You'll find
month 8 in the link below:
Friday, 2 July 2021
Tuesday, 1 June 2021
A Tale of Five Gamers - Month 7
7 months down, 5 to go! As much as I am enjoying my Norse, I cannot help but look forward to starting the next To5G next year with a new army! Also, there won't be any more polls until the final month, as Rene will not stop winning every month which takes all the excitement out of it! So instead we are doing one final poll once all armies are finished, so Rene will only win one more time rather than 6 ;)
You'll find
month 7 in the link below:
Tale of Five Gamers Month 7
Sunday, 23 May 2021
Warhammer: Zombie Pirates of the Vampire Coast 9th Ed 1.2 out now!
This update changes the following:
- The general must no longer be a Wizard.
- Undead units may no longer march if within 6" of a wizard with lore of Necromancy.
- Fog of the Damned boosted version has 48" range.
- Stromfel's Jaws boosted version scatter 2D6", cast on 17+.
- Vanhel's Danse Macabre has a 24" range, only moves the unit, does not give re-roll to Hit. Note that the unit may not move more than once per turn using this spell. Clarified that any characters in the unit are moved with it. Cast on 5+, boosted version on 10+.
- Hellish Vigour has a base range of 24", gives the unit ASF and re-roll to hit.
- The Battle Standard Bearer can have a magic banner with no points limit. However, a model carrying a magic standard can only carry other magic items up to a total of 25 points.
- Updated art with higher-res upscaled versions.
Saturday, 22 May 2021
Spring Sale is on!
As I have done in previous years, I'm holding a Spring Sale to clear out some old stuff I no longer have space for. A total of 117 pics worth of items, some of them containing multiple single models. If you want to check out what's available, you can do so at the WAP Discord server in the Marketplace Channel. Models not sold before the end of May will go up on ebay after, so you have a chance to get some early chances with less competition before that!
Friday, 14 May 2021
Warhammer: Wood Elves 9th Ed 1.3 out now!
This update changes the following:
- Elven Grace cannot be used against enemies that attack before the model with Elven Grace.
- Removed mentions of mysterious forests.
- Forest Spirits have a Ward save (5+) which becomes a Ward save (6+) against Magical Attacks. Have increased all Forest Spirit Infantry by 1 pt, Tree Kin and Sylvan Hunters by 2 pts, Characters, Treeman and Forest Dragon by 5 pts.
- A Saearath can either be used as a normal spear or a spear-stave. A spear-stave follows the normal rules for spears, but Requires Two Hands and adds +1 Attack. You may choose which fighting style you want to use at the start of each round of close combat. Eternal Guard can take shields for +1 pt.
- Arch-Revenant may take magic items.
- Warhawk Riders may take shields.
- Strangleroots is Quick to Fire.
- Verdurous Harmony rounds restored Wounds up to 2.
- Fury of the Forest is cast on 5+, has a range of 18". Boosted version has a range of 36" rather than aura effect, cast on 8+.
- The Twilight Host has a range of 18". Boosted version has a range of 36" rather than aura effect, cast on 9+.
- The Hidden Path has a range of 18". Boosted version has a range of 36" rather than aura effect, cast on 10+.
- Ariel's Blessing boosted version has a range of 24" rather than aura effect, cast on 13+.
- The Call of the Hunt boosted version has a range of 36" rather than aura effect, cast on 14+.
- The Battle Standard Bearer can have a magic banner with no points limit. However, a model carrying a magic standard can only carry other magic items up to a total of 25 points.
- Wardancers may swap their hand weapons for Saearath.
- Alter Kin costs 16 pts/model.
- Treeman Ancient has WS4, BS4, A3. Can upgrade to Lvl 3 Wizard. Costs 250 pts.
- The Spear of Kurnous gives Orion the Strength Bonus (1) special rule.
- Cloak of Isha gives Orion a Ward Save (6+) rather than 5+.
- Ariel has Magic Resistance (3).
