Thursday, 11 September 2014

New Albion and Estalia updates out now!

Another set of small updates here, changing the following:

Albion:

  • Nerfed Cormac Chath and Conor McFeud. The former could cause way too much damage alone, and the latter were too unkillable. Don't think I have uploaded these fixes before, though they were patched quite a while ago based on feedback.
  • Several minor text formatting fixes.
  • Fixed formatting error caused by this update (20/10).

Estalia:

  • Conquistadors now have light armour by default, can upgrade to heavy armour.
  • Genitors do not lose Fast Cavalry with LA.
  • Genitors may take spears.
  • Several minor text formatting fixes and some minor edits to the fluff.

In more interesting news, I will be making some changes regarding the release order. I've decided to scrap the release of the Mordheim characters as a stand-alone supplement, these will instead be included in the special characters book. I simply felt that it would be a bit too barren of a release to put out as a whole new document, so they should make a better fit with the already existing Special Characters. What this in effect means is that I will be pushing forward the date of the planned Bretonnia update, which I know some of you have really been looking forward too. Going to try to have it finished later this month.

Sunday, 24 August 2014

New Norse update out now!

Sorry for the lack of updates recently, been busy at work and grinding down my unplayed Steam games (gotta get my money's worth from all those sales!). This is just a smaller update to fix some minor issues with the book that cropped up during playtesting:
  • Bone of Ullr 15 pts (50 were insanely expensive considering how random it is).
  • Angvar's Fury now gives Hatred instead of Frenzy (Frenzy seemed pretty pointless since they can already get it through Berserkergang).
  • Gate of Hel now effects individual models rather than whole units (on par with other vortex spells).

If there is anything else you readers feel needs to be changed with the Norse list, let me know in the comments.

Monday, 30 June 2014

Multiple updates out now!

These updates changes the following:

Nippon:
  • Samurai Warriors GW's 2 pts/model.
  • All samurai characters -10 pts, Hatamoto -5 pts.
  • Kitsune only ethereal outside combat. Enemies must test to pursue it. 60 pts.
  • Ashigaru Spearmen no longer fight in extra ranks in addition to their spears.
  • Mizuchi 145 pts.
  • Mikoshi Shrine 125 pts, 4+ ward save. No longer have the Blessing of Courage.
  • Oni GW's 4 pts.
  • Sumo Warriors now cause impact hits on infantry.
  • Kabuki Dolls no longer have LA, 11 pts.
  • Wako Pirates now have katanas, no longer swap for bows.
  • Samurai Cavalry and Red Devils are now Fast Cavalry, +1 pt.
  • Daimatzu Mon now allow re-rolling failed Parrys as well.
  • A couple of bug fixes and clarifictaions.

Cathay:
  • Stance of the Dragon renamed Iron Discipline, only effects combat resolution, not steadfast.
  • Stormhurler Ballistas now work like Elven Bolt Throwers, 50 pts.
  • Imperial Infantry 4 pts basic. 
  • Imperial Infantry must now choose between spears or halberds, not both.
  • Revised options for Hill Tribesmen.
  • Sky Rockets Move or Fire instead of Slow to Fire.
  • Fire Bombs Armour Piercing, no longer flaming or ignoring armour saves. Causes D3 multiple hits.
  • Dragon's Breath fires in a straight line rather than as a breath weapon, Strength 4. You may take 1 Dragon's Breath for each Field Engineer in the unit.
  • Hand Mortar range increased to 36".
  • Fire Lances now Flaming, 2 pts each.
  • Foo Statues S4, 50 pts.
  • Steppe Archers no longer have LA, shields 1,5 pts.
  • Field Engineers now have heavy armour.

Hobgoblins:
  • Wolf Raiders and Tarkans may take shields without losing Fast Cavalry.

Wednesday, 11 June 2014

New Norse update out now!

