This update changes the following:
- Elven Grace cannot be used against enemies that attack before the model with Elven Grace.
- Removed mentions of mysterious forests.
- Forest Spirits have a Ward save (5+) which becomes a Ward save (6+) against Magical Attacks. Have increased all Forest Spirit Infantry by 1 pt, Tree Kin and Sylvan Hunters by 2 pts, Characters, Treeman and Forest Dragon by 5 pts.
- A Saearath can either be used as a normal spear or a spear-stave. A spear-stave follows the normal rules for spears, but Requires Two Hands and adds +1 Attack. You may choose which fighting style you want to use at the start of each round of close combat. Eternal Guard can take shields for +1 pt.
- Arch-Revenant may take magic items.
- Warhawk Riders may take shields.
- Strangleroots is Quick to Fire.
- Verdurous Harmony rounds restored Wounds up to 2.
- Fury of the Forest is cast on 5+, has a range of 18". Boosted version has a range of 36" rather than aura effect, cast on 8+.
- The Twilight Host has a range of 18". Boosted version has a range of 36" rather than aura effect, cast on 9+.
- The Hidden Path has a range of 18". Boosted version has a range of 36" rather than aura effect, cast on 10+.
- Ariel's Blessing boosted version has a range of 24" rather than aura effect, cast on 13+.
- The Call of the Hunt boosted version has a range of 36" rather than aura effect, cast on 14+.
- The Battle Standard Bearer can have a magic banner with no points limit. However, a model carrying a magic standard can only carry other magic items up to a total of 25 points.
- Wardancers may swap their hand weapons for Saearath.
- Alter Kin costs 16 pts/model.
- Treeman Ancient has WS4, BS4, A3. Can upgrade to Lvl 3 Wizard. Costs 250 pts.
- The Spear of Kurnous gives Orion the Strength Bonus (1) special rule.
- Cloak of Isha gives Orion a Ward Save (6+) rather than 5+.
- Ariel has Magic Resistance (3).
- Clarified that Ariel may use Screech when it would normally be her time to attack in close combat. This is a special attack that automatically Hits all enemy models in base contact with the Ignores Armour special rule.
- Models with the Forest Spirit special rule may have any number of Spites (to the limit of their allowance).
Man, I have to say that I LOVE what you did with Forest Spirit and, most of all, with Orion!! Finally he is a viable Lord to play, thanks!!
ReplyDeleteEverything looks beautiful, nicely done! Am glad to see Warhawk Riders no longer have Elven Grace. ;)
ReplyDeleteI do have 1 suggestion, if I may...
Warhawk Riders have a rule that doesn't actually exist: Flying Cavalry.
I would like to suggest that you create a rule for it on the Warhawk Rider description page, basically giving them Fast Cavalry (this is how we've been playing them anyhows).
FLYING CAVALRY
This flying unit is otherwise treated as Fast Cavalry in all regards.
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ReplyDeleteI also noticed a change in the Lore of Athel Loren, which is a bit confusing...
ReplyDeleteWas: unit immediately recovers 1 Wound worth of models,
Now: unit immediately recovers 1 Wound (rounding up to 2) worth of models,
Rounding up to 2?
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ReplyDelete