Thursday, 14 May 2026

Warhammer: Chaos Dwarfs 3.0 out now!

Patch Notes:

  • Merged Lords and Heroes of the same type into one character entry with two separate profiles.
  • Increased cost of close combat weapons and shields for characters.
  • Streamlined cost of mounts for characters.
  • Characters do not have armour by default.
  • Reduced the cost of Magical Wards from most magic items.
  • The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
  • Added maximum unit sizes to all units (typically 3x their minimum unit size).
  • Updated all spells to account for area and aura effects.
  • Updated spell level and casting values for all bound spell items.
  • Updated all missile weapons with effective/long range.
  • Ash Cloud is a hex aura spell with a range of 18". Until the start of the caster's next Magic phase, all affected units within range suffer -1 To Hit in close combat and with missile attacks, may not march or fly, and must re-roll successful dangerous terrain tests. 
  • Lava Storm is a direct damage area spell with a range of 12". Place D3 small round templates anywhere within range. All models touched by each template suffer a Strength 5 hit with the Flaming Attacks and the Multiple Wounds (D3) special rules. Lvl 4, 14+ to cast.
  • Flames of Azgorh is a direct damage area spell with a range of 12" that uses the large round template. 
  • Removed Shadows of Hashut.
  • Increased cost of most Magic Armour.
  • Removed bows. 
  • If a unit of Daemons loses a round of close combat it must take a Daemonic Instability test. This works like a normal Break test, except that for every point they fail the test by, the Daemon suffers one additional Wound with no saves allowed. The Daemonic Instability test can use Inspiring Presence and/or Hold Your Ground as normal.
  • Blackshard armour no longer gives a +1 bonus to armour.
  • Fireglaives are S5, not armour piercing. Have the Ponderous special rule. Do not gain +1I.
  • Naptha bombs have S4, Ignores Armour Saves. Does not cause multiple hits. Cost 10 pts.
  • New Magic Item: Obsidian Blade. Removed Molten Blade.
  • Sorcerer-Prophets have S3, T4, I3, Ld9, cost 195 pts.
  • Overlords/Overseers cost 125/60 pts.
  • Bull Centaur Taur'ruk costs 140 pts.
  • Great Taurus is a Monstrous Beast, has WS4, S4, T4, W3, A. Mighty Blow (1). Costs 95 pts.
  • Orc Slaves have S4, not Mighty Blow. Cost 6 pts.
  • Slaves, Black Orcs and K’Daai are Independent.
  • Infernal Guard cost 11 pts.
  • Removed Acolytes of Hashut.
  • Bazuka has a range of 12/24”. Costs 25 pts. Inferno Guns have a range of 12/24”, S5, not armour piercing. Earthshaker Mortar costs 40 pts.
  • Black Orcs have A1 and medium armour by default, cost 12 pts.
  • Magma Cannons have a range of 6", cost 100 pts.
  • Deathshrieker Rockets follow the rules for normal rocket launchers.
  • Steam cannonade has a range of 12/24", not armour piercing. Has Rapid Fire.
  • Immortals cost 16 pts.
  • Dreadquake Mortar costs 130 pts. Removed Slow Reload.
  • Doomfire: Any unit that suffers one or more casualties from this weapon must take a Panic test. If the unit suffered Heavy Casualties, it takes the test at -1 Leadership.
  • An Ogre Slave has the Fear and Natural Armour (6+) special rule. In addition, it increases the Unit Strength of the war machine by 3 rather than 1 and gives it Line of Sight (2).
  • Removed Mechanical Giant rule.
  • Kollossus has T7, Hellbound, Armour Piercing (1), Flaming Attacks, costs 250 pts. Can replace bane maces with Immolation Cannons. Replaced the other upgrades with new ones from AoS. Does not have Immunity (Poisoned Attacks).
  • Siege Armour gives the wearer +2 armour save against missile attacks to its front.
  • K'daai Destroyer has normal Frenzy, costs 265 pts.
  • Astragoth Ironhand has WS5, S4, T4, A2, costs 290 pts.
  • Zhatan the Black costs 275 pts.
  • Drazhoath the Ashen has WS5, S3, T4, I3, A2, Ld9, costs 560 pts.
  • Ironsworn have Armour Piercing (1) instead of Mighty Blow. 

