Patch Notes:
- Merged Lords and Heroes of the same type into one character entry with two separate profiles.
- Increased cost of close combat weapons and shields for characters.
- Streamlined cost of mounts for characters.
- Characters do not have armour by default.
- Reduced the cost of Magical Wards from most magic items.
- The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
- Added maximum unit sizes to all units (typically 3x their minimum unit size).
- Updated all spells to account for area and aura effects.
- Updated spell level and casting values for all bound spell items.
- Updated all missile weapons with effective/long range.
- Harmony only requires US5 to take effect.
- A Celestial Blade gives the wielder +1 To Wound, not armour piercing.
- Crane Guns have a range of 18/36”, S6, not armour piercing, have Move or Fire unless mounted.
- Three-eyed guns have a range of 9/18”, S5, not armour piercing.
- Dragon Fire and gunpowder bombs cause D3 hits, cannot misfire.
- Blossom Wind has a range of 24".
- Increased cost of most Magic Armour.
- Scrolls Of Wei-Jin: The bearer of this item gains the Loremaster special rule. However, they may only attempt to cast a number of spells equal to their Wizard level. Costs 20 pts.
- Banner of the Dragon's Wrath is no longer infantry only.
- Standard of Nan-Gau: The unit carrying this banner gains 6" to the effective range of their missile weapons.
- Gelestial General/Captain costs 105/60 pts. Cannot take shields.
- Dragon-Blooded Shugengan costs 240 pts. Cannot take missile weapons except dragon fire pistols. Can take medium armour.
- Dragon Descendant costs 340 pts.
- Grand Alchemist/ Supreme Astromancer has WS4, T3, I4, A2, cost 160 pts.
- Added Gate Keepers as a weaker version of Gate Masters. Gatemasters cost 70 pts with increased stats. Cannot take additional hand weapons, celestial blades, great weapons or handguns.
- Harmony of Stone & Steel: A Gate Master and any unit they join gain the Disciplined special rule.
- Blademasters can take Celestial Blades.
- Great Spirit Longma has Natural Armour (5+)
- Peasant/Jade Bowmen have shortbows by default, cost 4/6 pts. Can take longbows. Increased cost of weapon options by 1 pt.
- Hill Tribesmen/Monkey Warriors are Independent.
- Hill Tribesmen can be upgraded to both ambushers and skirmishers.
- Crane Gunners cost 15 pts.
- Grenadiers may take Leaders.
- Ogres cost 27 pts.
- Shortbows/crossbows for Terracotta Warriors cost 1/2 pts.
- Onyx Crowmen have Expendable, Magical Attacks and Unstable.
- Sky Bombs are S4, not armour piercing. Scatter D3”, roll of natural 1 = Misfire.
- Celestial Lion has Mighty Blow (1) and Natural Armour (6+), costs 145 pts.
- Great Moon Bird has A4, costs 140 pts.
- Rocket Salvo is not armour piercing.
- Grand Cannon costs 125 pts.
- Fire Rain Rocket costs 85 pts. Are special units.
- War Chariots and War Drums may take medium armour.
- Terracotta Sentinels have T7, cost 235 pts.
- Guardian Lions have S6, T7, W6, I1, A5, cost 240 pts.
- Miao Ying cists 525 pts.
- Yuan Bi costs 455 pts.
- Wind Bow has a range of 32/48".
- Guan Fei does not re-roll failed break tests.
- Liu Yun, Hua Gongzhu and Guan Fei have Celestial Forged Armour.
- Grand General: All friendly units with the Yin or Yang special rules within 12" of Liu Yun have the Disciplined special rule.
- Hua Gongzhu costs 175 pts.
- Tian Shi costs 335 pts.
Patch Notes:
- Merged Lords and Heroes of the same type into one character entry with two separate profiles.
- Increased cost of close combat weapons and shields for characters.
- Streamlined cost of mounts for characters.
- Characters do not have armour by default.
- Increased the cost of most magic armours.
- Reduced the cost of Magical Wards from magic items.
- The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
- Added maximum unit sizes to all units (typically 3x their minimum unit size).
- Updated all spells to account for area and aura effects.
- Updated spell level and casting values for all bound spell items.
- Chaos Armour: Models with this rule cannot have their armour save reduced below a 6+ save from non-magical Attacks.
- Daemonic: Models with this rule have the Fear, Magical Attacks, and Magical Ward (5+) special rules.
