Sunday, 23 February 2025

Warhammer - Pirates of Sartosa 1.3 (beta) out now!

Arrrgh me hearties! This ended up being a pretty large overhaul, with mainly buffs to the army. The army overall has seen a lot of points drops for nearly all infantry units, and Dirty Fighting is now much more potent since it offers a guaranteed bonus in the first round of combat rather than a variable bonus on a 4+. The Lore of the Deep has been expanded with 6 more spells, and the magic item selection has gone from 10 to 46 items. Most infantry units have seen an expansion in the amount of weapon options they can choose from as well. There are also some new units in the form of Priests of Stromfels, Ogre Scallywags, Mortars and Sea Elementals.

On the chopping block are the Sea Serpent Riders which did not really fit in lore-wise as Sea Serpents are gigantic sea creatures that have no business being on land, let along being ridden. I've also removed the Wokou Raiders which were superfluous and did not logistically really fit either - the ambush role has been moved to the Pilot upgrade instead. The Dwarfs are no longer Slayers by default (but can be through Long Drong Slayer who has seen a return to the army), but they now offer a cheaper still fairly reliable special unit with improved pistols and handguns due to the Dwarf-crafted special rule. Lastly I've removed the triple-barrel cannon upgrade from the Hellhammer since it was just a detrimental change that did not really do anything that Carronades and the Hellhammer itself already did. Overall, the book should be in quite a bit stronger state than before!

That concludes updating all armies into the new "rules-only" format - it took well over one and a half years, but it's done! I'll be posting the upcoming roadmap for future updates on my Patreon in a separate post. Speaking of, many thanks to you who have been supporting me thus far, ensuring I can keep on hobbying!

DOWNLOAD 

 Patch Notes:

  • Dirty Fighting: All models with this special rule gain +1 To Hit in the first round of close combat.
  • Swivel Guns are Ponderous, not Move or Fire.
  • Updated Lore of the Deep with 6 new spells and rebalanced spells.
  • Added dozens of new Magic Items.
  • Pirate Lords/Captains do not have Booming Voice. Cost 90/50 pts. May take polearms.
  • Sorcerers have Dirty Fighting.
  • Increased cost of great weapons.
  • A unit with a Bosun gains the Cold-Blooded special rule. Costs 20 pts.
  • A unit with a Master Gunner joined can re-roll 1's when rolling To Hit with blunderbusses, handguns and pistols. If he is part of a War Machine crew, that war machine may re-roll one Artillery Dice per game.
  • Navigator renamed to Pilot. A unit with a Pilot gains the Ambushers special rule.
  • First Mate renamed to Quartermaster.
  • New Hero: Priest of Stromfels.
  • Pirate Crew renamed to Deckhands. Have bucklers by default, cost 3,5 pts. Cannot take pistols. May take spears.
  • Deck Gunners have pistols by default, cost 7 pts.
  • Buccaneers cost 5 pts. Do not have the Swashbuckler rule.
  • Harpooners can take bucklers.
  • Harpoon Launchers are Ponderous, not Move or Fire.
  • Swabbies may take bucklers. Cost 2 pts. Follow the rules for Mixed Units. You must include one Press Ganger for every 20 Swabbies in the unit.
  • Mates renamed to Seadogs. Have S4. Does not have Almost Loyal. Cost 7 pts. Can take polearms.
  • Festooned with Pistols: In close combat, all attacks made by Powder Monkeys are resolved at Strength 4 with the Armour Piercing (1) special rule in the first round of close combat. These attacks do not benefit from any bonuses that normally only affect close combat attacks.
  • Grog Lubbers are Skirmishers. Have Dirty Fighting. May take bucklers or additional hand weapons. Reworked the Hard Stuff table so it's less debilitating.
  • Removed Wokou Raiders.
  • Dwarf Sea Dogs renamed to Privateers. Are not Unbreakable, cost 6 pts. May take bucklers, handguns, polearms and spears. Have Dwarf-crafted special rule.
  • Orc Freebooterz may take spears, polearms and great weapons.
  • New Special Unit: Ogre Scallywags
  • Sons of Stromfels renamed to Weresharks. Have Natural Armour (5+). Cost 48 pts.
  • Swivel Gunners renamed to Deck Gunners. Can take Harpoon Launchers or Volley Guns.
  • Deck Cannon renamed to Carronade. Chain/Heat Shot costs 10/5 pts. May take extra crew.
  • New Special Unit: Mortar
  • Removed Sea Serpent Riders.
  • New Rare Unit: Sea Elemental
  • Dark Maidens cannot take a Leader. Sea Spirit: A model with this special rule has a 5+ Ward save which becomes a 6+ Ward save against Magical Attacks. Cost 47 pts.
  • Flying Gallery renamed to Airskiff.
  • Sea Giants have Natural Armour (5+).
  • Hell-Hammer Cannons cannot take upgrades. Have 5 crew. Is no longer Cumbersome.
  • Ironfist Mortar is a separate unit. Costs 150 pts.
  • Removed triple-barrel cannon.
  • Pirate Princess: Carmen has the Inspiring Presence (6) special rule. In addition, all friendly units within her Inspiring Presence range may re-roll failed Panic tests.
  • Jaego Roth costs 185 pts.
  • Aranessa Saltspite costs 230 pts.
  • Giacchino de Falco is a Hero, costs 100 pts. Reworked his table with new results and classic/proper pirate lingo instead of the previous Jack Sparrow references.
  • Wilhelm Schwarz does not have a Swivel Gun. Has two hand weapons instead of hook iron fist. Costs 75 pts. May take 50 pts of magic items.
  • Fleur & Estella cost 60 pts each. May take 25 pts of magic items each. They may not be the Army General. Fleur & Estella must deploy together and fight as a single unit, though they may join other units as normal. Estella does not have a pistol. Fleur has the Festooned with Pistols (see Powder Monkeys) and Rapid Fire special rules. Estella has WS6.
  • New Special Character: Long Drong Slayer
  • Krusher the Anchorman does not have pistols by default. Does not have light armour or Giant Parrot. Costs 150 pts. May take 25 pts of magic items.
  • Removed Doc Exmelin.