Tuesday, 12 May 2026

Warhammer: Vampire Counts 3.0 out now!

Patch Notes:

  • Merged Lords and Heroes of the same type into one character entry with two separate profiles.
  • Increased cost of close combat weapons and shields for characters.
  • Streamlined cost of mounts for characters.
  • Characters do not have armour by default.
  • Reduced the cost of Magical Wards from most magic items.
  • The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
  • Added maximum unit sizes to all units (typically 3x their minimum unit size).
  • Updated all spells to account for area and aura effects.
  • Updated spell level and casting values for all bound spell items.
  • Vampiric models treat all rivers as Deadly Terrain unless they are mounted. 
  • Clarified which spells/items that target undead includes and excludes mounts.
  • Deathly Cabal is a Level 2 spell, 8+ to cast. Until the start of the caster's next Magic phase, the target gains the Magical Ward (6+) and Fear special rules.
  • Raise Dead is a Level 3 spell.
  • Wind of Undeath is a direct damage aura spell with a range of 12". Each unit within range suffer 2D6 Strength 3 Hits which Ignores Armour Saves. Does not summon Spirit Hosts. Cast on 13+.
  • Iron Sinews: The model may re-roll failed To Wound roll.
  • Increased the cost of most magic armours.
  • Armour of Night: This item causes any missile attacks targeted at the wearer or any unit they are with to suffer -1 To Hit.
  • Vampire Lords (except Necrarchs) are not Wizards by default.
  • Von Carstein Lords renamed to Counts, have S6, cost 190 pts. Heroes renamed to Scions.
  • Necrarch Lords renamed to Masters, Heroes renamed to Acolytes, have S4, cost 70 pts.
  • Lahmian Lords cost 175 pts. Lahmian Heroes renamed to Courtesans, have S4, cost 70 pts.
  • Blood Dragon Lords have S6, cost 215 pts. Blood Dragon Heroes renamed to Kastellans, cost 100 pts.
  • Strigoi Lords renamed to Ghoul Kings, have S6, cost 220 pts. Heroes renamed to Ghoul Princes.
  • Master Necromancer has WS4, T3, I4, A2 costs 160 pts.
  • Separated Wight Kings into Kings and Lords. Wight Kings have WS6, S5, W4, A4, cost 140 pts. Wight Lords have WS5, S5, costs 100 pts.
  • Skeleton Archer have shortbows, can take longbows.
  • Crypt Ghoul skirmish upgrade costs 1 pt.
  • Sylvanian Levy can take longbows.
  • Dire Wolves cost 5 pts.
  • Mournguls have a Magical Ward (4+).
  • Lahmian Handmaidens have S4, costs 18 pts. Throwing weapons cost 3 pts. Can take poisoned attacks.
  • Vlad von Carstein has S6, costs 450 pts.
  • Mannfred von Carstein has S6.
  • Removed the Devils of Swartzhafen.
  • Zacharias the Everliving costs 720 pts.
  • Walach Harkon has S6, costs 490 pts. Cannot take a Zombie Dragon.
  • Prince Vhordrai has S6, costs 615 pts.
  • Ushoran has S7, T7, costs 590 pts.
  • Heinrich Kemmler has S3, T3 costs 325 pts. Tomb Blade gives +1S.
  • Dieter Helsnicht has S3, T3, costs 310 pts.
  • Gormayne costs 170 pts. Pronounce Judgement now works on a D6 roll with a table, effects re-roll only 1’s.
  • Removed The Red Duke (Amour of Blood has been moved to the item pool), Dieter Helsnicht (Rod of Flaming Death has been moved to the item pool), Belladamma Volga, Radukar the Wolf, Lady Olynder, Kurdoss Valentian, Ivya Volga, Lady Annika, Kritza, Cado Ezechiar, Reikenor, Awlrach. The AoS models will be brought back in a separate expansion later on.
  • Krell has WS6, S5, W4, costs 235 pts. 

