Patch Notes:
- Increased Ballistic Skill of all Zombies to 3.
- Waterlogged weapons hit themselves on a 1-3 instead of a 1-2.
- Press-ganger's Cutlass only affects Undead.
- Raise Dead is a summoning spell with a range of 18" that brings a unit of Zombie Deckhands with bucklers into play.
- Added profile for Spirit Hosts in Winds of Undeath.
- Deathly Cabal is an augment spell with a range of 18". Until the start of the caster's next Magic phase, the target gains a 5+ Ward save against non-magical attacks and the Terror special rule.
- Kraken's Pull does not affect Movement, 12+ to cast.
- Vorpal Maelstrom: In addition, any surviving models will have their Movement value lowered by half until the start of the caster's next Magic Phase.
- New Magic Item: Standard of the Spiteful Shot: All Zombies in the unit carrying this standard ignores all To Hit modifiers. 25 points
- Zombie Gunners cost 6 pts. Brace of pistols cost 2 pts.
- Deck Gunners cost 12 pts.
- Fixed bug with Depth Guard being Undead.
- Damned Knights cost 12 pts.
- Von Zeich's Last Ingot: Talisman. This item allows Vangheist to re-roll failed Ward saves against Magical Attacks.
- Red Henri costs 90 pts.
- Mortars cost 95 pts.
- Carronades costs 80 pts.
- Added additional missile options to Gunnery Wights.