Showing posts with label Knightly Orders. Show all posts
Showing posts with label Knightly Orders. Show all posts

Monday, 27 February 2023

Warhammer: Empire Knightly Orders 1.3 out now!

This update changes the following:

  • All normal Knightly Orders have heavy armour instead of full plate armour, cost 2 pts less.
  • Normal Knights may be upgraded to Inner Circle Knights and gain +1 Strength and Initiative and counts as Special Units at the cost of 3 points per model. Models with heavy armour gain full plate armour at an additional cost of 2 points per model. Reiksguard and Demigryph Knights may not be upgraded.
  • The Knights Panther Battle Standard gives Magic Resistance (3), cost 30 pts.
  • Knights of the Everlasting Light may replace lances with great weapons for free.
  • The Hunters of Sigmar have medium armour, cost 18 pts.

Tuesday, 1 February 2022

Expansion updates out now!

As well as updating the army books; I have also updated all Special Character expansions, Steam Tanks, Knightly Orders and Regiments of Renown with new updates for Line of Sight, Fly values etc. So no major changes in any of them, but they are now fully compatible with the army books themselves.

Tuesday, 5 May 2020

Warhammer: The Empire 9th ed 1.22 out now!

This update changes the following:
  • Steam Tank Commander has a repeater pistol, not a handgun.
  • Cheaper musicians for fast cavalry.
  • Balthasar Gelt costs 350 pts.
  • Imperial Pegasus costs 30 pts for lords, 20 pts for heroes.
  • Fixed bug with wrong pts cost for equipment for Generals and Captains.

Knightly Orders updated to 1.12:
  • Knights of the Sacred Scythe have Immunity (Fear).

Monday, 17 February 2020

Warhammer Empire 9th ed updates out now!

For Warhammer: The Empire 1.21 this update changes the following:
  • Any models using Karl Franz's Leadership may re-roll failed Panic tests. His Hold the Line affects Reiksguard Knights as well. Cost 335 pts.
  • Marius Leitforf has WS7, 220 pts.
  • Imperial Dwarfs halberds cost 1 pt.
  • Inner Circle and Demigryph Knights have I4.
  • Removed limit on Inner Circle Knights. Inner Circle Knights counts as special units.
  • Grand Masters have BS6.
  • You must include at least one unit of Knightly Orders if your army includes a Grand Master.
  • Halberdiers, spearmen and swordsmen start without light armour, cost 1 pt less.

For Warhammer: Empire Knightly Orders 1.11 this update changes the following:
  • Grand Masters have BS6.
  • Inner Circle and Demigryph Knights have I4.
  • Removed limit on Inner Circle Knights.
  • All regular Knights are Core Units, Inner Circle are Special Units.
  • Sons of Manann have medium armour instead of heavy armour. Have bucklers instead of shields. Do not have shields if mounted. Cost 16 pts mounted, 9 pts on foot. Their grandmaster cost 145 pts.
  • Knights of the Everlasting Light have magical attacks.

For Warhammer: Steam Tanks this update changes the following:
  • Clarified that that the Implaceable's Mortar may move and fire.
  • Von Zeppel does not have a Steam Cannon, costs 225 pts.
  • The Landship has the Stomp rule. The culverin has 48" range. The crew are armed with handguns rather than having the fusillade rule.
  • Landship has Stable Platform: The crew may move and fire with their handguns without suffering the additional -1 To Hit for mounted models.

Friday, 31 January 2020

Empire Knightly Orders 9th ed 1.1 out now!

This update changes the following:
  • Added HD cover.
  • Black Guard of Morr may use great weapons or lances.
  • Knights of the Broken Sword are subject to the Berserk Rage part of the Frenzy special rule.
  • Knights of the Black Lynx have light armour instead of full plate armour, cost 7 pts.
  • Knights of the Vengeful Sun have Devastating Charge, cost 62 pts.
  • Knights of Taal's Fury cost 60 pts.

