Thursday, 18 January 2024

Hobgoblins 1.1 (beta) out now!

This was a bit of a tricky update due to the nature of the army; Hobgoblins are difficult to play due to having fairly weak troops with low armour saves, being mostly fast cavalry. I have tried to keep their playstyle intact as much as possible while giving them some more tools to play with, mainly in the form of several magic items which will help them play to their strengths, but also some new and reworked units with additional options. Hope you guys enjoy the update, and many thanks to my Patreons as always! 

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This update changes the following:

  • Ded Shooty: Mounted models with this special rule do not suffer penalties To Hit for Moving and Shooting and may Volley Fire even while moving. In addition, when using Fire and Flee, the unit can still use their Swiftstride special rule.
  • Backstabbers is an Army Special Rule: A unit with this special rule that successfully restrains from pursuing after breaking an enemy unit in close combat causes D6 Strength 3 hits on the fleeing unit for every complete rank the Hobgoblin unit has (up to a maximum of 3). Resolve any casualties before moving the fleeing unit.
  • Reworked Treacherous Gits to be more similar to Animosity.
  • Added dozens of new Magic Items, mainly from the old 8th ed book, but also some from the community-made homebrew lists on the Discord.
  • Added Magic Standard options to most units.
  • Hobgoblins use shortbows, not bows.
  • Lightning Spear have Lightning Attacks, cost 50 pts.
  • Warpstone Scimitar costs 25 pts.
  • Dire Wolves may take barding.
  • Khans and Chieftains may take polearms.
  • Quell Treachery: Any friendly unit joined by a model with this special rule may re-roll failed Treachery tests.
  • Hobgoblin Warriors renamed to Cutthroats. Have no armour by default. Cost 3 pts.
  • Hobgoblin Archers cost 4 pts.
  • Wolf Raiders cost 10 pts, have no armour by default.
  • One Slave Driver must be included for every 10 Kharash (+5 points/model).
  • One Packmaster must be included for every 5 Hobhounds (+5 points/model). Hobhounds have Frenzy. Removed Release the Hounds special rule.
  • Kheshig have spears (not lances) and Strength Bonus (1). Cannot take bows or additional hand weapons. Are Fast Cavalry.
  • Ravagers cost 11 pts.
  • Mangudai cost 13 pts. Do not have light armour by default.
  • Sneaky Gits cost 5 pts. May not take standard bearer or musician.
  • New Special Unit: Wolf Chariots.
  • War Wagon has Cowardly Despoilers. Is a Rare choice. Cost 90 pts.
  • Removed Rhinox Battle Fortress.
  • Replaced Thunderbird with Corpseripper Vulture.
  • Rokkit Launcha has Flaming Attacks, costs 75 points.
  • Dread Maw has A5 and Multiple Wounds (D3). Has Impact Hits (D6). Removed Cavernous Maw. Added "Death From Below" rule, allowing it to emerge from anywhere on the battlefield. Any unit charged by a Dread Maw counts as being Disrupted in the first round of combat. Does not have ASF on the charge.
  • Updated Giant to be on par with other army books.
  • New Special Character: Maglah Khan
  • New Rare Unit: Kheshig Dire Wolf Riders. This replaces the Scorpion Riders.
  • Khan's Guard: If a unit with this special rule is joined by a Khan, they become Stubborn as long as he remains in the unit.
  • New Hero: Assassin.
  • Ravagers may have Poisoned Attacks.
  • Chieftain renamed to Orlok.
  • Removed Tarkans.
  • Wolf Raiders may be upgraded to Ambushers.
  • New Special Unit: Giant Scorpions.
  • Renamed Deathclaws to Almaslar. Do not have a champion option.
  • Khans cost 70 pts.
  • Orloks cost 40 pts.