Sunday, 3 May 2026

Warhammer: Bretonnia 3.0 out now!

Patch Notes: 

  • Merged Lords and Heroes of the same type into one character entry with two separate profiles.
  • Increased cost of close combat weapons and shields for characters.
  • Streamlined cost of mounts for characters.
  • Characters do not have armour by default.
  • Reduced the cost of Magical Wards from most magic items.
  • The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
  • Added maximum unit sizes to all units (typically 3x their minimum unit size).
  • Lance Formation: On a turn that a unit in Lance Formation makes a successful charge, all models with this special rule gain the Fight in Extra Ranks (1) special rule, and every rider that gets to fight can make up to 2 Supporting Attacks rather than 1. In addition, they count each of their ranks as double for the purpose of determining whether they are Steadfast in turns that they charge.
  • Virtue Of Knightly Ardour: The Knight and unit he is with may choose to Counter-charge as long they distance between them and the enemy is less than the Movement value of the enemy unit, and even if they failed their charge the previous turn. Cost 15 pts.
  • New Magic Item: Dragon Slaying Sword: Great weapon. The wielder gains the Multiple Wounds (D6) special rule against Draconids.
  • Increased cost of most Magic Armour.
  • Barons cost 100 pts.
  • Prophetess has WS4, I4, A2, costs 170 pts. Damsel costs 75 pts.
  • Priestess of Shallya costs 70 pts.
  • Impale: A Unicorn gains the Mighty Blow (1) special rule in any turn that it charges.
  • Faceless and Herrimaults are Independent. cost 7 pts.
  • Men-at-Arms cost 3 pts.
  • Brigands are Independent, do not have Peasant's Duty, cost 5 pts. Crossbows and handguns cost 2 pts.
  • Yeomen can take shortbows for 1 pt, crossbows for 2 pts.
  • Impetuous: A unit containing one or more models with this special rule follow the rules for Berserk Rage from Frenzy. 
  • Hippogryph Knights are Unit Size 3-6.
  • Morgiana the Fay has A2, costs 420 pts.
  • Élise Duchard costs 295 pts.  

Thursday, 30 April 2026

Warhammer: Skaven 3.0 out now!

Patch Notes:

  • Merged Lords and Heroes of the same type into one character entry with two separate profiles.
  • Increased cost of close combat weapons and shields for characters.
  • Streamlined cost of mounts for characters.
  • Characters do not have armour by default.
  • Reduced the cost of Magical Wards from most magic items.
  • The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
  • Added maximum unit sizes to all units (typically 3x their minimum unit size).
  • Updated all spells to account for area and aura effects.
  • Updated spell level and casting values for all bound spell items.
  • Updated all missile weapons with effective/long range.
  • Warpstone Tokens are common magic items.
  • Weeping Blades are common magic items.
  • Warpstone Stars are common magic items.
  • Foulhide gives Regeneration (5+).
  • Amulet of Darkness costs 15 pts.
  • Warpscale Pendant costs 10 pts. Is a common item.
  • Grey Seers have WS4, T3, A2, cost 190 pts.
  • Chieftains may be mounted on everything besides Brood Horrors.
  • Sorcerer Lords have T3, I6, A2, costs 160 pts. Sorcerers have WS4, costs 65 pts.
  • A Plague Priest is a Level 1 Wizard. A Plaguelord is a Level 2 Wizard. Cost 90/165 pts. Removed Pontifex/Chantor. Removed Bringer of the Word.
  • Plague Priests may be mounted on Great Pox Rat.
  • Warlock Masters have WS4, T3, I5, A2, costs 150 pts. Do not have light armour by default.
  • Night Runners start with one hand weapon, cost 4 pts. May have Poisoned Attacks.
  • Gutter Runners start with one hand weapon, cost 8 pts. Poison cost 1 pt.
  • Rat Swarms can be upgraded to Plague Rats. Deleted the latter as a unit.
  • Wolf Rats cost 7 pts.
  • You must include 1 Packmaster for every 3 Rat Ogres in the unit.
  • Warpfire Throwers are S4, Armour Piercing (1). Cost 50 pts.
  • Each Hit from a poisoned wind globe is multiplied into D3 Hits. Globadiers cost 10 pts.
  • Warplock Jezzails are Ponderous. May not take Warlock Optics.
  • Warpfire Projectors are S4, Armour Piercing (1). Cost 50 pts.
  • Warpblasters have a range of 15/30".
  • Thanquol does not have Warpstone Tokens by default, costs 255 pts.
  • Thanquol can be taken without Boneripper.
  • Queek Headtaker costs 220 pts.
  • Tretch Craventail costs 105
  • Nurglitch costs 410 pts.
  • Lord Skrolk costs 320 pts.
  • Ikit Claw has S4, costs 320 pts.
  • Klawmunkast has T3, costs 150 pts.

