- All magic missiles and direct damage spells from the Lore of Hashut treat their targets as being Flammable (except Animated Constructs).
- Each Hit from a Bazuka is multiplied into D6 Hits. If the To Hit roll for a shooting attack made by a Bazuka is a 1 (before any modifiers are applied), then it misfires. Roll on the Blackpowder Misfire table in the Warhammer rulebook and apply the result to the Bazuka. No longer has Multiple Wounds (D3) special rule.
- Fixed bug with incorrect stats for Daemonsmith.
- Fixed bug with Bull Centaurs having medium armour by default.
- Fixed remaining bugs from bug list.
This update changes the following:
- Added Daemonic army special rule (magical attacks, ward save (5+), unstable).
- Fixed bug with missing casting values for Altar of Hashut. Increased range to 36". Cost 100 pts.
- Bazuka does not fire like a stone thrower.
- Infernal Guard 13 pts.
- Immortals have A1 (did a miscalculation, they would be 17 pts with 2A, which is a bit too much compared to Hammerers).
- Blunderbuss can use Quick to Fire again.
- Bull Centaurs have light armour by default, can upgrade to medium armour. 20 pts.
- Bull Centaur Renders can upgrade to medium armour, cost 50 pts by default.
- Fixed bug with Kollossus being a Chariot in army list.
- Fixed bug with Ignores Cover rule for Magma Cannon (since it adds nothing).
- Hobgoblin Chieftains can take bows.
- Fixed bug with Stomp for the Iron Daemon.
- Astragoth and Ghorth the Cruel may use Lore of Shadow.
- The Juggernaut may never march. When charging, the Juggernaut can only do so in a straight line forward, with no wheeling allowed, and it does not use the Swiftstride special rule. Juggernauts cannot overrun or pursue in combat if they destroy or rout their foes.
- Siege Cannons can only fire from the Juggernaut's front and do not suffer any penalties To Hit for firing Multiple Shots or moving and shooting. If you roll a double on the Hit Roll when firing them, the Juggernaut suffers D3 Wounds with no saves allowed.
- Furnace of Hashut upgrade for Kolossus only inflicts D3 S6 hits.
- K'Daai Fireborn have the Daemonic special rule. Are not Animated Constructs. Have light armour. 45 pts.
- K'Daai Destroyer has the Daemonic special rule. Is not Animated Construct. Has medium armour. 280 pts.
- Hellcannons have the Daemonic rule. If the Hellcannon would get destroyed as a result of it being Unstable, treat this is rolling a 1 on the misfire table. Has Spew Ichor special rule from 6th ed (S5 breath weapon).
- Granite Armour gives a 2+ armour save rather than magic resistance.
- Shar'tor's axe takes effect on To Wound rolls of 6 rather than To Hit rolls.
- Clarified that Hellfire Pistol is a pistol.
- Clarified that Shar'tor and Gorduz are not allowed to be Army General.
- Inferno Guns/Bazukas follow the rules for Shooting at Lone Characters.
- Clarified that Banner of Slavery affects units with Animosity and Spear Chukkas.
- Clarified that Stone Mantle may not be taken by Taur'ruks.
- Fell Icon renamed to Petrified Sorcerer. Clarified that 4 Acolytes may be upgraded to carry it, 50 pts.
- Sacrifices to Hashut: In the Magic phase, the Daemonsmith may sacrifice one of the slaves chained to the Altar to Hashut. Roll a D6 and add the result to the casting result of any spell cast by the Altar of Hashut (but not the Daemonsmith himself) this phase. However, if a 1 is rolled, the Daemonsmith instead suffers a Wound with no saves of any kind possible as Hashut is displeased with the pitiful sacrifice.
- Fixed inconsistencies in statlines and various bugs mentioned in the bug list.
-Kdaai Fireborn do not have the Daemonic special rule on the page describing their fluff.
ReplyDelete-Perhaps Spew Ichor could be used an unlimited number of times but the artillery dice must be rolled each time and a misfire means a roll on the table.
-Bull Centaurs are equipped with Medium Armor by default in the Army List.
- Will fix.
Delete- It already can as per the 9th ed BRB.
- Will fix.
Hi, I'm having zero luck in downloading the Chaos Dwarfs book. Normally when I tap the link, it opens Drive, shows the file size underneath the preview image and loads up, but Chaos Dwarfs just opens Drive, says loading file, and nothing more happens. I've left it alone for a good half hour but it just does not load. I have no clue what the problem might be, as no one else seems to have the issue (and for me it is just that one file, no others are affected, including your newest Daemons of Chaos version). I hope you can help.
ReplyDelete