The complete version of 1.1 after bug fixes and some feedback contains the following changes:
- A Katana counts as a hand weapon. The wielder may choose to use it as a two-handed weapon which Requires Two Hands. If they choose to do so, they gain +1 Strength, though this extra Strength does not inflict any additional penalties on armour saves. Any Magic Weapons in the Main Rulebook follow the rules for Katanas.
- Fixed bug with Oni being able to pick polearms instead of additional hand weapons.
- Clarified Kabuki Dance: Each effect lasts for the duration of the close combat round.
- Removed quick-shot from army list (bug fix)
- Fixed bug with Sarutori Hanzo not having Dodge in bestiary.
- Clarified that Tengu, Ronin and Wako may not take Clan Mon.
- Fan of Command is no longer a war-fan (since that would cause issues with both the current war fan rule as well is being both a weapon and an armour that is an enchanted item, meaning you could take both the fan of command and another weapon)
- Takai War-fan counts as a buckler.
- Fixed bug with Great Guard missing Natural Armour in army list.
- High Shugenja has T4, costs 165 pts.
- Wako Pirates pay 3 pts for longbows, 4 pts for handguns (a bit cheaper than other units due to Ambushers)
- Fixed bug with fire rocketeers having S4, T4.
- Dragon Claw Katana costs 55 pts.
- Heavenly Naginata costs 35 pts.
- Armour of Imperial Rule costs 25 pts.
- Mempo of Honor costs 20 pts.
- Imperial Standard: The bearer's Hold Your Ground ability is increased by 6". In addition, the unit carrying it is gains +D3 to their combat resolution. Costs 55 pts.
- Kirin mount costs 45/30 pts.
- Komainu mount costs 30/20 pts.
- Yamabushi may channel Power and Dispel dice just like a Level 1 Wizard.
- If Hitomi Gozen is included in your army, one unit of Onna Bushi may be taken as a Core Unit instead of a Special Unit.
- Daimyo and Hatamoto have Katanas by default, cost 100/70 pts. May only take additional hand weapons on foot, spears if mounted. Halved price of polearms and great weapons, additional hand weapon and spears are free.
- Samurai Warriors cost 8 pts. Polearms and great weapons cost 1 pt.
- Samurai Cavalry costs 16 pts. Spears are free. Polearms cost 1 pt.
- Ronin costs 7 pts.
- Komainu Riders spears are free. Polearms cost 1 pt.
- Great Guard spears are free. Polearms cost 1 pt.
- Mon of the Shisuma Clan: Infantry using Katanas only. Models with this Mon gain the Parry (6+) special rule. Costs 10 pts for characters.
- Sarutori Hanzo Shadow Magic: Note that he does not benefit from the Smoke and Mirrors Lore Attribute.
- The Candle of the Void may be placed within 12" of the caster at the start of the game (use a small marker on a round 25mm base), but it may not be moved during the game and counts as impassable terrain. The caster can choose to cast any spell through the candle rather than themself. If they do so, measure the spell's range from the candle. The candle can draw Line of Sight in any direction and have a Line of Sight value of 1. The caster can use this to cast any spell type even if they are engaged in close combat. If a spell cast through the candle is miscast, the result of the miscast is applied to the caster as normal. Costs 30 pts.
- Stalwart Defence: If the majority of models in the unit has this special rule and are garrisoning a building or fighting behind a defended obstacle, they may re-roll failed Break tests.
- Hitomi Gozen has Stubborn and Stalwart Defence.
- Polearms for Tengu cost 1 pt.
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