Wednesday, 22 February 2023

Warhammer: Orcs & Goblins 1.5 out now!

This update changes the following:

  • Animosity tests are taken in the Charge sub-phase after all normal charges has been declared during each of your turns. Units that have declared a charge don't test.
  • Fanatics move 2D6" using the rules for Random Movement, measured from the base of its unit.
  • A unit with Mork's Spirit Totem has Magic Resistance (D6). Roll to determine the effectiveness of the banner every time a spell is cast on the unit carrying it. Costs 50 pts.
  • While the Bully is still alive, their unit gains the Size Matters special rule and is no longer subject to Fear Elves.
  • Waaagh! Miscast results only remove D3 dice rather than D6.
  • Animosity applies to Squig Herders only, not the Squigs in the unit.
  • Skarsnik's Prodder is a polearm. Skarsnik costs 245 pts.
  • Orc Boar Chariot may take extra crew for 5 pts.
  • Big Stabba costs 10 pts.
  • Arachnarok Spider Flinger costs 20 pts. Any unit hit by a Flinger is covered in a mass of sticky webs, and suffer -1 to its M, WS, BS, S and I until the end of its next turn.
  • Brutal Beast Spirits is the Signature Spell for Lore of the Savage Waaagh!.
  • Bone Krusha: if the target is within 12" of the caster, it suffers 2D6 Strength 5 Hits; if the target is between 12" and 18" away, it instead suffers D6 Strength 5 Hits; if the target is more than 18" away, it only suffers D3 Strength 5 Hits.
  • Squig Lure is an augment spell with a range of 24" that targets any unit of Squigs. The target unit immediately makes a Random Move (2D6); and all Squigs (but not their riders or handlers) in the unit gain the Frenzy special rule until the start of the caster's next Magic phase. The caster can choose to have the Squig Lure target all friendly units within 12". If they do so, the casting value is increased to 10+.
  • Gaze of Mork is a direct damage spell. Extend a straight line, 18" in length, within the caster's forward arc and directly away from his base.
  • 'Eadbutt has a range of 12".
  • Waaagh! Targets all Orcs within 12".
  • Squiggly Curse has 12" range, cast on 9+. Boosted version gives 24" range, cast on 13+.
  • For each friendly Orc unit with a Unit Strength of 10+ in close combat within 24" of the Wizard, they add +1 to cast. Conversely, for each friendly Orc unit with a Unit Strength of 10+ fleeing within 24" of the Wizard, they suffer -1 to cast.
  • Catchweb Spider-shrine adds +1 to channelling attempts. Costs 40 pts.
  • Spider Riders cost 10 pts.
  • Any unit joined by the bearer of the Lucky Shrunken head may re-roll failed Ward saves from their War Paint. Costs 25 pts.
  • Models with Choppas can Parry.
  • Armour of Gork is a medium armour. Costs 60 pts.
  • You may take 1-2 Spear Chukka's as a single special choice.
  • Collar of Zorga costs 20 pts.
  • Fanatics must be released when an enemy unit comes to within 8" of the concealing unit's Line of Sight.
  • The Evil Sun: To determine how many inches the template moves, roll an artillery dice and multiply the result by 3. In subsequent turns, The Evil Sun travels in a random direction and moves a number of inches equal to the roll on an artillery dice.
  • Orc Boar Boyz cost 15 pts.
  • Savage Orc Boar Boyz cost 19 pts.
  • Brutal Beast Spirits: The unit gains +1 To Hit in close combat and may re-roll their pursuit distance until the start of the caster's next Magic phase.
  • 'Ere We Go! is an augment spell with a range of 12" and targets all Orc units (of any type) that are in range, including the caster itself.
  • Rogue Idol of Gork has T7, W10, does not have Natural Armour. Cost 230 pts.
  • Goblin Jester: Goblins are always encouraged by the presence of a Jester and any unit gains a +1 bonus to their Leadership characteristic and ignores Animosity as long as the Jester is alive. On the downside however, Goblins are always so distracted by Jesters that they are subject to the Stupidity special rule.
  • Waaagh!: In the turn a Waaagh! is called, every combat involving Orcs (of any type) in the army adds +1 to its combat resolution for the rest of the player turn. In addition, every unit that fails their Animosity test this turn add their rank bonus to the result rolled on the Animosity table.
  • Doom Diver Catapult counts as an Orc & Goblin unit. May take an Orc Bully. If any units are touched by the Doom Diver's base, then each must take D6 Strength 5 hits which Ignores Armour saves. Costs 80 pts.

 

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