Patch Notes:
- Merged Lords and Heroes of the same type into one character entry with two separate profiles.
- Increased cost of close combat weapons and shields for characters.
- Streamlined cost of mounts for characters.
- Characters do not have armour by default.
- Increased the cost of most magic armours.
- Reduced the cost of Magical Wards from magic items.
- The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
- Added maximum unit sizes to all units (typically 3x their minimum unit size).
- Updated all spells to account for area and aura effects.
- Updated spell level and casting values for all bound spell items.
- Chaos Armour: Models with this rule cannot have their armour save reduced below a 6+ save from non-magical Attacks.
- Daemonic: Models with this rule have the Fear, Magical Attacks, and Magical Ward (5+) special rules.
- Ensorcelled weapons: Models with this rule gain the Armour Piercing (1) and Magical Attacks special rules when using hand weapons.
- A Daemon of Slaanesh has the Hatred (Daemons of Khorne) and Armour Piercing (1) special rules. For every close combat Attack that causes an unsaved Wound, the model may may an additional Attack. These additional Attacks cannot generate further attacks.
- Unless your Army General has the same Mark of Chaos, any Core Unit with Mark of Chaos counts as Special Units, Special Units counts as Rare Units, and Rare Units may not be included.
- In addition, models with a different Mark of Chaos treat each other as Suspicious Allies. However, models with the Mark of Khorne and Slaanesh, or Tzeentch and Nurgle, treat each other as Desperate Allies, respectively.
- Characters without a Mark of Chaos may not join units that have one.
- Flames of Chaos cost 5 pts.
- Spelleater Shield costs 30 pts.
- Warlord costs 165 pts. Exalted Champion has T5. Removed option for spears.
- Added rules for Aspiring Champions.
- Reduced cost of Daemon Prince armour.
- Soulflayers have WS6, I5, costs 210 pts. Maledictors have A1, cost 95 pts.
- Sorcerers have limited mount options compared to Champions.
- Warriors have A1, cost 13 pts. Reduced cost of weapon options.
- Warhounds cost 6 pts.
- Cultists cost 4 pts.
- Chosen cost 16 pts. Ensorcelled weapons cost 1.5 pts.
- Forsaken are Independent, cost 15 pts.
- Knights have A1, cost 28 pts. Reduced cost of weapon options.
- Flayerkin are not Scouts, cost 5 pts.
- Ogres cost 27 pts.
- Trolls cost 43 pts.
- Varanguard have ensorcelled weapons by default.
- Dragon Ogres are Monstrous Beasts.
- Storm Call: Bound Spell (Level 1, cast on 6+). Storm Call is a direct damage aura spell with a range of 6". The target units suffer D3 Strength 4 Hits with the Lightning Attacks special rule.
- Warpfire Dragons have Magic Resistance (3), do not have Ward saves against magical attacks or require re-rolling casting results.
- War Mammoth light armour costs 30 pts.
- Slaughterpriests cost 140 pts.
- Skullcrushers have hand weapons by default.
- Rot Knights do not have shields by default, cost 65 pts.
- Pusgoyle Blightlords cost 75 pts.
- Hellstriders cost 22 pts.
- Insensible to Agony: All successful To Wound rolls against the unit must be re-rolled.
- Slickblade Seekers cost 50 pts. Shortbows & Poisoned Attacks cost 1 pt.
- Fatemasters cost 70 pts.
- Archaon has Magic Resistance (1), costs 570 pts.
- Abraxia coists 420 pts, have a normal 4+ Magical Ward.
- Harald Hammerstorm is an Exalted Champion, costs 210 pts.
- Wulfrik costs 205 pts.
- Frydaal costs 215 pts.
- Sayl the Faithless has WS6, I5, costs 295 pts. Nightmaw costs 45 pts.
- Traitor's Mist: Level 1, cast on 5+. Traitor's Mist is a conveyance spell that targets Sayl himself. Sayl may immediately make a move using the Fly (10) special rule as if it were the Remaining Moves sub-phase, even if engaged in close combat. In addition, any model (friend or foe) in base contact at the start of the move suffers an automatic Strength 3 hit which Ignores Armour saves.
- Marakarr Blood-Sky costs 180 pts.
- Arbaal is an Exalted Champion, costs 280 pts.
- Khorgos Khul costs 375 pts.
- Vorgaroth has WS7, A4, costs 770 pts.
- Scyla Anfingrimm costs 140 pts.
