Saturday, 8 February 2025

Warhammer - Zombie Pirates 1.5 out now!

Patch Notes:

  • Increased Ballistic Skill of all Zombies to 3.
  • Waterlogged weapons hit themselves on a 1-3 instead of a 1-2.
  • Press-ganger's Cutlass only affects Undead.
  • Raise Dead is a summoning spell with a range of 18" that brings a unit of Zombie Deckhands with bucklers into play.
  • Added profile for Spirit Hosts in Winds of Undeath.
  • Deathly Cabal is an augment spell with a range of 18". Until the start of the caster's next Magic phase, the target gains a 5+ Ward save against non-magical attacks and the Terror special rule.
  • Kraken's Pull does not affect Movement, 12+ to cast.
  • Vorpal Maelstrom: In addition, any surviving models will have their Movement value lowered by half until the start of the caster's next Magic Phase.
  • New Magic Item: Standard of the Spiteful Shot: All Zombies in the unit carrying this standard ignores all To Hit modifiers. 25 points
  • Zombie Gunners cost 6 pts. Brace of pistols cost 2 pts.
  • Deck Gunners cost 12 pts.
  • Fixed bug with Depth Guard being Undead.
  • Damned Knights cost 12 pts.
  • Von Zeich's Last Ingot: Talisman. This item allows Vangheist to re-roll failed Ward saves against Magical Attacks.
  • Red Henri costs 90 pts.
  • Mortars cost 95 pts.
  • Carronades costs 80 pts.
  • Added additional missile options to Gunnery Wights.