Sunday, 3 April 2022

Warhammer Nippon 9th Ed 1.1 hotfix out now!

This update changes the following:

  • Dawate clan mon is infantry only.
  • Boosted version of Light of the Sun Goddess cast on 11+.
  • Boosted version of Be the Mountain cast on 14+.
  • Boosted version of Strike of the Flowing Waters cast on 18+.
  • Boosted version of Fiery Wrath cast on 18+.
  • Borne on the Wind: The target unit may immediately make a move using the Fly (10) special rule as if it were the Remaining Moves sub-phase.
  • Void of Emptiness works on units with Immunity (Psychology).
  • Call of the War God is cast on 16+, boosted version on 24+.
  • Multiple minor bug fixes as listed on the Bug List.

Monday, 7 March 2022

Warhammer Nippon 9th Ed 1.1 (full version) out now!

The complete version of 1.1 after bug fixes and some feedback contains the following changes:

  • A Katana counts as a hand weapon. The wielder may choose to use it as a two-handed weapon which Requires Two Hands. If they choose to do so, they gain +1 Strength, though this extra Strength does not inflict any additional penalties on armour saves. Any Magic Weapons in the Main Rulebook follow the rules for Katanas.
  • Fixed bug with Oni being able to pick polearms instead of additional hand weapons.
  • Clarified Kabuki Dance: Each effect lasts for the duration of the close combat round.
  • Removed quick-shot from army list (bug fix)
  • Fixed bug with Sarutori Hanzo not having Dodge in bestiary.
  • Clarified that Tengu, Ronin and Wako may not take Clan Mon.
  • Fan of Command is no longer a war-fan (since that would cause issues with both the current war fan rule as well is being both a weapon and an armour that is an enchanted item, meaning you could take both the fan of command and another weapon)
  • Takai War-fan counts as a buckler.
  • Fixed bug with Great Guard missing Natural Armour in army list.
  • High Shugenja has T4, costs 165 pts.
  • Wako Pirates pay 3 pts for longbows, 4 pts for handguns (a bit cheaper than other units due to Ambushers)
  • Fixed bug with fire rocketeers having S4, T4.
  • Dragon Claw Katana costs 55 pts.
  • Heavenly Naginata costs 35 pts.
  • Armour of Imperial Rule costs 25 pts.
  • Mempo of Honor costs 20 pts.
  • Imperial Standard: The bearer's Hold Your Ground ability is increased by 6". In addition, the unit carrying it is gains +D3 to their combat resolution. Costs 55 pts.
  • Kirin mount costs 45/30 pts.
  • Komainu mount costs 30/20 pts.
  • Yamabushi may channel Power and Dispel dice just like a Level 1 Wizard.
  • If Hitomi Gozen is included in your army, one unit of Onna Bushi may be taken as a Core Unit instead of a Special Unit.
  • Daimyo and Hatamoto have Katanas by default, cost 100/70 pts. May only take additional hand weapons on foot, spears if mounted. Halved price of polearms and great weapons, additional hand weapon and spears are free.
  • Samurai Warriors cost 8 pts. Polearms and great weapons cost 1 pt.
  • Samurai Cavalry costs 16 pts. Spears are free. Polearms cost 1 pt.
  • Ronin costs 7 pts.
  • Komainu Riders spears are free. Polearms cost 1 pt.
  • Great Guard spears are free. Polearms cost 1 pt.
  • Mon of the Shisuma Clan: Infantry using Katanas only. Models with this Mon gain the Parry (6+) special rule. Costs 10 pts for characters.
  • Sarutori Hanzo Shadow Magic: Note that he does not benefit from the Smoke and Mirrors Lore Attribute.
  • The Candle of the Void may be placed within 12" of the caster at the start of the game (use a small marker on a round 25mm base), but it may not be moved during the game and counts as impassable terrain. The caster can choose to cast any spell through the candle rather than themself. If they do so, measure the spell's range from the candle. The candle can draw Line of Sight in any direction and have a Line of Sight value of 1. The caster can use this to cast any spell type even if they are engaged in close combat. If a spell cast through the candle is miscast, the result of the miscast is applied to the caster as normal. Costs 30 pts.
  • Stalwart Defence: If the majority of models in the unit has this special rule and are garrisoning a building or fighting behind a defended obstacle, they may re-roll failed Break tests.
  • Hitomi Gozen has Stubborn and Stalwart Defence.
  • Polearms for Tengu cost 1 pt.