Monday, 11 May 2026

Warhammer: Tomb Kings 3.0 out now!

Patch Notes:

  • Merged Lords and Heroes of the same type into one character entry with two separate profiles.
  • Increased cost of close combat weapons and shields for characters.
  • Streamlined cost of mounts for characters.
  • Characters do not have armour by default.
  • Reduced the cost of Magical Wards from most magic items.
  • The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
  • Added maximum unit sizes to all units (typically 3x their minimum unit size).
  • Updated spell level and casting values for all bound spell items.
  • Units with the Arrows of Asaph special rule ignore all shooting modifiers that are not caused by magic items or spells.
  • Relic of the Desert Sun costs 20 pts.
  • Enkhil's Kanopi: Bound spell (Level 1, cast on 5+). This is a special aura spell with a range of 24". Roll a D6 for every 'remains in play' and active spell that lasts more than one turn within range: on a 2+ that spell is automatically dispelled. For each spell that is ended in this way, add D3 power dice to your power pool. Costs 35 pts.
  • Tapestry Of Conquered Lands costs 30 pts.
  • Icon Of The Sacred Eye costs 30 pts.
  • Tomb Kings cost 155 pts.
  • Tomb Prince has S5, cost 105 pts.
  • Liche High Priest has WS4, T3, I4, A2, cost 160 pts. May take light armour.
  • Bows replaced by shortbows.
  • Removed Skulls of the Foe.
  • Warsphinx and Necrosphinx are T7.
  • Removed Thundercrush Attack.
  • Settra the Imperishable costs 535 pts.
  • Khalida has S5, W4, costs 300 pts.
  • Khatep costs 330 pts.
  • Arkhan the Black has WS5, I4, costs 340 pts.

Sunday, 10 May 2026

Warhammer: Lizardmen 3.0 out now!

Patch Notes:

  • Merged Lords and Heroes of the same type into one character entry with two separate profiles.
  • Increased cost of close combat weapons and shields for characters.
  • Streamlined cost of mounts for characters.
  • Reduced the cost of Magical Wards from most magic items.
  • The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
  • Added maximum unit sizes to all units (typically 3x their minimum unit size).
  • Updated spell level and casting values for all bound spell items.
  • Removed Jungle Poisons by default. Reduced cost of all affected weapons accordingly. Units can take Firefly Frog Venom as an upgrade instead for 2 pts per model.
  • Unfathomable Presence costs 10 pts.
  • Removed Venom of the Firefly Frog magic item.
  • Slann Mage-Priests cost 365 pts.
  • Old-bloods/Scar-Veterans have Natural Armour (5+), cost 140/90 pts.
  • High Priest has Ws3, I5, A2, costs 165 pts.
  • A Kroxigor Ancient may never be the Army General.
  • A Chameleon Stalker may never be the Army General. Has Forest Strider.
  • Chameleon Skinks are not Loners/Independent.
  • Aggradons have Natural Armour (5+).
  • Carnosaurs have Natural Armour (4+).
  • Skink Skirmishers cost 5 pts.
  • Temple Guard do not have light armour by default, cost 17 pts.
  • Chameleon Skinks cost 8 pts. Have Forest Strider.
  • Fireleech Bolas have a range of 6/9".
  • Aggradon Riders do not have light armour.
  • Solar Engine is a Bound Spell (Level 1, cast on 6+).
  • Giant Bow does not have Poisoned Attacks.
  • Stegadon costs 195 pts.
  • Burning Alignment: Bound spell (Level 2, cast on 8+). Burning Alignment is a direct damage aura spell with a range of 12".
  • Power of the Ancients: Arcane Item. Bound Spell. This item contains the Fiery Blast spell from the Lore of Fire.
  • Troglodon Oracle have Divining Rod by default instead of javelins.
  • Guardian of the Sacred Places: Level 1, cast on 5+. Guardian of the Sacred Places is a special type of spell which targets a single forest within 12" of the caster. The target immediately moves up to 2D3" in a direction of your choice. A forest cannot move to within 1" of other terrain features.
  • Lord Kroak costs 510 points.
  • Kroq-Gar costs 465 pts.
  • Chakax costs 210 pts.
  • Gor-Rok costs 220 pts.
  • Tehenhauin costs 310 pts.
  • Tetto'eko costs 225 pts.
  • Removed Tichi-Huichi (will be moved to RoR expansion).
  • Golden Blowpipe of P'Toohee has a range of 9/18". Has March & Shoot instead of Rapid Fire.

