Friday, 11 August 2017

Choosing between 8th and 9th ed books

Up until this point, I have been trying to make two versions of each book, but I've realised that this is causing quite a lot of issues with making future updates that does not simply involve changing the rules, as I have to fix things like layout, artwork, text additions and spelling errors twice. On top of this, the amount of books to keep updated (around 60 with both versions) means I'm likely to run out of space on my Google Drive account soon.

As such, I've decided to only make a single version of each army book. I will still support both 8th and 9th ed with rules updates (one of them will get them in a Ravening Hordes format), but only one of the editions will get a full army book. Seeing as the books themselves are pretty similar, this should not be a huge issue since you can use one for reading and one for gameplay, but it will make it a lot easier for me to keep them updated.

However, I am as of yet undecided which edition should get the full version and which should get the "lite"-version. On my part it does not really matter since the background will be the same regardless, so in that regard I'd like to get some feedback from you guys which version you prefer. Just choose one of the options to the left of the webpage. After 20 days, I will close the poll and pick the edition with the most votes.

Sunday, 30 July 2017

Warhammer: Orcs & Goblins 8th Ed 1.0 out now!

Clocking in at 216 pages, this is by far my longest book to date (though likely to be beaten by at least the Empire and High Elves when they are finished)! This book comes with plenty of new characters and units, extended information on all Waaaghs!, greenskin society, tribes and a bunch of short stories previously printed in various White Dwarfs throughout the ages. In short, this would be your ultimate tome of everything Orcs and Goblin related in Warhammer.


New features/changes include:
  • New Lord choice: Forest Goblin Warboss.
  • New Lord choice: Forest Goblin Great Shaman.
  • New Hero choice: Forest Goblin Big Boss.
  • New Hero choice: Forest Goblin Shaman.
  • New Hero choice: Orc Warchanter (from AoS)
  • New Special Unit: Goblin Nasty Skulkers (stand-alone skirmish/scout unit).
  • New Unit Upgrade: Goblin Jesters (from Citadel Journal).
  • New Rare unit: Gore-gruntas (from AoS).
  • New Special Character: Gorfang Rotgut (from 5th Ed).
  • New Special Character: Morglum Necksnapper (from 5th Ed).
  • New Special Character: The Black Gobbo (from US GW site).
  • New Special Character: Borgut Facebeater (from Storm of Chaos).
  • New Special Character: Badruk 'Eadsplitta (2000 Games Day model).
  • New Special Character: Bigfeet Bonehead (from Citadel Journal).
  • Characters may only join models of the same type (so you cannot have a Savage Orc or Goblin Warboss leading a unit of common orcs for instance).
  • Great Cave Squigs have S6.
  • Mangler Squigs are no longer Armour Piercing.
  • Improved statline for Colossal Squigs.
  • Nerfed statline and special rules of Squig Gobba to be more on par with Great Cave Squigs.
  • Removed "extra boingy" since it's hardly ever being used.
  • Changed "get 'em" result on Animosity table to only affect units within 3".
  • Gorbad Ironclaw 335 pts, no longer auto-dies when fleeing like normal BSB's. 
  • Azhag 460 pts, have Daemon Staff magic item that gives +1 to cast.
  • Grimgor 320 pts, have MR(1) magic item.
  • Wurrzag 330 points.
  • Grom 240 pts.
  • Skarsnik 265 pts.
  • Gitilla 70 pts.
  • Snagla Grobspit 90 pts.
  • Snotlings 15 pts.

As you can see, I've included rules for both Gore-gruntas and Warchanters from Age of Sigmar, as requested. I decided to not include separate rules for Brutes and Mawkrushas as these can already be represented by Big 'Uns and Wyverns. So now Orcs and Goblins have both MC and a support character which adds something new to their roster.

I will leave to you guys to read it through and let me know of any bugs and other issues as usual. In 1-2 weeks I'll upload a new update as well as the 9th ed version. Cheers!

Thursday, 27 July 2017

General progress update

Just a quick heads'up. Orcs & Goblins are almost finished now, and should hopefully be released this weekend if I'm not too busy at work. Currently working on adding all artwork and graphics to the book, and then I only need to finish the credits, summary and introduction before it will be all set.

This week I've also been going through all the WFRP books as well as other lorebooks and CCG's to make sure I don't miss out on any artwork not included in the normal army books. After sorting though some 30 books and 3000 pictures I think I got pretty much all of them.

