- Lance Formation may be 5 ranks deep, first 3 ranks may fight. Unit must reform into normal formation after the first round of combat.
- Louen Leoncour 400 pts.
- Fay Enchantress 460 pts. Silvaron cost 25 pts.
- Clarified that Lion's Shield give MR(3) maximum.
- Models with the Knight's Vow have Immunity (Panic) caused by friendly models. In addition, they may only join units with the Knight's Vow.
- Models with the Questing's Vow have Immunity (Panic) caused by friendly models, may re-roll failed Psychology tests, and may only join units with the Knight's Vow or Questing Vow.
- Models with the Grail Vow have the Immunity (Psychology) and Magical Attacks special rules, and may only join units with the Knight's Vow, Questing Vow or Grail Vow.
- Virtue of Empathy allows the charater to join units with the Peasant's Duty.
- Grail Vow 5 pts cheaper for characters.
- Amalric have a shield.
- Grail Pilgrims are now Battle Pilgrims, as the lore mention Battle Pilgrims being more common in the army (Grail Pilgrims mostly follow around living grail knights, whereas the Battle Pilgrims carry the Relique). WS3, 7 pts.
- Fixed bug with Beaquis having T4 and W5.
- Faceless may take 25 pts of magic items instead of a shield. Have long bow by default. Have the Sniper rule. Cost 50 pts.
- Wrath of Righteousness has lightning attacks instead of AP(1). Upgraded version cost 20+ (as it inflicts twice as much damage on average).
- Hippogryph Knights have Unit Size 2+.
- Sirienne's Locket cost 35 pts.
- Clarified that Flaming Attacks for bowmen only applies to missile attacks.
- Pegasus Ld6.
Tuesday 23 July 2019
Warhammer: Bretonnia 9th Ed 1.21 out now!
This update changes the following:
Sunday 21 July 2019
Warhammer: Bretonnia 9th Ed 1.2 out now!
This update contains a whooping 38 new pages, with a lot of graphical upgrades, and a near-completely new layout, which is the main reason this update has also taken a while. I have clarified the Lance Formation, which is still limited to being 3 wide. This keeps players from fielding huge deathstar units of Knights due to the improvements of the Lance Formation with this update.
This update changes the following:
This update changes the following:
- New Special Character: The Hermit of Malmont
- New Special Character: Amalric of Gaudaron
- New Mount: Unicorn (for Prophetess)
- Lance Formation gives Devastating Charge to all models that are allowed to fight, not just the front rank.
- Characters that cannot be placed in the front rank may not join the unit, as per the normal rules for characters (except Damsels).
- Questing Vow gives Immunity (Fear) rather than re-rolls.
- Removed Disorganized Mob from army list.
- Peasant Mob can be armed with spears and shields, flails, or slings.
- Grail Pilgrims do not have light armour, WS2, 6 pts. Battle Pilgrim has WS3.
- All Men-at-Arms units may have medium armour. Start with hand weapons, can buy shields, spears or halberds, 4 pts.
- Mounted Yeomen can have medium armour.
- Brigands can have medium armour, can choose between great weapons, crossbows or handguns.
- Clarified that Priestesses of Shallya channel dice like Lvl 1 Wizards. They may not take magic weapons.
- Sacrosanctum now casts a Bound Spell rather than an undispellable ability. Auto-channels one power dice. Have Ward save 4+.
- Silvaron uses rules for WE unicorns.
- The Green Knight may teleport through terrain pieces like in 6th ed.
- Royal Hippogryphs and Royal Pegasus can take barding.
- Included what lores the Damsel and Fay Enchantress can use in the bestiary.
- The Fay Enchantress is an Infantry model by default, may choose Silvaron as a mount. Have a hand weapon. Have Morgiana's Mirror magic item. Favour of the Fay can be given to any model with the Blessing of the Lady. Her Supreme Blessing of the Lady gives +1 to the Ward save from the blessing.
- Removed morning stars from the army list.
- Field Trebuchets may pivot, are S5.
- Models with the Peasant's Duty treat all friendly models with the Knight's Vow, Questing Vow or the Grail Vow within 6" as having the Inspiring Presence special rule.
- Virtue of Empathy does not treat Peasants as Expendable.
- Removed Flying Cavalry (bug).
- Archers and Squires may take bucklers.
- Clarified that a Prophetess on a Sacrosanctum replaces the Damsel.
- Armand has a hand weapon instead of a shield.
- Bombards can pivot on the spot, 75 pts.
- Virtue of Heroism cost 35 pts.
- Virtue of the Penitent 20 pts.
- Sirenne's Locket gives Immunity (Multiple Wounds, Killing Blow), cost 25 pts.
- Removed mention of Irresistible Force from Silver Mirror.
- Chalice of Malfleur 15 pts.