Wednesday, 29 April 2026

Warhammer: Ogre Kingdoms 3.0 out now!

Patch Notes:

  • Merged Lords and Heroes of the same type into one character entry with two separate profiles.
  • Increased cost of close combat weapons and shields for characters.
  • Streamlined cost of mounts for characters.
  • Characters do not have armour by default.
  • Reduced the cost of Magical Wards from most magic items.
  • The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
  • Added maximum unit sizes to all units (typically 3x their minimum unit size).
  • An Oriental Longsword gives the wielder +1 To Wound, not armour piercing.
  • Ogre pistols have a range of 12/24", S5, not armour piercing.
  • Chaintrap has a range of 6/9".
  • Harpoon launcher has a range of 28/42".
  • Great throwing spear follows the rules for javelins.
  • Mage-swallower: The character gains the Magical Attacks special rule. Costs 5 pts.
  • Reworked Gnoblar Thiefstone table. Costs 30 pts.
  • Red Stone costs 20 pts.
  • Bangstick is Bound Spell (Level 3, cast on 8+).
  • Tyrants have I5, A6, costs 235 pts.
  • Bruisers have I4, A5, costs 235 pts.
  • Slaughtermasters have T4, costs 235 pts.
  • Hunters have A4, costs 145 pts.
  • Leadbelcher Guns have a range of 12/24", S5, not armour piercing.
  • Ironblasters have a range of 12-72".
  • Greasus Goldtooth costs 365 pts.
  • Ghark Ironskin costs 400 pts.
  • Skrag the Slaughterer has T5, costs 440 pts.
  • Groth Onefinger costs 340 pts.
  • Morg Magmaborn costs 320 pts.
  • Bragg the Gutsman costs 170 pts.
  • Braugh Slavelord costs 215 pts.
  • Removed Golgfag (will be moved to a RoR expansion).

Tuesday, 28 April 2026

Warhammer: Dogs of War 3.0 out now!

Patch Notes:

  • Merged Lords and Heroes of the same type into one character entry with two separate profiles.
  • Increased cost of close combat weapons and shields for characters.
  • Streamlined cost of mounts for characters.
  • Characters do not have armour by default.
  • Reduced the cost of Magical Wards from most magic items.
  • The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
  • Added maximum unit sizes to all units (typically 3x their minimum unit size).
  • An Oriental Longsword gives the wielder +1 To Wound, not armour piercing.
  • Replaced bows with shortbows.
  • Removed dwarf-crafted, added Dwarfen crossbows and pistols.
  • Ogre pistols are S5, not armour piercing.
  • Characters may take up to two Quirks of Characters each.
  • Priced Quirks individually for units.
  • Veteran (+1WS) is a Quirk, not an upgrade. Pikemen, Sellswords and Stradiots only. This Quirk may be taken once per full 1000 points in your army.
  • Wealthy is model with light or medium armour only. 
  • Deft Hands renamed to Steady Aim: The model does not suffer the normal To Hit penalty for moving & shooting.
  • Drillmaster renamed to Drilled: The model gains the Disciplined special rule. Cost 5 pts for characters.
  • Crushing Blow renamed to Hard Hitter.
  • New Quirk: Markman - The model does not suffer penalties for shooting at long range.
  • Quick Shot renamed to Quick Draw.
  • New Quirk: Precision Striker - The model gains the Armour Piercing (1) special rule.
  • Removed Cunning.
  • Added multiple new Magic Items previously available in the Main Rulebook.
  • Increased cost of most Magic Armour.
  • Shield of Stubborn Refusal: The bearer is always Steadfast in the first round of combat. Costs 15 pts. 
  • The White Sistrum: The bearer gains +1 Power Dice at the start of your Magic Phases. In addition, all enemy units within 6" suffer -1 to their Leadership.
  • Staff of Quietude: Bound Spell (Level 2, cast on 7 +). This is an aura spell with a range of 24". If successfully cast, all Remains in Play spells and spells that last more than one turn are immediately dispelled and cease to have any effect.
  • The Crucible Of Horrors is a Bound Spell (Level 3, cast on 9+). Cost 35 points.
  • Rockcharmer's Flute is a Bound Spell (Level 3, cast on 8+).
  • Ring of Life: Bound Spell (Level 1, cast on 5+). 
  • Ensign Of The Reman Legion only adds Fight in Extra Ranks, cost 15 pts.
  • Banner Of Monte Castello: The unit carrying this standard gains the Cold-blooded special rule
  • Eagle Banner costs 15 pts.
  • Removed the Epic Flail, Horn Of Ribald Tomfoolery and Trailblazer's Hauberk (will be moved to Halflings).    
  • Mercenary Generals/Captains cannot take flails.
  • Hireling Wizard Lords have WS4, T3, I4, A2, cost 160 pts.
  • Dwarf Captains cost 60 pts.
  • Orc Captains have S5, not Mighty Blow, cost 70 pts. Cannot take spears.
  • Ogre Captains have gut-plates by default, cannot take medium armour.
  • Hobgoblin Captains cannot take polearms, spears or great weapons.
  • Blood Rage: Whenever a model with this special rule makes a successful charge (including Counter-Charge, Pursuit and Overrun), they are subject to Frenzy in the following round of close combat and count each of their ranks as double for the purpose of Steadfast.
  • Dwarf crossbows have longer effective range.
  • Orcs have S4, not Mighty Blow, cost 6 pts.
  • Maneaters can take Quirks of Characters instead of separate upgrades.
  • Culverin renamed to chase gun.
  • Lucrezzia Belladonna has A2, costs 300 pts.
  • Marco Colombo costs 160 pts.
  • Lietpold the Black costs 215 pts.
  • Ghazak Khan costs 205 pts.
  • Removed Morgan Bernhardt - his sword has been moved to the Magic Item pool.
  • Removed all previous "Regiments of Renown" – they will be moved to a separate expansion and will be accessible to other armies.

Monday, 27 April 2026

Warhammer: Empire 3.0 out now!

Patch Notes:

  • Merged Lords and Heroes of the same type into one character entry with two separate profiles.
  • Increased cost of close combat weapons and shields for characters.
  • Streamlined cost of mounts for characters.
  • Characters do not have armour by default.
  • Reduced the cost of Magical Wards from most magic items.
  • The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
  • Added maximum unit sizes to all units (typically 3x their minimum unit size).
  • Renamed Counter Charge to Support Charge.
  • Removed full plate armour.
  • Grenade launching blunderbuss is S4, not Ponderous. Each Hit from a grenade launching blunderbuss is multiplied into D6 Hits.
  • Repeater pistols, Repeater handguns and long rifles are S5, not armour piercing.
  • Repeater pistols do not add extra attacks in combat.
  • Black Guard of Morr upgrade is free.
  • Knight Griffon has the Disciplined special rule instead of reforming.
  • Knights Encarmine: The models may re-roll 1's To Hit and failed Parry saves.
  • Removed the Sword of Power.
  • Increased cost of most Magic Armour.
  • The Silver Horn costs 35 pts.
  • Imperial Banner: The bearer of this standard gains the Hold Your Ground (6) special rule. In addition, all friendly units within the bearers Hold Your Ground range gain the Disciplined special rule.
  • Banner of the Knights Panther: A unit with this standard gains the Unbreakable special rule. Costs 40 pts.
  • New Magic Items: Rod Of Power, Fozzrik's Folding Fortress, Orb Of Thunder, Banner Of Duty, Banner Of Valour, Standard Of Arcane Warding, Wizard's Staff.
  • Cloak Of Anraheir costs 20 pts.
  • Generals/Captains cost 95/55 pts.
  • Wizards may take light armour.
  • Battle Wizard Lord has WS4, T3, I4, A2, cost 160 pts.
  • Grand/Chapter Masters cost 110/70 pts.
  • Arch Lectors/Warrior Priests cost 115/85 pts. 
  • Arch Lectors have Magic Resistance (1).
  • Witch Hunter Generals/Captain cost 80/35 pts, have Magic Resistance (1).
  • Archers have longbows, cost 7 pts.
  • Militia may take longbows instead of bows, cost 4 pts. Pistols cost 3 pts. 
  • Pistoliers cost 17 pts.
  • Hunting Hounds cost 5 pts. Hunt Master cost 25 pts.
  • Huntsmen have longbows and Forest Strider, cost 10 pts.
  • Outriders cost 22 pts. Barding and Hochland long rifle is free.
  • Skirmish upgrade for Sisters of Sigmar cost 1 pt.
  • Halflings, Dwarfs and Ogres are Independent. 
  • Ogres cost 25 pts.
  • Ogre pistols have a range of 12/24", S5, not armour piercing.
  • Ogre handguns have a range of 24/48", S5, not armour piercing.
  • Demigryph Knights have heavy armour, cost 50 pts.
  • Helblaster Volley Gun has the Multiple Shots (Artillery Dice+D3) rule. Otherwise uses the normal profile for Organ guns, but may fire 3 times per turn.
  • Solheim's Bolt of Illumination: Arcane Item. Bound Spell (Level 4, cast on 11+).
  • Storm of Shemtek: Arcane Item. Bound Spell (Level 4, cast on 10+).
  • Meteor Strike: All other models hit by the template suffer a Strength 4 hit. 
  • Steam Tanks have T7, 2+ armour save.
  • Karl Franz costs 300 points.
  • Kurt Helborg costs 290 pts.
  • Al-kahest has a range of 6/9".
  • Volkmar the Grim costs 190 pts.
  • Balthasar Gelt costs 310 pts.
  • Thyrus Gormann has light armour, costs 325 pts.
  • Boris Todbringer has heavy armour, costs 260 pts.
  • Elspeth von Draken has WS4, T3, costs 255 pts.
  • Aldebrand Ludenhof has heavy armour, costs 190 pts.
  • Hans von Löwenhacke has heavy armour, costs 255 pts.
  • Harald Gemunsen has heavy armour, costs 175 pts.
  • Luthor Huss costs 165 pts.
  • Emil Valgeir has Magic Resistance (1), costs 260 pts.
  • Ludwig Schwarzhelm has heavy armour, costs 160 pts.
  • Theodore Bruckner has heavy armour, costs 180pts.
  • Magnus the Pious costs 160 points.
  • Luthor Huss costs 165 pts.
  • Ghal Maraz & Armour of the Heldenhammer costs 85 pts.
  • Blessed Water is not one use only.
  • Removed Gotrek/Felix and Johann van Hal (will be moved to RoR expansion)

Sunday, 26 April 2026

Warhammer: Orcs & Goblins 3.0 out now!

