Wednesday 21 June 2017

Just some info about the Update Order

Due to Warhammer: Total War 2 being out later this year which will contain both High Elves, Dark Elves and Lizardmen (and as such, probably some new background that can be added to their books), I will postpone the planned updates for these books (as well as Wood Elves, since I want all Elf books to be released shortly after another) and focus more on the main armies of the Old World for the time being. This means that after the release of Orcs & Goblins (most of the work is done, still has some background stuff to edit), I will focus on the Empire, and then either Dwarfs or Vampire Counts. Chaos will still have to wait as I'm waiting to see what GW has in store for Nurgle and Slaanesh, so I know how much material I have to make an expansion out of.

Thursday 15 June 2017

Warhammer 9th Edition 1.052 out now!

Been a while without an update to the main rules as there has not been much requested to change. However, here are some of the suggested updates and bug fixed I have found during playtesting:
  • Shields only work against missile attacks to the unit's front, for infantry the save from shields is increased to 5+.
  • Clarified that Regeneration does not work on wounds caused due to Unstable.
  • Units may reform to have more ranks than files in order to pass between narrow terrain or units.
  • Bug fix: Wizards do not add their Wizard level to their dispel roll.
  • Ridden Monsters use the highest armour save value of either rider or mount, not a combination of both.
  • Renamed halberds to "polearms", which encompass all kinds of halberd-like weapons like Cathayan glaives, Nipponese Naginata, Bretonnia volgues etc. This will be updated in upcoming army books as well.

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Thursday 8 June 2017

Tomb Kings 9th Ed 1.0 and 8th Ed 1.01 out now!

Updated 14/6:
  • Fixed correct points value for chariots in 8th ed (48 pts).
  • Fixed correct points value for archers in 9th ed (8 pts).
  • Changed cost of Necrosphinx poison upgrade to 5 pts.

Been a pretty long time coming, but I finally finished the 9th ed version for the Tomb Kings book, along with bug fixes and several changes for the 8th Ed version.

Changelog:
  • Tomb Kings and Princes have +1W again (same as official rules).
  • Carrion 20 pts.
  • Chariots 48 pts.
  • Rare Monsters have same points costs as the official 8th ed book.
  • The restless dead can be used on the same unit several times per turn.
  • Clarified which special characters are Tomb Kings/Princes.
  • Removed scaly skin from Necropolis Knights (since they already had a 3+ save with LA, mounted and undead construct in 8th ed).
  • Necrosphinx have regained normal killing blow.
  • Sphinxes and Khemric Titans are back at T8.
  • Khemric Titan no longer have scaly skin.
  • Khalida has ASF again.
  • Fixed bugs with Sphinxes WS(4) and Necropolis Knights A(2).
  • Added scythes as an option to chariots. 
  • Chariot mounts have a 6+ save (5+ for the unit since the crew have LA).
  • Bastethi have ASF.

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However, I have not be slacking off while you have been waiting for this update. I have finished most of the work on the High Elves book, (which is now being proof-read), finished editing all the material for Dark Elves, and finished most of the editing on Wood Elves. While I'm waiting for High Elves to be finished proofread, I've also been working on the Orcs and Goblins, which might be released before since they generally have less background written for them compared to High Elves. Regardless, you can probably expect a slew of books to be released with relatively short wait times in between them in the coming months.