- Ensorcelled weapons: Models with this rule gain the Armour Piercing (1) and Magical Attacks special rules when using hand weapons.
- A Daemon of Slaanesh has the Hatred (Daemons of Khorne) and Armour Piercing (1) special rules. For every close combat Attack that causes an unsaved Wound, the model may may an additional Attack. These additional Attacks cannot generate further attacks.
- Unless your Army General has the same Mark of Chaos, any Core Unit with Mark of Chaos counts as Special Units, Special Units counts as Rare Units, and Rare Units may not be included.
- In addition, models with a different Mark of Chaos treat each other as Suspicious Allies. However, models with the Mark of Khorne and Slaanesh, or Tzeentch and Nurgle, treat each other as Desperate Allies, respectively.
- Characters without a Mark of Chaos may not join units that have one.
- Flames of Chaos cost 5 pts.
- Spelleater Shield costs 30 pts.
- Warlord costs 165 pts. Exalted Champion has T5. Removed option for spears.
- Added rules for Aspiring Champions.
- Reduced cost of Daemon Prince armour.
- Soulflayers have WS6, I5, costs 210 pts. Maledictors have A1, cost 95 pts.
- Sorcerers have limited mount options compared to Champions.
- Warriors have A1, cost 13 pts. Reduced cost of weapon options.
- Warhounds cost 6 pts.
- Cultists cost 4 pts.
- Chosen cost 16 pts. Ensorcelled weapons cost 1.5 pts.
- Forsaken are Independent, cost 15 pts.
- Knights have A1, cost 28 pts. Reduced cost of weapon options.
- Flayerkin are not Scouts, cost 5 pts.
- Ogres cost 27 pts.
- Trolls cost 43 pts.
- Varanguard have ensorcelled weapons by default.
- Dragon Ogres are Monstrous Beasts.
- Storm Call: Bound Spell (Level 1, cast on 6+). Storm Call is a direct damage aura spell with a range of 6". The target units suffer D3 Strength 4 Hits with the Lightning Attacks special rule.
- Warpfire Dragons have Magic Resistance (3), do not have Ward saves against magical attacks or require re-rolling casting results.
- War Mammoth light armour costs 30 pts.
- Slaughterpriests cost 140 pts.
- Skullcrushers have hand weapons by default.
- Rot Knights do not have shields by default, cost 65 pts.
- Pusgoyle Blightlords cost 75 pts.
- Hellstriders cost 22 pts.
- Insensible to Agony: All successful To Wound rolls against the unit must be re-rolled.
- Slickblade Seekers cost 50 pts. Shortbows & Poisoned Attacks cost 1 pt.
- Fatemasters cost 70 pts.
- Archaon has Magic Resistance (1), costs 570 pts.
- Abraxia coists 420 pts, have a normal 4+ Magical Ward.
- Harald Hammerstorm is an Exalted Champion, costs 210 pts.
- Wulfrik costs 205 pts.
- Frydaal costs 215 pts.
- Sayl the Faithless has WS6, I5, costs 295 pts. Nightmaw costs 45 pts.
- Traitor's Mist: Level 1, cast on 5+. Traitor's Mist is a conveyance spell that targets Sayl himself. Sayl may immediately make a move using the Fly (10) special rule as if it were the Remaining Moves sub-phase, even if engaged in close combat. In addition, any model (friend or foe) in base contact at the start of the move suffers an automatic Strength 3 hit which Ignores Armour saves.
- Marakarr Blood-Sky costs 180 pts.
- Arbaal is an Exalted Champion, costs 280 pts.
- Khorgos Khul costs 375 pts.
- Vorgaroth has WS7, A4, costs 770 pts.
- Scyla Anfingrimm costs 140 pts.
- Glottkin cost 820 pts. Ethrac Glott has WS6, A2.
- Bloab Rotspawned has WS6, I5, costs 460 pts.
- Crippling Famishment has a range of 24".
- Styrkaar costs 220 pts.
- Vilitch the Curseling has WS6, T5, costs 385 pts.
- New Special Character: Gelgus Pust
Patch Notes:
- Merged Lords and Heroes of the same type into one character entry with two separate profiles.
- Increased cost of close combat weapons and shields for characters.
- Streamlined cost of mounts for characters.
- Reduced the cost of Magical Wards from most magic items.
- The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
- Gift of Chaos is a direct damage aura spell with a range of 12". Each target suffers D6 Strength 3 Hits.
