This update changes the following, mostly clarifications:
- Removed mentions of page numbers that referred to older versions.
- For one model to have line of sight to another, you must be able to
trace an unblocked line from the front arc of its base to the base of
the target. However, models with a larger Unit Strength can be seen
behind models with a lower Unit Strength.
- Fixed minor bugs with the Magic summary table that referred to an earlier version of the game.
- A Wizard cannot dispel a spell where the total of the natural dice
scores is less than 3. A dice total of 1 or 2 is always considered to be
a failure, despite the level of the Wizard. This is true regardless of
any bonuses, from any source.
- If the total of the natural dice scores is 1 or 2, not only is the spell
not dispelled, but the Wizard is so preoccupied by their collapsing
dispel that they are unable to dispel spells for the rest of the Magic
phase. Note that the army can always attempt to dispel, regardless of
previous failures.
- Added Lone Model shooting modifier: Any shots taken at a single model
with Unit Strength 2 or less suffer a -1 to hit shooting modifier.
- If the majority of the models in the target unit are within Line of
Sight, but behind other models (friend or enemy) or terrain then an
additional To Hit modifier is applied.
- The Break test modifier for each unit on the losing side is to be
calculated separately and compared to the combined combat resolution
score of only the enemy units they are in base contact with, not any
other friendly units involved in the combat.
- Animated Constructs cannot choose Flee as a charge reaction (though they
may use Fire and Flee as described under Fast Cavalry as normal).
- Armour Piercing is cumulative with other sources of Armour Piercing.
- Clarified in the Special Rules section that for every Core unit with the
Expendable special rule in your army, you are required to include at
least one other Core Unit without the Expendable rule.
- Handlers for Mixed Units are not forced to be placed in the rear rank.
- Large Targets cannot claim cover modifiers for obstacles, and can see
and be seen even if you cannot draw a direct Line of Sight to/from their
base.
- Infantry have an approved base size of 20x20mm, 25x25mm, 25x50mm, 30x30mm and 40x40mm.
- Included rules for chariot ranks.
- Chariots have an approved base size of 40x40mm, 50x50mm, 50x100mm and 60x100mm.
- Added note: Great weapons give +2 Strength in the first round of close combat, and +1 Strength in following rounds.
- Clarified how pistols/brace of pistols work in combat.
- No Troop Type gains any armour saves from shields against missile attacks to their rear.
- Removed Last Stand rule from standard bearers.
- When refusing a challenge, the character is moved to the back ranks, just like in 8th ed.
- Clarified that obstacles do not block Line of Sight.
- You can spend up to 25% of your points on Lords and/or 35% on Heroes, but no more than 35% in total over both categories.
- You score an additional 25 victory points for every enemy standard
bearer that was removed as a result of a successful pursuit move or
slain in combat.
- Clarified that Enchanted Blades of Aiban gives Armour Piercing (1).
- Unless otherwise stated, a magic weapon is treated as a hand weapon
(replacing the model's regular hand weapon), and follows the rules for
such.