I have tried to not go overboard with changes since most of the Skaven book is pretty solid, and as such I will for the most part just streamline some of the rules to follow the basic BRB and rebalance points cost, as well as fixing those damn slaves!
Planned changes:
- Scurry Away! uses Swiftstride rules.
- Slave units are limited to the number of Clanrat units (mainstay rule).
-
Slaves rolls 3D6 for all Psychology tests and Break tests, and discards the lowest result.
- Slaves no longer "explode", but causes hits on units they flee through only.
- Units that have their own movement and shooting rules will for the most part use rules from BRB, like Doomwheel, Abomination, Weapon Teams etc.
- Ratling Gun fires 3D6 shots, rather than rolling individually.
- Warplightning Cannon roll one artillery dice x 4 to determine range and strength, fires like a laser rather than bounce (6th ed rules).
- Doomwhell rolls one artillery dice to determine range (x2) and strength.
- Abomination goes berserk on the roll of a double, not a triple.
- Reworked Dogde mechanic for Eshin units (re-roll to hit instead of ward saves, no special ones for champions).
- Plague Monks are a Core choice (thus allowing for pure Pestilens lists).
- Night Runners are skirmishers (thus making them actually useful).
- Weapon Teams and Jezzails have 2W.
- Weapon Team ward save replaced with Look Out Sir.
- Warlock Engineers will be wizards by default, does not buy extra equipment (less special rules to keep track of).
- Snare nets removed.
- Lore of Ruin and Lore of Plague are separate lores. Lore attribute for both is rolling 13 for casting results in IF. Grey Seers can still use spells from both at the same time. Curse of the Horned Rat is the 6th spell from Lore of Ruin. Warpstorm and Weeping World Sores added.
- Wolf Rats added.
- Master Mutator added.
- Eshin Sorcerer added. Buys spells rather than rolling.
- Master Assassin added.
- Warlock Master added.
- Plaguelord added.
- Nurglitch added.
- Brood Horror added.
- Lore of Stealth added.
- Snikch is a Lord choice.
- Rat Ogres 35 pts.
- Jezzails ignore long range, champion has Sniper rule.
- Globadiers 9 pts, no longer wear heavy armour. Removed volley from the back and life is cheap.
- Weapons team no armour, 5 pts cheaper.
- Censer bearers 1A, 13 pts.
- Cheaper Special characters.
- The following magic items will stay (not including those that are on SC's): Fellblade, Blade of Corruption, Rust Armour, Warpstone Amulet, Warpscroll, Skavenbrew, Skalm, Brass Orb, Sacred Standard of the Horned Rat, Storm Banner. Essentially the most iconic and classic Skaven items that has been part of their rules since 4th ed.
- Lots of new art and background material will be added.
- Fine, Stormfiends will be included. I still don't like them, and they will be severely nerfed (but useable).