This update changes the following:
  • Berserker-gang now works automatically whenever a successful charge is made.  
  • Shieldwall removed as army wide rule, only Huscarls have it to denote them as elite. This also sets the army apart from Dwarfs and gives them a more offensive role.
  • War Chant of Ulric now only gives +1 to wound.
  • Ulwerenar 16 pts, only 1W each, 4+ regen.
  • Shield Maidens 7 pts, Ld 7.
  • Raven banner 60 pts, now makes the units immune to Fear and Panic instead of Psychology., thus allowing for Counter-Charge as a charge reaction.
  • Ice Drake 225 pts.
  • Jarls can now carry the Battle Standard as well as Skalds.
  • Valkyries bumped to 3A each like Cairn Wraiths. 
  • Huscarls 12 pts, keeps Shieldwall, can form it and receive AS bonus against missiles by losing movement. This makes them more of a stand-out tactical unit.
  • Berserkers 14 pts, no equipment. Can purchase weapons instead. Blood-crazed now gives them Devastating Charge while Frenzied instead.

Saturday, 7 June 2014

New Nippon update out now!

Updated 8/6

Pretty important update here, which changes Nippon's Kenjutsu rule. While I like the current version just fine, it doesn't really fit with the way Kenjutsu would work in reality with a series of parries and counter-attacks. Instead, it now works the following way:
  • Kenjutsu now gives models the Parry rule. For each successful Parry save, you get to make an additional attack. All in all, this will mean that Nippon loses a little bit of damage output in combat, but earns some survivability, and makes them more of duellists as opposed to just cutting through the opposition like Chaos Warriors.
  • Way of the Warrior restriction of not being allowed to join Ashigaru lifted.
  • Mempo of Honour 40 pts.
  • Shogun 325 pts
  • Daimyo 115 pts.
  • Taisho 70 pts. 
  • Hatamoto 45 pts.
  • Shinobi 80 pts, no longer have basic ward save. Can take magic items as well as poisons.
  • Red Ronin 225 pts.
  • Red Ronin's katana now gives him the equivalent of Red Fury. 
  • Hitomi Gozen 100 pts. 
  • Sarutori Hanzo 215 pts. Was way overpriced before.
  • Ninja 10 pts, no longer have ward saves.
  • Removed Redemption rule from Ronin. At 9 pts each, they just make too effective speedbumps against characters.
  • Red Devils 21 pts.
  • Mizuchi -1T, 135 pts. Did some comparisons to the new DE monsters, at 200 pts, the Mizuchi would never be worth taking. At its new cost, it makes for a weaker support monster akin to a chariot as opposed to wreaking havoc on its own.

Sunday, 1 June 2014

New Cathay update out now!

This update changes the following:

  • Stance of the Dragon - replacing Glory for the Dragon Emperor. Units with this rule counts as having double ranks (to a maximum of +3). This means that as long as you have enough ranks, Cathayan units will be hard to break to the front, which should offset their otherwise rather lacking damage output in combat and low saves. Will need playtesting to ensure it's balanced.
  • Drum and Gong acts as a normal/extra musician to all units within 12", +15 pts.
  • Repeater Crossbowmen -1 pt.
  • Hill Tribesmen loses Frenzy, -1pt.
  • Emperor's Guard -1 pt.
  • Swordsaints -1 pt.
  • Celestial Dragon Monks -2 pts.
  • Foo Statues -5 pts.
  • Terracotta Warriors -5 pts, halberds instead of add. HW's, -1 WS, S, T, I. They are more like skeletons, in short.
  • Stormhurler Ballista -15 pts.
  • The Swooping Hawk +10 pts.
  • Improved formatting in the background section.
  • Some new art.

Tuesday, 27 May 2014

New Araby update out now!

This update changes the following:
  • New Zealotry rule; all units counts as having 1 more rank than normal for determining steadfast. In the first round of combat, they also take break tests on 3D6. I felt this would be a better way of representing their high morale and willingness to die for their god, without giving making them too hard to shift. It increases their chance of standing their ground for a little while, while still keeping their hit-and-run tactics intact.
  • Onager replaced with Basilica Cannon. You asked for it! Rather than going with an archaic stone thrower, I included the famous Ottoman Cannon from the siege of Constantinople instead. For gameplay's sake though, they work like normal Great Cannons. Places Araby a little bit more in the present Warhammer age, along with their Janissaries.