Friday, 8 May 2026

Warhammer: Grand Cathay 3.0 out now!

Patch Notes:

  • Merged Lords and Heroes of the same type into one character entry with two separate profiles.
  • Increased cost of close combat weapons and shields for characters.
  • Streamlined cost of mounts for characters.
  • Characters do not have armour by default.
  • Reduced the cost of Magical Wards from most magic items.
  • The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
  • Added maximum unit sizes to all units (typically 3x their minimum unit size).
  • Updated all spells to account for area and aura effects.
  • Updated spell level and casting values for all bound spell items.
  • Updated all missile weapons with effective/long range.
  • Harmony only requires US5 to take effect.
  • A Celestial Blade gives the wielder +1 To Wound, not armour piercing.
  • Crane Guns have a range of 18/36”, S6, not armour piercing, have Move or Fire unless mounted.
  • Three-eyed guns have a range of 9/18”, S5, not armour piercing.
  • Dragon Fire and gunpowder bombs cause D3 hits, cannot misfire.
  • Blossom Wind has a range of 24".
  • Increased cost of most Magic Armour.
  • Scrolls Of Wei-Jin: The bearer of this item gains the Loremaster special rule. However, they may only attempt to cast a number of spells equal to their Wizard level. Costs 20 pts.
  • Banner of the Dragon's Wrath is no longer infantry only.
  • Standard of Nan-Gau: The unit carrying this banner gains 6" to the effective range of their missile weapons.
  • Gelestial General/Captain costs 105/60 pts. Cannot take shields.
  • Dragon-Blooded Shugengan costs 240 pts. Cannot take missile weapons except dragon fire pistols. Can take medium armour.
  • Dragon Descendant costs 340 pts.
  • Grand Alchemist/ Supreme Astromancer has WS4, T3, I4, A2, cost 160 pts.
  • Added Gate Keepers as a weaker version of Gate Masters. Gatemasters cost 70 pts with increased stats. Cannot take additional hand weapons, celestial blades, great weapons or handguns.
  • Harmony of Stone & Steel: A Gate Master and any unit they join gain the Disciplined special rule.
  • Blademasters can take Celestial Blades.
  • Great Spirit Longma has Natural Armour (5+)
  • Peasant/Jade Bowmen have shortbows by default, cost 4/6 pts. Can take longbows. Increased cost of weapon options by 1 pt.
  • Hill Tribesmen/Monkey Warriors are Independent.
  • Hill Tribesmen can be upgraded to both ambushers and skirmishers.
  • Crane Gunners cost 15 pts.
  • Grenadiers may take Leaders.
  • Ogres cost 27 pts.
  • Shortbows/crossbows for Terracotta Warriors cost 1/2 pts.
  • Onyx Crowmen have Expendable, Magical Attacks and Unstable.
  • Sky Bombs are S4, not armour piercing. Scatter D3”, roll of natural 1 = Misfire.
  • Celestial Lion has Mighty Blow (1) and Natural Armour (6+), costs 145 pts.
  • Great Moon Bird has A4, costs 140 pts.
  • Rocket Salvo is not armour piercing.
  • Grand Cannon costs 125 pts.
  • Fire Rain Rocket costs 85 pts. Are special units.
  • War Chariots and War Drums may take medium armour.
  • Terracotta Sentinels have T7, cost 235 pts.
  • Guardian Lions have S6, T7, W6, I1, A5, cost 240 pts.
  • Miao Ying cists 525 pts.
  • Yuan Bi costs 455 pts.
  • Wind Bow has a range of 32/48".
  • Guan Fei does not re-roll failed break tests.
  • Liu Yun, Hua Gongzhu and Guan Fei have Celestial Forged Armour.
  • Grand General: All friendly units with the Yin or Yang special rules within 12" of Liu Yun have the Disciplined special rule.
  • Hua Gongzhu costs 175 pts.
  • Tian Shi costs 335 pts.


