Friday, 24 January 2020

Warhammer: Dwarfs 9th Ed 1.12 out now!

After spending the better part of the day (read: the last 12 hours straight) working on this update, I'm happy to say I managed to finish it before supper!

This update changes the following:
  • Ancestral Grudge includes Hobgoblins.
  • Added Gromril armour. Gromril armour adds +1 armour save to whatever armour type the model wears. For example, gromril light armour gives the model a 5+ save, gromril medium armour gives the model a 4+ save and so on. All Lords, Thanes and Runesmiths (including special charcters) have gromril armour. 5 pts increase for most of them.
  • Shieldbearers act as a normal mount, so no longer gives +2W. Makes the models Unit Strength 3.
  • Fixed bug with Dwarf-crafted not being listed as its own special rule properly. 
  • Fixed several statline inconsistencies between bestiary and army list all over the book.
  • Fixed pts costs for character weapons to be on par with other armies.
  • Thunderer Veteran may replace handgun with pistols for free.
  • Longbeards may take magic standard worth up to 50 pts.
  • Fixed bug with Miners not having Ambushers in bestiary.
  • Slayers may take up to 50 pts Runic Standard. Have the Deathblow rule by default.
  • Fixed bug with Doomseekers not having Slayer rule in bestiary and Wards of Grimnir rule in army list. Doomseekers are I3.
  • Dragon Slayers may take 25 pts Slayer Skills, Daemon Slayers may take 50 pts. Clarified this in army list. Skaven Slayer upgrade cost 25 pts.
  • Gyrocopter and Thunderbarge use the rules for regular flyers rather than high flyers. Removed strength values from them.
  • Rangers start with hand weapon and light armour, 8 pts. Cannot take medium armour. Cheaper weapon options. Can take optional shields. Have Hill Strider.
  • You may take 1-2 Bolt Throwers and Firethrowers as a single Special choice.
  • Rune Guardians may take Weapon and Armour Runes (except Master Runes) up to 25 pts/model.
  • Grudgebreaker can take Weapon and Armour Runes (except Master Runes) up to 50 pts.
  • Thorgrim Grudgebearer gains a 4+ ward from his armour rather than the throne, and the armour gives him a 2+ armour save total. The Throne gives him Unit Strength 5, but does not add to his armour save. The Dragon Crown of Karaz is inscribed with the Master Rune of Kingship.
  • Changed the description of all special characters magic items to just mention the runes they have for consistency (as well as following the rule of not having duplicate Master Runes).
  • Thorek Ironbrow's Rune of Doom is no longer remains in play.
    Fixed bug with Kragg the Grim, Kadrin Redmane, Josef Bugman and Grimm Burloksson having wrong Wounds in army list.
  • Clarified that Alrik is mounted on Shieldbearers. If Alrik Ranulfsson is included in your army he must be your army General (unless Thorgrim Grudgebearer is also included).
  • The Axe of Dargo is a great weapon with the Master Rune of Smiting (MW D6) rather than KB. Ungrim cost 325 pts.
  • Fixed bug with Josef Bugman not having Stout Courage in army list.
  • Attacks with the Hammer of Karak Drazh are resolved at +3 Initiative, and any enemy models that suffer one or more unsaved Wounds from it are subject to the Always Strikes Last special rule until the end of the next Close Combat phase.
  • Reorganised the Runes in proper order based on Master Runes, points costs and alphabetically.
  • Rune of Daemon Slaying applies to all Daemonic models, not just Daemons of Chaos.
  • Rune of Kingship: If he joins a unit of Hammerers, the unit becomes Unbreakable instead.
  • Removed duplicate Ancestor Rune.
  • Fixed a myriad of grammar/spelling issues from incorrect OCR scanning, as well as several lore/spelling inconsistencies.
  • Retconned part of Thorgrim Grudgebearer killing Gorfang Rotgut, so the lore is consistent with Kazador and Gorfang in the O&G book.
  • Added headings.
  • Added HD cover.
  • Updated background graphics, particularly the timeline section.
  • Updated all fluff blurbs with the official fonts from the 8th ed book.
  • Added graphics for the Runes.

