Warriors ambush for free.
  • Jungle Stalkers 12 pts.
  • Cavalry have short bows.
  • Culchan Riders 16 pts.
  • Cold Ones have A2, Cold One Riders 19 pts, spears are an upgrade.
  • Boosted the Lore of the Serpent spells.


  • Nerfed Sandglass of Time spell.
  • Cheaper artefacts of the creed.
  • Hashishin does not ward saves by default.
  • War Elephants does not have natural armour (lacking both scales and thick fur).
  • Mamelukes have spears by default.