Thursday, 7 May 2026

Warhammer: Warriors of Chaos 3.0 out now!

Patch Notes:

  • Merged Lords and Heroes of the same type into one character entry with two separate profiles.
  • Increased cost of close combat weapons and shields for characters.
  • Streamlined cost of mounts for characters.
  • Characters do not have armour by default.
  • Increased the cost of most magic armours.
  • Reduced the cost of Magical Wards from magic items.
  • The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
  • Added maximum unit sizes to all units (typically 3x their minimum unit size).
  • Updated all spells to account for area and aura effects.
  • Updated spell level and casting values for all bound spell items.
  • Chaos Armour: Models with this rule cannot have their armour save reduced below a 6+ save from non-magical Attacks.
  • Daemonic: Models with this rule have the Fear, Magical Attacks, and Magical Ward (5+) special rules.
  • Ensorcelled weapons: Models with this rule gain the Armour Piercing (1) and Magical Attacks special rules when using hand weapons.
  • A Daemon of Slaanesh has the Hatred (Daemons of Khorne) and Armour Piercing (1) special rules. For every close combat Attack that causes an unsaved Wound, the model may may an additional Attack. These additional Attacks cannot generate further attacks.
  • Unless your Army General has the same Mark of Chaos, any Core Unit with Mark of Chaos counts as Special Units, Special Units counts as Rare Units, and Rare Units may not be included.
  • In addition, models with a different Mark of Chaos treat each other as Suspicious Allies. However, models with the Mark of Khorne and Slaanesh, or Tzeentch and Nurgle, treat each other as Desperate Allies, respectively. 
  • Characters without a Mark of Chaos may not join units that have one.
  • Flames of Chaos cost 5 pts.
  • Spelleater Shield costs 30 pts.
  • Warlord costs 165 pts. Exalted Champion has T5. Removed option for spears.
  • Added rules for Aspiring Champions.
  • Reduced cost of Daemon Prince armour.
  • Soulflayers have WS6, I5, costs 210 pts. Maledictors have A1, cost 95 pts.
  • Sorcerers have limited mount options compared to Champions.
  • Warriors have A1, cost 13 pts. Reduced cost of weapon options.
  • Warhounds cost 6 pts.
  • Cultists cost 4 pts.
  • Chosen cost 16 pts. Ensorcelled weapons cost 1.5 pts.
  • Forsaken are Independent, cost 15 pts.
  • Knights have A1, cost 28 pts. Reduced cost of weapon options.
  • Flayerkin are not Scouts, cost 5 pts.
  • Ogres cost 27 pts.
  • Trolls cost 43 pts.
  • Varanguard have ensorcelled weapons by default.
  • Dragon Ogres are Monstrous Beasts.
  • Storm Call: Bound Spell (Level 1, cast on 6+). Storm Call is a direct damage aura spell with a range of 6". The target units suffer D3 Strength 4 Hits with the Lightning Attacks special rule.
  • Warpfire Dragons have Magic Resistance (3), do not have Ward saves against magical attacks or require re-rolling casting results.
  • War Mammoth light armour costs 30 pts.
  • Slaughterpriests cost 140 pts.
  • Skullcrushers have hand weapons by default.
  • Rot Knights do not have shields by default, cost 65 pts.
  • Pusgoyle Blightlords cost 75 pts.
  • Hellstriders cost 22 pts.
  • Insensible to Agony: All successful To Wound rolls against the unit must be re-rolled.
  • Slickblade Seekers cost 50 pts. Shortbows & Poisoned Attacks cost 1 pt.
  • Fatemasters cost 70 pts.
  • Archaon has Magic Resistance (1), costs 570 pts.
  • Abraxia coists 420 pts, have a normal 4+ Magical Ward.
  • Harald Hammerstorm is an Exalted Champion, costs 210 pts.
  • Wulfrik costs 205 pts.
  • Frydaal costs 215 pts.
  • Sayl the Faithless has WS6, I5, costs 295 pts. Nightmaw costs 45 pts.
  • Traitor's Mist: Level 1, cast on 5+. Traitor's Mist is a conveyance spell that targets Sayl himself. Sayl may immediately make a move using the Fly (10) special rule as if it were the Remaining Moves sub-phase, even if engaged in close combat. In addition, any model (friend or foe) in base contact at the start of the move suffers an automatic Strength 3 hit which Ignores Armour saves.
  • Marakarr Blood-Sky costs 180 pts.
  • Arbaal is an Exalted Champion, costs 280 pts.
  • Khorgos Khul costs 375 pts.
  • Vorgaroth has WS7, A4, costs 770 pts.
  • Scyla Anfingrimm costs 140 pts.
  • Glottkin cost 820 pts. Ethrac Glott has WS6, A2.
  • Bloab Rotspawned has WS6, I5, costs 460 pts.
  • Crippling Famishment has a range of 24".
  • Styrkaar costs 220 pts.
  • Vilitch the Curseling has WS6, T5, costs 385 pts.
  • New Special Character: Gelgus Pust

