Tuesday 29 January 2019

WAP Discord server

Along with the Google Group, we now have a Discord server for Warhammer Armies Project as well, for those who want a quicker way of discussing rules, models, report bugs or ask questions. You can access the Discord here:

Discord

Sunday 27 January 2019

Warhammer 9th Ed 1.3 out now!

This update changes the following:

  • Magic scales better in larger battles, so you now roll 2D6 for each 2000 pts you play, so at 4000 pts you roll 4D6, 6000 pts you roll 6D6 and so on.
  • Spells may be taken in duplicates if no other spell available, which will benefit armies like Orcs and Goblins in larger battles.
  • Ice Attacks apply to all models in base contact, not just enemies. Causes Always Strikes Last rather than -1I in close combat.
  • Characters on foot may use Vanguard if joining a unit with the Vanguard rule.
  • Barding gives an additional -1 to movement when charging, pursuing or fleeing.
  • Characters are not allowed to join a unit made up of a Troop Type with a higher Unit Strength then his own Troop Type, unless specified. This means you cannot put a goblin hero in a unit of trolls for example, or a cavalry model with monstrous cavalry. This solves the issue of allocating hits in these situations, plus it looks fairly odd to have the all-important character be the smallest model in the unit anyway.
  • Obstacles no longer stop cannon balls (which solves the issue of small fences of hedges blocking them, as well as said obstacle being destroyed, regardless of size).
  • Volley fire needs Line of Sight from at least one model in the unit (so you cannot fire at completely unseen targets)
  • Monsters and Handlers special rule has been replaced with Mixed Unit which also covers units like Slaves with slavemasters, Salamander Hunting Packs, Giant Rats etc. Removed Monster reaction chart (which was mainly meant for ridden Monsters to begin with, and would not really make all that much sense to begin with for many monsters).
  • Swiftstride have versions depending on the unit's Movement. At M7 or more, it works as before. At M6 or less, the model roll 3D3" when charging, and 3D6, discarding the lowest result, when fleeing or pursuing. Added Swiftstride to MI and Mo.
  • Replaced Sea Creature with Aquatic.
  • Clarified that Okkam's Mindrazor affects armour saves.
  • Clarified that characters who are not Ambushers may not join Ambushers (if deploying as such).
  • Fight in extra ranks applies in all turns, even when charging. An exception for this is made for spears and pikes, which works as before.

I know there are some comments that I have not responded to yet, mainly concerning changing certain spells and lores. This will be looked at more closely for future updates as that warrants some discussions and probably making new magic cards (which is planned). This update is mainly about clarifying certain rules, and fixing things already discussed and agreed upon with the community.

And a quick note on the WoC book: it's still being work on, albeit fairly slowly. The main sections are done, but I still have about 200-300 pages of additional background from the various source books to edit into the already existing material. The book is currently up to 226 pages, but will mostly likely be closer to between 270-300 pages when finished, making it the longest book yet.