Wednesday, 21 April 2021

Warhammer: Chaos Dwarfs 9th Ed 1.3 out now!

This update changes the following:

  • Fixed bug with Iron Daemon only having M5 in the bestiary.
  • Added Darkforged weapon option for prophet.
  • Prophets and Daemonsmiths may take any weapon option, rather than just one.
  • Infernal Engineer can be used on Hellcannons.
  • You may not have more units of Infernal Guard than you have units of Chaos Dwarf Warriors in your army.
  • You may not have more units of Sneaky Gits than you have units of Hobgoblin Warriors in your army.
  • Unit Size for Sneaky Gits is limited to 20 models.
  • Iron Daemon has Grind Attack: At the beginning of each round of combat in which it did not charge, the Iron Daemon inflicts D6 Impact Hits to reflect it grinding over its victims with its bulk and power. 
  • Siege Giants: If no suitable target is in base contact, roll again on the chart until you get another result. Removed mention of Large Target.
  • Altar of Hashut: A Daemonsmith with an Altar of Hashut gains the Ward Save (4+) and Unbreakable special  rules. In addition, his troop type changes to War Machine and he counts as being part of the crew. Randomise any missile hits between the Daemonsmith and the crew. The Daemonsmith can never choose to leave the Altar during the game. If the Daemonsmith is killed, the whole Altar is also removed as a casualty. Costs 120 pts.
  • The Battle Standard Bearer can have a magic banner with no points limit. However, a model carrying a magic standard can only carry other magic items up to a total 25 points.
  • Daemonsmiths may take Naptha Bombs in addition to another weapon.
  • Killing Fire: Once a spell from the Lore of Hashut has been cast on an enemy unit, that unit counts as being Flammable for the remainder of the Magic phase.
  • Hell Hammer has the Flaming Attacks special rule. Boosted version is cast on 16+.

Warhammer: Cathay 9th Ed 1.2 out now!

This update changes the following:

  • The Battle Standard Bearer can have a magic banner with no points limit. However, a model carrying a magic standard can only carry other magic items up to a total 25 points.
  • Ancestor’s Courage boosted version has 24" rather than aura effect, cast on 11+.
  • Absorbing Chill has a range of 24".
  • Blazing Phoenix has a range of 12", cast on 8+. Boosted version has 18" range, cast on 12+.
  • Earth Eruption cast on 14+, boosted version on 17+.
  • Warrior Incarnate boosted version has 24" rather than aura effect, cast on 11+.
  • Strength of the Heavens has a range of 24".
  • Flames of Azure has a range of 24".
  • Call of the Dragon works like a normal breath weapon so it can be used on combat. Cast on 8+. Boosted version cast on 13+.
  • Resurgence from Death boosted version has 24" rather than aura effect, cast on 12+.
  • Path of Light makes the unit immediately moves forward their Movement value plus 2D6" as if it were the Remaining Moves sub-phase, using the Strider special rule. Boosted version has 24" range rather than aura effect, cast on 13+.
  • Boosted version of Meteor Rain is cast on 18+.
  • Imperial Infantry with pikes may not have shields.
  • Generals and Captains may take shields.


Hotfixes for Araby, Beastmen and Bretonnia out now!

These updates takes care of a few issues that cropped up after the last updates, and as such they contain the following:

 

Araby:
  • Clarified that Abdul Alhazred knows all spells from the Lore of Death.
  • Boosted version of Curse of the Genie has 48" range.
  • Boosted version of Mirage has 48" range, cast on 10+.
  • Clarifed Dervishes and their charge movement.