Patch Notes:

  • Merged Lords and Heroes of the same type into one character entry with two separate profiles.
  • Increased cost of close combat weapons and shields for characters.
  • Streamlined cost of mounts for characters.
  • The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
  • Added maximum unit sizes to all units (typically 3x their minimum unit size).
  • Warpaint replaced with Magical Ward (6+).
  • Increased cost of most Magic Armour.
  • Reduced the cost of Magical Wards from most magic items.
  • Removed Evil Sun Armour.
  • Lucky Shrunken Head: Any unit joined by the bearer of the Lucky Shrunken head may re-roll 1's when taking Magical Ward saves.
  • Sparkly Wizard Finda: The bearer of the Sparkly Wizard Finda has the Hatred (Wizards) and Magic Resistance (3) special rules. Costs 15 pts.
  • Removal Magical Warpaint item.
  • Glowing' Tattoos: The bearer of this item may re-roll failed Magical Ward save rolls.
  • Orc Warbosses/Big Bosses do not have Mighty Blow, cost 115/70 pts. Big Bosses are S5. Black Orc Bosses do not gain +1 Attack.
  • Orc Shamans have S/T4, do not have Mighty Blow. Weirdnobs have WS4, I3, A2. Orc Shamans cost 190/80 pts.
  • Warchanters do not have Mighty Blow, have S/T5, costs 100 pts.
  • Oddnobs have WS3, I3, A2, costs 160 pts.
  • Orc Boys have S4, do not have Mighty Blow, cost 6 pts.
  • Orc Boar Boys have S4, do not have Mighty Blow, cost 15 pts.
  • Arrer Boys have S4, do not have Mighty Blow. Have longbows, cost 9 pts.
  • Little Big 'Uns: For each Goblin Warboss in your army, you may upgrade one unit of Goblin Gitz of the same sub-species to Little Big 'Uns. Little Big 'Uns gain +1 Weapon Skill and the Mighty Blow (1) special rule. In addition, they count as Special Units.
  • Great weapons and polearms are Big 'Uns only.
  • Squigs are not loners (already limited by Random Movement) and do not Vanguard.
  • Cave Squigs cost 7 pts, herders cost 8 pts. 
  • Squig Hunters cost 5 pts. 
  • Black Orcs have A1 and medium armour by default, cost 13 pts.
  • Rogue Idol costs 240 pts.
  • Grimgor Ironhide has a 2+ save, costs 310 pts.
  • Ogdruz Swampdigga has T4, not Mighty Blow, costs 235 pts.
  • Wurrzag has T4, not Mighty Blow, costs 310 pts.
  • Removed Ruglud.
  • Borgut Facebeater costs 175 pts.
  • Badruk 'Eadsplitta costs 140 pts.
  • Skitgit costs 145 pts.
  • Skragrott has T3, A2, costs 310 pts. 

Saturday, 25 April 2026

Warhammer Wood Elves 3.0 out now!

Patch Notes:

  • Merged Lords and Heroes of the same type into one character entry with two separate profiles.
  • Increased cost of close combat weapons and shields for characters.
  • Streamlined cost of mounts for characters.
  • Characters do not have armour by default.
  • Reduced the cost of Magical Wards from most magic items.
  • Updated spell level and casting values for all bound spell items.
  • The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
  • Added maximum unit sizes to all units (typically 3x their minimum unit size).
  • Elven bows are now shortbows.
  • Enchanted Arrows do not have Magical Attacks.
  • Shooting attacks made with Moonfire Shot have the Flaming Attacks and Magical Attacks special rule.
  • Shooting attacks made with Swiftshiver Shards allow the model to fire Multiple Shots even when moving (in case of longbows) or marching (in case of shortbows) that turn. 
  • Unless used with a shield in combat or when using the Mighty Blow (1) special rule from the weapon, a model armed with a saerath gains +1 Attack.
  • Spellweavers have WS5, I6, A2, costs 195 pts.
  • New Character: Grove Guardian
  • Shadowdancers cost 100 pts.
  • Strangeroots have a range of 6/12".
  • Merged Branchwraiths and Branchwyches into one character slot.
  • Deepwood Scouts cost 12 pts.
  • Glade Riders do not have equipment by default, cost 13 pts. Light armour cost 1.5 pts.
  • Wild Rider light armour cost 1.5 pts.
  • Orion cost 420 pts.
  • Araloth costs 185 pts.
  • Wychwethyl costs 110 pts.
  • Skaw costs 80 pts.
  • Hawk’s Talon has a range of 30/42".