Apologies for the long wait on this update - life literally got in the way! For those of you not active on the Discord server; I became a father right at the end of February, which to little surprise has put a bit of a spanner in the works regarding the amount of free time I have available for anything hobby-related for the time being. I've also been forced to spend a lot of time doing the bookkeeping for my wife's company which took way longer than I had expected since I had to learn accounting from scratch. However, now that that's done and once my son starts sleeping more regularly during nighttime, I will hopefully have a bit more time to spend on the books.
Anyway, to the update at hand: Not a huge amount large of changes rules-wise, but plenty of smaller tweaks. The layout is brand new and much improved which is the most obvious change. However, the main new thing for the Chaos Dwarfs is the addition of new magic items! Normally I try to stick to only official GW items for the official armies, but Chaos Dwarfs were really lacking in terms of weapons, armour and talismans, which this update has remedied. I expect there to be a few bugs due to the new layout as well some minor tweaks to the items, so you can expect a hot fix within 1-2 weeks most likely.
Thanks to my Patreon supporters for your patience and continued support!
Patch notes:
- Sorcerers and Daemonsmiths have light armour by default, can upgrade to medium or heavy armour.
- Blackshard Armour: Models with this special rule add +1 to their armour saves if they wear light, medium or heavy armour.
- Added multiple new magic weapons, armours and talismans.
- Dweomer Leach Orb cost 40 pts.
- Blackshard Armour is available for Sorcerers, Overlords, Overseers, Daemonsmiths, Infernal Guard and Immortals.
- Sorcerer-Prophet/Sorcerer-Priests have 2/1 Attacks.
- Sorcerer-Prophet costs 210 pts. No armour by default.
- Overlords, Overseers and Daemonsmiths may take fireglaives.
- Overlord costs 140 pts.
- Overseer costs 70 pts.
- Sorcerer-Priest costs 80pts. No armour by default.
- Daemonsmith costs 60pts. Light armour by default. Can take medium armour.
- Adjusted cost of armour for most characters.
- Altar of Hashut costs 100 pts. Altar Guards have great weapons and heavy armour.
- Inferno gun has Rapid Fire.
- Juggernaut Siege Tower is not Hit automatically in close combat.
- Inferno Guns, Bazukas and Earthshaker Mortars are one unit choice called Devastators. You may take 1-2 as a single special choice.
- Orc & Goblin Slaves cannot take light armour. Do not have shields by default. Orcs cost 5 pts, Goblins cost 2 pts.
- Orc Slaves can take great weapons.
- Goblin slaves cannot take shortbows.
- Increased the cost of great weapons.
- Daemons have a 5+ Ward save which gets reduced to a 6+ Ward save against non-magical attacks.
- Thzzzz: All Wizards within 24" must immediately pass a Leadership test or roll 2D6 on the Miscast table.
- Warriors are Unit Size 15+.
- Heavy armour for Warriors cost 1.5 pts.
- Shortbows/bows for Wolf Raiders cost 1/2 pts. Shields cost 0.5 pts.
- Orc Slaves are Unit Size 15+.
- Shields for Goblin slaves cost 1 pt.
- Removed Ironsworn as a regular upgrade, are now a "Regiment of Renown".
- Black Orcs have medium armour by default, cost 12 pts. Have Armed to da Teef special rule. Additional hand weapons cost 2 pts, great weapons cost 2 pts.
- Ogre Slaves have Ogre Charge instead of Impact Hits. May not take light armour.
- Grind Attack: The Iron Daemon has the Stomp (D6) special rule, which also works against models with a Line of Sight value of 2.
- Skullcracker: The Iron Daemon gains the Impact Hits (2D6) and Stomp (2D6) special rules. In addition, its Stomp works against all models.
- Demolition Rockets have S4(8) and Multiple Wounds (D3).
- Siege Giant has Natural Armour 6+, cost 200 pts.
- Colossus has Immunity (Poisoned Attacks).
- Removed Smash with Pick from the Little Things chart.
- Hashut's Dark Ravagers: If Shar'tor the Executioner is included in your army, you may upgrade one unit of Bull Centaur Renders to Hashut's Dark Ravagers for a cost of +5 points per model. This unit has the Devastating Charge special rule. It must be equipped with additional hand weapons and also carry throwing axes.
- The Blazing Beards of Bazherak: If Zhatan the Black is included in your army, you may upgrade one unit of Warriors to The Blazing Beards of Bazherak for a cost of +1.5 points per model. This unit has the Flaming Attacks and Frenzy special rules.
- The Ironsworn: If Drazhoath the Ashen is included in your army, you may upgrade one unit of Infernal Guard to the Ironsworn for a cost of +3 points per model. This unit has +1 Strength and the Magical Attacks special rule. The unit must be equipped with hand weapons and shields.