Sunday 23 May 2021

Warhammer: Zombie Pirates of the Vampire Coast 9th Ed 1.2 out now!

This update changes the following:

  • The general must no longer be a Wizard.
  • Undead units may no longer march if within 6" of a wizard with lore of Necromancy.
  • Fog of the Damned boosted version has 48" range.
  • Stromfel's Jaws boosted version scatter 2D6", cast on 17+.
  • Vanhel's Danse Macabre has a 24" range, only moves the unit, does not give re-roll to Hit. Note that the unit may not move more than once per turn using this spell. Clarified that any characters in the unit are moved with it. Cast on 5+, boosted version on 10+.
  • Hellish Vigour has a base range of 24", gives the unit ASF and re-roll to hit.
  • The Battle Standard Bearer can have a magic banner with no points limit. However, a model carrying a magic standard can only carry other magic items up to a total of 25 points.
  • Updated art with higher-res upscaled versions.

    Saturday 22 May 2021

    Spring Sale is on!

    As I have done in previous years, I'm holding a Spring Sale to clear out some old stuff I no longer have space for. A total of 117 pics worth of items, some of them containing multiple single models. If you want to check out what's available, you can do so at the WAP Discord server in the Marketplace Channel. Models not sold before the end of May will go up on ebay after, so you have a chance to get some early chances with less competition before that!

    Friday 14 May 2021

    Warhammer: Wood Elves 9th Ed 1.3 out now!

     This update changes the following:

    • Elven Grace cannot be used against enemies that attack before the model with Elven Grace.
    • Removed mentions of mysterious forests.
    • Forest Spirits have a Ward save (5+) which becomes a Ward save (6+) against Magical Attacks. Have increased all Forest Spirit Infantry by 1 pt, Tree Kin and Sylvan Hunters by 2 pts, Characters, Treeman and Forest Dragon by 5 pts.
    • A Saearath can either be used as a normal spear or a spear-stave. A spear-stave follows the normal rules for spears, but Requires Two Hands and adds +1 Attack. You may choose which fighting style you want to use at the start of each round of close combat. Eternal Guard can take shields for +1 pt.
    • Arch-Revenant may take magic items.
    • Warhawk Riders may take shields.
    • Strangleroots is Quick to Fire.
    • Verdurous Harmony rounds restored Wounds up to 2.
    • Fury of the Forest is cast on 5+, has a range of 18". Boosted version has a range of 36" rather than aura effect, cast on 8+.
    • The Twilight Host has a range of 18". Boosted version has a range of 36" rather than aura effect, cast on 9+.
    • The Hidden Path has a range of 18". Boosted version has a range of 36" rather than aura effect, cast on 10+.
    • Ariel's Blessing boosted version has a range of 24" rather than aura effect, cast on 13+.
    • The Call of the Hunt boosted version has a range of 36" rather than aura effect, cast on 14+.
    • The Battle Standard Bearer can have a magic banner with no points limit. However, a model carrying a magic standard can only carry other magic items up to a total of 25 points.
    • Wardancers may swap their hand weapons for Saearath.
    • Alter Kin costs 16 pts/model.
    • Treeman Ancient has WS4, BS4, A3. Can upgrade to Lvl 3 Wizard. Costs 250 pts.
    • The Spear of Kurnous gives Orion the Strength Bonus (1) special rule.
    • Cloak of Isha gives Orion a Ward Save (6+) rather than 5+.
    • Ariel has Magic Resistance (3).
    • Clarified that Ariel may use Screech when it would normally be her time to attack in close combat. This is a special attack that automatically Hits all enemy models in base contact with the Ignores Armour special rule.
    • Models with the Forest Spirit special rule may have any number of Spites (to the limit of their allowance).

    Thursday 13 May 2021

    Warhammer: Warriors of Chaos 9th Ed 1.3 out now!