 

Beastmen:

  • War Beasts, Swarms as as well as any mounts are not allowed to target the model bearing the Rune of the True Beast in close combat, although any riders may attack as normal.
  • Traitor-kin is a hex spell that targets all enemy Cavalry, Monstrous Cavalry, Chariots, ridden Monsters as well as War Beasts with the Mixed Unit special rule within 12". All affected models will suffer a number of hits equal to the Attacks characteristics of their mount(s), using their Strength. In the case of Mixed Units, only the handlers are targeted and only by models in base contact. Any armour save bonuses from the beast’s Natural Armour, barding etc, have no effect.
  • Fleshy Abundance is an augment spell with a range of 18". Until the start of the caster’s next Magic phase, the target has the Regeneration (5+) special rule. The Wizard can choose to extend the range of this spell to 36". If they do so, the casting value is increased to 14+.
  • Cacophonic Choir inflicts 3D6 Hits instead of 2D6, cast on 15+. Boosted version cast on 18+.


Bretonnia:

  • Beguilement of Blondel is a hex spell that targets all enemy units within 12". The caster can choose to increase the range of this spell to 18". If they do so, the casting value is increased to 12+.
  • Spiteful Glance is a direct damage spell. The caster can choose to increase the range of this spell to 24". If they do so, the casting value is increased to 14+.

Monday, 12 April 2021

Warhammer: Bretonnia 9th Ed 1.3 out now!

This update changes the following:

  • Clarified Lance Formation: All Knight models on the flanks of the second and third ranks of the unit are allowed to fight as if they were in the front rank. Removed requirement to reform into normal formation after first round of combat. All Knight models on the flanks of the second and third rank of the unit follow the rules for Supporting Attacks that apply to Monstrous Cavalry, and counts as being in the front rank for the for the purpose of resolving Impact Hits.
  • A Priestess of Shallya may be placed in the second rank of any Infantry unit she joins, rather than the first. Purify affects enemy units in base contact with the unit she is with.
  • Pegasus Knights costs 50 pts.
  • Favour of the Fay can only affect characters, not champions.
  • Respanse the Lyonesse costs 185 pts.
  • The Battle Standard Bearer can have a magic banner with no points limit. However, a model carrying a magic standard can only carry other magic items and/or a virtues up to a total 25 points.
  • Virtue of Purity: The Knight gains a +1 bonus to their Ward save from the Blessing of the Lady.
  • Bretonnian characters equipped with a normal lance and a magic weapon may use their lance when charging and then use the magic weapon in the second and subsequent turns of a close combat.  
  • Sirienne's Locket costs 55 pts.
  • Mist of Ch├ólons is an augment spell that targets the Wizard and any unit they are with. Until the start of the caster’s next Magic phase, all enemy missile attacks targeting them suffer a -1 To Hit penalty. The Wizard can choose to extend the range of the spell to target all friendly units within 6". If they do so, the casting value is increased to 12+.
  • Doom of Dol is not a hex spell, has a range of 24". Must choose a friendly character with a Vow.
  • Beguilement of Blondel has a range of 24". Boosted version has a range of 48" rather than aura effect.
  • Wrath of Righteousness boosted version increases range to 18" instead of 2D6 hits, 15+ to cast.
  • Spiteful Glance does not requires LoS, but does not have any boosted version.
  • The Lady’s Virtue of Valour: The caster can choose to let the unit roll 2D6 and pick the highest result instead. If they do so, the casting value is increased to 18+.

Warhammer: Beastmen 9th Ed 1.4 out now!

This update changes the following:

  • Mark of Nurgle: Models with this Mark add +1 to their Toughness but suffer -2 to their Initiative (to a minimum of 1).
  • One unit of Gors may take a Magic Standard up to 25 pts.
  • Despoilers: Each enemy standard bearer that is removed as a result of a successful pursuit move or slain in combat by a unit of Bestigors adds +1 to their future Combat Resolution. If the unit flees for any reason, they will lose this bonus.
  • Centigors have the Fast Cavalry special rule.
  • Giants: If no suitable target is in base contact, roll again on the chart until you get another result. Removed mentions of Large Target.
  • Crown of Horns: General only. The bearer of the Crown of Horns gains a Ward Save (5+). In addition, any unit he joins gains +1 to any Rally attempts they make.
  • Many-limbed Fiend gives +1 Attack, rather than being a special bonus attack.
  • Bray-Scream is a direct damage spell. It's now resolved at S4 by default, boosted version is S5. Clarified that it may be cast in close combat.
  • Traitor-kin: Clarified that all affected models will suffer a number of hits equal to the Strength and Attacks characteristics of their mount/carriage animal.
  • Blue Fire of Tzeentch boosted version cast on 9+.
  • Fleshy Abundance is an augment spell with a range of 12", cast on 13+. Until the start of the caster’s next Magic phase, the target has the Regeneration (5+) special rule. The Wizard can choose to extend the range of this spell to 24". If they do so, the casting value is increased to 16+.
  • Acquiescence boosted version is 10+ to cast.
  • Phantasmagoria boosted version has 12" range.
  • Cacophonic Choir boosted version has 24" range rather than aura effect.
  • The Battle Standard Bearer can have a magic banner with no points limit. However, a model carrying a magic standard can only carry other Gifts of Chaos and/or magic items up to a total 25 points.

Saturday, 10 April 2021

Warhammer: Araby 9th Ed 1.3 out now!

This update changes the following:

  • Fixed bug with Pegasus Guard having I3 in the bestiary (I4 is correct)
  • Added Radiant Pegasus mount to Emirs and Sheikhs. Costs 30 pts.
  • Flying Carpets for characters costs 15 pts.
  • The Battle Standard Bearer can have a magic banner with no points limit. However, a model carrying a magic standard can only carry other magic items up to a total 25 points.
  • Sand Blast has a range of 18", cast on 8+.
  • Dancing Scimitar boosted version has 48", no extra hits, cast on 11+.
  • Sunstrike cast on 10+, boosted version on 13+.
  • Clarified that Sand Storm is a spell that affects all units (friend and foe) within 12" of the Wizard. Cast on 13+, boosted version has 24" range, cast on 26+.

Warhammer: Amazons 9th Ed 1.2 out now!

This update changes the following:

  • The Battle Standard Bearer can have a magic banner with no points limit. However, a model carrying a magic standard can only carry other magic items up to a total 25 points.
  • Added mount options to Priestesses.
  • Eagle Warriors have the Vanguard special rule instead of Swiftstride.
  • Serpent’s Strength (cast on 6+) is an augment spell that targets all units within 6" of the Wizard. The unit gains +1 Strength until the start of the caster’s next Magic phase. The Wizard can choose to extend the range of the spell to target all friendly units within 12". If they do so, the casting value is increased to 12+.
  • Singing Wind is a direct damage spell. The Wizard makes a Breath Weapon Attack. This may be cast in close combat, following the normal rules for Breath Weapons. All models Hit suffer a Strength 4 Hit. The Wizard can increase the power of the spell to Strength 5. If they do so, the casting value is increased to 8+.
  • Wendala's Maelstrom is an augment spell that targets the Wizard and any unit they are with. Until the start of the caster’s next Magic phase, all enemy missile attacks targeting them suffer a -1 To Hit penalty. The Wizard can choose to extend the range of the spell to target all friendly units within 6". If they do so, the casting value is increased to 12+.
  • Wall of Thorns is an augment spell that is cast on the Wizard and any unit they are with. Until the start of the caster’s next Magic phase, the Wizard and their unit counts as fighting behind a defended obstacle, and any enemy models in base contact that charges them must take a Dangerous Terrain test. The Wizard can choose to extend the range of the spell to cover all friendly units within 6". If they do so, the casting value is increased to 14+.
  • The Living Jungle is a magic missile with a range of 18" that causes 5D6 Strength 2 hits. The Wizard can choose to extend the range of the spell to 36". If they do so, the casting value is increased to 11+.
  • Siren's Dream is a hex spell that target all units within 12". Until the start of the caster’s next turn, the target units suffer -1 to their Movement, Strength, Initiative and Attacks characteristics (to minimum of 1). The caster can choose to extend the range of the spell to target all units within 24". If they do so, the casting value is increased to 24+.