- Glottkin cost 820 pts. Ethrac Glott has WS6, A2.
- Bloab Rotspawned has WS6, I5, costs 460 pts.
- Crippling Famishment has a range of 24".
- Styrkaar costs 220 pts.
- Vilitch the Curseling has WS6, T5, costs 385 pts.
- New Special Character: Gelgus Pust
Patch Notes:
- Merged Lords and Heroes of the same type into one character entry with two separate profiles.
- Increased cost of close combat weapons and shields for characters.
- Streamlined cost of mounts for characters.
- Reduced the cost of Magical Wards from most magic items.
- The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
- Gift of Chaos is a direct damage aura spell with a range of 12". Each target suffers D6 Strength 3 Hits.
- Rot, Glorious Rot is a direct damage aura spell with a range of 18".
- Chaos Armour: Models with this rule cannot have their armour save reduced below a 6+ save from non-magical Attacks.
- Reduced cost of Daemon Prince and Exalted Daemon armour.
- Lesser Flames of Tzeentch have a range of 12/18".
- Flames of Tzeentch have a range of 12/18", are Rapid Fire.
- Blue Fire has a range of 12/18”.
- Exalted Flames of Tzeentch have a range of 16/24", are Rapid Fire.
- Burning Chariot uses rules for Exalted Fire of Tzeentch, not Exalted Flames of Tzeentch.
- Death Heads have a range of 6/9".
- Contorted Epitome does not have the Acquiescence spell, costs 165 pts.
- Skulltaker costs 170 pts.
- Gnarlrod of Nurgle: Arcane Item. Bound Spell (Level 3, cast on 9+).
- Staff of Slaanesh: Arcane Item. Bound Spell (Level 3, cast on 10+).
- Whispers of Doubt: Level 1, cast on 5+.
- Be'lakor costs 515 pts.
- Scrolls of Sorcery: Arcane Item. Relic. Bound Spell.
Patch Notes:
- Merged Lords and Heroes of the same type into one character entry with two separate profiles.
- Increased cost of close combat weapons and shields for characters.
- Streamlined cost of mounts for characters.
- Characters do not have armour by default.
- The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
- Added maximum unit sizes to all units (typically 3x their minimum unit size).
- Gift of Chaos is a direct damage aura spell with a range of 12". Each target suffers D6 Strength 3 Hits.
- Rot, Glorious Rot is a direct damage aura spell with a range of 18".
- Removed Chaos Armour.
- Increased cost of most Magic Armour.
- Reduced the cost of Magical Wards from magic items.
- Staff of Darkoth costs 35 pts.
- Pelt of the Dark Young costs 10 pts.
- Beastlords have S4, costs 125 pts.
- Great Bray-Shamans have S3, T4, costs 180 pts.
- Doombulls/Gorebulls have A6/5, cost 240/180 pts. Gorebulls have S6.
- Warhoofs have S4, T5, cost 120 pts.
- Gor herds cannot take great weapons and polearms. Have shields by default, cost 8 pts.
- Gor Raiders cost 9 pts.
- Ungor Raiders cost 5 pts.
- Warhounds cost 6 pts.
- Harpies are Independent, cost 11 pts.
- Khazrak One-Eye costs 235 pts.
- Malagor costs 320 pts.
- Kralmaw costs 295 pts.
- Taurox has a 2+ armour save, costs 325 pts.
Patch Notes:
- Merged Lords and Heroes of the same type into one character entry with two separate profiles.
- Increased cost of close combat weapons and shields for characters.
- Streamlined cost of mounts for characters.
- Characters do not have armour by default.
- Reduced the cost of Magical Wards from most magic items.
- The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
- Added maximum unit sizes to all units (typically 3x their minimum unit size).
- Lance Formation: On a turn that a unit in Lance Formation makes a successful charge, all models with this special rule gain the Fight in Extra Ranks (1) special rule, and every rider that gets to fight can make up to 2 Supporting Attacks rather than 1. In addition, they count each of their ranks as double for the purpose of determining whether they are Steadfast in turns that they charge.
- Virtue Of Knightly Ardour: The Knight and unit he is with may choose to Counter-charge as long they distance between them and the enemy is less than the Movement value of the enemy unit, and even if they failed their charge the previous turn. Cost 15 pts.
- New Magic Item: Dragon Slaying Sword: Great weapon. The wielder gains the Multiple Wounds (D6) special rule against Draconids.
- Increased cost of most Magic Armour.
- Barons cost 100 pts.