Monday, 21 February 2022

Warhammer Nippon 9th Ed 1.1 (beta) out now!

Well that certainly took a bit longer to finish than expected...

This is a pretty huge update overall, as I redid most of the layout from scratch - lots of "under the hood" improvements that no-one besides me will probably notice, but oh well. This version contains a ton of new art and extended lore for Nippon, with several rewrites in the bestiary entries as well. It also features a new map - a proper one using the topography of the latest Warhammer world, made by Owen Wells of the Discord server and then filled in by me. Also massive thanks to Stefan Wolf who wrote up the lore for the new special characters, with the basis for their rules being a joint operation.

As you can see from the title, I consider this a beta release - it's been over 5 years since the last Nippon update (making me on par with GW now, yikes...), and as such it will likely have quite a lot of bugs and issues I have missed. I'll give it 1-2 weeks for you guys to weed those out and collect feedback before updating it to the "official" 1.1 version.

Anyway, hope you enjoy it; it sure required a lot of time and effort to make it!


This update changes the following (and probably a lot more that I forgot to list):

  • A Katana counts as a hand weapon. If on foot, the wielder may choose to use it as a two-handed weapon which Requires Two Hands. If they choose to do so, they gain +1 Strength that does not affect armour saves as well as the Parry special rule.
  • Added mantlets: Units with mantlets must place them on separate bases in front of the unit. Every model in the front rank must have a mantlet base in front of it, which must also be set up within the army's deployment zone. A unit with mantlets gains a 4+ armour save against missile attacks to its front arc (except attacks that fire like a stone thrower). However, if the unit moves or reforms during the game, the mantlets are removed from play. Can be taken by Samurai Warriors, Onna Bushi, Ashigaru Bowmen, Ashigaru Aquebusiers and Ozutzu Ashigaru.
  • Removed Sashimonos.
  • Horo Cloaks gives a 6+ armour save against missile attacks.
  • Removed Taisho, Hatamoto replaces them. Hatamoto has the Sworn Bodyguard special rule like Tomb Heralds.
  • Daimyo and Hatamoto may take handguns/longbows in addition to another close combat weapon.
  • The Battle Standard Bearer can have a magic banner with no points limit. However, a model carrying a magic standard can only carry other magic items up to a total 25 points.
  • Daimyo and Hatamoto have a hand weapon by default, can upgrade to Katana.
  • Daimyo and Hatamoto may ride Koimainu.
  • Shugenja may use Lore of Light.
  • Kensai have a Parry (5+).
  • Samurai Warriors can upgrade to spears, polearms or great weapons for free.
  • Any Samurai Warrior unit may take handguns.
  • Samurai units can upgrade to heavy armour.
  • Samurai Cavalry costs 15 pts.
  • Fast Cavalry only pay 5 pts for musicians.
  • Ashigaru can replace spears with pikes.
  • New Core Unit: Peasant Levies.
  • New Special unit: Koimainu Riders.
  • Yabusame do not suffer penalties to Hit for moving and shooting and can fire Multiple Shots even when moving that turn. In addition, when firing from short range, all their missile attacks have the Armour Piercing (1) special rule. Cost 18 pts.
  • Warrior Monks can replace polearms with handguns.
  • Onna Bushi are Stubborn. Units of Onna Bushi that are garrisoning a building or fighting behind a defended obstacle may re-roll failed Break tests.
  • Onna Bushi can replace polearms with longbows. Do not have light armour by default.
  • Ronin are Stubborn, have Way of the Warrior rule. Can take longbows.
