Wednesday, 28 March 2018

Warhammer: Dark Elves 9th Ed out now!

Well, this is the first time in quite a long while since I've finished a book earlier than planned! Coming in at 194 pages, Warhammer: Dark Elves is a bit shorter than the High Elf book, but makes up for it with lots of hatred (and those Witch Elves ain't too bad either...). This book contain pretty much every fluff piece on Warhammer Dark Elves ever written, with over a dozen short stories and extended background compared to the main army books. Enjoy!

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  • New Special Character: Rakarth the Beastlord.
  • New Lord: Hag Queens.
  • New Core Unit: City Guard.
  • New Core Unit: Slaves.
  • New Special Unit: Melusai (from AoS).
  • New Special Unit: Khinerai (from AoS).
  • New magic item: Armour of Living Death. 
  • Gifts of Khaine section from 7th ed is back.
  • Removed Arachne from the list (as it was not a very popular choice for many of you). 
  • Removed Manticore as an option for Supreme Sorceress.
  • Hatred (High Elves) renamed into Eternal Hatred. 
  • Harpies moved to Core, do not count towards minimum number of core units.
  • Cauldron of Blood moved to Rare, can be taken without Death Hag.
  • Doom Bolt causes D6 Strength 5 hits as standard, 2D6 boosted.
  • Executioners can pick the Standard of Har Ganeth, making them cause Terror.
  • Cold One Knights can pick the Blood Banner, making them ignore Stupidity.
  • Dark Riders 16 pts.
  • Witch Elves 10 pts.
  • Executioners 14 pts.
  • Fleetmaster no longer has slaver and raiding party rule, instead have special rules that allow Corsairs to re-roll 1's to Hit and get double combat res from Wounds caused in challenges, 125 pts.
  • Malekith has the Hand of Khaine item, can take Black Guard as a special choice. 515 pts.
  • Morathi starts as Infantry, has Beloved of Khaine special rule, 375 pts.
  • Malus Darkblade starts as Infantry, 225 pts.
  • Crone Hellebron allows Witch Elves to be taken as Core, 300 pts.
  • Shadowblade 250 pts.
  • Lokhir Fellheart 200 pts.
  • Kouran Darkhand have WS8.
  • Tullaris Dreadbringer 120 pts, gains bonuses for killing enemies in challenges instead of Frenzy.
  • Kharibdyss 165 pts.

Retconned several retcons and otherwise poor 8th ed fluff additions:
  • Malekith no longer sends away half his army at Finuval Plain, like he knows beforehand he is going to lose for no apparent reason (which is plain dumb).
  • Morathi no longer acts like she has dementia and have the hots for Tyrion (instead of being the GoT Cersei of Warhammer doing anything for her son).
  • Morathi no longer just captures Tyrion and the Blighted isle out of nowhere (really, we don't even get a description of how he was captured, only "she used magic, durr").
  • The implied Oidipus relationship between Malekith and Morathi is back.
  • Removed background on the assassins "sewing up their mouths and nailing their jaws shut" (exactly how are they supposed to eat then?).

And since people have been asking for it: yes, next up will be the 8th ed Ravening Hordes updates for Empire and High Elves. Wood Elves will take a bit longer to finish due to having a lot of editing left to do, it will most likely be out late April or May.

Friday, 23 March 2018

Warhammer 9th ed 1.074 out now!

This updates changes the following:

  • Clarified that Standards stack from multiple units.
  • All units in base contact counts when calculating Unit Strength, rather than just units that can be Steadfast. Clarified that disrupted units may not count their ranks in multiple combats.
  • Lowered casting values of all spells by 1, making it easier to cast low-level spells especially. For those books that have not yet been updated after this update, feel free to lower casting values by 1 for the army books lores as well.
  • Signature spells can be cast multiple times in the same magic phase. 
  • Life Leeching from Lore of Death only generates additional dice on a 6+.
  • Moved Magic Resistance under the Ward save rule, since it gives a Ward save against spells. Changed Magic Resistance to the Ward save system, so Magic Resistance (5+) = Magic Resistance (2) for example.
  • Removed paragraph about Monsters in challenges, as these rule no longer applies.
  • Fixed bugs with charging/pursuing fleeing enemies killing enemy units instantly, they now follow the rules for charging fleeing enemies (losing 1W per enemy Unit Strength)
  • Fixed bug with Swiftstride not rolling 3D6 when pursuing.
  • Clarified magical armour types better and that helmets and gauntlets can be taken by all models that can wear armour.
  • Clarified how victory points for things like Fanatics and Weapon teams are calculated.
  • Clarified that Monsters who are Characters can use the BSB's Hold Your Ground! special rule.
  • Added muliple magic items from 8th Ed, with fluff descriptions for nearly all of them.
  • Multiple smaller bug fixes and changes for different terrain.

Saturday, 17 March 2018

Warhammer: High Elves 9th 1.01 out now!

This updates changes the following.

