Sunday, 19 July 2020

Poll: Which is the coolest Regiment of Renown from Dogs of War?

As a huge lover of Dogs of War, I have never actually seen this in a proper poll before, so would like to get some input from my readers which of the Regiments of Renown you find to be the coolest one model-wise.


Also note that there will likely be a bit of a shortage of updates for July and August as I have no summer vacation and am swamped with stuff to do at work for the next month and a half. Should be able to pick up the pace in September when I can start to make use of my saved vacation days for the year. I plan on having another smaller update out for the main 9th ed rulebook before September though.

Wednesday, 15 July 2020

Warhammer: Zombie Pirates of the Vampire Coast 9th Ed 1.11 out now!

This update changes the following:

  • Volley guns only shoot D6 shots. Costs +2 pts rather than +5 pts for deck gunners.
  • Noctilus Wraith Storm is a direct damage spell with 18" range. It uses the large template and causes a S3 Hit on model covered by it.

Friday, 10 July 2020

Warhammer: Zombie Pirates of the Vampire Coast 9th Ed 1.1 out now!

Mayor layout update for 1.1. I have increased the size of the font as well as the art pieces a bit, so each unit now has their own page in the bestiary. It still won't look as good as the main army books since the art is fairly low-res and there is not enough lore to fill a whole page as of yet, but hopefully you'll find this to be an improvement over the earlier version.


This update contains the following rules changes:
  • Vampire Fleet Admirals an be upgraded to Lvl4 Wizards.
  • Zombie Pirate Gunners have options for blunderbusses and grenades.
  • Deck Droppers have options for grenades.
  • Clarified that Necrofex Colossus cannot fire grapeshot.
  • Added Rotting Prometheans as mounts to characters.
  • Rotting Prometheans and Rotting Leviathans have the Aquatic special rule.
  • Rotting Leviathans has the Unbearable Stench special rule, making enemy units suffer -1 Weapon Skill in base contact. Has 5 Zombie gunners, cost 250 pts.
  • Depth Guard have full plate armour, costs 24 pts per model. Polearm upgrade costs 2 pts per model. Removed Red Thirst.
  • Luthor Harkon has the Magical Void special rule, allowing him to be the Army General and generate dispel dice like a level 4 Wizard on a 5+. He also gains the Regeneration (4+) special rule when he has one W remaining, and has BS5. Also have brace of pistols, cost 285 pts.
  • Count Noctilus can choose spells from the Lore of Necromancy and Lore of Shadows in any combination. May take a necrofex colossus as a mount. Has the Wraith storm spell in addition to his other spells.
  • Clarified that Damned Crew are Special and Verminous Crew are Core. 
  • Dirty Serpent gives +1 S and AP(3), cost 30 pts.

Thursday, 2 July 2020

Warhammer: Zombie Pirates of the Vampire Coast 9th Ed 1.0 out now!

Been a fairly long time in the making, but I have finally finished the stand-alone expansion for the Zombie Pirates. At 40 pages, it contains what available lore on the Vampire Coast exists from the original White Dwarf list, as well as nearly all units from Warhammer: Total War II.

I have kept most of the rules fairly simple, so don't expect a ton of unique special rules for every unit; it's mainly intended to be an update of the 6th ed list with some new toys to play around it. Also note that the Lore of the Deep will be replacing the current Lore of Stromfels for the Pirates of Sartosa.

Hope you enjoy it!

Download

 

NOTE: This is a smaller army list, not a complete army book. I will also be redoing the layout for the bestiary to make it more similar to the other army books. 

Monday, 8 June 2020

Smaller update wave out now!

Another smaller update wave mainly based on feedback on the last one. Unfortunately form will need to give way to function, so I have revised how most things that would logically not work against Animated Constructs now works against them like any regular living things. This was due to several army builds like Nurgle or Pestilens lists being completely useless against armies like Tomb Kings or Vampire Counts. So now nearly all army builds should be playable, but you'll have to make due with Skeletons being able to "die" from diseases and such unfortunately.

