Sunday 19 July 2020

Poll: Which is the coolest Regiment of Renown from Dogs of War?

As a huge lover of Dogs of War, I have never actually seen this in a proper poll before, so would like to get some input from my readers which of the Regiments of Renown you find to be the coolest one model-wise.


Also note that there will likely be a bit of a shortage of updates for July and August as I have no summer vacation and am swamped with stuff to do at work for the next month and a half. Should be able to pick up the pace in September when I can start to make use of my saved vacation days for the year. I plan on having another smaller update out for the main 9th ed rulebook before September though.

Wednesday 15 July 2020

Warhammer: Zombie Pirates of the Vampire Coast 9th Ed 1.11 out now!

This update changes the following:

  • Volley guns only shoot D6 shots. Costs +2 pts rather than +5 pts for deck gunners.
  • Noctilus Wraith Storm is a direct damage spell with 18" range. It uses the large template and causes a S3 Hit on model covered by it.

Friday 10 July 2020

Warhammer: Zombie Pirates of the Vampire Coast 9th Ed 1.1 out now!

Mayor layout update for 1.1. I have increased the size of the font as well as the art pieces a bit, so each unit now has their own page in the bestiary. It still won't look as good as the main army books since the art is fairly low-res and there is not enough lore to fill a whole page as of yet, but hopefully you'll find this to be an improvement over the earlier version.


This update contains the following rules changes:
  • Vampire Fleet Admirals an be upgraded to Lvl4 Wizards.
  • Zombie Pirate Gunners have options for blunderbusses and grenades.
  • Deck Droppers have options for grenades.
  • Clarified that Necrofex Colossus cannot fire grapeshot.
  • Added Rotting Prometheans as mounts to characters.
  • Rotting Prometheans and Rotting Leviathans have the Aquatic special rule.
  • Rotting Leviathans has the Unbearable Stench special rule, making enemy units suffer -1 Weapon Skill in base contact. Has 5 Zombie gunners, cost 250 pts.
  • Depth Guard have full plate armour, costs 24 pts per model. Polearm upgrade costs 2 pts per model. Removed Red Thirst.
  • Luthor Harkon has the Magical Void special rule, allowing him to be the Army General and generate dispel dice like a level 4 Wizard on a 5+. He also gains the Regeneration (4+) special rule when he has one W remaining, and has BS5. Also have brace of pistols, cost 285 pts.
  • Count Noctilus can choose spells from the Lore of Necromancy and Lore of Shadows in any combination. May take a necrofex colossus as a mount. Has the Wraith storm spell in addition to his other spells.
  • Clarified that Damned Crew are Special and Verminous Crew are Core. 
  • Dirty Serpent gives +1 S and AP(3), cost 30 pts.

Thursday 2 July 2020

Warhammer: Zombie Pirates of the Vampire Coast 9th Ed 1.0 out now!

Been a fairly long time in the making, but I have finally finished the stand-alone expansion for the Zombie Pirates. At 40 pages, it contains what available lore on the Vampire Coast exists from the original White Dwarf list, as well as nearly all units from Warhammer: Total War II.

I have kept most of the rules fairly simple, so don't expect a ton of unique special rules for every unit; it's mainly intended to be an update of the 6th ed list with some new toys to play around it. Also note that the Lore of the Deep will be replacing the current Lore of Stromfels for the Pirates of Sartosa.

Hope you enjoy it!

Download

 

NOTE: This is a smaller army list, not a complete army book. I will also be redoing the layout for the bestiary to make it more similar to the other army books.