15 comments:

  1. Hey mathias, thanks for the update! Personally, i thought dwarves were strong enough - they didnt really lack in armour before. Apart from that, solid update!

    ReplyDelete
    Replies
    1. Thanks, though this won't change much for them overall, they could still get the same save through a Rune of Stone, so balance-wise they have not changed. Regular units do not have gromril armour.

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  2. Your workrate is, as ever, amazing. Great stuff.

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  3. congratulations for the job.

    But if guardian runes are equipped with different runic items, how are the shots distributed?

    example, there are 3 guardian runes, only 1 a la rune of shilding and are hit by 3 arrows.
    Where do the shots go?

    ReplyDelete
    Replies
    1. All models in the unit must have the same runes, will clarify it.

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    2. This comment has been removed by the author.

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    3. guardian runes are not ANIMATED CONSTRUCT?

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    4. An omission on my part, will add it in.

      Delete
  4. Hey Matthias,

    nice Job! In my opinion the Gomril armour is destroying the game balance, cause you are able to buff the armour with the stone rune to 1+ without using a shield. This seems to be to hard as no other army is able to do that. Never had dwarfs an armour self problem.

    ReplyDelete
    Replies
    1. I don't think an extra +1 armour will break the book, you do have to pay extra for the armour. But I can change it so you may not have multiple Runes of Stone in a single army so you cannot spam it.

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    2. To clarify, Rune of Stone would follow the same rules as other runes regarding the Rune of Pride.

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  5. Hello ,
    Doesn't the Rune of Spellbreaking need to be updated?

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  6. -I think Runesmiths/Lords could function a bit like preists of other armies like in Total War Warhammer, which is to say, give Runesmiths/Lords the ability to use weakened versions of the Anvil of Doom spells when not on an Anvil of Doom. Hearth and Home only targets a single unit within 24". Oath and Steel has its range reduced to 24". Wrath and Ruin only inflicts D6 hits.
    -I still think that it doesn't make sense for ranged units like Thunderers and Quarrellers to have an additional attack for their unit champion instead of +1 ballistic skill.
    -I think that the Gyrocopter/Bomber and Thunderbarges still needs to have a Strength characteristic. If the pilot charges with any of them, they won't be trying to hit with their axe, they will try to shred the opponents with the blades or ram them. In addition, since you removed High Flyer, they can now charge which means their Impact Hits have no strength. I think High Flyer should come back.
    -The Magnificent Armor of Borek Beetlebrew is listed as Gromril Armor. No mention of how heavy it is.
    -Does the Master Rune of Banishment also help against Vampires?
    -The Rune of Impact doesn't have a picture of what the rune looks like.
    -The Rune of Spellbreaking still talks about Irresistable Force.
    -Ungrim Ironfist and Kadrin Redmane isn't wearing Gromril Medium Armor.
    -Does a Thunderer Veteran who takes a Brace of Pistols have the Dwarf-Crafted rule on those pistols?
    -I know you moved Gyrocopters to Rare to keep them from being spammed but since you removed how multiples count as a single special or rare choice, you can put them back into Special, and leave Gyrobomber's as rare without worrying about them being spammed.
    -Only three Thunderbarges were ever made. I think that justifies making them a one per army addition.

    ReplyDelete
    Replies
    1. - I think that would be too unorthodox, as that is not how they have functioned at all before.
      - I disagree, I prefer to keep their official stats in this regard.
      - Will add Strength values to them. High Flyer has a lot of issues gameplay-wise, hence it was removed.
      - Will fix.
      - Currently no, but can add it in.
      - Will fix.
      - Will fix.
      - Will fix.
      - No, it only applies to handguns, like in 7th ed.
      - Will make them separate rare choices, don't want them as special units.
      - I can only find mentions of few of them being built. Unlike Steam Tanks, the Dwarfs can also make more of them.

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