- Fixed bug with MR for Avatar of Khaine, 225 pts.
- Clarified that beastmaster apprentices have two hand weapons.
- Cold one knights 31 pts.
- Slaves have the Vanguard special rule.
- Malus Darkblade Tz'arkan: He immediately gains the Frenzy and Ward Save (5+) special rules, but loses Elven Grace, Eternal Hatred and Murderous Prowess. Malus Darkblade gains +1 Weapon Skill, +1 Strength, +2 Toughness and +1 Initiative. However, friendly units can no longer use his Leadership. Cost 215 pts.
- Mixed Formation: All City Guard armed with Repeater Crossbows must be placed in the first ranks of the unit, with the City Guard armed with spears being placed in the following ranks. Models armed with Repeater Crossbows and shields cannot make Parry saves. Casualties are removed from the back as normal.
- Sisters of slaughter can be upgraded to Skirmishers for free.
Updated to 1.31:
- Fixed bug with Seraphon having Eternal Hatred.
- Fixed bug with Fleetmaster having access to 100 pts magic items instead of 50 pts.
- Cauldron of Blood cost 165 pts (as it only gives a 6+ ward to the unit now)
- Barding for Malekith's Cold One is free.
- Scourgerunner Chariot has Hatred (High Elves), not Eternal Hatred.
- Fixed bug with Slaves having Badly Treated in army list.
Updated to 1.3:
- Elven Grace: Models with this special rule have the Dodge (6+) special rule in close combat. However, this cannot be used against enemies attacking with a higher Initiative value than the defending model.
- Characters who are Khainites (except models deploying using the Hidden special rule) may only join units which are also Khainites, and characters who are not Khainites may not join
- Khainite units.
- Corsairs have the Ambushers special rule.
- Sisters of Slaughter have the Dodge (4+) special rule against Close Combat attacks.
- The Cauldron of Blood has a Ward save (4+), and models in the same unit have a Ward save (6+).
- Fixed bug with Mixed Unit being called Monsters and Handlers.
- In close combat, you must choose whether Malekith uses the Hand of Khaine or the Supreme Spellshield. Malekith cost 510 pts. Seraphon has WS7, A6, 320 pts.
- Power of Darkness has a range of 12". If a natural 6 is rolled when generating the power dice, the caster suffers a Wound which Ignores Armour saves.
- Ring of Hotek: The bearer has the Magic Resistance (3) special rule. Any enemy Wizard that attempts to cast or target a spell on a unit within 6" of the bearer will suffer a miscast on a roll of double 6, as well as double 1.
- Attacks made with the Chillblade wound automatically and have the Ice Attacks special rule. For each unsaved Wound suffered by the Chillblade, the target suffers -1 to its Attacks characteristic until the end of the following Close Combat phase.
- Armour of Living Death: If mounted on a Cold One, they must re-roll successful Stupidity tests.
- Black Dragon Egg costs 25 pts, gives Noxious Breath special rule instead of the old breath weapon.
- Assassins 110 pts.
- Shadowblade 220 pts.
- Black Ark Fleetmaster 80 pts.
- Lokhir Fellheart 140 pts.
- Melusai 24 pts.
- Murderous Prowess does not affect missile attacks.
- Models with Elven Grace get the Dodge (6+) special rule in close combat against enemies attacking with a lower Initiative value than the defending model. This Dogde save also apply to mounted models.
- Eternal Hatred: Models with this special rule have the Hatred special rule, but may re-roll failed To Hit rolls every round of close combat, not just the first. Malekith, Malus Darkblade and Black Guard have Eternal Hatred.
- Added Khainites special rule: Characters who are Khainites (except models with the Hidden special rule) may only join units which are also Khainites, and characters who are not Khainites may not join Khainite units.
- Beastslaver has a range of 6".
- Scourgerunner Chariot cost 90 pts for Beastmaster.
- Assassins have Dodge (4+) rather than Elven Grace, cost 140 pts. May have throwing weapons.
- Fleetmaster are Hero choices, have WS6, I7, A3. A Fleetmaster must always accept challenges. While fighting challenges, the Fleetmaster may re-roll all failed rolls To Hit, and each unsaved Wound counts as two Wounds when calculating combat resolution. Cost 90 pts.
- Units of City Guard must always be fielded in two ranks. The first rank of a unit of City Guard must always be armed with Repeater Crossbows, the second rank fight with spears. Parry saves may be taken by the front rank. Remove casualties from the back as normal.
- Streamlined Slaves so they work more similar to other slave units. Have S3, T3.
- For each Hag Queen or Death Hag included in your army, you may take one unit of Witch Elves as a Core Unit. Cost 10 pts.
- Cold Ones (including Cold One Knights) may have barding for free.
- Cold One chariots have a 2+ save total (6+ for chariot, 6+ natural armour, 4+ from heavy armour).
- Reaper Bolt Throwers cost 60 pts.
- Bloodwrack Stare has no effect on Animated Constructs.
- Cauldron of Blood/Bloodwrack Shrine no longer has Magic Resistance, cost 180/125 pts.
- War Hydra's Spit Fire has a range of 12".
- Kharibdyss has Aquatic special rule.
- Avatars of Khaine are Animated Constructs, have full plate armour instead of natural armour. Cost 240 pts.
- Malekith replaces both crew on a Cold One chariot.
- If your army includes Malekith, units of Black Guard are taken as Special Units instead of Rare units.
- Clarified that Crone Hellebron replaces the Keeper of the Cauldron if a Cauldron of Blood is taken.
- Clarified that not only Dark Elf Wizards can make use of the Lore Attribute.
- Manbane: A model with Manbane will automatically Wound on the To Hit roll of 6.
- Witch Brew: This model, and all models in the same unit, gain +1 Attack and can never lose their Frenzy for the reminder of the game. However, they will automatically fail any Berserk Rage test they need to take.
- Gem of Spite has a range of 24".
- Sacrificial Dagger: This can be used to allow the Wizard to use more dice than is normally allowed by their Wizard level.
- Banner of Nagarythe: All friendly models with the Murderous Prowess special rule within 12" of this banner gain the Hatred special rule. Against High Elves, they instead gain the Eternal Hatred special rule.
- Fixed multiple inconsistencies in statlines between bestiary and army list.
- Rakarth is from Clar Karond, not Karond Kar (since Clar Karond is now more focused on beasts compared to Karond Kar which is the slaver city, and Karond Kar already have a special character in Lokhir).
- Added HD cover.
- Added headings.