Not a huge update here, and not really controversial either! The main stand-out changes are to the Bloodwrack Shrine and Cauldron of Blood. The former has seen a nerf to a -1 penalty instead of -2 since the latter was found too much for many players. The Cauldron has been reworked to a more similar role from 7th ed - instead of having one aura, one unit ability and one bound spell, you now choose one aura ability instead, and the unit gains Stubborn. This also makes it a lot cheaper than before. The rest are minor reworks as shown in the patch notes.
Thanks to my Patreons for your support as usual! Next up: Dwarfs!
Patch notes:
- Models who are Khainites (except models deploying using the Hidden special rule) may only join units which are also Khainites, and models who are not Khainites may not join Khainite units.
- Shroud of Despair is a hex spell that affects all enemy units within 12".
- New Magic Items: Blood Blades and Doomsinger.
- The Darkstar Cloak gives the Wizard +D3 Power dice in each of your Magic phases. Only they may use these extra dice. Costs 50 pts.
- Master renamed to Dreadmaster.
- Slavemaster: Each unit of Slaves must take a leadership test at the start of each of their turns. If failed, the unit will suffer D6 Strength 3 Hits.
- Disciple has Magical Attacks.
- Disciple of Khaine has Orgy of Slaughter: The model and any unit they join gain the Hatred special rule. This replaces Blessing of Khaine.
- Catechism of Murder: This additional Attack cannot generate further Attacks.
- Beastslaver: Unless they are mounted, a Beastmaster can join units of Monsters with the Mixed Unit special rule. A Monster that is joined by one or more Beastmasters, or a Monstrous Creature mounted by a Beastmaster, gains +D3 Attacks.
- Scourgerunner Chariot for Beastmasters cost 50 pts.
- Darkshards cannot take shields.
- Cold One Chariots may be upgraded to a standard bearer.
- Shades may take additional hand weapons.
- Bloodwrack Stare is Quick to Fire.
- Aura of Agony: Enemy units within 6" suffer a -1 penalty to their Weapon Skill, Initiative and Leadership (to a minimum of 1).
- Bloodwrack Shrine costs 135 pts. Has Impact Hits (D3).
- Cauldron of Blood has Impact Hits (D3). Costs 135 pts.
- Altar of Khaine: The Cauldron of Blood has a 4+ Ward save. In addition, any unit joined by it gains the Stubborn special rule.
- Blessings of Khaine: At the start of each of your turns, choose one of the Blessings below. The effect applies to all friendly Dark Elves within 6" and lasts until the start of your next turn. A unit can only be affected by one Blessing at a time.
- Bloodshield of Khaine: All affected units gain a 6+ Ward save.
- Fury of Khaine: All affected units gain the Frenzy special rule.
- Strength of Khaine: All affected units re-roll failed To Wound rolls in close combat.
- Amber Amulet: This item restores 1 Wound lost during the game to Morathi at the start of each or your turns.
- Morathi costs 380 pts.
- The First Sorceress: In addition, she can choose her spells from all the Lores of Magic available to her, in any combination she wishes. Note that she always has the Doombolt of Kharaidon as her Signature spell.
- Fixed bug with Krethusa missing Hekarti's Blessing.
- Fixed bug with Malus and T'zarkan's Hatred.
- Sisters of the Singing Doom: If Crone Hellebron is included in your army, you may upgrade one unit of Witch Elves to the Sisters of the Singing Doom for a cost of +1 point per model. This unit gains the Fear special rule.
- Ravagers of Rakarth: If Rakarth is included in your army, you may upgrade any Scourgerunner Chariots to the Ravagers of Rakarth for a cost of +5 points per model. These models gain the Poisoned Attacks special rule.
- Blades of the Blood Queen: Tullaris must be accompanied by a unit of Har Ganeth Executioners chosen from the army list at a cost of +1 point per model. This unit has the Frenzy special rule. Tullaris may never choose to leave this unit.
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