Friday, 4 February 2022

Showcase Gallery: Norsca

Here is my Norsca army which I started collecting around 2014, and then painted between October 2020 to October 2021. I went with a blue-grey and white colour scheme for the clothes and shields, and pale skin and blonde hair to add some contrast vs the otherwise dark and brown colours. Not the most eye-catching colour scheme, but it's suitable for a horde of angry hairy Vikings!

 

Army shot

Army shot

Kings & Jarls (Reaper, Westwind, Bloodrage)

Beorg Bearstruck & the Ravenswyrd (GW, Reaper)

Skalds (Ral Partha, Westwind)

Vitki & Seers (Bloodrage, Red Box Games)

Bondsmen with spears (Westwind, Reaper)

Reavers with shields (Westwind, Reaper)

Marauders with great weapons (Westwind, Ral Partha)

Bondsmen with bows (Westwind)

Thralls (Westwind)

Norse Horsemen (Westwind)

Huscarls (Wargames Foundry, Westwind)

Berserkers (Wargames Foundry, Old Glory, Reaper, Bloodrage)

Shieldmaidens (Brother Vinni, Wargames Foundry, Reaper, Red Box Games, Hasslefree)

Norse Hunters (Old Glory)

Valkyries (Reaper, Dark Sword, Bombshell)

Giant Wolves (Gamezone, Reaper)

Werewolves (Reaper, Otherworld, Northstar, Black Tree)

Skinwolves & Ulfjarl (Mierce)

Snow Trolls (Reaper, Privateer Press)

Frost Giant (Reaper)

Ice Drake (Reaper)

War Mammoth (Shieldwolf, Old Glory)

Tuesday, 1 February 2022

Warhammer: Magic Items 1.2 out now!

This update changes the following:

  • Gilded cuirass gives Regeneration (6+), costs 10 pts.
  • Armour of Eternal Servitude costs 35 pts.
  • Removed Cloak of Feathers (already in Lizardmen book).
  • Added new Magic Items to the Empire: Sheen of Truesilver, von Mecklenburg's Enchanted Shot, the Powders of Thrice-Damned Ossk, Reliquary of Lector Ostranald, Blessed Silver Hammer, the Fang of Orska, Arabyan Windglass, Sanctified Shard of Lichebone, Balestorm Orb.
  • Huanchi's Blessed Totem may be used in any of your Remaining Moves sub-phases as long as the unit has not charged this turn. The unit carrying the Totem may immediately make a move directly forward using the Random Movement (2D6) special rule.
  • All To Hit rolls of 1 directed against the wielder of the Father of Blades in close combat instead hit the attacking model.
  • The unit carrying the Steel Standard ignores the Movement Penalties from barding.
  • The unit carrying the Black Skull of the Caliph, and all friendly units within 6" of it, gains the Immunity (Fear) special rule. Costs 20 pts.

Expansion updates out now!

As well as updating the army books; I have also updated all Special Character expansions, Steam Tanks, Knightly Orders and Regiments of Renown with new updates for Line of Sight, Fly values etc. So no major changes in any of them, but they are now fully compatible with the army books themselves.

Warhammer: Zombie Pirates of the Vampire Coast 1.3 out now!

This update changes the following:

  • Sea Dragon Buckler costs 20 pts.
  • Deck Droppers have Fly (9).
  • Razortooth Rats have W8, A8.

Warhammer: Wood Elves 1.4 out now!

This update changes the following:

  • Warhawk Riders have Fly (10). Costs 25 pts. Shields cost 1 pt.
  • Great Eagles have A3. Unit Size 1-3. You may take 1-2 units of Great Eagles as a single Rare choice. Are Fly (9).
  • Ariel has Fly (9).
  • Arch-Revenant has Fly (10).
  • Forest Dragon mount costs 325 pts.
  • Glade Guards and Glade Riders may take a magic banner worth up to 25 pts.
  • Eternal Guard may take a magic banner worth up to 50 pts.
  • Great Stag costs 55 pts.
  • Great Eagle mount costs 50 pts.
  • Unicorn costs 40 pts.
  • Fixed bug with wizards not having access to Lore of Heavens in army list.
  • Gruath has the Skirmishers special rule.
  • During the Movement phase, Fang and Claw may move away from Gruath if they wish, forming a unit of their own. They may return to Gruath in the Remaining Moves phase by moving within 1" of him as long as neither of them is fleeing, in which case the unit will revert back to the normal Mixed Unit special rule. While the wolves are more than than 12" from Gruath they are subject to Frenzy.
  • Blinding Bolas: If a target has Unit Strength 3 or less and is Hit, but not slain, then it is temporarily entangled and cannot move in their next Movement phase.
  • Eternal Guard have Ld9.
  • Arcane Bodkins cost 1 pt.

