Changelog:
- Dodge works against non-magical autohits, such as stomps and impact Hits.
- Animated Constructs no longer auto-pass Leadership tests.
- Marching and Restraining from pursuit tests are no longer Psychology tests, but normal leadership tests.
- Updated Berserk Charge part of Frenzy to be the same as in 8th ed.
- Breath Weapons, Stomps and Impact Hits do not only target the character in challenges.
- Clarified that you may redirect the charge if the charged unit would get destroyed before the charged unit gets to make its move (due to a spell like Flame Cage or taking casualties from Quick to Fire).
- Clarified that models with two Breath weapons may only attempt to use one per turn (in case it fails its 4+ roll to use it).
- Clarified that Chariots have a fixed armour save, as detailed in their army list entry, regardless of whatever equipment the model has.
- Clarified that unless specified, any special rules that apply to the model’s normal attacks do not apply to its Stomps.
- Clarified that Stomps can be used after Breath Weapons.
- Clarified that Vanguard does not count as movement for the sake of shooting.
- Clarified that if a unit would gain Hatred in a round of close combat after the first for any reason, treat this as the first round of combat for that purpose.
- Clarified that Smoke and Mirrors can be used even if engaged in close combat.
- Clarified that Bound Spells do not count towards casting duplicate spells.
- Clarified that Augments/Hex spells that are resolved immediately can be cast on the same target multiple times per turn.
- Clarified how extra dispel dice are generated on higher points levels played.
- Clarified that a unit may not overrun in a turn if it moved outside of the Movement phase.
- Removed part of characters joining Unstable units, as this is already covered in Unbreakable.
- Clarified that spells are never considered to be physical attacks.