  • Sumo Warriors do not have Unstoppable Force, costs 12 pts.
  • Wako Pirates may take spears and handguns, cannot skirmish.
  • Kabuki Doll Sewamono Style: While performing this dance, the Kabuki Dolls have the Dodge (5+) special rule.
  • War Fan can be used as additional hand weapon or buckler.
  • Removed blowguns, Ninja can take blowpipes instead.
  • Ninja have the Dodge (6+) special rule.
  • Shinobi have the Dodge (5+) special rule.
  • Great Guard have Devastating Charge. A1, W2. Costs 40 pts.
  • A Mikoshi Shrine, and any unit of Warrior Monks joined by it, has the Stubborn special rule.
  • A Mikoshi Shrine adds +1 Power Dice to your power pool in each of your Magic phases.
  • Mikoshi Shrines have Magic Resistance (1).
  • Blessings of the Kami: The effects of each Blessing lasts until the start of the next Nippon Magic Phase.
  • New Special Unit: Fire Rockets.
  • New Rare Unit: Taiko Drums.
  • New Rare Unit: Cannon
  • Flaming Arrows fires like a normal bolt thrower with an improved profile. Misfires on a To Hit roll of 1.
  • Oni may take two hand weapons.
  • Removed Independent rule from Tengu.
  • Tengu may take light armour for 1 pt.
  • Kitsune are War Beasts, Unit Size 1. A Kitsune is Level 1 Wizard that uses spells from the Lore of Shadow. They have W2, A2. Have a 5+ Ward save. Costs 80 pts.
  • Mizuchi have S6, T6, W6, A5. Have Aquatic, can Fly. Have Poison Breath.
  • New Special Character: Odari Nobuhide
  • New Special Character: Takai Katsuyori
  • New Special Character: Dawate Tadamune
  • New Special Character: Uesigo Norimasa
  • New Special Character: Sanada Naomasa
  • Removed Red Devils; they are instead an upgrade to Sanada Naomasa.
  • New Special Character: Minamoto Kenshin
  • New Special Character: Akashi Sho 
  • Supreme Shugenja: Himiko channels Power Dice on roll of a 3+ and Dispel Dice on a 5+.
  • Himikoi has Eight Span Mirror: If an enemy spell targets Empress Himiko or the unit she is with and is subsequently dispelled by her, she may immediately cast the spell back at the enemy caster just like a Bound Spell, using the same casting value as the enemy wizard.
  • Himiko costs 370 pts.
  • Tokudaira Ieyasu costs 270 pts.
  • One unit of Samurai Warriors in an army led by Tokudaira Ieyasu may be upgraded to Great Guard for a cost of 4 points per model. Great Guard have +1 Weapon Skill and Strength as well as the Devastating Charge and Stubborn special rules. This unit counts as a Special choice.
  • Hitomi Gozen has a longbow. Her Thundering Blade has Lightning Attacks. Costs 90 pts.
  • O-Sayumi has the Kabuki Dance special rule. Against enemy characters, O-Sayumi may re-roll failed rolls To Wound, and has the Killing Blow special rule. Costs 140 pts.
  • Removed the Red Ronin.
  • Generally cheaper Clan Mon for units.
  • Removed mention of Clan Mon in army list, these are specified on the Clan Mon page instead since a lot of units can only take one Clan Mon anyway.
  • Chotosa Clan Mon: Models with this Mon may re-roll 1's when rolling to Hit with longbows.
  • Any To Hit roll of 6 made by a model with their weapon coated in Night Milk automatically Wounds.
  • Removed Dripping Poison.
  • Borne on the Wind allow for a 10" move.

Small Main Rulebook Hotfix out now!

Just a small hotfix to clarify shooting into the target's flank or rear and a fix some minor spelling errors, nothing new to learn as such. It adds a sub-heading called "Shooting into Flank or Rear" to the Shooting chapter and simply explains in what situations you are allowed to shoot in the flank or rear, same as when charging into the flank or rear. This should hopefully be the last hotfix for a good while.

Monday, 14 February 2022

Large Hotfix Wave Update out now!

