- Signature spells is no longer recastable (would require redesigning too many of them and a greater risk of cheese).
- Signature spells are now available in addition to a wizard's other spells, meaning a level 1 wizard always knows the signature spells of his chosen lore plus another spell of his choosing. This means you now will have more options than before, and makes even a level 1 wizard more useful on his own.
- Dispel Dice are now channelled on a 6 instead of a 4+, but is instead rolled for each Wizard level. So a level 4 Wizard now rolls 4 dice rather than 2 for dispel dice. This will make dispel dice somewhat more difficult to channel.
- Nerfed Power Drain; it now only causes you to be unable to cast more spells that round rather than lose levels and spells.
- Removed Multiple Shots from two different sources; I will instead make clear exceptions for these in the few books where this will come into play.
- Removed repeater crossbows - these were only used by Dark Elves anyway, and with different rules.
Overall, I hope this will go some way to improving the magic system, which is the main thing I'm not quite happy with yet. I'd also like to get more feedback of the following:
- Making miscasts take effect on double 1 instead of double 6.
- Making Irrestistible Force a bonus to the casting result instead of being undispelable.
- Removing boosted versions of all spells to keep the focus more on casting multiple lower-level spells instead of throwing all dice on the super-Purple Sun.
- Anything else I might have missed.
You will also notice I have moved the Skaven book further up in the update order. While I would like to finish the complete versions of the other books first, the Skaven book is in pretty big need of an update to fix some glaring issues (thanks for the harsh criticism 4chan!), so I will get that one out as soon as I'm finished with Wood Elves.