Beastmen 1.38:
  • Reworked most spells, they can now be used against units with Immunity (Psychology) and Animated Constructs.
  • Stream of Corruption spell works like a Breath Weapon, so it can be used in close combat.

Daemons of Chaos 1.26:
  • Reworked most spells and Gifts, they can now be used against units with Immunity (Psychology) and Animated Constructs.
  • Stream of Corruption spell works like a Breath Weapon, so it can be used in close combat
  • Contorted Epitome contains the Acquiescence spell from Lore of Slaanesh. This replaces the old Overwhelming Acquiescence rule.

Dark Elves 1.35:

  • Gave back AP to crossbows.
  • Darkshards cost 13 pts.
  • Shades cost 16 pts. 
  • Dark Riders' crossbows cost 4 pts.
 
Warhammer - High Elves 1.24:
  • Sea Guard cost 14 pts.
  • Shadow Warriors cost 16 pts.
  • Bow of Averlorn has range 24".
  • Fixed bug with incorrect IC dates during Finubar's Reign.

Skaven 1.55:
  • All Skaven spells and Clan Pestilens weapons work against Animated Constructs.

Warriors of Chaos 1.24:
  • Reworked most spells and Powers & Mutations, they can now be used against units with Immunity (Psychology) and Animated Constructs.
  • Stream of Corruption spell works like a Breath Weapon, so it can be used in close combat.
  • Stream of Corruption power works like the spell. Cost 30 pts.

Wood Elves 1.23:
  • Alters may use one form every turn, cost 14 pts.
  • A Befuddlement of Mischiefs works against units with Immunity (Psychology).
  • Soporific Breath works against Animated Constructs.

Saturday, 6 June 2020

Large update wave out now!

Rather than splitting this into 20-something different updates, I'll just make one large post for the whole thing. Nothing major in any of these, just bug fixes and minor balance adjustments.

Albion 1.25:
  • Renamed Gaels to Albionites (which was the official term for people of Albion by GW in the 80's).
  • Falian Ambusher upgrade only applies to Infantry.
  • Renamed Light of Protection spell to Shield of Light.

Amazons 1.13:
  • Clarified Shield of Thorns spell.

Araby 1.25:
  • Sunstrike is a direct damage spell.
  • Sandstorm is a hex that also affects friendly units.

Beastmen 1.37:
  • Razorgor Chariot causes normal amount of Impact Hits, rather than D6+2.
  • Most Nurgle and Slaanesh spells have no effect on Animated Constructs. Phantasmagoria affects Psychology tests only.

Bretonnia 1.23:
  • Spirits of the Fay are Animated Constructs.

Cathay 1.14:
  • Brush of a Thousand years: Every time the bearer rolls any duplicate dice (except 1's and 6's), he may choose to take a Leadership test at his own, unmodified Leadership. If this test is successful, every duplicate dice (except 1's) counts as a 6 for the purpose of the Ultimate Power rule.

Chaos Dwarfs 1.24:
  • Rocket Battery has two Crew by default, can upgrade to 3 crew. Cost 95 pts.
  • Hobgoblin Spear Chukka has two Crew by default, can upgrade to 3 crew. Cost 30 pts.

Daemons of Chaos 1.24:
  • Most Nurgle and Slaanesh spells have no effect on Animated Constructs. Phantasmagoria affects Psychology tests only.
  • Enrapturing Gaze: Units in base contact with the Daemon must use their own Leadership value.
  • Death Heads have the quick to fire special rule.
  • Cloak of Constriction: All models attempting to strike Shalaxi Helbane in close combat must pass a Strength test or lose 1 Attack.
  • Characters take magic weapons from the BRB.

Dark Elves 1.34:
  • Repeater crossbow does not have AP. Cheaper for Dark Riders (3 pts).
  • Reaper Bolt Throwers may take extra crew.

Dwarfs 1.23:
  • Clarified that you randomise missile hits between the crew and the runelord for the Anvil of Doom.
  • A standard bearing the Master Rune of Valaya confers a +1 bonus upon all attempts to dispel magic by the owning player. Cost 40 points.
  • A model with the Master Rune of Spellbindning gets +1 to all attempts to channel dispel dice.
  • Brewmaster is T5, costs 85 pts.
  • Weapon options for Rangers are more expensive.