    This update changes the following:

    • A character with a Mark of Chaos cannot join a unit that has a different Mark of Chaos. A character with a Mark of Chaos cannot join a unit that has already been joined by a character that has a different Mark of Chaos. Removed rules about Suspicious and Desperate Allies.
    • Clarified that Mark of Nurgle limits Initiative to a minimum of 1.
    • Clarified that Ward save from Daemonic does not apply on mounts.
    • Giants and Mammoth: If no suitable target is in base contact, roll again on the chart until you get another result.
    • Chaos Cultists cannot take flails.
    • Forsaken, Skullreapers and Wrathmongers cannot be upgraded to Skirmishers.
    • The Battle Standard Bearer can have a magic banner with no points limit. However, a model carrying a magic standard can only take other Chaos Mutations and Powers and/or magic items up to a total of 25 points.
    • Extra Arm costs 15 pts
    • Bestial Visage costs 20 pts.
    • Burning Body costs 5 pts.
    • Terrifying Appearance costs 35 pts.
    • Chaos Familiar only adds +1 spell, costs 10 pts.
    • Blue Fire of Tzeentch boosted version cast on 9+.
    • Fleshy Abundance boosted version has 36" range rather than aura effect.
    • Acquiescence boosted version is 10+ to cast.
    • Phantasmagoria boosted version has 12" range.
    • Cacophonic Choir inflicts 3D6 Hits instead of 2D6, cast on 15+. Boosted version cast on 18+, has 24" range rather than aura effect.
    • Daemon prince costs 240 pts.
    • Clarified War Mammoth Stomps.
    • Chaos Lords and Exalted Champions have medium armour by default, can upgrade to heavy or full plate armour. Costs 180/105 pts.
    • Gorebeast Chariot has a 1+ armour save total, costs 135 pts.

    Wednesday 12 May 2021

    Warhammer: Vampire Counts 9th Ed 1.3 out now!

    This update changes the following:

    • Undead units may no longer march if within 6" of a wizard with lore of Necromancy.
    • If your army contains any Undead units, you must include at least one Wizard that uses the Lore of Necromancy. Your General no must longer take the Lore of Necromancy.
    • Vanhel's Danse Macabre has a 24" range, only moves the unit, does not give re-roll to Hit. Note that the unit may not move more than once per turn using this spell. Clarified that any characters in the unit are moved with it. Cast on 5+, boosted version on 10+.
    • Hellish Vigour has a base range of 24", gives the unit ASF and re-roll to hit.
    • Flying Horror may only be taken by models on foot.
    • Cairn Wraith and Banshees have Hover and M5.
    • Sylvanian Peasant Levy have BS3, increased cost for missile weapons.
    • Clarified that Walach Harkon may be the Army General while still being the Battle Standard Bearer.
    • Removed Asp Bow – it will be added to Magic Items expansion instead.
    • The Battle Standard Bearer can have a magic banner with no points limit. However, a model carrying a magic standard can only take other Vampiric Powers and/or magic items up to a total of 25 points.
    • Fixed bug with Black Coach having 3+ armour save instead of 5+.
    • Clarified Helman Ghorsts "The Brother's Ghorst".
    • Fixed bug with Dire Wolves being Infantry.
    • Spears for Skeleton Warriors costs ½ point per model.
    • Clarified that Ghostly Howl and Death Shrieks are missile attacks. They otherwise function identical to how they do now.
    • Zombies suffer an additional casualty from Unstable.
    • Fell Bats cost 14 pts.
    • Supernatural Horrors costs 15 pts.
    • All friendly Skeleton and Zombies units within 6" of the Corpse Cart may re-roll all failed rolls To Wound in close combat and gain the Regeneration (6+) special rule. 

    Tuesday 11 May 2021

    Warhammer: Tomb Kings 9th Ed 1.3 out now!

    This update changes the following:

    • Transmogrifying Gaze can be used against Animated Constructs.
    • Liche priests may be mounted on Tomb Barques or Caskets of Souls.
    • Khemric Titan has W10, costs 320 pts.
    • Khatep can declare that he is using the Liche Staff immediately after rolling the dice to cast a spell, even if the result indicates a miscast.
    • The Battle Standard Bearer can have a magic banner with no points limit. However, a model carrying a magic standard can only carry other magic items up to a total of 25 points.
    • Destroyer of Eternities costs 40 pts.
    • Djaf's Incantation of Cursed Blades has a range of 24".
    • Neru's Incantation of Protection has a range of 24".
    • Ptra's Incantation of Righteous Smiting has a range of 24". All models in the target unit gain +1 Attack (including mounts) and the Multiple Shots (2) special rule until the start of the caster's next Magic phase. If they already have the Multiple Shots special rule (excluding war machines), they may instead fire an additional shot.
    • Spears for Skeleton Warriors costs ½ pt/model.

    Sunday 9 May 2021

    Warhammer: Skaven 9th Ed 1.6 out now!