Tuesday, 5 May 2026

Warhammer: Daemons of Chaos 3.0 out now!

Patch Notes:

  • Merged Lords and Heroes of the same type into one character entry with two separate profiles.
  • Increased cost of close combat weapons and shields for characters.
  • Streamlined cost of mounts for characters.
  • Reduced the cost of Magical Wards from most magic items.
  • The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
  • Gift of Chaos is a direct damage aura spell with a range of 12". Each target suffers D6 Strength 3 Hits.
  • Rot, Glorious Rot is a direct damage aura spell with a range of 18". 
  • Chaos Armour: Models with this rule cannot have their armour save reduced below a 6+ save from non-magical Attacks.
  • Reduced cost of Daemon Prince and Exalted Daemon armour.
  • Lesser Flames of Tzeentch have a range of 12/18".
  • Flames of Tzeentch have a range of 12/18", are Rapid Fire.
  • Blue Fire has a range of 12/18”.
  • Exalted Flames of Tzeentch have a range of 16/24", are Rapid Fire.
  • Burning Chariot uses rules for Exalted Fire of Tzeentch, not Exalted Flames of Tzeentch.
  • Death Heads have a range of 6/9".
  • Contorted Epitome does not have the Acquiescence spell, costs 165 pts.
  • Skulltaker costs 170 pts.
  • Gnarlrod of Nurgle: Arcane Item. Bound Spell (Level 3, cast on 9+). 
  • Staff of Slaanesh: Arcane Item. Bound Spell (Level 3, cast on 10+). 
  • Whispers of Doubt: Level 1, cast on 5+. 
  • Be'lakor costs 515 pts.
  • Scrolls of Sorcery: Arcane Item. Relic. Bound Spell.