In other news, I also found a way of speeding up the OCR process and lower the amount of manual editing needed, which will also save quite a bit of time for books in the future.

I have also been going through the Warriors of Chaos book and started to assemble their background section a bit to get a feel for how long the book might be. As it looks right now, it might not be too overbearing, thus making it possible that I will skip the Chaos Expansions and just include everything in one book instead. This remains to be seen though. 

Lastly, as many people are wondering how far along any book release is, I've added a "percentage complete" estimate to the update order so you will have a better idea how soon each book can be expected to be released. This can naturally still vary based on how much time I have to work on the books as well finding new material (the Empire book has been a bit of a pain in that regard due to the huge number of WFRP books set there, which means more material to go through).

Tuesday, 18 July 2017

Warhammer 9th Ed 1.053 out now!

This update changes the following:

  • Fixed bug so Stone Throwers now have correct range, 12-60".
  • Clarified that characters may fire multiple shots in a unit that fire single shots.
  • Clarified that models with the Multiple Shots rule armed with weapons that also have the multiple shots rule (such as bows) only use the highest number of shots, as well as ignore the penalty for firing Multiple Shots. This has no effect on Tomb Kings, but will affect units such as Waywatchers.

Wednesday, 21 June 2017

Just some info about the Update Order

Due to Warhammer: Total War 2 being out later this year which will contain both High Elves, Dark Elves and Lizardmen (and as such, probably some new background that can be added to their books), I will postpone the planned updates for these books (as well as Wood Elves, since I want all Elf books to be released shortly after another) and focus more on the main armies of the Old World for the time being. This means that after the release of Orcs & Goblins (most of the work is done, still has some background stuff to edit), I will focus on the Empire, and then either Dwarfs or Vampire Counts. Chaos will still have to wait as I'm waiting to see what GW has in store for Nurgle and Slaanesh, so I know how much material I have to make an expansion out of.

Thursday, 15 June 2017

Warhammer 9th Edition 1.052 out now!

Been a while without an update to the main rules as there has not been much requested to change. However, here are some of the suggested updates and bug fixed I have found during playtesting:
  • Shields only work against missile attacks to the unit's front, for infantry the save from shields is increased to 5+.
  • Clarified that Regeneration does not work on wounds caused due to Unstable.
  • Units may reform to have more ranks than files in order to pass between narrow terrain or units.
  • Bug fix: Wizards do not add their Wizard level to their dispel roll.
  • Ridden Monsters use the highest armour save value of either rider or mount, not a combination of both.
  • Renamed halberds to "polearms", which encompass all kinds of halberd-like weapons like Cathayan glaives, Nipponese Naginata, Bretonnia volgues etc. This will be updated in upcoming army books as well.


Thursday, 8 June 2017

Tomb Kings 9th Ed 1.0 and 8th Ed 1.01 out now!

Updated 14/6:
  • Fixed correct points value for chariots in 8th ed (48 pts).
  • Fixed correct points value for archers in 9th ed (8 pts).
  • Changed cost of Necrosphinx poison upgrade to 5 pts.

Been a pretty long time coming, but I finally finished the 9th ed version for the Tomb Kings book, along with bug fixes and several changes for the 8th Ed version.

  • Tomb Kings and Princes have +1W again (same as official rules).
  • Carrion 20 pts.
  • Chariots 48 pts.
  • Rare Monsters have same points costs as the official 8th ed book.
  • The restless dead can be used on the same unit several times per turn.
  • Clarified which special characters are Tomb Kings/Princes.
  • Removed scaly skin from Necropolis Knights (since they already had a 3+ save with LA, mounted and undead construct in 8th ed).
  • Necrosphinx have regained normal killing blow.
  • Sphinxes and Khemric Titans are back at T8.
  • Khemric Titan no longer have scaly skin.
  • Khalida has ASF again.
  • Fixed bugs with Sphinxes WS(4) and Necropolis Knights A(2).
  • Added scythes as an option to chariots. 
  • Chariot mounts have a 6+ save (5+ for the unit since the crew have LA).
  • Bastethi have ASF.


However, I have not be slacking off while you have been waiting for this update. I have finished most of the work on the High Elves book, (which is now being proof-read), finished editing all the material for Dark Elves, and finished most of the editing on Wood Elves. While I'm waiting for High Elves to be finished proofread, I've also been working on the Orcs and Goblins, which might be released before since they generally have less background written for them compared to High Elves. Regardless, you can probably expect a slew of books to be released with relatively short wait times in between them in the coming months.