- Prophetess has WS4, I4, A2, costs 170 pts. Damsel costs 75 pts.
- Priestess of Shallya costs 70 pts.
- Impale: A Unicorn gains the Mighty Blow (1) special rule in any turn that it charges.
- Faceless and Herrimaults are Independent. cost 7 pts.
- Men-at-Arms cost 3 pts.
- Brigands are Independent, do not have Peasant's Duty, cost 5 pts. Crossbows and handguns cost 2 pts.
- Yeomen can take shortbows for 1 pt, crossbows for 2 pts.
- Impetuous: A unit containing one or more models with this special rule follow the rules for Berserk Rage from Frenzy.
- Hippogryph Knights are Unit Size 3-6.
- Morgiana the Fay has A2, costs 420 pts.
- Élise Duchard costs 295 pts.
Patch Notes:
- Merged Lords and Heroes of the same type into one character entry with two separate profiles.
- Increased cost of close combat weapons and shields for characters.
- Streamlined cost of mounts for characters.
- Characters do not have armour by default.
- Reduced the cost of Magical Wards from most magic items.
- The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
- Added maximum unit sizes to all units (typically 3x their minimum unit size).
- Updated all spells to account for area and aura effects.
- Updated spell level and casting values for all bound spell items.
- Updated all missile weapons with effective/long range.
- Warpstone Tokens are common magic items.
- Weeping Blades are common magic items.
- Warpstone Stars are common magic items.
- Foulhide gives Regeneration (5+).
- Amulet of Darkness costs 15 pts.
- Warpscale Pendant costs 10 pts. Is a common item.
- Grey Seers have WS4, T3, A2, cost 190 pts.
- Chieftains may be mounted on everything besides Brood Horrors.
- Sorcerer Lords have T3, I6, A2, costs 160 pts. Sorcerers have WS4, costs 65 pts.
- A Plague Priest is a Level 1 Wizard. A Plaguelord is a Level 2 Wizard. Cost 90/165 pts. Removed Pontifex/Chantor. Removed Bringer of the Word.
- Plague Priests may be mounted on Great Pox Rat.
- Warlock Masters have WS4, T3, I5, A2, costs 150 pts. Do not have light armour by default.
- Night Runners start with one hand weapon, cost 4 pts. May have Poisoned Attacks.
- Gutter Runners start with one hand weapon, cost 8 pts. Poison cost 1 pt.
- Rat Swarms can be upgraded to Plague Rats. Deleted the latter as a unit.
- Wolf Rats cost 7 pts.
- You must include 1 Packmaster for every 3 Rat Ogres in the unit.
- Warpfire Throwers are S4, Armour Piercing (1). Cost 50 pts.
- Each Hit from a poisoned wind globe is multiplied into D3 Hits. Globadiers cost 10 pts.
- Warplock Jezzails are Ponderous. May not take Warlock Optics.
- Warpfire Projectors are S4, Armour Piercing (1). Cost 50 pts.
- Warpblasters have a range of 15/30".
- Thanquol does not have Warpstone Tokens by default, costs 255 pts.
- Thanquol can be taken without Boneripper.
- Queek Headtaker costs 220 pts.
- Tretch Craventail costs 105
- Nurglitch costs 410 pts.
- Lord Skrolk costs 320 pts.
- Ikit Claw has S4, costs 320 pts.
- Klawmunkast has T3, costs 150 pts.
Patch Notes:
- Merged Lords and Heroes of the same type into one character entry with two separate profiles.
- Increased cost of close combat weapons and shields for characters.
- Streamlined cost of mounts for characters.
- Characters do not have armour by default.
- Reduced the cost of Magical Wards from most magic items.
- The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
- Added maximum unit sizes to all units (typically 3x their minimum unit size).
- An Oriental Longsword gives the wielder +1 To Wound, not armour piercing.
- Ogre pistols have a range of 12/24", S5, not armour piercing.
- Chaintrap has a range of 6/9".
- Harpoon launcher has a range of 28/42".
- Great throwing spear follows the rules for javelins.
- Mage-swallower: The character gains the Magical Attacks special rule. Costs 5 pts.
- Reworked Gnoblar Thiefstone table. Costs 30 pts.
- Red Stone costs 20 pts.
- Bangstick is Bound Spell (Level 3, cast on 8+).
- Tyrants have I5, A6, costs 235 pts.
- Bruisers have I4, A5, costs 235 pts.
- Slaughtermasters have T4, costs 235 pts.
