Sunday, 29 March 2020

Warhammer Skaven 9th Ed 1.5 out now!

Updated to 1.52:
  • Clarified Ratling Gun misfire chart further.

Updated to 1.51:
  • Added clan allegiance to regular characters in army list.
  • Ratling gun has 24" range, and rolls Artillery Dice to determine the number of shots. Reworked Misfire table. Cost 60 pts.
  • Ratling Cannons for Stormfiends has range 24".
  • Ikit Claw's Iron Frame is a Magic Armour.

This update changes the following:

  • Strength in Numbers: Units with this special rule add their current rank bonus to their Leadership value for any Psychology and Break tests.
  • Added rat hound option to army list
  • Curse of the Horned Rat: Each model Hit is automatically slain with only Magic Resistance being allowed as saves against the twisting power of the Horned Rat. If the whole unit is removed as casualties, replace them with a number of Clanrats equal to the number of casualties, with any normally allowed equipment or command.
  • Models belonging to each of the Clans (Pestilens, Eshin, Moulder, Skryre) treat each other as Suspicious Allies, and may only be joined by characters from the same Clan.
  • Doomwheel does not have Random Attacks (2D6), cost 170 pts.
  • Clarified which lores the various Verminlords variants can use.
  • Screech Verminking can use the Lore of Stealth.
  • Poisoned wind globadiers have light armour back (as the lore mention them having arcane body armour under their robes), cost 9 pts.
  • Fixed bug with Plague Rats having wrong stats.
  • Brass Orb and Death Globe has a range of 6". Included costs for them as well as Doomrocket.
  • Removed part of Verminous Valour from the Screaming Bell. If a triple is rolled, apply the following effect in addition to the result on the chart. The unit pushing the Bell immediately suffers 2D6 Strength 5 hits, and the Screaming Bell itself suffer a single Strength 5 hit.
  • Fixed Bless with Filth mentioning the old Poison effect.
  • Plague Priests can only be lvl 1 Wizards, Plague Lord lvl 2.
  • Warlock Masters can only be lvl 3 Wizards.
  • Removed Double the Death rule for all weapons except Warpfire Projectors (60 pts), since most of the Stormfiends' weapons are already represented as being in pairs. Shock Gauntlet give +1 Attack and Lightning Attacks (20 pts).
  • Added Gas Masks for Globadiers and Poisoned Wind Mortar.
  • Doomflayer ZZZZzap! Result: The Doom-flayer and all models in base contact take a Strength 4 Hit with the Lightning Attacks special rule.
  • Doomflayer Power Failure Result: The Doom-flayer may not attack or use its armour save this turn.
  • Storm Daemon has Lightning Attacks.
  • Eshin Sorcerer Lords can only be lvl 3 wizards.
  • Added the same options to Warlock Engineer as Warlock Master.
  • Poisoned Wind Globes have magical attacks.
  • Warpstorm is a lightning attack, 10+ to cast. Is the 3rd spell in the lore of ruin.
  • Tretch Craventail: Tretch's Raiders: Tretch can choose one unit of Clanrats or Stormvermin in your army to deploy as Ambushers. If so, Tretch must deploy with this unit. In addition, he and his unit re-roll all failed To Hit rolls when attacking in the flank or rear. Stay Here, I'll Get Help!: Once per friendly turn, at the start of any phase, Tretch can leave any unit he is with and make move of 2D6" as if it was the Remaining Moves phase.
  • Warpstone Stars: Throwing weapon. Warpstone Stars have the Armour Piercing (1), Magical Attacks, and Multiple Wounds (D3) special rules. 20 pts.
  • No Clan-unique upgrades are magic weapons, but they all count towards magic item limit.
  • Plagueclaw Catapult Crew has I3.

1 comment:

  1. I realize just now a point that is not clear about the Mainstay Rule for Clanrats ans weapons teams : does weapons teams count as part of the Clanrats unit, or does it count toward the number of core units ? Because it's an option for Clanrats unit, but it appear as specific unit in the core units liste, so I don't know what to think. I usualy take a weapon team for each if my Clanrats, and slaves/rat swarm in addition. But with this point I realise just now, I finaly maybe can't do this.

    Thanks to clarify this point about how to consider weapons teams in the amount of core unit in addition to clanrats

    ReplyDelete

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