This update changes the following:
- New Lord: Warsong Revenant.
- New Rare Unit: Gossamid Archers.
- New Rare Unit: Spiterider Revenants.
- All friendly units with the Forest Spirit special rule within 6" of the Arch-Revenant are subject to the Frenzy special rule as long as they remain within range.
- A Lamentation of Despairs is a direct damage spell with a range of 12" which can be used to target enemy Characters or Monsters, even within a unit.
- Warhawk Riders are Fast Cavalry.
- Spite Revenants are Ambushers.
- If Drycha is reduced to 1 Wound, she gains the Frenzy special rule. She automatically loses Frenzy if she is healed back to her starting number of Wounds. She costs 170 pts.
- Level 1 Wizard upgrade for Branchwraith and Shadowdancer costs 35 pts.
- The Spirit Sword costs 50 pts.
- Naieth the Prophetess costs 155 pts.
- Dryads cost 11 pts. Skirmish upgrade costs 1 pt.
- Waywatcher Traps costs 15 pts for the whole unit.
- Gruarth has M8.
- Whenever a spell from the Lore of Athel Loren is cast on a friendly unit, that unit immediately recovers 1 Wound worth of models (rounding up to 2 for Cavalry), as described for the Regrowth spell in the Lore of Life.
- Banner of the Eternal Queen: Declare you are using this ability at the start of any phase.
- Gruarth has the Fear special rule.
- Light armour for Glade Riders cost 1 pt.
- Shields and light armour for Wild Riders cost 1 pts each.
- Wardancers and Shadowdancers have Talismanic Tattoos which gives them Magic Resistance (1) and Ward save (6+).
- Drycha, Branchwraiths, Dryads, Arch-Revenants, Tree-Revenants and Spite Revenants have Natural Armour (6+).
- Arch-Revenant may be BSB.
- The unit carrying the Banner of the Hunter King add +D6" to their charge range.
- Tree Revenants may take a magic standard up to 50 pts.
- A Befuddlement of Mischiefs is a hex spell with a range of 18". The targeted unit must take a Stupidity test using 3D6 in their next Movement phase.
- Ariel costs 520 pts.
- Branchwraith costs 85 pts.
- Shooting attacks made with Trueflight Arrows ignore all Shooting Modifiers that are not caused by magic items or spells. Cost 2 pts per model.
- Shooting attacks made with Starfire Shafts forces enemies to take a Panic test if they suffer any casualties. Cost 2 pts per model.
- Great Eagles cost 45 pts.
- Thalandor costs 235 pts.
- All shots from the Bow of Loren are resolved at Strength 4 with Multiple Shots (A) special rule. Multiple Shots (A) means the bow fires a number of shots equal to wielder’s Attacks characteristic. Cost 20 pts.
- Wardancers has A2, cost 14 pts.
- Shadowdancer has A4, cost 110 pts.
- Treeman Ancient costs 235 pts. May not be upgraded to a Lvl 3 Wizard.
- Durthu costs 320 pts.
- Tree Revenants have S4, cost 15 pts. May not take polearms.
- Spite Revenants have S4, costs 14 pts.
- Ariel does not have Asrai Archery.
- Shadow's Coil: While performing this dance, all close combat attacks against the model suffer -1 To Hit.
- Martial Memories: Models with this special rule may re-roll 1's when rolling To Hit and To Wound in close combat.
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