Also posted a small update for Steam Tanks:
  • Clarified that the Land Ship has 6 crew.

Sunday, 28 January 2018

Empire Knightly Orders 9th ed 1.02 out now!

Updated 29/1:
  • Fixed Preceptors only having 1A.
  • Added version number. 
  • Fixed bug which allowed Reiksgaurd to be upgraded to Inner Circle.

Not a huge update, but it contains the following changes:

  • New layout to match the Empire Army Book.
  • Additional background for Knights of Sigmar's Blood and Knights of the Fiery Heart.
  • Obsidian armour functions like normal full plate.
  • White wolf hammers follow the rules of halberds with armour piercing.
  • Knights Encarmine can negate rank bonuses.
  • Knights of the Sacred Scythe have hand weapons, Hatred (Vampire Counts). 
  • Added if the unit takes up a Core, Special or Rare slot (White Wolves and Panther are Core as they are the biggest orders)
  • Cheaper Grand Masters, in accordance with the Empire army book. 

Download


I'm not finished with the Empire 8th Ed update for Ravening Hordes yet, but it should out sometime next week, shortly followed by the Steam Tanks expansion. High Elves will most likely be out later in February.

Tuesday, 8 October 2013

New Knightly Orders update out now!

Pretty big update, changing the following:
  • Rules and background for Knights of the Vengeful Sun and Knights of Taal's fury added.
  • New page backgrounds.
  • Improved layout and editing throughout.

Monday, 24 September 2012

Updates for Classic RoR and Knightly Orders out now!

Sorry, no Kislev update just yet (a weekend dedicated to partying and ensuing hangover ain't great for creative energy! Or any energy at all really..), but I've worked on two smaller updates tonight at least. The first one fixes a small issue with the Goblin Chariots and gives a smaller vanguard rule to the Mother Crushers, and the second one adds options to take magical standards as upgrades for Knights Panther and Knights of the White Wolf. Unfortunately I couldn't find anything on High Helms in Shadows over Bögenhafen, so they have been left out for now.

Anyway, I think I should be able to finish the Kislev update sometime later this week, hopefully by Friday or Saturday.

Tuesday, 18 September 2012

Warhammer Expansion: Empire Knightly Orders out now!

Finally finished with version 1.0! 40 pages totalling 24 Empire Knightly Orders with their own rules and equipment to give you Empire players some flavour to choose from!

Enjoy, hopefully this will tide you over until the release of Kislev!

Download:
http://issuu.com/m4cr1ii3n/docs/warhammer_expansion_empire_knightly_orders
http://www.scribd.com/doc/106276927/Warhammer-Expansion-Empire-Knightly-Orders

Sunday, 16 September 2012

An update on the Kislev update

In case you were wondering when the next book will be out, I'm currently finished with Kislev's bestiary and magic items, leaving the background formatting and the actual army list to go. I should hopefully have it finished during next week, giving me the opportunity to work on Nippon.

Regarding the Knightly Orders, I've finally gotten all the material I need, but of course then my scanner decided it was a good time to perform seppuku on itself (not that I mind that much, the thing was ancient), meaning I'll have to buy a new one. Only a minor setback though, I should be up and running by tomorrow again! If all goes as planned, I'll have this book out this week as well.

Saturday, 8 September 2012

Announcing: Empire Knightly Orders!

Another mini-expansion coming out soon!
"Where's the damn Nippon/Norse/Ind update!" you might say, and they are on the way, but I'd like to deal with some minor stuff first to get into the groove, so to speak.
This expansion will be about - you guessed it - all the various Empire Knightly Orders mentioned in the fluff, that actually had different rules back in Citadel Journal 45. This means there will be some repetition in the form of Reiksguard, Knights Panther and so on, but they will also get expanded fluff compared to other versions and will, above all, be found in one place for easy access.
This should be a really short project, you can probably expect a release within a week or two.