Friday, 22 May 2026

Warhammer: Norsca 3.0 out now!

Patch Notes:

  • Merged Lords and Heroes of the same type into one character entry with two separate profiles.
  • Increased cost of close combat weapons and shields for characters.
  • Streamlined cost of mounts for characters.
  • Characters do not have armour by default.
  • Reduced the cost of Magical Wards from most magic items.
  • Updated spell level and casting values for all bound spell items.
  • The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
  • Added maximum unit sizes to all units (typically 3x their minimum unit size).
  • Blood Rage: Whenever a model with this special rule makes a successful charge (including Counter-Charge, Pursuit and Overrun), they are subject to Frenzy in the following round of close combat and count each of their ranks as double for the purpose of Steadfast. 
  • Replaced bows with shortbows.
  • Skallagrim's Banner costs 30 pts.
  • Jarl/Hersir costs 95/55 pts.
  • Vitki has WS4, T3, I4, A, cost 160 pts.
  • Skalds are not musicians.
  • Beastmaster costs 40 pts.
  • Valkyries do not have equipment by default, can take fur cloak.
  • Bowmen cost 5 pts.
  • You may not take more units of Bowmen than you have units of Bondsmen and/or Marauders.
  • Reavers cost 7 pts.
  • Slings for Thralls cost 1 pt.
  • War Wolves cost 6 pts.
  • Hunters cost 9 pts.
  • Add. hand weapons and shields for Frost Giants cost 10 pts. Armour costs 15/30 pts.
  • War Mammoth light armour costs 30 pts.
  • Removed Beorg Bearstruck (will be moved to RoR expansion).
  • Erik Redaxe costs 265 ps.
  • Flóki 'Lostson'  costs 140 pts.
  • Njal Troelson costs 155 pts.
  • Fenrir Wolfclaw costs 235 pts.
  • Styrmir Rimefrost costs 460 pts.

Thursday, 21 May 2026

Warhammer: Nippon 3.0 out now!

Patch Notes:

  • Merged Lords and Heroes of the same type into one character entry with two separate profiles.
  • Increased WS, I and A for Wizard Lords.
  • Increased cost of close combat weapons and shields for characters.
  • Streamlined cost of mounts for characters.
  • Characters do not have armour by default.
  • Reduced the cost of Magical Wards from most magic items.
  • Updated spell level and casting values for all bound spell items.
  • The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
  • Added maximum unit sizes to all units (typically 3x their minimum unit size).
  • A Katana gives the wielder +1 To Wound, not armour piercing.
  • Smoke Bombs: A unit with Smoke Bombs may use them at the end of any Close Combat phase in which they take part. If they do so, the unit may disengage from combat by making a flee move. If they do so, the enemy cannot pursue them and they will rally automatically in their next turn. 
  • Dragon Claw Katana costs 45 pts.
  • Divine Slashing Blade costs 20 pts.
  • Drum of Water costs 25 pts.
  • Fan of Command is Daimyo or Taisho only. 
  • Imperial Standard costs 55 pts.
  • Mirumoto's Battle Standard costs 50 pts.
  • Daimyo/Taisho cost 95/55 pts.
  • Master Onmyoji has WS4, T3, I4, A, cost 160 pts.
  • Onmyoji may use Beasts and Metal.
  • Hatamoto costs 40 pts.
  • Yamabushi costs 95 pts.
  • Warrior Monk Cavalry may take longbows or handguns.
  • Komainu Riders have cheaper weapon options.
  • Ozutsu have S6, not armour armour piercing.
  • Oni great weapons cost 6 pts. Have Daemonic Instability instead of Unstable.
  • Blessings of the Kami: Enchanted Item. Bound spells (Level 1, cast on 6+).  Does not give +1 Power Dice to the pool.
  • Armour of Iron Resolve: Magic Armour. Heavy armour. The wearer gains +1 Toughness and a Magical Ward (5+). Tokudaira Ieyasu costs 280 pts.
  • Sanada Naomasa costs 185 pts.
  • Akashi Sho costs 200 pts.
  • Kage Mask: Enchanted Item. This item gives Sarutori Hanzo the Fear special rule. In addition, it contains a Bound Spell (Level 1, cast on 3+). This is an augment spell that Sarutori Hanzo can cast on himself. He may immediately make a Fly move up 10", even if engaged in close combat, as if it were the Remaining Moves sub-phase.