Following the release of 9th Edition version 2.1, there were (as expected) some bugs that needed fixing as well as some more issues that were brought up post-release. As such, I'm releasing a wave of hotfixes for a lot of the army books with bug fixes and clarifications, as follows:


Main Rulebook:

  • Fixed bug with Ultimate Power still generating extra dice for dispelling.
  • Fixed bug with Hills mentioning Unit Strength.
  • Clarified Immunity (Psychology): They may never choose Flee! as a charge reaction (except when using Feigned Flight or Fire & Flee, unless they also have Frenzy).
  • If your Battle Standard Bearer has a Line of Sight value of 5 or more, then the range of their Hold Your Ground ability is increased by 6".
  • If the majority of the models in the target unit are within Line of Sight, but behind models from another unit (friend or enemy) or terrain with half or more as high Line of Sight value as them, then an additional To Hit modifier is applied.
  • Because of their loose fighting style, flying units consisting of more than one model have the Skirmishers special rule.
  • All shots aimed at a unit of two or more Skirmisher models with an individual Unit Strength of 2 or less suffer an additional -1 To Hit penalty.
  • A unit cannot declare an impossible charge – i.e. one that it cannot possibly complete, either because the enemy unit is outside of the chargers' maximum possible charge range, or because intervening obstructions (such as other units or impassable terrain) make it impossible for the unit to make a charge move that allows it to move into contact.
  • If multiple units have declared a charge against a unit that has chosen a Flee Charge response, they can all redirect their charge if there is another viable target in range. The controlling player chooses in which order to move their charging units.
  • Transformation of Khadon gives the model Fly (7).
  • Clarified Magic Resistance further.


Magic Items:

  • Fixed bug with Blessed Silver Hammer: Any enemy model with the Daemonic, Undead or Vampiric special rule in base contact suffers a Strength 4 Hit at the start of each round of close combat. 
  • The Pendant of Khaeleth is model on foot only. Costs 45 pts. 
  • Ironfist. Any hits made with the Skullplucker gives the wielder the Killing Blow special rule. Costs 10 pts.



  • Centaur musician costs 5 pts.
  • Polearms for Druid Neophytes cost 2 pts.



  • Radiant Pegasus for Emir costs 45 pts.



  • Cockatrice no longer requires LoS for it's Gaze attack.
  • Centigor Musician costs 5 pts.
  • Tuskgor Chariots for Shamans costs 80 pts.



  • Foot Knights can take a magic banner up to 50 pts.


Chaos Dwarfs:

  • Fixed bug with Earthshaker Mortar missing the higher strength value for the middle and the Multiple Wounds (D3) special rule.
  • Infernal Ironsworn upgrade costs 3 pts.
  • Fixed bug with missing Fly values for Great Taurus and Lammassu.
  • Sorcerous Exhalation for Lammasu costs 20 pts. 
  • Sorcerous Miasma: Magic Weapons lose all of their magical properties and are treated as a mundane weapon of the same type while the models remain in base contact with the Lammasu (including the rider of the Lammasu itself).
  • Fixed bug with Petrified Sorcerer being called Fell Icon in army list.


Daemons of Chaos:

  • Fixed bug with Bloodcrushers having Impact Hits (D3) in army list. 
  • Note: A Palanquin of Nurgle should be placed on a 50x50mm base and add +3 to the Unit Strength of any model mounted on them.
  • Fixed bug with Exalted Seeker Chariots missing M value in bestiary.
  • Fixed bug with Rot Fly having BS3 instead of BS0.


Dark Elves:

  • Medusa no longer requires LoS for it's Gaze attack.
  • The First Sorceress: Morathi adds an additional +2 to all her casting attempts.
  • Fixed bug with Cold One Knights having M5 instead of M7.
  • Doomfire Warlocks have Hekarti's Blessing.
  • Hekarti's Blessing only apply to Wizards. 
  • Dark Pegasus for heroes cost 25 pts, 35 pts for lords.


Dogs of War:

  • Fixed bug with Ogre Captain being listed as In instead of MI in army list.



  • Free Company Fighters can upgrade to light armour for 1 pt.


