Tuesday 23 July 2019

Warhammer: Bretonnia 9th Ed 1.21 out now!

This update changes the following:

  • Lance Formation may be 5 ranks deep, first 3 ranks may fight. Unit must reform into normal formation after the first round of combat.
  • Louen Leoncour 400 pts.
  • Fay Enchantress 460 pts. Silvaron cost 25 pts.
  • Clarified that Lion's Shield give MR(3) maximum.
  • Models with the Knight's Vow have Immunity (Panic) caused by friendly models. In addition, they may only join units with the Knight's Vow.
  • Models with the Questing's Vow have Immunity (Panic) caused by friendly models, may re-roll failed Psychology tests, and may only join units with the Knight's Vow or Questing Vow.
  • Models with the Grail Vow have the Immunity (Psychology) and Magical Attacks special rules, and may only join units with the Knight's Vow, Questing Vow or Grail Vow.
  • Virtue of Empathy allows the charater to join units with the Peasant's Duty.
  • Grail Vow 5 pts cheaper for characters.
  • Amalric have a shield.
  • Grail Pilgrims are now Battle Pilgrims, as the lore mention Battle Pilgrims being more common in the army (Grail Pilgrims mostly follow around living grail knights, whereas the Battle Pilgrims carry the Relique). WS3, 7 pts.
  • Fixed bug with Beaquis having T4 and W5.
  • Faceless may take 25 pts of magic items instead of a shield. Have long bow by default. Have the Sniper rule. Cost 50 pts.
  • Wrath of Righteousness has lightning attacks instead of AP(1). Upgraded version cost 20+ (as it inflicts twice as much damage on average).
  • Hippogryph Knights have Unit Size 2+.
  • Sirienne's Locket cost 35 pts.
  • Clarified that Flaming Attacks for bowmen only applies to missile attacks.
  • Pegasus Ld6.

8 comments:

  1. Downloaded right now and it turns out it's version 1.22. What were the changes?

    ReplyDelete
    Replies
    1. Only some very small bug fixes, they are already in the patch notes above.

      Delete
  2. Great job with the army overall. Feels a little odd having access to handguns. I dunno, I guess it's just years of the lore forbidding it (past 3rd edition I think).

    ReplyDelete
    Replies
    1. Gunpowder was never actually forbidden as such, they just stopped mentioning it after 3rd ed ;)

      That said, no knight would of course use it, hence only the Brigands can choose to do so.

      Delete
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    ReplyDelete
  4. There seems to be some discrepancy with the lore presented throughout here. Sometimes you use more the more "contemporary" view of Bretonnian social mobility, that is to say, none, and other times you have sections taken from older lore where peasantry could become knights if they completed an errantry task, which are pretty much fully contradictory to each other.

    ReplyDelete
  5. I really like what you've done so far. I have just a few comments. First, with 9th ed adding impact hits to all cavalry, and the lance adding +2 initiative, bretonnian knights in the lance formation may have become too powerful. A typical unit of 9 knights has the potential of inflicting 21 wounds on the charge. Maybe consider dropping the lance formation granting devastating charge and changing it to +1 initiative? Second, I would suggest that Bretonnian players should be required to choose between praying for the blessing of the lady or taking first turn. I think this helps balance it and makes the player have to consider which is option is of greater benefit. I would also like to strongly suggest re-including most of the heirlooms of bretonnia from the 6th ed army book, especially the armor and weapons.

    ReplyDelete
  6. just wondered about the wording of the lance formation. when it says first 3 ranks fight, is that including the front rank? That probably semms like a daft question bu I only ask cos of how they used to play. so basically would 7 (+1 supporting attack) or 9 (+1 supporting attack) get to fight? the front three, then the 2 from each rank after the first?

    ReplyDelete

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