Going over the upcoming updates for the non-official books, I felt that since they are all going to be pretty quick ones with little discussion required, I might as well publish them all at the same time so I can get started on the Main Rulebook sooner.
The plan is to publish another quick update wave again for the official books next week, so stay tuned for that.
Albion 1.61:
Main change is the removal of Son of Ogmios - it was added last update, but frankly does not work well considering full Giants are still WS3 - meaning Half Giants as characters suddenly being WS5 is very inconsistent. Regular Half Giants have gotten a bump to T5 making them consistent with regular Giants, and can now take a command group.
- Removed Son of Ogmios.
- Shieldbearers give Inspiring Presence (6), costs 25 pts.
- War Hounds have M8.
- Shields and light armour for chariots cost 4 pts.
- Half Giants have T5, I3, costs 37 pts. Added command group options. May take javelins.
- Giants and Bonegrinder Giants may take Woad Paint for 20/30 pts.
- Stone Thrower has 3 crew.
Araby 1.72:
- Cleric has Magical Attacks.
- Bowmen can take bucklers, not shields.
- Janissaries have bucklers by default, cost 7 pts. Can replace them with shields or other weapons. Cannot take shields in combination with other weapons.
- War Elephant causes D3+1 Impact Hits. Spike Chain increases this to D6+1. Costs 120 pts. Can take light armour and/or barding, not armour plates.
- Khalil al-Zahir has Inspiring Presence (6), costs 305 pts.
Estalia 1.22:
- Tactical Supremacy: Any unit with this rule has the Cold-blooded special rule when taking tests to March, Reform, Redirect Charges, Restrain from Pursuit and when using Support Fire.
- Warrior Priests have Magical Attacks.
- Fixed bug with Hidalgos missing Tactical Supremacy.
- War Dogs are M8.
- Knights of the Blazing Sun: The model must be armed with heavy lance, shield and barding. Whenever a unit where the majority of models have this special rule makes a successful charge, the enemy unit being charged suffer -1 Weapon Skill and Ballistic Skill for the duration of the turn.
- Isabella Giovanna Luccelli has Magical Attacks and Magic Resistance (2).
Halflings 1.21:
Two larger changes - Treemen are now Monstrous Creatures and solitary units, like in the Wood Elf book. This is also more in line with how they worked historically, and solves the inconsistency issue between the two books. I've also decided to remove the Halftank - it being a miniature steam tank with completely different rules made little sense, and I did not feel it was right to just copy the Empire's most unique unit wholesale. It's also more akin to a special character than a unit since there's only one Halftank, and it does not really play into the rest of the Halfling theme at all. Hence it's being relegated to a historical foot note rather than a common battlefield unit.
- Hobilars may take javelins.
- Shearers have scythes.
- Treemen are Monstrous Creatures, Unit Size 1.
- Removed the Halftank.
Hobgoblins 1.22:
- Fixed bug with Orlok statline.
- Merged Cutthroats and Archers into a single unit.
- Dire Wolves renamed to Snarlfangs.
- Hobhounds are M8, have Frenzy.
- Ravagers cost 11 pts.
- Kheshig poison only applies to close combat attacks.
- Mangudai poison costs 2 pts.
- Fixed bug with Nergui's statline.
Kingdoms of Ind 1.21:
- Thronebearers give Inspiring Presence (6), costs 30/20 pts.
- Royal Chariots may take up to three additional Crew.
- War Elephants may take light armour and barding.
- Giant Bows and Jingals are slow to fire.
Kislev 1.22:
- Supreme Patriarchs have Magic Resistance (2).
- Kossars are Unit Size 15+.
- Fixed bug with Winged Lancer stats.
- Strength of the Great Bear: Ilja may forfeit his normal attacks in favour of doing a special attack. This attack has the Multiple Wounds (D6) and Ignores Armour Saves special rules.
Nippon 1.31:
Katanas now follow the rules for "Oriential longswords" in both Cathay and Dogs of War, so they are consistent with each other. It's now the Samurai's defensive weapon with Parry, and Armour Piercing on top (even if the latter does not really make much sense). Way of the Warrior has seen a bit of a nerf so it's more in line with the Knight's Vow in Bretonnia, and also makes the Warrior Monks stand out more.
- Katanas give Armour Piercing (1), Parry (6+), Requires Two Hands.
- Way of the Warrior no longer re-rolls failed Psychology tests.
- Clan Mons count towards the Magic Item limit.
- Uesigo Clan Mon: Yamabushi may re-roll failed Leadership tests when using Prayers of the Kami. Costs 15 points.
- Warriors Monks and Yamabushi have Magical Attacks.
Norsca 1.21:
- King renamed to Jarl.
- Jarl renamed to Hersir.
- Bondsmen, Marauders, Reavers, Shieldmaidens are unit size 15+.
- Jarls, Hersirs, Marauders and Horsemen may take flails.
- War Wolves are Unit Size 10+, cost 7 pts.
- War Wolf Chariots may replace javelins with throwing axes
- Great weapons for Trolls cost 6 pts.
- Fixed bug with Werebeast's stats.
- Frost Giant’s great weapon costs 10 pts.
- War Mammoth may take light armour.
- Fixed bug with Styrmir Rimefrost missing.
- Jora and Bjorn may not be the Army General.
Pirates of Sartosa 1.31:
- Multiple minor bug fixes.
Zombie Pirates 1.51:
- Updated Red Thirst and Necromancy to be on par with Vampire Counts.
- Fixed bug with Vampires being listed as Undead.
- Syreens are Loners.
- Bloated Corpse is Expendable.
- Scurvy Dogs have M8, WS/I2.
- Necrofex Colossus does not have Magical Attacks.
- Magical Void: Luthor Harkon channels dispel dice on a 4+ rather than a 5+.