- Clarified that you may not take multiplies of the same Quirk on the same character.
- Fixed bug with Orcs having wrong Ld in army list.
- Fixed bug with Orcs missing in Summary.
Updated to 1.11:
- Clarified that Pike of Remas can be taken by merc captains and general.
- Clarified Best Money can Buy.
- Clarified that Paychest Bodyguards increases the paymaster's US by 2, and they have A1 each.
- Mambrinio's Golden Armour: He suffers -2 Initiative and a -1 penalty to Dangerous Terrain tests.
- Scroll of Araby is an arcane item. Marco may use this item despite not being a Wizard.
- Sphere of Alchemy is one use only.
- Added race type to army list.
- Clarified that Domingo's Arbalest is a crossbow.
- Mercenary Generals and Captains can take bows and handguns.
- Elf captain can take shield and medium armour.
- Hobgoblin Captain may take a bow.
- Pikemen have Unit Size 20+.
- Barding for Freelancers cost 1 pt.
- Mercenary Orcs have a Unit Size of 10+.
Happy New Year (in a few hours at least)! I did say I planned to have the DoW update out this month, so here you go:
- Added Mercenary rule army special rule.
- Most models belong to a certain race as detailed in their Troop Type. This includes Human, Dwarf, Elf, Halfling, Ogre, Orc and Hobgoblin. Models belonging to the same race follow the ally rules for Bound by Blood. Humans, Dwarfs, Elves and Halflings treat each other as Trusted Allies. Ogres and Hobgoblins are considered Suspicious Allies to all. Orcs are Desperate Allies to Humans, Dwarfs, Elves and Halflings. However, all models may still use the Paymaster's Hold Your Ground! ability as normal.
- Removed blunderbuss as a weapon.
- If the Paymaster is slain, all friendly units within 12" (or 18" if he has a Paychest) of the paymaster suffer -1 to their Leadership for the remainder of the game. Paychest upgrade for Paymaster cost 30 pts. Paychest may be modelled separately from Paymaster.
- Added Money Lender as an option for the Paymaster. Sheikh Yadosh follows the rules for Money Lenders. If a Paymaster is accompanied by a Money Lender, any friendly unit making use of his Hold Your Ground ability gain a +1 modifier to the unit's Leadership.
- Removed Elf Ranger.
- Removed Norse Jarl.
- Added Mercenary Elf Captain, Orc Captain, Hobgoblin Captain and Ogre Captain. May take Quirks.
- Assassins have Dodge (4+), 95 pts.
- Pikemen may have heavy armour.
- Pavise gives 4+ against missile attacks to its front.
- Crossbowmen may have medium armour. Your army may not contain more units armed with handguns than crossbows.
- Sellswords may wear medium armour. Veterans may wear heavy armour. Veteran Sellswords have I4. Cannot be skirmishers.
- Stradiots may have handguns and medium armour.
- Freelancers start with medium armour, 16 pts.
- Mercenary Dwarfs have light armour by default, cost 7. Follow the rules from the Dwarf book.
- Norse marauders have I3, have shields by default, cannot take flails.
- Halflings have T3, spears and shields by default, cost 5 pts. Halfling Tracker no longer has BS5.
- Mercenary Ogres have two hand weapons by default, cost 31 pts.
- Maneaters have Immunity (Psychology) and Stubborn instead of the Been There, Done that rule. Cost 42 pts, cheaper weapon options.
- New Special Unit: Mercenary Orcs.
- New Rare Unit: Onager (Stone Thrower).
- Removed Rhinox Riders (although they are often mercs in the lore, I find their inclusion makes for too many ogres overall in the army, and so they are better left in the OK book).
- Mercenary Elves have Elven Grace. May be upgraded to Skirmishers and Scouts.
- Halfling Hot Pot is now S3.
- Giants have T6, Immunity (Psychology). Updated giant rules from Albion.
- Added upgrades to Griffons and Pegasi.
- Lucrezzia Belladonna: Clarified that Phial of Poison ignores all saves. Does not have barding. Potion of Pavona boost D6 stats rather than D3. Has T3, 290 pts.
- Lorenzo Lupo no longer has Drill Master, cost 210 pts.
- Lietpold the Black's weapon is a great weapon. Wears heavy armour.
- Marco Colombo ignores Move or Fire with his crossbow. His telescope can reveal hidden models instead of stopping scouts from deploying. Cannot be mounted. Cost 190 pts. Scroll of Araby is one use only, can be used at the start of any player's turn. Until the start your next turn, Marco and any unit he is with gains Magic Resistance (3).
- Mydas's Treasure map is now rolled every turn rather than just at the start of the battle. Revised the effects. Clarified that the Pay Cart increases Mydas's Hold Your Ground special rule. Cost 200 pts.
- Leonardo da Miragliano has the Compass of Meteoric Silver item, WS2, I2, Ld7. Prism of Power works every turn on a 4+, but can only remove 1 power dice per turn. Cost 75 pts.
- Ghazak Khan's wolf has WS4, S4, A2, no longer causes fear, cost 220 pts.
- Revised the entire Quirks and Traits section, now called Quirks of Character. This allows you to customize the background of your characters more than before, rather than being overly focused on battlefield tactics.
- Mambrinio's Golden Armour 20 pts.
The Regiments of Renown update will follow shortly, probably next week if not sooner.