This update changes the following:
- To determine in which direction the Giant falls, roll a scatter dice. Place the small template in base contact with the Giant in the direction of the scatter dice, measured from the centre of the Giant's base. A model hit by a falling Giant suffer a Strength 6 Hits with the Multiple Wounds (D3) special rule.
- Bloodcurdling Roar: At the start of the first round of close combat, all enemy units in base contact suffer D6 Strength 2 hits which Ignores Armour saves.
- A Daemon of Khorne has the Hatred (Daemons of Slaanesh), Magic Resistance (1) and Strength Bonus (1) special rules.
- A Daemon of Slaanesh has the Hatred (Daemons of Khorne) and Armour Piercing (2) special rules.
- Juggernauts do not have Impact Hits (D3).
- Pusgoyle Blightlords cost 62 pts. Have Fly (6).
- Pandemonium: Until the start of the caster’s next Magic phase, the target unit must use the lowest Leadership value in the unit (including that of mounts) and cannot benefit from the Inspiring Presence or Hold Your Ground! abilities.
- Fatemasters have Fly (9).
- Chimera has Fly (8).
- Manticore has Fly (8).
- Chaos Dragon has Fly (7).
- Disc of Tzeentch has Fly (9).
- Valkia has Fly (10).
- Wings upgrade gives Fly (10).
- Daemon Prince may upgrade to Fly (8).
- Warshrine has Large Target (5).
- War Mammoth has Large Target (10).
- Giant costs 175 pts.
- Chaos Warriors may take a magic banner worth up to 50 pts.
- Chaos Marauders and Marauder Horsemen may take a magic banner worth up to 25 pts. Removed mention of magic banners from Chieftain.
- Dodge cannot be used against Treason of Tzeentch.
- You may upgrade one unit to Elite Marauders for each unit of Marauders of the same type in your army.
- Daemon Princes may take Magic Weapons.
- The Armour of Morkar gives Archaon an additional +1 to his armour save. He costs 580 pts.
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