High Elves:

  • Lileath's Blessing only apply to Wizards.
  • Tyrion costs 400 pts.
  • Lord of Aenarion can take a lance.
  • Pegasus costs 20 pts for heroes, 30 pts for lords.
  • Tiranoc Chariot costs 70 pts, Lion Chariot costs 110 pts for Nobles. 
  • Phoenix mount for Anoited of Asuryan cost the same as the Rare units.
  • Ashtari costs 275 pts for Caradryan. 
  • Great Eagle mount costs 50 pts.
  • Unicorn Mount costs 40 pts.



  • Fixed bug with Terradons and Ripperdactyls missing Fly value in army list.
  • The Palanquin of Constellations gives Tetto'eko a Ward save (5+) and Strider special rule. Costs 175 pts.
  • The Palanquin gives the Slann Mage-Priest a Ward save (4+) and the Strider special rule. 
  • Huanchi's Blessed Totem may be used in any of your Remaining Moves sub-phases as long as the unit has not charged or marched this turn. 
  • Cold One Riders may take a banner up to 50 pts.
  • If an enemy unit within 20" of Chakax contains 'hidden' models (such as Assassins, Night Goblin Fanatics etc.), their presence must be announced as soon as they come within 20" of Chakax. 
  • Ripperdactyl mounts have Toad Rage.


Ogre Kingdoms:

  • Great Mawpot is Unit Strength 3. A Slaughtermaster with a Great Mawpot receives a Ward save (4+) and +1 to cast spells. In addition, he may add 6" to the range of any spell he attempts to cast and his Inspiring Presence ability.
  • Ice Mammoth has Immunity (Psychology).
  • Ice Mammoth has a Unit Strength of 16 (19 with an additional Ogre Beast Rider).


Orcs & Goblins:

  • Spider Venom: Forest Goblin Shamans may re-roll one dice when casting spells. However, any time they Miscast, they will also count as having failed a Stupidity test (if they survive).
  • Fixed bug with Gore-Grunta character mount having Impact Hits (D3).
  • Fixed bug with Gordrakk having Hover instead of Fly (5). 
  • Fixed bug with Savage Orc Big Boss having light armour.


Regiments of Renown:

  • Added Slayer rule to Long Drong and Makai Makaisson. 
  • In order to fire the Goblin-hewer, nominate a target unit within range and Line of Sight and roll To Hit as normal using the unit's highest Ballistics Skill.



  • Warlitter costs 10 pts.
  • Great Pox Rat costs 20 pts.
  • Polearms for Stormvermin costs 2 pts.
  • Snikch and Assassins have Dodge (5+).


Tomb Kings: 

  • Removed Blade of Mourning from Magic Items; is already in the Tomb Kings book. Gave Nekaph Magic Items book version of the blade. Costs 165 pts. 
  • Aspect of Asaph, Goddess of Magic and Vengeance: For each successful Wound inflicted upon the Ushabti unit in close combat, they get to immediately make an additional Attack back.
  • Fixed bug with incorrect Wounds in Tomb King summary page. 
  • Khemrian Warsphinx mount costs 225 pts.
  • Fiery Roar costs 25 pts.


Vampire Counts: 

  • Slightly cheaper additional hand weapons for Vampire characters.
  • Sword-claws for Abyssal Terror costs 5 pts.
  • Rancid Maw upgrade for Terrorgheist costs 10 pts.


Warriors of Chaos:

  • Chaos Warriors and Chosen pay 2 pts for shields. 
  • Fixed bug with Disc of Tzeentch having Flaming Attacks.
  • Daemonic Mount costs 45 pts. 
  • Flaming Breath costs 30 pts.