Wednesday, 20 May 2026

Warhammer: Halflings 3.0 out now!

Patch Notes:

  • Merged Lords and Heroes of the same type into one character entry with two separate profiles.
  • Increased cost of close combat weapons and shields for characters.
  • Streamlined cost of mounts for characters.
  • Characters do not have armour by default.
  • Reduced the cost of Magical Wards from most magic items.
  • Updated spell level and casting values for all bound spell items.
  • The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
  • Added maximum unit sizes to all units (typically 3x their minimum unit size).
  • When a Halfling army attempts to dispel, they have a +1 bonus to all dispel attempts. Halflings no longer lose their dispel bonus if a Wizard is included in the army.
  • Added multiple magic items previously in the Main Rulebook.
  • Added the Epic Flail, Horn Of Ribald Tomfoolery and Trailblazer's Hauberk from the Dogs of War book. 
  • Terrance Chubbly's Enchanted Arrows cost 40 pts.
  • Darcie's Magical Thingimabob costs 35 pts.
  • Black Pepper Spray is a Talisman. All enemy models in base contact with the bearer of the black pepper spray must re-roll all successful rolls to Hit in the first round of close combat.
  • Four-Leaf Clover is an Enchanted item.
  • Herbalists have A0.
  • Ogre Bodyguard has A3.
  • Merged Rabble, Swordsmen and Spearmen into one unit with hand weapon by default.
  • Fieldwardens cost 6 pts.
  • Slings for Thieves cost 3 pts.
  • Swan Riders have W2, cost 20 pts.
  • Moot Ogres are Independent, cost 25 pts.
  • Reapers/Shearers may take flails.
  • Fireworks Cart costs 60 pts.
  • You may take 1-2 Hot Pots/ Fireworks Carts/ Shearers as a single Rare choice.
  • Hisme Stoutheart costs 175 pts.
  • Nicholas Warfoot costs 175 pts.
  • Removed Lumpin Croop (will be moved to RoR expansion).

Tuesday, 19 May 2026

Warhammer: Estalia 3.0 out now!

Patch Notes:

  • Merged Lords and Heroes of the same type into one character entry with two separate profiles.
  • Increased cost of close combat weapons and shields for characters.
  • Streamlined cost of mounts for characters.
  • Characters do not have armour by default.
  • Reduced the cost of Magical Wards from most magic items.
  • Updated spell level and casting values for all bound spell items.
  • The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
  • Added maximum unit sizes to all units (typically 3x their minimum unit size).
  • Added multiple magic items previously in the Main Rulebook.
  • Bows are replaced with shortbows.
  • Pistols of the Duel are S5, do not have an effect in combat. Cost 15 pts.
  • Grand Commander/Captain costs 90/50 pts.
  • Grand Mago has WS4, T3, I4, A2, costs 160 pts.
  • High Priest of Myrmidia has MR(1), costs 130 pts. Priest of Myrmidia costs 90 pts.
  • War Dogs cost 5 pts, Handlers cost 10 pts.
  • Muskets have S5, not armour piercing. Are ponderous.
  • Each Hit with a Grenade is multiplied into D3 Hits. Does not cause misfire damage.
  • Mountain Bandits cost 8 pts.
  • Ogres cost 27 pts. 
  • Ogre pistol has a range of 12/24", S5, not armor piercing.
  • Ogre handgun has a range of 18/36", S6, not armor piercing.
  • Blessed Cuirass: Magic Armour. Heavy armour. The wearer gains the Fly (10) special rule and a Magical Ward (4+), which may be re-rolled.

Monday, 18 May 2026

Warhammer: Araby 3.0 out now!

