Tuesday, 1 February 2022

Warhammer: Orcs & Goblins 1.4 out now!

This update changes the following:

  • To determine in which direction the Giant falls, roll a scatter dice. Place the small template in base contact with the Giant in the direction of the scatter dice, measured from the centre of the Giant's base. A model hit by a falling Giant suffer a Strength 6 Hits with the Multiple Wounds (D3) special rule.
  • Wyvern has Fly (8).
  • Maw-Crusher has Fly (5).
  • Snotlings have W6, A6. Costs 20 pts.
  • Clarified Netters rule a bit further.
  • Fixed bug with Colossal Squig being T6 in army list. Costs 175 pts.
  • Orc Boyz, Savage Orc Boyz, Goblins, Wolf Riders, Night Goblins, Forest Goblins and Spider Riders may take a magic banner up to 25 pts.
  • Orc Boar Boyz and Savage Orc Boar Boys may take a magic banner up to 50 pts.
  • Orc Boys do not have light armour by default, cost 5 pts.
  • Orc Arrer Boys do not have light armour by default, cost 6 pts.
  • Goblins do not have light armour by default, cost 2,5 pts.
  • Goblin Wolf Riders do not have light armour by default, cost 8 pts.
  • Orc Boar Boyz do not have light armour by default, cost 16 pts.
  • Black Orcs have A2.
  • Borgut Facebeater has A4, costs 185 pts.
  • Badruk Eadsplitta has A4, costs 150 pts.
  • Black Orc Big Boss has A4, costs 105 pts.
  • Black Orc Warboss has A5, costs 180 pts.
  • Morglum Necksnapper has A5, costs 260 pts.
  • Waagh! Spell: Note that no unit may be moved more than once per Magic phase with this spell.
  • Giant costs 175 pts.
  • The Lucky Banner allows Grom to re-roll failed armour and Ward saves.
  • Orc Brutes have Immunity (Fear).
  • Water Wise: Unless she is within a water feature of any type (including rivers, marshes, swamps, etc), the Giant River Troll Hag has the Stupidity special rule. If the test is failed and there is one or more water features on the table, the Troll Hag moves towards the closest of these instead of straight forwards.
  • Squig Lure: The target units add an additional D6" to any move they make in the Movement phase (except Fleeing) and when pursuing; as well as gain the Frenzy special rule until the start of the caster's next Magic phase.
  • Deadly Webbing: Until the start of the caster's next Magic phase, the target counts as Dangerous Terrain for all non-flying movement.
  • Savage Orcs costs 8 pts.
  • Goblins, Night Goblins and Forest Goblins pay 1,5 pts for shortbows.
  • Goblin Wolf Riders pay 1 pt for short bows.
  • Tweaked Squig Gobba table for increased reliability.

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