- Clarified that Ice attacks is Thundertusk only.
- If a character is killed in close combat while being in base contact with the model wearing the Thiefstone, you will automatically be allowed to pick up any one Magic Item (except Magic Standards) that the slain character might have had, as long as the bearer does not already have a magic item of that type.
- A Slaughtermaster with a Butcher's Cauldron receives a Ward save (4+) and +1 to cast spells. In addition, he may add +6" to the range of any spell he attempts to cast.
This update changes the following:
- Clarified that Butchers have WS3, BS2.
- If you field any Butchers/Slaughtermasters in your army, at least one of them must choose his spells from the Lore of the Great Maw. This includes Special Characters now.
- Hunters have WS4, A3, do not have Great Throwing Spear by default. Cost 120 pts.
- Different models may have different weapons for Maneaters. Added options for oriental longswords, shields, ironfists and polearms.
- Yhetees have the Ice Attacks and Magical Attacks special rules.
- Ice Spear spell is an Ice Attack.
- Thundertusks have Ice Attacks instead of Numbing Chill.
- Sphere of Frost-wreathed Ice is an ice attack.
- Stomp: The Mammoth makes three Stomp Attacks this turn.
- Jump up and Down is resolved like hits from a Stomp. Hurl automatically kills the thrown model (to avoid weird situations where it might otherwise have to join a unit it cannot join).
- Bragg has a flail, not a polearm.
- Fixed bug with Golgfag's Maneater rule.
- Frostshard Javelins have ice attacks.
- Gnoblar Thiefstone can no longer steal items from other characters. If a character is killed in close combat while being in base contact with the model wearing the Thiefstone, you will automatically be allowed to pick up any one Magic Item (except Magic Standards) that the slain character might have had. The model with the Thiefstone may then use that item itself for the rest of the battle. Cost 40 pts.
- Dragonhide Banner has a Strength 3 Breath Weapon with the Ice Attacks special rule.
- Brusiers may ride Rhinox War Chariots.
Thanks Mathias! :)
ReplyDeleteHi, on first glance there is only one change for the worse imo. I am not a fan of forcing ppl to pick the lore of the great maw by default. Ogre wizards are so expensive that it basically forces you to only ever choose this one in smaller games. I think allowing the player freedom of choice is the better call here honestly
ReplyDeleteThat's the same as in 8th ed though, but less limiting since special characters did not count back then.
DeleteHi Mathias
DeleteI have a doubt about which units are "chariot" and are armed with "war machines" (eg Ogre Cannon, or dwarf thunderbarge). In the rules of the chariot on ranged shooting it says that they can shoot 360 °.
Does this also apply to the war machines mounted above?
Yes I do realize that this was the case in 8th as well but that does not make it a good rule imo. Because Ogres have no cheap wizards it makes it impossible to play Lore of Heavens or Beasts under 2000 points or so which is a shame
DeleteThanks Mathias for your fantastic work.
ReplyDeleteI noticed the Ice Mammoth and the Chaos Warmammoth are pretty much the same unit with the same cost. But the Chaos Warmammoth has a 5+ Armor Save while the Ice Mammoth has a 4+ Armor Save.
Should I consider them as having both a 4+ save?