    This update changes the following:

    • Units belonging to each of the Greater Clans (Pestilens, Eshin, Moulder, Skryre) may only be joined by characters from the same Clan. Removed rule on being Suspicious Allies.
    • Life is Cheap: Clarified this includes template attacks.
    • Warlords may take Warplock pistols in addition to another close combat weapon.
    • Howling Warpgale is cast on the wizard itself. Until the start of the caster's next Magic phase, no units within 18" of the caster may use the Fly special rule, and all non-magical missile attacks suffer -1 To Hit. The caster can choose to increase the power of this spell to affect all units within 36". If they do so, the casting value is increased to 14+.
    • Death Frenzy has a range of 24". Cast on 8+.
    • Flensing Ruin boosted version cast on 13+.
    • Scorch is cast on 13+. Boosted version cast on 16+.
    • Cracks call is cast on 14+.
    • Weeping World Sores is cast on 9+, range 24", uses the small template. Boosted version uses large template and scatter 2D6", cast on 12+.
    • Clarified that Wither can be cast multiple times on a unit.
    • Armour of Darkness is cast on 9+. Targets the Wizard's unit. Boosted version has 6" range.
    • Black Whirlwind is resolved at S3, is 10+ to cast. Boosted version cast on 13+.
    • Burst of Speed gives the Doomwheel Random Movement (4D6)
    • Plagueclaw Catapult Crew has T4.
    • The Battle Standard Bearer can have a magic banner with no points limit. However, a model carrying a magic standard can only carry other magic items up to a total of 25 points.
    • Clarified Strength in Numbers.
    • Clarified Mainstay rule: You may not have more of any other type of Core Unit than you have units of Clanrats.
    • Clarified that lore attributes debuffs characteristics to a minimum of 1.
    • Warp Lightning Cannon counts as a great cannon. The small template is now placed before the bounce rather than after.
    • Hell Pit Abomination has Impact Hits (D6), Shambling Horror only takes effect on a double 1 or triples. Costs 225 pts.
    • Screech Verminking costs 470 pts.
    • Verminlords have T6, W6.

    Thursday 6 May 2021

    Warhammer: Orcs & Goblins 9th Ed 1.3 out now!

    This update changes the following:

    • Removed race restriction for taking special and rare units.
    • Colossal Squig has W6, A6, costs 200 pts.
    • Goblin Netters are limited to the first 3 ranks.
    • Skarsnik has W6, costs 240 pts.
    • Augment spells can now target Orcs/Goblins of any type, some spells work on both Orcs and Goblins. Clarified boosted versions.
    • Breath of Mork boosted version is 10+ to cast.
    • Gork's War Cry works against Animated Constructs.
    • Boosted version of Hand of Gork moves the Unit 6D6", cast on 18+.
    • Nikkit! Nikkit! has a range of 12", 11+ to cast. Boosted version is 24".
    • Vindictive Glare is 6+ to cast, boosted version 9+.
    • Clarified that Squig Lure targets all units of Squigs (of any type) within 12".
    • Night Shroud targets all friendly units within 6". All models in any enemy unit that charges into base contact with the Shaman or the unit he is with while the spell is in effect must take a Dangerous Terrain test. The caster can choose to have the Night Shroud target all friendly units within 12". If they do so, the casting value is increased to 18+.
    • Call da Moon is cast on 10+.
    • The Battle Standard Bearer can have a magic banner with no points limit. However, a model carrying a magic standard can only carry other magic items up to a total 25 points.
    • Added Snotling keyword to Greenskin races.
    • Clarified that Mooncap Mushrooms affects Night Goblins of any type.
    • Clarified that Black Orcs may choose to fight with hand weapon and shield.
    • Giants and Troll Hags special attacks: If no suitable target is in base contact, roll again on the chart until you get another result.
    • Mangler Squigs have W6, cost 100 pts.
    • You may upgrade a single unit in your army to Big 'Uns.
    • Sneaky Snufflers have A1. Costs 6 pts.
    • Armed to da Teef allows the model to change weapons at the start of each round of combat.
    • Clarified that Deadly Webbing forces Dangerous Terrain tests for all movement.

    Warhammer 9th Edition 2.0 hotfix out now!

    A bit later than planned for the hotfix, but for a good reason! With this update, I have finally updated all the diagrams throughout the book to follow the 9th ed rules, rather than using the ones from the 8th ed book. This now includes pretty much all diagrams that were present in 8th ed, as well as a new one for describing the multiple close combat scenario a bit clearer. Many thanks to my friend Christoffer Lundberg for creating these!