Patch Notes:

  • Merged Lords and Heroes of the same type into one character entry with two separate profiles.
  • Increased cost of close combat weapons and shields for characters.
  • Streamlined cost of mounts for characters.
  • Characters do not have armour by default.
  • Reduced the cost of Magical Wards from most magic items.
  • Updated spell level and casting values for all bound spell items.
  • The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
  • Added maximum unit sizes to all units (typically 3x their minimum unit size).
  • Updated spell level and casting values for all bound spell items.
  • Updated all missile weapons with effective/long range.
  • Bows are replaced with shortbows.
  • Magus has WS4, T3, I4, A2, costs 160 pts.
  • Marid does not have Immunity (Ice Attacks).
  • Nomad Scouts have normal handguns, cost 11 pts.
  • Khalil al-Zahir costs 290 pts.
  • Layla bint Suraya costs 130 pts.
  • Mehmed Agha costs 120 pts.
  • The Golden Magus costs 365 pts.
  • Abdul Alhazred costs 160 pts.
  • Khar-mel costs 145 pts.
  • Removed Al Muktar (will be moved to RoR expansion).

Saturday, 16 May 2026

Warhammer: Amazons 3.0 out now!

Patch Notes:

  • Merged Lords and Heroes of the same type into one character entry with two separate profiles.
  • Increased WS, I and A for Wizard Lords.
  • Increased cost of close combat weapons and shields for characters.
  • Streamlined cost of mounts for characters.
  • Characters do not have armour by default.
  • Reduced the cost of Magical Wards from most magic items.
  • Updated spell level and casting values for all bound spell items.
  • The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
  • Added maximum unit sizes to all units (typically 3x their minimum unit size).
  • Updated spell level and casting values for all bound spell items.
  • Updated all missile weapons with effective/long range.
  • Bows are replaced with shortbows.
  • Crystalline Armour is a light armour, costs 30 pts.
  • Serpent High Priestess has S3, T3, Ld8, costs 160 pts. Priestess has WS3, BS3, S3, I3, Ld7, costs 65 pts.
  • Archers cost 5 pts.
  • Blowpipes are free for skirmishers. Poison upgrade for javelins cost 2 pts.
  • Jaguars cost 7 pts, beastmistress cost 10 pts.
  • Gorol and Ancient Sentinel great weapons cost 6 pts.
  • Giant Bow is Cumbersome, not Poisoned.
  • Lwaxana costs 305 pts.
  • Azura costs 185 pts.
  • Removed Anakonda (will be moved to RoR expansion).

Friday, 15 May 2026

Warhammer: Kislev 3.0 out now!

Patch Notes:

  • Merged Lords and Heroes of the same type into one character entry with two separate profiles.
  • Increased WS, I and A for Wizard Lords.
  • Increased cost of close combat weapons and shields for characters.
  • Streamlined cost of mounts for characters.
  • Characters do not have armour by default.
  • Reduced the cost of Magical Wards from most magic items.
  • Updated spell level and casting values for all bound spell items.
  • The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
  • Added maximum unit sizes to all units (typically 3x their minimum unit size).
  • Removed bows.
  • Ice Witches have WS4, I4, A2, Ld8, cost 160 pts.
  • Frost Maiden has Ld7.
  • Hag Mothers have WS4, I4, T3, A2, Ld8, cost 160 pts.
  • Removed Hag rule.
  • Supreme Patriarchs have MR(1), cost 130 pts. Patriarchs cost 90 pts.
  • Rangers/Hunters are not Loners. Have Forest Strider and longbows, cost 10 pts.
  • Medium armour for Druzhina costs 1.5 pts. 
  • Pistols for Winged Lancers/Gryphon Legion costs 2 pts.
  • Barding for Gryphon Legion costs 1 pt.
  • Light armour for Streltsi/Ice Guard cost 0.5 pts. 
  • Chekists cost 13 pts, are not Independent.
  • Brotherhood of the Bear are not Independent, cost 17 pts.. Have Forest Strider, Hill Strider.
  • Kvassnics are not Independent.
  • Reduced cost of missile weapons for war wagons.
  • Kostaltyn has MR(1), costs 170 pts.
  • Wolfbane contains the Urannon's Thunderbolt spell from the Lore of Heavens.
  • Mother Ostankya costs 285 pts.
  • Naryska Leysa costs 180 pts.
  • Tordimir Lubovasyn costs 160 pts.
  • Ulrika Magdova Staghov treats all rivers as Deadly Terrain unless she is mounted.