Saturday, 8 February 2025

Warhammer - Zombie Pirates 1.5 out now!

Patch Notes:

  • Increased Ballistic Skill of all Zombies to 3.
  • Waterlogged weapons hit themselves on a 1-3 instead of a 1-2.
  • Press-ganger's Cutlass only affects Undead.
  • Raise Dead is a summoning spell with a range of 18" that brings a unit of Zombie Deckhands with bucklers into play.
  • Added profile for Spirit Hosts in Winds of Undeath.
  • Deathly Cabal is an augment spell with a range of 18". Until the start of the caster's next Magic phase, the target gains a 5+ Ward save against non-magical attacks and the Terror special rule.
  • Kraken's Pull does not affect Movement, 12+ to cast.
  • Vorpal Maelstrom: In addition, any surviving models will have their Movement value lowered by half until the start of the caster's next Magic Phase.
  • New Magic Item: Standard of the Spiteful Shot: All Zombies in the unit carrying this standard ignores all To Hit modifiers. 25 points
  • Zombie Gunners cost 6 pts. Brace of pistols cost 2 pts.
  • Deck Gunners cost 12 pts.
  • Fixed bug with Depth Guard being Undead.
  • Damned Knights cost 12 pts.
  • Von Zeich's Last Ingot: Talisman. This item allows Vangheist to re-roll failed Ward saves against Magical Attacks.
  • Red Henri costs 90 pts.
  • Mortars cost 95 pts.
  • Carronades costs 80 pts.
  • Added additional missile options to Gunnery Wights.

Monday, 27 January 2025

Warhammer - Zombie Pirates 1.5 (beta) out now!

Took quite a while longer than I had planned (I blame the winter darkness of January for my lack of energy), but hopefully you'll find it worth the wait! I had initially planned to just make this a quick transfer into the new format, but it ended up a lot bigger than that. There are new Vampiric Powers, new spells for Lore of the Deep, new heroes and new Special Characters - as well as several new upgrades available to multiple units.

