Thursday, 30 January 2020

Warhammer: Empire 9th Ed 1.2 out now!

This update changes the following:

  • Empire General has WS6, I6, A4. Cost 100 pts.
  • Empire Captain cost 60 pts.
  • Hold the Line only affects State Troops.
  • Clarified which the 8 lores of magic are, and included them in the bestiary page of Battle Wizards.
  • Righteous Fury applies to all models in the same unit, including characters.
  • Soulfire gives Magical Attacks. Strength bonus applies to Vampiric models.
  • Spearmen may not take pikes and shields.
  • Clarified that an Arch Lector may be mounted on the War Altar.
  • Included Vampiric models in the Witch Hunters Tools of Judgement special rule.
  • Swordsmen, Greatswords and Reiksguard Knigthts have Initiative 4.
  • Inner Circle Knights are no longer a special choice, but you may not have more Inner Circle Knights than normal Knights in your army.
  • Greatswords cost 8 pts by default.
  • Flagellants may swap flails for two hand weapons for free.
  • Sisters of Sigmar may be armed with bucklers instead of shields.
  • Halflings have T3.
  • Imperial Ogres cost 28 pts, have two hand weapons by default.
  • Fixed bug with Initiative values for Ogres and Halflings.
  • Fixed bug with Ogres missing from summary.
  • Pistoliers may no longer take standard bearers. Cost 18 pts.
  • Outrider champion can take Hochland long rifle.
  • Dwarfs have Hatred against Hobgoblins. Follow the same rules Relentless and Resolute as the Dwarf book.
  • Demigryph Knights cost 60 pts.
  • Steam Tanks follow the rules for Animated Constructs.
  • Clarified that War Wagon has barding.
  • Clarified that only Lore of Heavens and Light wizards may take Arcane Battle Altars.
  • The Hurricanum and all friendly units within 6" re-roll 1's when rolling to Hit rather than getting +1 To Hit.
  • Clarified that Iceshard tempest causes a -1 modifier. This is an Ice Attack.
  • Lightning Strike is a Lightning attack.
  • Griffon's Two Heads upgrade gives +1 Attack.
  • Added upgrade options for mounts to army list.
  • Removed Imperial Dragon as a mount, since only Karl Franz can use it and he already rides on  Deathclaw.
  • Removed Elspeth von Draken, Theodore Bruckner and Jubal Falk. These will be released as a separate download instead. 17 special characters was a bit too much for one book.
  • If Volkmar is the army General, Flagellants counts as Core Units.
  • Boris Todbringer has WS6, I6, A4. Cost 285 pts.
  • Marius Leitdorf has I6, A4. Cost 215 pts.
  • Aldebrand Ludenhof has WS6, I6, A4. Cost 220 pts.
  • Valmir von Raukov has WS6, I6, A4. Cost 240 pts.  
  • Updated timeline and fluff blurbs with official fonts.
  • Updated cover.
  • Added headings.
  • Added more lore on the Imperial Provinces.
  • Added chapter on the gods of the Empire.
  • Removed mentions of the Storm of Chaos, since it has been retconned.


6 comments:

  1. Hello Mathias, thank you for your great Work. I don't understand your Intention for playing the Steamtank as animated construct. For me a Steamtank is nothing else than a Cannon or War Waggon. Will all machines get thus Rule? Regards Chris

    ReplyDelete
    Replies
    1. The Steam tank is a bit different from a normal because it has no mounts, is immune to poison and does not march either. The same goes for the Dwarfen Grudgebreaker.

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  2. -The last sentence of Accusation rule of the Witch Hunter mentions a character by name instead of the generic Witch Hunter.
    -Since you've made the WS4 Swordsmen, Greatswords and Reiksguard Knights Initiative 4, I think you should do the same for regular knights and Demigryph knights.
    -With the War Wagon, perhaps tear a page out of Total War Warhammer and make the crew of the War Wagon all wield the same weapons. They could choose between Handguns, Blunderbusses, Repeater Handguns or Long Rifles for ranged weapons and choose between Polearms, Flails or Man Catchers for melee. The crew can forgo weapon options to instead replace three of their number with a Light Mortar (identical to the one used by Cathay Field Engineers) or light Helblaster (S4 instead of S5). The weapon options (without the artillery) could be added to the Von Zeppel Steam Tank variant.
    -Didn't the fact that Arcane Battle Altars grant an extra Power Dice or Dispel Dice vary depending on the wind? Why make them all grant extra power dice?
    -Since Generals have had their WS improved by 1, why haven't Karl Franz and Marius Leitdorf had their WS upped to 7?
    -Why don't Generals and Captains have the options for Repeater Pistols, Repeater Handguns, Grenade Launchers or Long Rifles?
    -I see no reason why Witch Hunters can't take Handguns, Repeater Handguns, Repeater Pistols, Grenade Launchers or Long Rifles. If they have a Long Rifle, then Accusation should be modified that when they use it to snipe their target, they don't suffer the BS penalty for sniper shots.
    -The Mechanical Steeds armor comes from metal so rather than Natural Armor, it could be equipped with light or medium armor.
    -There's nothing explaining the rules for Brace of Pistols with a Repeater Pistol even though it can be inferred that it can fire 4 shots. My main question is why it isn't a Brace of Repeater Pistols that can fire 6 shots a turn.
    -Perhaps give Greatswords the ability to upgrade to Full Plate Armor for those who want slightly cheaper Foot Knights that can hold the line slightly more effectively due to more models.

    ReplyDelete
    Replies
    1. - Will fix.
      - Regular knights in most armies is still I3. Inner Circle Knights could argubly get +1I.
      - I prefer the War Wagon is, based on the official model.
      - Streamlining, since they both use power dice to cast their spells, it's easier to just make them both channel dice they can use for those spells.
      - Karl Franz has never been higher than WS6, in 6th ed he was actually WS5. Marius will get a boost to WS7 though.
      - Those are engineer weapons, not something the regular army uses.
      - Same as above.
      - Armour would be rather weird though, hence natural armour was the easiest fit. Same goes for juggernauts.
      - They have never been able to take both (I guess reloading 6 barrels a turn might be a bit tricky).
      - The models have never really had full plate though, and I prefer to have them be separate from the Reiksguard foot knights in that regard.

      Delete
  3. Hello Mathias, congratulations for your great work. As far as I have seen this is the best evolution of Warhammer I have found.
    I have one question with the hellblaster volley gun that may also be extended to the cannon grapeshot. Once the number of shots are determined, are the impacts automatic or do I have to roll "to hit"using the crew´s BS?
    Thank you for your time.

    ReplyDelete
    Replies
    1. Hi, they still roll To Hit as normal, like in 8th ed.

      Delete

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