Friday, 27 September 2019

Warhammer Cathay 9th Ed 1.11 out now!

Updated to 1.12:
  • Fixed bug where Dragon's Breath was not a Skirmisher unit.
  • Call of the Dragon is an augment spell.
  • Unit Size for Field Engineers is 2-5. Clarified that Hand Mortar is not a Skirmish unit. Hand Mortars are S3, range 12-48".
  • Fixed bug with Celestial Dragons missing their Magic rules in the bestiary.
  • Removed Bolt Thrower keyword from Stormhurler Crossbow so that it does not pierce ranks.
  • Pu-Yi may not take a mount, since this would conflict with the Transformation of Kadon spell.
  • Clarified that War Drums may never be the Army General.
  • Fixed bug with Terracotta Sergeant missing from the army list and summary.
  • Clarified that all chariots in a unit needs the same upgrade. Default cost 70 pts, Elite War Chariot cost 90 pts.
  • Qilin for Lords cost 45 pts, 30 pts for general.
  • Guan Bu does not make Imperial Guard core.

This update changes the following:

  • Iron Discipline: Units with this special rule count as having one more rank than normal for the purpose of combat resolution, up to a maximum of +4. Note that you still need to have at least one complete rank of 5 or more models for this rule to have any affect.
  • Brush of a Thousand Years no longer causes an auto-miscast if the Ld test is failed.
  • Sapping of Will and Strength of the Heavens are no longer remains in play spells.
  • Amulet of the Emperor's Favour causes Hua Gongshu, and any unit that she joins, to count their Unit Strength as double its actual value for all purposes.
  • Dragon Cavalry can choose bows in addition to another weapon.
  • Removed duplicate rule for Dalai-Tai allowing Steppe Nomads to re-roll rolls for fleeing and pursuing.
  • Fixed bug with Hua Gongzhu being Cavalry in the army list, and having W2 in the bestiary.
  • Fixed bug with War Chariot costing 100 pts for Captains.
  • Fixed bug with Temple Dogs being Monstrous Beasts in the army list.
  • Fixed bug with Flying Crow missing its special rule in the army list.
  • Ogre Charge follows the same wording as the Ogre Kingdoms book.
  • Field Engineers Close Support: As long as Field Engineers remain within 3" of other friendly Infantry units with the Iron Discipline special rule, they have the Ward save (4+) special rule against enemy spells and missile attacks, and may Stand & Shoot against enemies charging such units following the normal rules.
  • Explosive Ammunition: Place the centre of small template where the cannon ball lands, and resolve damage as if it were a Stone Thrower. No Bounce roll is made.
  • Changed font for page numbers so it's easier to read.
  • Fixed bug with chariots having scythes by default.
  • Fixed bug with Wu Xia having wrong stats and missing special rules in army list and summary.
  • Fixed bugs with Ogres having wrong M in army list and summary.
  • Fixed bug with Dragon Monks having wrong BS in army list and summary.
  • Fixed bug with Temple Dogs having wrong LD in army list and summary.
  • Fixed bug with War Chariots having wrong I and Armour saves in army list and summary.
  • Fixed bug with Dragon Cannon not being a Cannon in army list.
  • Fixed bug with Celestial Dragon having wrong LD in army list and summary.
  • Fixed bug with Pixiu having wrong WS in army list and summary.
  • Fixed bug with Shadowblades and Dragon Monks missing Dodge in army list.
  • Fixed bug with Temple Dogs and Terracotta Warriors missing Immunity (Flaming Attacks) in army list.
  • Fixed bug with Celestial Dragon missing Natural Armour in army list. Lvl 1 wizard upgrade cost 50 pts.
  • Fixed a myriad of grammar issues throughout.

1 comment:

  1. Some things I forgot.
    -If Hill Tribesmen, Steppe Nomads and Monkey Warriors are Expendable then why aren't Mercenary Ogres?
    -Stormhurler Ballista can pierce ranks. I think that might be an oversight since the Elven multi-shots can't pierce ranks.
    -Have you considered Repeater Crossbows for Imperial Cavalry?
    -I don't like the new fluff for Foo Dogs. If they don't take orders how is the player controlling them? The only fluffy way to use Foo Dogs is to have them camp on an objective, only rushing out to engage ranged units that fire on them or having them camp in a building, which isn't how a typical player would use War Beasts.

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