The Empire 1.23:
  • Huntsmen cannot take a standard.
  • Clarified that repeater pistol is a pistol.
  • Runefang costs 70 pts.
  • Karl Franz costs 320 pts.
  • Kurt Helborg costs 310 pts.
  • Boris Todbringer costs 270 pts.
  • Aldebrand Ludenhof costs 205 pts.
  • Valmir von Raukov costs 225 pts.
  • All war machines have option to take extra crew.
  • Added swivel guns to implaceable steam tank (see Steam Tanks expansion).

High Elves 1.23:
  • Bow of Averlorn has Flaming Attacks.
  • The Dragon Armour of Aenarion grants Tyrion a +1 armour save. Costs 485 pts.
  • Great Eagle costs 65 pts for heroes.
  • All models in a unit that carries the Banner of the World Dragon have the Magic Resistance (5) special rule.
  • Reaver Knights have cheaper equipment options.
  • Eagle Claw Bolt Throwers may take extra crew.

Lizardmen 1.24:
  • Fixed bug with Stegadon Giant Bow referring to old Poison rule.
 
Ogre Kingdoms 1.23:
  • Clarified Deathcheaper and Greedy Fist sequencing (when they take effect).
  
Orcs & Goblins 1.24:
  • Fixed bug with Mawcrusher having wrong price.
  • Mork's War Banner renamed to Mork's Spirit Totem.

Skaven 1.54:
  • Models with whips may make supporting attacks equal to their Attack characteristic.
  • Whenever a spell from the Lore of Stealth is cast, all enemy units within 6" of the caster suffer a -1 penalty to their armour saves until the start of the caster's next magic phase. 
  • Most Skaven Spells of Plague have no effect against Animated Constructs.

Tomb Kings 1.23:
  • In addition to the normal rules for the army battle standard, units of Undead within 12" of their battle standard suffer D3 Wounds less than they normally would due to the Unstable special rule, or following the death of the army's Hierophant.
  • Entombed Beneath the Sands: If the marker is under an enemy unit, you may place your unit into base contact with the enemy unit in their front arc; your unit will counts as charging this turn.
  • Settra's Chariot has a 6+ save.

Vampire Counts 1.24:
  • In addition to the normal rules for the army battle standard, units of Undead within 12" of their battle standard suffer D3 Wounds less than they normally would due to the Unstable special rule, or following the death of the army's General.
  • Grave guard can take shields as option. Cost 10 pts by default.
  • Lahmian Vampires has +1 Leadership. Cost +5 pts.

Warriors of Chaos 1.23:
  • Most Nurgle and Slaanesh spells have no effect on Animated Constructs. Phantasmagoria affects Psychology tests only.
  • The Book of Secrets costs 40 pts.
  • Death Heads are quick to fire. 

Wood Elves 1.22:
  • Fixed bug with Warhawk price for Wizards.
  • Deepwood Coven: The unit receives an additional +1 to cast for each rank of 5 or more models it has.
  • Soporific Breath: All models in a unit (except Animated Constructs) that suffers one or more hits from Soporific Breath gain the Stupidity special rule for the remainder of the game.
  • Waywatchers can upgrade to have Traps for 2 pts/model.
  • Alters animal form only lasts during their own turn (so they cannot be in animal form the whole time).
  • Tree Singing is an Augment spell.
  • Thalandor Doomstar has a 4+ Parry.
  • Glade Guards cost 12 pts.
  • Deepwood Scouts cost 14 pts.
  • Glade Riders cost 17 pts. May take shields and light armour.

Sunday, 24 May 2020

Spring Sale 2020!

Time to sell some stuff I don't need so I can buy more stuff I don't need! Items include Bretonnians, Norse, Dwarfs and the odd halfling and goblin (as well as a ton of ASOIAF models). A smaller selection than last year, but hopefully something of interest to some of you.


Oh, and Zombie Pirates of the Vampire Coast will likely be out sometime in June, I'm on a rules-writing break for a few weeks first.