Wood Elves:

  • Clarified that Bound Spells from Spites are innate.
  • Fixed bug with Forest Dragon missing Fly (7) in army list. 
  • Madrigal of Greening has a range of 18". Place a forest of your choosing no more than 12" in diameter wholly within the spell’s maximum range.
  • Fixed bug with Dryads, Branchwraiths and Drycha missing Flammable in bestiary/army list.
  • Additional hand weapons for Waywatchers cost 1 pt.
  • Sisters of the Thorn have Blessing of the Ancients.
  • Fixed bug with Thalandor having Elven Grace.
  • Fixed bug with Naestra & Arahan having Elven Grace.
  • Fixed bug with Lothlann the Brave having Asrai Archery.
  • Blessings of the Ancients only apply to Wizards.
  • Lethal Shot: Models with this special rule have Killing Blow with missile attacks from their bows.
  • Ariel may use Screech when it would normally be her time to attack in close combat. This is a special attack that automatically Hits all enemy models in base contact at Strength 4 with the Ignores Armour special rule.
  • Thalandor, Naesta & Arahan, Warhawk Riders do not have Forest Strider.
  • Fixed bug with Warhawk Riders missing Fly in the army list.
  • Alter Kin cost 14 pts, have M8, I6, A2, Swiftstride by default. Animal Forms only work in combat. Bear gives +1S, Boar gives +1T, Wolf gives +1A and AP(1), Stag gives Impact Hits with S bonus (1). 
  • Arcane Bodkins costs 1 pt for Waystalker.

Zombies Pirates of the Vampire Coast:

  • Fixed bugs with Hover instead of Fly (6) for Syreen and Cylostra Direfin.
  • Zombie Pirate Deckhands start with bucklers, cost 2,5 pts. Can switch to two hand weapons for ½ pt.

Friday, 4 February 2022

Gallery: Norsca

Here is my Norsca army which I started collecting around 2014, and then painted between October 2020 to October 2021. I went with a blue-grey and white colour scheme for the clothes and shields, and pale skin and blonde hair to add some contrast vs the otherwise dark and brown colours. Not the most eye-catching colour scheme, but it's suitable for a horde of angry hairy Vikings!


Army shot

Army shot

Kings & Jarls (Reaper, Westwind, Bloodrage)

Beorg Bearstruck & the Ravenswyrd (GW, Reaper)

Skalds (Ral Partha, Westwind)

Vitki & Seers (Bloodrage, Red Box Games)

Bondsmen with spears (Westwind, Reaper)

Reavers with shields (Westwind, Reaper)

Marauders with great weapons (Westwind, Ral Partha)

Bondsmen with bows (Westwind)

Thralls (Westwind)

Norse Horsemen (Westwind)

Huscarls (Wargames Foundry, Westwind)

Berserkers (Wargames Foundry, Old Glory, Reaper, Bloodrage)

Shieldmaidens (Brother Vinni, Wargames Foundry, Reaper, Red Box Games, Hasslefree)

Norse Hunters (Old Glory)

Valkyries (Reaper, Dark Sword, Bombshell)

Giant Wolves (Gamezone, Reaper)

Werewolves (Reaper, Otherworld, Northstar, Black Tree)

Skinwolves & Ulfjarl (Mierce)

Snow Trolls (Reaper, Privateer Press)

Frost Giant (Reaper)

Ice Drake (Reaper)

War Mammoth (Shieldwolf, Old Glory)

Tuesday, 1 February 2022

Warhammer: Magic Items 1.2 out now!

This update changes the following:

  • Gilded cuirass gives Regeneration (6+), costs 10 pts.
  • Armour of Eternal Servitude costs 35 pts.
  • Removed Cloak of Feathers (already in Lizardmen book).
  • Added new Magic Items to the Empire: Sheen of Truesilver, von Mecklenburg's Enchanted Shot, the Powders of Thrice-Damned Ossk, Reliquary of Lector Ostranald, Blessed Silver Hammer, the Fang of Orska, Arabyan Windglass, Sanctified Shard of Lichebone, Balestorm Orb.
  • Huanchi's Blessed Totem may be used in any of your Remaining Moves sub-phases as long as the unit has not charged this turn. The unit carrying the Totem may immediately make a move directly forward using the Random Movement (2D6) special rule.
  • All To Hit rolls of 1 directed against the wielder of the Father of Blades in close combat instead hit the attacking model.
  • The unit carrying the Steel Standard ignores the Movement Penalties from barding.
  • The unit carrying the Black Skull of the Caliph, and all friendly units within 6" of it, gains the Immunity (Fear) special rule. Costs 20 pts.