- Rot, Glorious Rot is a direct damage aura spell with a range of 18".
- Chaos Armour: Models with this rule cannot have their armour save reduced below a 6+ save from non-magical Attacks.
- Reduced cost of Daemon Prince and Exalted Daemon armour.
- Lesser Flames of Tzeentch have a range of 12/18".
- Flames of Tzeentch have a range of 12/18", are Rapid Fire.
- Blue Fire has a range of 12/18”.
- Exalted Flames of Tzeentch have a range of 16/24", are Rapid Fire.
- Burning Chariot uses rules for Exalted Fire of Tzeentch, not Exalted Flames of Tzeentch.
- Death Heads have a range of 6/9".
- Contorted Epitome does not have the Acquiescence spell, costs 165 pts.
- Skulltaker costs 170 pts.
- Gnarlrod of Nurgle: Arcane Item. Bound Spell (Level 3, cast on 9+).
- Staff of Slaanesh: Arcane Item. Bound Spell (Level 3, cast on 10+).
- Whispers of Doubt: Level 1, cast on 5+.
- Be'lakor costs 515 pts.
- Scrolls of Sorcery: Arcane Item. Relic. Bound Spell.
Patch Notes:
- Merged Lords and Heroes of the same type into one character entry with two separate profiles.
- Increased cost of close combat weapons and shields for characters.
- Streamlined cost of mounts for characters.
- Characters do not have armour by default.
- The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
- Added maximum unit sizes to all units (typically 3x their minimum unit size).
- Gift of Chaos is a direct damage aura spell with a range of 12". Each target suffers D6 Strength 3 Hits.
- Rot, Glorious Rot is a direct damage aura spell with a range of 18".
- Removed Chaos Armour.
- Increased cost of most Magic Armour.
- Reduced the cost of Magical Wards from magic items.
- Staff of Darkoth costs 35 pts.
- Pelt of the Dark Young costs 10 pts.
- Beastlords have S4, costs 125 pts.
- Great Bray-Shamans have S3, T4, costs 180 pts.
- Doombulls/Gorebulls have A6/5, cost 240/180 pts. Gorebulls have S6.
- Warhoofs have S4, T5, cost 120 pts.
- Gor herds cannot take great weapons and polearms. Have shields by default, cost 8 pts.
- Gor Raiders cost 9 pts.
- Ungor Raiders cost 5 pts.
- Warhounds cost 6 pts.
- Harpies are Independent, cost 11 pts.
- Khazrak One-Eye costs 235 pts.
- Malagor costs 320 pts.
- Kralmaw costs 295 pts.
- Taurox has a 2+ armour save, costs 325 pts.
Patch Notes:
- Merged Lords and Heroes of the same type into one character entry with two separate profiles.
- Increased cost of close combat weapons and shields for characters.
- Streamlined cost of mounts for characters.
- Characters do not have armour by default.
- Reduced the cost of Magical Wards from most magic items.
- The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
- Added maximum unit sizes to all units (typically 3x their minimum unit size).
- Lance Formation: On a turn that a unit in Lance Formation makes a successful charge, all models with this special rule gain the Fight in Extra Ranks (1) special rule, and every rider that gets to fight can make up to 2 Supporting Attacks rather than 1. In addition, they count each of their ranks as double for the purpose of determining whether they are Steadfast in turns that they charge.
- Virtue Of Knightly Ardour: The Knight and unit he is with may choose to Counter-charge as long they distance between them and the enemy is less than the Movement value of the enemy unit, and even if they failed their charge the previous turn. Cost 15 pts.
- New Magic Item: Dragon Slaying Sword: Great weapon. The wielder gains the Multiple Wounds (D6) special rule against Draconids.
- Increased cost of most Magic Armour.
- Barons cost 100 pts.
- Prophetess has WS4, I4, A2, costs 170 pts. Damsel costs 75 pts.
- Priestess of Shallya costs 70 pts.
- Impale: A Unicorn gains the Mighty Blow (1) special rule in any turn that it charges.
- Faceless and Herrimaults are Independent. cost 7 pts.
- Men-at-Arms cost 3 pts.
- Brigands are Independent, do not have Peasant's Duty, cost 5 pts. Crossbows and handguns cost 2 pts.
- Yeomen can take shortbows for 1 pt, crossbows for 2 pts.
- Impetuous: A unit containing one or more models with this special rule follow the rules for Berserk Rage from Frenzy.