- Hunters have A4, costs 145 pts.
- Leadbelcher Guns have a range of 12/24", S5, not armour piercing.
- Ironblasters have a range of 12-72".
- Greasus Goldtooth costs 365 pts.
- Ghark Ironskin costs 400 pts.
- Skrag the Slaughterer has T5, costs 440 pts.
- Groth Onefinger costs 340 pts.
- Morg Magmaborn costs 320 pts.
- Bragg the Gutsman costs 170 pts.
- Braugh Slavelord costs 215 pts.
- Removed Golgfag (will be moved to a RoR expansion).
Patch Notes:
- Merged Lords and Heroes of the same type into one character entry with two separate profiles.
- Increased cost of close combat weapons and shields for characters.
- Streamlined cost of mounts for characters.
- Characters do not have armour by default.
- Reduced the cost of Magical Wards from most magic items.
- The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
- Added maximum unit sizes to all units (typically 3x their minimum unit size).
- An Oriental Longsword gives the wielder +1 To Wound, not armour piercing.
- Replaced bows with shortbows.
- Removed dwarf-crafted, added Dwarfen crossbows and pistols.
- Ogre pistols are S5, not armour piercing.
- Characters may take up to two Quirks of Characters each.
- Priced Quirks individually for units.
- Veteran (+1WS) is a Quirk, not an upgrade. Pikemen, Sellswords and Stradiots only. This Quirk may be taken once per full 1000 points in your army.
- Wealthy is model with light or medium armour only.
- Deft Hands renamed to Steady Aim: The model does not suffer the normal To Hit penalty for moving & shooting.
- Drillmaster renamed to Drilled: The model gains the Disciplined special rule. Cost 5 pts for characters.
- Crushing Blow renamed to Hard Hitter.
- New Quirk: Markman - The model does not suffer penalties for shooting at long range.
- Quick Shot renamed to Quick Draw.
- New Quirk: Precision Striker - The model gains the Armour Piercing (1) special rule.
- Removed Cunning.
- Added multiple new Magic Items previously available in the Main Rulebook.
- Increased cost of most Magic Armour.
- Shield of Stubborn Refusal: The bearer is always Steadfast in the first round of combat. Costs 15 pts.
- The White Sistrum: The bearer gains +1 Power Dice at the start of your Magic Phases. In addition, all enemy units within 6" suffer -1 to their Leadership.
- Staff of Quietude: Bound Spell (Level 2, cast on 7 +). This is an aura spell with a range of 24". If successfully cast, all Remains in Play spells and spells that last more than one turn are immediately dispelled and cease to have any effect.
- The Crucible Of Horrors is a Bound Spell (Level 3, cast on 9+). Cost 35 points.
- Rockcharmer's Flute is a Bound Spell (Level 3, cast on 8+).
- Ring of Life: Bound Spell (Level 1, cast on 5+).
- Ensign Of The Reman Legion only adds Fight in Extra Ranks, cost 15 pts.
- Banner Of Monte Castello: The unit carrying this standard gains the Cold-blooded special rule
- Eagle Banner costs 15 pts.
- Removed the Epic Flail, Horn Of Ribald Tomfoolery and Trailblazer's Hauberk (will be moved to Halflings).
- Mercenary Generals/Captains cannot take flails.
- Hireling Wizard Lords have WS4, T3, I4, A2, cost 160 pts.
- Dwarf Captains cost 60 pts.
- Orc Captains have S5, not Mighty Blow, cost 70 pts. Cannot take spears.
- Ogre Captains have gut-plates by default, cannot take medium armour.
- Hobgoblin Captains cannot take polearms, spears or great weapons.
- Blood Rage: Whenever a model with this special rule makes a successful charge (including Counter-Charge, Pursuit and Overrun), they are subject to Frenzy in the following round of close combat and count each of their ranks as double for the purpose of Steadfast.
- Dwarf crossbows have longer effective range.
- Orcs have S4, not Mighty Blow, cost 6 pts.
- Maneaters can take Quirks of Characters instead of separate upgrades.
- Culverin renamed to chase gun.
- Lucrezzia Belladonna has A2, costs 300 pts.
- Marco Colombo costs 160 pts.
- Lietpold the Black costs 215 pts.
- Ghazak Khan costs 205 pts.
- Removed Morgan Bernhardt - his sword has been moved to the Magic Item pool.
- Removed all previous "Regiments of Renown" – they will be moved to a separate expansion and will be accessible to other armies.