This update changes the following:
- Removed text about the Paymaster dying as a result of fleeing or Last Stand.
- To determine in which direction the Giant falls, roll a scatter dice. Place the small template in base contact with the Giant in the direction of the scatter dice, measured from the centre of the Giant's base. A model hit by a falling Giant suffer a Strength 6 Hits with the Multiple Wounds (D3) special rule.
- Best Money can Buy armour increase has no effect on models with full plate armour.
- Pit Fighters renamed to Gladiators (as they are called in Tilea).
- Buckler costs 1 pt for Mercenary Captains.
- Pegasi have Fly (9).
- Griffons have Fly (8).
- Freelancers may take a magic banner up to 50 pts.
- Pikemen, Crossbowmen and Stradiots may take a magic banner up to 25 pts.
- Pikemen cannot upgrade to heavy armour.
- Crossbowmen cannot upgrade to medium armour.
- Tichi-Huichi's Raiders have WS3.
- Alcatani Fellowship have WS3. Costs 7 pts.
- Lumpin Croop Fighting Cocks have T2.
- Mercenary Orcs cost 5 pts, do not have light armour by default.
- Giant costs 175 pts.
- Asarnil has Fly (7).
- Birdmen have Fly (8). Costs 80/13 pts.
- Added Giants as a race. They are treated as Suspicious Allies.
- Sellswords pay 2 pts for polearms and flails.
- Duellists pay 1 pt for additional hand weapons, ½ pt for bucklers, 3 pts for pistols.
- Norse Marauders can swap to additional hand weapons for free or great weapons for 1 pt.
- Halflings cost 3 pts, starts with only hand weapon.
- Assassins have Dodge (5+), costs 90 pts.
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