- Templar Crusaders give Hatred to any unit they join, can take Virtues.
- Truffle Hounds are now placed in the unit's front rank, can be released like a separate unit. Have Frenzy, form their own unit after being released.
- Questing Knights 26 pts.
- Removed Steadfast part on Banner of the Lady.
- Louen Leoncour have the Lion Lance and Tabard of Kings Magic Items.
- Repanse de Lyonesse is Infantry by default.
- Spirits of the Fay are Infantry instead of Swarms.
- Herrimaults 8 pts.
- Squires 7 pts. Fixed stats for champion.
- Peasant Mob command groups cost 5 pts.
- Brigands have great weapons by default, 5 pts.
- Ballista cost 25 pts, Wall Warden upgrade give it BS3. You may take 1-2 Ballistas as a single rare choice.
- Lifted restrictions on duplicate choices for war machines.
- Royal Hippogryph W4, 150 pts.
- Beaquis W4, A4, 155 pts.
- Added version number.
- Added headings.
- Added HD cover.
- Added more lore on the Dukedoms of Bretonnia, the Twelve Great Battles, Tournaments, the Red Duke and Damsels.
- Added chapter on Bretonnian Heraldry.
- Re-edited parts of the history section on Mousillon so it flows better together.
Friday 5 July 2019
Warhammer Beastmen 9th Ed 1.3(1) out now!
Updated to 1.33 8/7:
Based on some good feedback, I went back to the Beastmen book for another round, and have made the following changes:
- Mark of Khorne no longer stacks with other Frenzy (unless specified).
- Savage Dominion cast on 15+, Wizard can now keep casting spells while controlling the monster. Only one monster may be summoned at any one time.
- Added Forest Strider to special characters.
- Added more lore to Minotaurs.
- Added back throwing axes to the Beastlord and Wargor (had some extra space on the page for it)
- Bray-Shamans cannot ride Ramhorns.
- Ramhorn crew have great weapons.
- Malagor allows Beastmen to re-roll failed Primal Fury rolls.
Based on some good feedback, I went back to the Beastmen book for another round, and have made the following changes:
- New Rare Unit: Manticore
- New Lores of Magic: Lore of Nurgle, Tzeentch and Slaanesh.
- New Army Special Rule: Beastmen Ambush - Beastmen add +1 to any rolls to determine whether or not they enter the table using the Ambushers special rule.
- New Army Special Rule: Unruly - All models with this special rule follow the Berserk Rage rules from Frenzy. In addition, if they are forced to charge as a result of a failed Berserk Rage test, they may re-roll failed charge distance results.
- Primal Fury gives Frenzy on the roll of any successful double.
- Marks of Chaos follow the same rules as in Warriors of Chaos.
- Fixed bug with Tuskgor Chariot having wrong Ld.
- Fixed bug with Shaggoth having wrong BS.
- Bestigors start with shields, may swap them for halberds, additional hand weapons, or great weapons. Mark of Tzeentch cost 1,5 pts, Mark of Nurgle 2,5 pts. Have Devastating Charge.
- Gors may skirmish.
- Ungors Raiders swapping to javelins get shields as well for +1 pt. May not Scout (thus avoiding situations where the whole army could deploy as scouts). Have Ambushers by default.
- Mutants and Harpies are expendable.
- Trolls have Ld6.
- Minotaurs 36 pts, may take Marks of Chaos.
- Chaos Giant 200 pts.
- Hag Trees 200 pts.
- Gorthor may ride a Razorgor chariot, must be Army General. Has Immunity (Multiple Wounds) if mounted on a chariot. Has a Ward save equal to the strength of the attack. Any unit joined by him re-rolls Psychology and Break tests. Cost 300 pts.
- Khazrak has the Packmaster rule, giving any Warhounds +1 Ld and the Ambushers special rule.
- Morghur has all his special rules from 6th ed returned (with some streamlined changes).
- Ghorros's Centigor unit has +1WS.
- Reworked Drunken for Centigors, it's now rolled at the start of every turn rather than once per game like in 6th ed, giving them results like stupidity, frenzy or stubborn.
- You may take 1-2 Chaos Spawn as a single Special choice. Spawns can take "Marks".
- Preyton may take upgrades from Monstrous Arcanum, cost 80 pts.
- Mantle of Ghorok inflicts a S5 Hit, rather than a Wound, on the roll of a 6.
- Slugskin 20 pts.
- Gifts of Chaos and Magic Items are now chosen from the same "pool", so you may have a maximum of 100/50 in total.
- When making their Primal Fury tests, all friendly units within 6" of Malagor may roll 3D6 for their Primal Fury tests, discarding the highest dice result.
- Beastlords and Wargors cannot take throwing axes.
- Fixed some spelling and grammar errors.
- Extended lore for Brayshamans.
Subscribe to:
Posts (Atom)