Thursday 13 June 2019

Warhammer: Beastmen 9th Ed 1.21 out now!

This updates changes the following:

  • Morghur's Braystaff affects enemy wizard on the miscast roll of a 6 rather than rolling doubles.
  • Fixed bug with Minotaurs having both Frenzy and Bloodgreed, as well as Fear in the bestiary.
  • Majority of the army has the Forest Strider special rule.
  • Chaos Mutants roll once at the start of the game to determine what mutation they have, rather than every turn.
  • Fixed bug with Molokh Slugtongue having lore of shadow instead of death in the army list.
  • The Lore of the Wild now references Wizards instead of Bray-Shamans.
  • Razorgors and Ramhorns have the Thunderous Charge rule (+1 S on the charge).
  • Clarified that characters riding a chariot replaces the Bestigor.
  • Clarified that characters riding a Ramhorn replaces one crew.
  • Added Primal Fury to Ramhorn crew.
  • Marks of Chaos works the same as in the WoC book.
  • Gors and Ungors may not Skirmish, have Ambushers by default
  • Ungor Raiders may not have standard bearers or deploy as ambushers.
  • Centigors may take great weapons.
  • Gorebulls can be Battle Standard Bearers.
  • Chaos Giants can take the Mutant Monstrosity upgrade, giving them a 5+ natural armour. Follow the same giant rules as in Albion.
  • Chaos Spawn have movement 2D6, 40 pts.
  • Clarified Ghorros and Ungrol joining units.
  • Razorgors have Natural Armour (6+), A3, Impact Hits (D3), 45 pts.
  • Razorgor Chariots have Impact Hits (D6+2).
  • Chaos Trolls follow the same rules as in Warriors of Chaos.
  • Marks of Chaos follow the same rules as in Warriors of Chaos.
  • Bestial Surge makes the models move forward straight forward using the Random Movement (D6+1) rule.
  • Viletide boosted version cast on 8+.
  • Devolve boosted version cast on 16, 24" range.
  • Brayscream can be boosted to S4, casting value 13+.
  • Added some new fluff blurbs throughout, and a new short story.
  • Swapped to a lighter page background to make the text easier to read.
  • Fixed some repeated sentences in the main background.
  • Some new art, including a high-res cover.
  • Added headings.
  • Added version number.

Araby should be out fairly soon as well, still waiting on the lore for some new special characters, otherwise that one is finished as well. Will be working on Bretonnia in the meantime, which probably won't take too long too finish.