Warhammer: Warriors of Chaos 1.4 out now!

This update changes the following:

  • To determine in which direction the Giant falls, roll a scatter dice. Place the small template in base contact with the Giant in the direction of the scatter dice, measured from the centre of the Giant's base. A model hit by a falling Giant suffer a Strength 6 Hits with the Multiple Wounds (D3) special rule.
  • Bloodcurdling Roar: At the start of the first round of close combat, all enemy units in base contact suffer D6 Strength 2 hits which Ignores Armour saves.
  • A Daemon of Khorne has the Hatred (Daemons of Slaanesh), Magic Resistance (1) and Strength Bonus (1) special rules.
  • A Daemon of Slaanesh has the Hatred (Daemons of Khorne) and Armour Piercing (2) special rules.
  • Juggernauts do not have Impact Hits (D3).
  • Pusgoyle Blightlords cost 62 pts. Have Fly (6).
  • Pandemonium: Until the start of the caster’s next Magic phase, the target unit must use the lowest Leadership value in the unit (including that of mounts) and cannot benefit from the Inspiring Presence or Hold Your Ground! abilities.
  • Fatemasters have Fly (9).
  • Chimera has Fly (8).
  • Manticore has Fly (8).
  • Chaos Dragon has Fly (7).
  • Disc of Tzeentch has Fly (9).
  • Valkia has Fly (10).
  • Wings upgrade gives Fly (10).
  • Daemon Prince may upgrade to Fly (8).
  • Warshrine has Large Target (5).
  • War Mammoth has Large Target (10).
  • Giant costs 175 pts.
  • Chaos Warriors may take a magic banner worth up to 50 pts.
  • Chaos Marauders and Marauder Horsemen may take a magic banner worth up to 25 pts. Removed mention of magic banners from Chieftain.
  • Dodge cannot be used against Treason of Tzeentch.
  • You may upgrade one unit to Elite Marauders for each unit of Marauders of the same type in your army.
  • Daemon Princes may take Magic Weapons.
  • The Armour of Morkar gives Archaon an additional +1 to his armour save. He costs 580 pts.

Warhammer: Vampire Counts 1.4 out now!

This update changes the following:

  • Mortis Engine and Coven Throne have Large Target (5).
  • Varghulf has Regeneration (4+).
  • Clarified that Rod of Flaming Death: In addition, if the target unit moves in the Movement phase, flees or pursues during its next turn, every model in the unit suffers an immediate Strength 4 hit with the Flaming Attacks special rule.
  • Fell Bats have Fly (9).
  • Vargheists have Fly (8).
  • The Black Coach can have Fly (8).
  • Terrorgheist have Fly (7).
  • Zombie Dragon have Fly (7).
  • Hellsteed have Fly (9).
  • Abyssal Terror have Fly (8).
  • Heinrich Kemmler can have Fly (10).
  • Dieter Helsnicht have Fly (8).
  • Flying Horror gives Fly (10).
  • Bat Swarms have Fly (6). Have W6, A6.
  • Cairn Wraith have M6. Do not have Fly.
  • Banshee have Fly (6). M6.
  • Skeleton Warriors may take a magic banner worth up to 25 pts.
  • Ghostly Howl/Death Shriek: It may target enemy units in combat following the normal rules for shooting into combat.
  • If your army contains any Undead units, you must include at least one character that is Wizard that uses the Lore of Necromancy.
  • Polearms for Grave Guard cost 2 pts.