    This update otherwise contains the following:

    • Moving your units: Clarified what a normal move is.
    • Clarified that models further back than the second rank of a unit are assumed to have their line of sight blocked by models further forward, and so will not normally be able to shoot, regardless of the Unit Strength of the target.
    • Clarified how Ward saves may be combined.
    • Added clarification on pursuit in multiple combats.
    • Fear: Gives +1 Combat Resolution bonus to the unit rather than -1 Combat Resolution to the enemy.
    • Clarification Multiple Wounds: Each wound inflicted by an attack with the Multiple Wounds special rule (after armour and ward saves, but before Regeneration) is multiplied into more than one wound. Unless otherwise specified, Multiple Wounds apply only to close combat attacks.
    • Clarification Regeneration: If the model is Wounded by an attack that causes Multiple Wounds, first roll to see how many Wounds the attack causes, and then roll for Regeneration for each Wound.
    • Clarified wording on Swiftstride.
    • Clarified wording on Stupidity.
    • Clarified that a buckler may be used with magical weapons.
    • Clarified that a character that is a war machine may not join other units.
    • Rank-and-file models (including the command group) are moved to the second rank to make room for the characters. If there is no more room in the front rank, the characters may not join the unit until the unit reforms to make it wide enough.
    • Battleline has a 6" "deadzone" on the sides of the deployment zone which means you cannot deploy in the corners like before.
    • Piercing Bolts of Burning affect incomplete ranks.
    • Flock of Doom boosted version cast on 9+.
    • Iceshard Blizzard boosted version cast on 10+.
    • Clarified that Steed of Shadows may only be cast on Infantry models.

    Sunday 2 May 2021

    Warhammer: Ogre Kingdoms 9th Ed 1.3 out now!

    This update changes the following:

    • Added Been There, Done That to Maneaters. Now has a table of 8 special rules that each apply to singular models in the unit. Each model may pick one special rule. Cost 44 pts per model.
    • Mournfang Cavalry have a Unit Strength of 6.
    • Rhinox Riders have a Unit Strength of 7.
    • A Rhinox War Chariot has a Unit Strength of 7.
    • An Ironblaster has a Unit Strength of 8.
    • A Ghoblar Scraplauncher has a Unit Strength of 11.
    • A Gnoblar Skewerslinger has a Unit Strength of 9.
    • A Stonehorn has a Unit Strength of 9.
    • A Thundertusk has a Unit Strength of 12.
    • An Ice Mammoth has a Unit Strength of 16.
    • Hunters on Thundertusks only replace one of the riders.
    • One unit of Bulls can take a magic standard up to 25 pts.
    • Yhetees are Monstrous Infantry.
    • Gnoblar Trappers have a unit size of 5-20 models. Enemy units that successfully charge a unit of
    • Gnoblar Trappers' front must take 1 Dangerous Terrain test for each Trapper in the unit as soon as the charge is completed.
    • The Battle Standard Bearer can have a magic banner with no points limit. However, a model carrying a magic standard can only take Big Names and/or other magic items up to a total of 25 points.
    • Spinemarrow is cast on 6+
    • Bullgorger boosted version increases range to 24" instead of area effect, cast on 10+.
    • Toothcracker boosted version increases range to 24" instead of area effect, cast on 11+.
    • Trollguts boosted version increases range to 24" instead of area effect, cast on 15+.
    • The Maw boosted version moves 2D6, cast on 21+. 
    • Any spellcaster that targets Jhared will miscast on any roll of any double.
    • Removed mentions of Large Target.
    • Giants and Mammoths special attacks: If no suitable target is in base contact, roll again on the chart until you get another result.
    • Clarified Stomp: The Mammoth inflicts 3D6 Hits with its Stomp Attack this turn.
    • Clarified that Brusiers may take more than one Gnoblar.
    • Added Numbing Chill: Any enemy model within 6" of a Thundertusk has the Always Strikes Last special rule. This has no effect on models with Immunity (Ice Attacks). 
    • Thundertusk has Immunity (Ice Attacks)

    Saturday 1 May 2021

    A Tale of Five Gamers - Month 6

    We have now reached the halfway mark of our Tale of 5 Gamers, and as such this is a pretty special issue featuring army shots of all that we have painted thus far! You'll find month 6 in the link below:

    Tale of Five Gamers Month 6