  • Added Unicorn mount to mages.
  • Re-added option for Sun and Moon Dragon to Arch Mages (wrongfully remembered that they did have an official option for it in the plastic kit and in 7th ed.)
  • Dragon Mages get +2 to cast the spell Flaming Sword of Rhuin when targeting themselves.
  • Clarified that chariots have a 4+ save.
  • Removed fast cavalry from Tiranoc Chariots.
  • Removed repeated paragraph about Avelorn.
  • Silver Helms 23 pts.
  • Fixed bug where Star Dragon had T6.
  • Lowered armour upgrade cost of Reaver knights to 1,5 pts per piece.
  • Lowered cost of Great Eagle for Princes and Archmages to 65 pts.
  • Fixed bug with Ld9 in bestiary for Sisters of Avelorn and Tiranoc chariots.
  • Added shield option and full command option to Shadow warriors.
  • Fixed bug with Handmaidens not having Quick to Fire, removed Quick to Fire from Sisters of Avelorn (16 pts).
  • Shadow armour is now a medium armour.
  • Nerfed Curse of Aenarion rule to be a 3+ Ward save. Clarified how it works when taking multiple wounds.
  • Nerfed White Lions' "Lion Claw" ability, gives Heroic Killing Blow in the first round of close combat, does not apply to monsters.
  • Swordmasters have the the Parry (6+) special rule, which also works against shots from all non-magical bows and crossbows fired at the model's front arc.
  • Fixed bug where Dragon Mage's Sun Dragon had T6.
  • Fixed bug with missing Skirmish rule for Shadow Warriors.
  • The War Crown lets Teclis re-roll the result of any spell effects (such as the number of hits inflicted by a magic missile).     
  • Teclis has the Potion of Inner Strength Magic item, giving him the stats of a Loremaster for one turn.
  • Aislinn's Master of the Mists special rule adds +D6" to their range, allowing Sea Guard to reach the enemy lines with their bows.
  • Soul Quench upgraded version causes 3D6 hits, casting value 12+. 
  • Added version number.

Sunday, 11 March 2018

Donate button fixed

Just a quick heads up that the previous "Support" button has been changed to a clearer "Donate" button, with a link that now is in English (did not realise that it had apparently had been in Swedish for everyone it seems!). This also include a "monthly recurring" option since a few of you had asked if I had a Patreon account or similar, which was not the case back then.

So, if any of you felt like donating in the past and could not get past the Swedish donation page (in which case I don't blame you) it should now be easier to do so. Any donations to help me and the project keep going are much appreciated.

Wednesday, 7 March 2018

Warhammer: High Elves 9th Ed out now!

Clocking in at 222 pages, this is the second longest book I have finished. It contains pretty much every official source on High Elves ever written, combining both the reign of the Phoenix Kings as well as the full stories of Tyrion, Teclis, Eltharion, Imrik and Alith Anar, along with the Island of Blood and dozens of short stories. I've also extended all the background for the various units, giving them about 2 pages each compared to the half to one page they got in 8th ed, so there's a lot of new stuff to read if you haven't read all the previous books. In short (as usual), this would be your ultimate High Elves tome for Warhammer.

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  • New Lord: Lord of Aenarion (from Warhammer Quest).
  • New Hero: Mistweaver (from Warhammer Quest/Storm of Chaos) 
  • New Special Character: Sea Lord Aislinn.
  • New Special Character: Selafyn.
  • New Special Character: Imrik.
  • New Special Character: Belannaer the Wise.
  • Tyrion has Curse of Aenarion special rule. 
  • Teclis has Curse of Aenarion special rule. Buffed Moon Staff.
  • Eltharion is mounted on Stormwing by default, have spear instead of long bow.
  • Lileath's Blessing now gives +1 to dispel instead.
  • Arch Mages and Nobles may not ride dragons.
  • Mages may not ride chariots. 
  • Nobles may not ride Griffons.
  • Anointed of Asuryan cannot be army's general, gives Immunity (Psychology) and allows re-roll of ward save results of 1 to make him useful in Phoenix Guard units. No longer has Magic Resistance.
  • Added Pegasus as a mount (as they had in 4th Ed).
  • Increased cost of Great Eagles for character mounts as they give them +1T.
  • Lothern Sea Helms have medium armour.
  • Skycutter 80 pts for Lothern Sea Helm as they cannot use Naval Disciple when mounted.
  • Dragon Mages may take light armour, not dragon armour.
  • Archers 12 pts/model, may take medium armour.
  • Spearmen may take a Magic Banner instead of Sea Guard.
  • Warriors may skirmish. 
  • Ellyrian Reavers renamed to Reaver Knights (as per 4th ed), cost 14 pts, can choose between spear or bows (or both) from the start.
  • Swordmasters 15 pts, have swordmaster rule to ignore Init penalties from great weapons as well as the deflect shots rule from 8th ed.
  • White Lions 15 pts, have Woodsman's axe which is a great weapon with special combat abilties (from 5th ed).
  • Lion Chariot 110 pts.
  • Dragon Princes 28 pts.
  • Shadow Warriors 15 pts.
  • Sisters of Avelorn 17 pts.
  • Phoenix Guard are not immune to psychology.
  • Handmaidens of the Everqueen 21 pts. 
  • Standard of Avelorn gives +2 to cast, not +4, cost 10 pts.
  • Frostheart Phoenix 260 pts, have S5 instead of S6. 
  • Clarified that Flame Kindled and Wake of Fire are non-physical attacks. Wake of Fire inflicts D6 hits for each unit it passes over, but not not cause hits for additional ranks.
  • The Phoenixes have Immunity (Flaming/Ice Attacks) respectively.
  • Shadow Armour returned to magic items.
  • Banner of the World Dragon gives the unit Magic Resistance (5).
  • Arcane unforging can only be cast on characters.