- Clarified that Ariel may use Screech when it would normally be her time to attack in close combat. This is a special attack that automatically Hits all enemy models in base contact with the Ignores Armour special rule.
- Models with the Forest Spirit special rule may have any number of Spites (to the limit of their allowance).
Thursday, 13 May 2021
Warhammer: Warriors of Chaos 9th Ed 1.3 out now!
This update changes the following:
- A character with a Mark of Chaos cannot join a unit that has a different Mark of Chaos. A character with a Mark of Chaos cannot join a unit that has already been joined by a character that has a different Mark of Chaos. Removed rules about Suspicious and Desperate Allies.
- Clarified that Mark of Nurgle limits Initiative to a minimum of 1.
- Clarified that Ward save from Daemonic does not apply on mounts.
- Giants and Mammoth: If no suitable target is in base contact, roll again on the chart until you get another result.
- Chaos Cultists cannot take flails.
- Forsaken, Skullreapers and Wrathmongers cannot be upgraded to Skirmishers.
- The Battle Standard Bearer can have a magic banner with no points limit. However, a model carrying a magic standard can only take other Chaos Mutations and Powers and/or magic items up to a total of 25 points.
- Extra Arm costs 15 pts
- Bestial Visage costs 20 pts.
- Burning Body costs 5 pts.
- Terrifying Appearance costs 35 pts.
- Chaos Familiar only adds +1 spell, costs 10 pts.
- Blue Fire of Tzeentch boosted version cast on 9+.
- Fleshy Abundance boosted version has 36" range rather than aura effect.
- Acquiescence boosted version is 10+ to cast.
- Phantasmagoria boosted version has 12" range.
- Cacophonic Choir inflicts 3D6 Hits instead of 2D6, cast on 15+. Boosted version cast on 18+, has 24" range rather than aura effect.
- Daemon prince costs 240 pts.
- Clarified War Mammoth Stomps.
- Chaos Lords and Exalted Champions have medium armour by default, can upgrade to heavy or full plate armour. Costs 180/105 pts.
- Gorebeast Chariot has a 1+ armour save total, costs 135 pts.
Wednesday, 12 May 2021
Warhammer: Vampire Counts 9th Ed 1.3 out now!
This update changes the following:
- Undead units may no longer march if within 6" of a wizard with lore of Necromancy.
- If your army contains any Undead units, you must include at least one Wizard that uses the Lore of Necromancy. Your General no must longer take the Lore of Necromancy.
- Vanhel's Danse Macabre has a 24" range, only moves the unit, does not give re-roll to Hit. Note that the unit may not move more than once per turn using this spell. Clarified that any characters in the unit are moved with it. Cast on 5+, boosted version on 10+.
- Hellish Vigour has a base range of 24", gives the unit ASF and re-roll to hit.
- Flying Horror may only be taken by models on foot.
- Cairn Wraith and Banshees have Hover and M5.
- Sylvanian Peasant Levy have BS3, increased cost for missile weapons.
- Clarified that Walach Harkon may be the Army General while still being the Battle Standard Bearer.
- Removed Asp Bow – it will be added to Magic Items expansion instead.
- The Battle Standard Bearer can have a magic banner with no points limit. However, a model carrying a magic standard can only take other Vampiric Powers and/or magic items up to a total of 25 points.
- Fixed bug with Black Coach having 3+ armour save instead of 5+.
- Clarified Helman Ghorsts "The Brother's Ghorst".
- Fixed bug with Dire Wolves being Infantry.
- Spears for Skeleton Warriors costs ½ point per model.
- Clarified that Ghostly Howl and Death Shrieks are missile attacks. They otherwise function identical to how they do now.
- Zombies suffer an additional casualty from Unstable.
- Fell Bats cost 14 pts.
- Supernatural Horrors costs 15 pts.
- All friendly Skeleton and Zombies units within 6" of the Corpse Cart may re-roll all failed rolls To Wound in close combat and gain the Regeneration (6+) special rule.