Tuesday 15 October 2019

Warhammer Chaos Dwarfs 9th Ed 1.1 out now!

Had originally just planned on making a smaller update, but me being me, I ended re-doing practically the whole book again layout-wise. This update makes the book 120 pages, 8 more than the last update, and adds some more lore on the Chaos Dwarfs' society, some short stories, and fixes some inconsistencies in their history about their creation, which GW borked the first time with dates that did not make any sense. So now they found Zorn Uzkul before the Time of Chaos when they became Chaos Dwarfs rather than after (which made no sense), and they do not originally hail from Karak Vlag like Tome of Corruption describes.

Also, thanks to Stefan Wolf for helping me flesh out the lore for the Zealot Berserkers as well as Shar'tor the Executioner!

Rules-wise, this update changes the following:

  • Added Resolute special rule, works the same as in the Dwarf book.
  • Relentless works the same as in the Dwarf book.
  • Removed Shieldwall special rule.
  • Chaos Dwarf characters start with medium armour, can upgrade to heavy or Blackshard Armour.
  • Sorcerer-Prophets and Daemonsmiths may use the Lore of Shadow.
  • Daemonsmiths may use the Lore of Hashut. 
  • Palanquin gives extra attacks, but not extra armour or wounds.
  • Infernal Guard may take Ensorcelled Hand weapons instead of great weapons.
  • Hailshot Blunderbuss has Multiple Shots (3), but not quick to fire.
  • Hobgoblin Khan renamed to Chieftain (as Khan is the Lord choice in the Hobgoblin book).
  • Hobgoblins start with shields, 4 pts. Can replace shields with bows, 2 pts.
  • Hobgoblin Champions have the same Initiative as the rest of the unit.
  • Sneaky Gits are Skirmishers and ambushers, may not take standards or musicians.
  • Hobgoblin Wolf Raiders start with shields, can swap shields for bows, 1 pt.
  • Hobgoblin Warriors and Wolf Raiders do not have light armour by default.
  • Orc slaves have shields by default. Follow the rules for Mixed Units. Cost 6 pts.
  • Goblin slaves have shields by default. Follow the rules for Mixed Units. Cost 3 pts.
  • You may not have more Spear Chukkas than you have units of Hobgoblin Warriors.
  • New Special Unit: Bull Centaurs (Cavalry-sized Bull Centaurs). Old Bull Centaurs renamed to Bull Centaur Renders.
  • Immortals have Unit size 10+. Have A2.
  • Granite Armour is a full plate armour that gives the wearer MR (1).
  • Acolytes of Hashut have Unit size 10+. Have Magical Attacks.
  • Zealot Berzerkers have Unit size 10+.
  • Bull Centaur Renders have shields by default, light armour instead of medium armour, 51 pts.
  • Black Orcs have unit size 10+, 14 pts.
  • You no longer need to include a Daemonsmith in order to field K'Daai.
  • K'Daai are Animated Constructs, cost 42 pts.
  • Bazuka has a minimum range of 12".
  • War machine crews have light armour, can upgrade to medium armour.
  • Iron Daemon has the Stomp rule. Skullcracker upgrade for Iron Daemon gives it 2D6 Stomps. S6, T6, cost 225 pts.
  • Magma Cannon ignores cover.
  • Demolition Rockets are S4 like normal stone throwers, uses the small template.
  • Dreadquake Mortar 110 pts.
  • Juggernaut Siege Tower cannon fire multiple shots (2) rather than regular cannon balls. Cost 230 pts.
  • Kollossi have full plate armour rather than natural armour (so they are affected by Lore of Metal). Armoured Plating upgrade gives +1 Armour save, 5 pts.
  • Siege Giant have T6. Its 3+ armour only applies to attacks from the front. Follows the rules for Albion giants. 215 pts.
  • K'Daai Destroyer 275 pts.
  • Altar of Hashut has W3, suffers 1W if spell is failed to reach casting value. Is now more similar to Anvil of Doom, can choose between 3 spells. Cause sacrifice up to 5 slave per turn to boost casting value.
  • Great Taurus is S5, follow the same rules for Blazing Body as K'Daai. Heals 1W if targeted by a non-physical Flaming Attack. Does not have Fiery Breath by default. Cost 165 pts.
  • Lammasu and Great Taurus can take upgrades from Storm of Magic.
  • New Special Character: Shar'tor the Executioner 
  • Astragoth has S5, 380 pts.
  • Zhatan is no longer stubborn, 260 pts.
  • Cinderbreath has S5, T5.
  • Rykarth the Unbreakable has the Armour of Gazrakh, giving him a 1+ save, 165 pts.
  • Killing Fire lore attribute takes affect if cast on enemy models without armour saves (except Animated Constructs).
  • Breath of Hatred has a range of 24". Aura effect cast on 12+. Is no longer remains in play.
  • Burning Wrath increased to 12".
  • Hell Hammer has a range of 12" rather than 3D6.

Monday 7 October 2019

Autumn sale part deux!

Thanks to everyone who bought things on the first go-around! Everything unsold from the blog is now up on ebay, including some new things not seen previously. Feel free to have a look and see if something strikes your fancy!

Ebay