- Rat Ogre Bonebreaker W3, A4, 75 pts (it was frankly ridiculously cheap for its stats, on par with a Griffon at barerly a third of the cost).
- Hell Pit Abomination will only need to roll on the berkserk chart on a double 1 or double 6 (I was way off on the math regarding the chance of going berserk on any doubles), W6, 250 pts.
- Brood Horror has Poisoned Attacks by default, S5, can take upgrades from Monstrous Arcanum, 150 pts.
Updated 1st August:
- Fixed bug with clanrat spears cost.
- Fixed special rules bug for Brood Horror as a mount.
- Vermin Lords have Doomglaive by default, no longer mandatory to upgrade.
I decided to hold off on the new layout, art and background for now, and publish the latest (and much needed) rules update earlier instead, which means I will be able to finish the remaining army books sooner. Once Daemons of Chaos are finished, Skaven will get a new graphical upgrade.
The Skaven book was rightly criticized for several issues, mainly oversights on my part, that needed addressing. As such, this update changes the following:
- Warp Lightning Cannons functions the same as 7th ed.
- Hell Pit Abomination will need to roll for Berserk on the roll of any double again (so a bit more risky). This means you are likely to roll a double around 1 time per game, (as you probably won't be moving every single turn to begin with) though only 50% of the time it will actually be a real drawback (as in, not moving, or moving backwards). Feed does not Ignore Armour saves. Flailing Fists no longer gives -1 to Hit, is Random Attacks (2D6) instead of 3D6. Avalanche of flesh gives the Abomination Random Attacks (D6) instead of an improved Stomp. Can take Warpstone Spikes upgrade. Removed Impact Hits, 225 pts.
- Brood Horror no longer has Stubborn, Poisoned Attacks or Regen (as none of these things are ever described in the fluff, nor do they really make much sense for what is essentially a Monster-sized Giant Rat), WS3, 175 pts. The previous version was really underpriced (based on Forge World's rules minus the impact hits).
- Weeping World Sores is a large template that scatters.
- Verminlords can be taken without a Grey Seer.
- Grey Seer 220 pts.
- Warlock Master 160 pts.
- Night Runners have a Unit Size of 10+, are not skirmishers by default. Have the Strength in Numbers special rule.
- Screaming Bell's Deafening Peals only affect units within 12". This makes it more balanced in bigger battles, and makes the risk of blowing up your own war machines less likely (given that you attempt to march the Bell into the enemy's side of the battlefield at least).
- Giant Rats 4 pts (meaning they no longer are much better slaves at only +1 pt).
- Eshin Sorcerers may be upgraded to level 2 wizards.
- Clarified Storm Banner a bit better so that cannons and the like that attempt to fire while within 24" of the banner must roll a 4+. Cannons outside the storm banner's range can still fire onto units that are within the storm as normal (which makes sense, as a cannon ball really isn't going to alter it's course that much due to the wind).
- Doomwheel gets Impact Hits (D6) like a normal chariot. Only rolls one artillery dice for the bolts. Each bolt causes Multiple Wounds (D3) instead of D6. This makes it somewhat safer to use, but less deadly.
- Wolf Rats 8 pts, can take various upgrades.
- Plague Furnace wrecker attack is no longer a Stomp, instead works like in 7th ed, but only to the unit's front.
This should address pretty much all criticism I found from the previous book. Warp Storm and Cloud of Corruption are still very similar (both based on official spells), but they are in different lores, and as such can be taken by different wizard. The Hell Pit Abomination has been nerfed yet again, but it's somewhat cheaper now.