- Hippogryph Knights are Unit Size 3-6.
- Morgiana the Fay has A2, costs 420 pts.
- Élise Duchard costs 295 pts.
Patch Notes:
- Merged Lords and Heroes of the same type into one character entry with two separate profiles.
- Increased cost of close combat weapons and shields for characters.
- Streamlined cost of mounts for characters.
- Characters do not have armour by default.
- Reduced the cost of Magical Wards from most magic items.
- The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
- Added maximum unit sizes to all units (typically 3x their minimum unit size).
- Updated all spells to account for area and aura effects.
- Updated spell level and casting values for all bound spell items.
- Updated all missile weapons with effective/long range.
- Warpstone Tokens are common magic items.
- Weeping Blades are common magic items.
- Warpstone Stars are common magic items.
- Foulhide gives Regeneration (5+).
- Amulet of Darkness costs 15 pts.
- Warpscale Pendant costs 10 pts. Is a common item.
- Grey Seers have WS4, T3, A2, cost 190 pts.
- Chieftains may be mounted on everything besides Brood Horrors.
- Sorcerer Lords have T3, I6, A2, costs 160 pts. Sorcerers have WS4, costs 65 pts.
- A Plague Priest is a Level 1 Wizard. A Plaguelord is a Level 2 Wizard. Cost 90/165 pts. Removed Pontifex/Chantor. Removed Bringer of the Word.
- Plague Priests may be mounted on Great Pox Rat.
- Warlock Masters have WS4, T3, I5, A2, costs 150 pts. Do not have light armour by default.
- Night Runners start with one hand weapon, cost 4 pts. May have Poisoned Attacks.
- Gutter Runners start with one hand weapon, cost 8 pts. Poison cost 1 pt.
- Rat Swarms can be upgraded to Plague Rats. Deleted the latter as a unit.
- Wolf Rats cost 7 pts.
- You must include 1 Packmaster for every 3 Rat Ogres in the unit.
- Warpfire Throwers are S4, Armour Piercing (1). Cost 50 pts.
- Each Hit from a poisoned wind globe is multiplied into D3 Hits. Globadiers cost 10 pts.
- Warplock Jezzails are Ponderous. May not take Warlock Optics.
- Warpfire Projectors are S4, Armour Piercing (1). Cost 50 pts.
- Warpblasters have a range of 15/30".
- Thanquol does not have Warpstone Tokens by default, costs 255 pts.
- Thanquol can be taken without Boneripper.
- Queek Headtaker costs 220 pts.
- Tretch Craventail costs 105
- Nurglitch costs 410 pts.
- Lord Skrolk costs 320 pts.
- Ikit Claw has S4, costs 320 pts.
- Klawmunkast has T3, costs 150 pts.
Patch Notes:
- Merged Lords and Heroes of the same type into one character entry with two separate profiles.
- Increased cost of close combat weapons and shields for characters.
- Streamlined cost of mounts for characters.
- Characters do not have armour by default.
- Reduced the cost of Magical Wards from most magic items.
- The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
- Added maximum unit sizes to all units (typically 3x their minimum unit size).
- An Oriental Longsword gives the wielder +1 To Wound, not armour piercing.
- Ogre pistols have a range of 12/24", S5, not armour piercing.
- Chaintrap has a range of 6/9".
- Harpoon launcher has a range of 28/42".
- Great throwing spear follows the rules for javelins.
- Mage-swallower: The character gains the Magical Attacks special rule. Costs 5 pts.
- Reworked Gnoblar Thiefstone table. Costs 30 pts.
- Red Stone costs 20 pts.
- Bangstick is Bound Spell (Level 3, cast on 8+).
- Tyrants have I5, A6, costs 235 pts.
- Bruisers have I4, A5, costs 235 pts.
- Slaughtermasters have T4, costs 235 pts.
- Hunters have A4, costs 145 pts.
- Leadbelcher Guns have a range of 12/24", S5, not armour piercing.
- Ironblasters have a range of 12-72".
- Greasus Goldtooth costs 365 pts.
- Ghark Ironskin costs 400 pts.
- Skrag the Slaughterer has T5, costs 440 pts.
- Groth Onefinger costs 340 pts.
- Morg Magmaborn costs 320 pts.
- Bragg the Gutsman costs 170 pts.
- Braugh Slavelord costs 215 pts.
- Removed Golgfag (will be moved to a RoR expansion).