Several magic items currently in the Sartosa book has been moved here, where they originally belonged (back when I had no plans to make a Zombie Pirate book). No need to fret though as Sartosa will be receiving new items to compensate for it in their upcoming update. Other than that one major change is that the Zombie Pirate rule has been removed - instead the Zombies have been given BS2 to make up for it. In addition, they are now around three times less likely to shoot themselves which had shown to be a bit of an issue.

Anyway, hope you'll enjoy this update, and a huge thanks as always to my Patreons for your continued support! Next up will be Pirates of Sartosa, which should also be a fairly big overhaul. Expect it before the end of February at least!

DOWNLOAD

Patch Notes:

  • Removed Zombie Pirate rule. Zombies have BS2.
  • Waterlogged Weapons: Models with this special rule must roll a D6 for every To Hit roll of 1 with missile weapons that they make. On a 1-2, resolve the Hit against the model itself. Artillery weapons deduct 1 from the result rolled on the Blackpowder Misfire Chart.
  • Reworked Lore of the Deep, adding 6 additional spells and rebalancing the old spells.
  • Added multiple new Magic Items.
  • Added multiple new Vampiric Powers.
  • Swivel Guns and Volley Guns are Ponderous. Volley Guns have Rapid Fire.
  • Syreens are Heroes.
  • Syreen's Call: At the beginning of each enemy Movement phase, all enemy units that are within 12" and have Line of Sight to the Syreen must pass a Leadership test or move directly towards her using the Random Movement (2D6) this turn, as well as suffer -1 to their Leadership until the start of their next Movement phase.
  • New Hero: Pirate Warlock. A Pirate Warlock is a Wizard who uses spells from the Lore of Fire, Metal, Heavens, Shadows, Death, Necromancy or Deep.
  • Deckhands and Gunners may take Magic Standards up top 25 pts.
  • Deckhands cost 3,5 pts. Polearms for Deckhands cost 1.5 pts.
  • Scurvy Dogs are Unit Size 10+.
  • Deck Droppers may take a brace of pistols. Cost 17 pts.
  • Added 4 different upgrades to Animated Hulks.
  • Gunner Mob upgrade costs 10 pts.
  • Carronades and Mortars may take additional crew.
  • Queen Bess is no longer Cumbersome.
  • Necrofex Colossus may take the same upgrades as in the Vampire Counts book.
  • Luthor Harkon may take Magic Items up to a total of 25 pts. Has Curse of the Revenant, Transfix, Unbending Willpower and Hornswaggle Powers. Costs 320 pts.
  • Reworked Luthor's Split Personality table. Luthor Harkon must be the Army General.
  • Count Noctilus may take Magic Items up to a total of 75 pts. Has Fear Incarnate. Has the The Stone of Schwartzhafen magic item. Costs 315 pts.
  • The Bloody Reaver Deck Guard: If Count Noctilus is your Army General, you may upgrade one unit of Depth Guard to The Bloody Reaver Deck Guard for a cost of +2 points per model. This unit has the Hatred special rule.
  • Count Noctilus may not take Depth Guard as a Special Unit.
  • Cylostra Direfin is a Lord choice. Is a Lvl 3 Wizard. Costs 260 pts.
  • Song of Enthrallment: At the beginning of each enemy Movement phase, all enemy units that are within 18" and have Line of Sight to Cylostra Direfin must pass a Leadership test or move directly towards her using the Random Movement (2D6) this turn, as well as suffer -2 to their Leadership until the start of their next Movement phase.
  • The Bordeleaux Flabellum: Arcane Item. This item allows Cylostra to roll one additional dice when channelling Power and Dispel dice. In addition, if Cylostra rolls a Miscast, she may re-roll the result on the Miscast table.
  • Ghosts of the Past: If Cylostra Direfin is in your army, you may include an Infantry (Undead) unit of 10+ Damned Knights as a Special Unit. This unit has the Ethereal and Undead special rule, and are armed with hand weapon, shield and heavy armour.
  • Vangheist has the Terror special rule. Has The Traitor's Shot, Von Zeich's Last Ingot and The Liber Malefic Nautica magic items. Costs 170 pts.
  • Skretch Half-Dead has the Warp-cage Heart magic item. Cost 85 pts.
  • New Special Character: The Brine Wife
  • New Special Character: Captain Drekla
  • New Special Character: Black Jens