A lot of changes in this one! Insatiable Appetite has been removed as it was a very time-consuming ability that required a bunch of tokens to keep track off for each unit; a new form of this ability can instead be given to individual units through the use of Chuck Wagons.
I've also removed multiple superfluous units that either did not add much or was pretty much entirely lacking in terms of models. Instead I've gone for trying to have each unit have a bit more of a defined role, while still allowing people to keep using most of their models in other units.
A very big change is the removal Wizards, which is not supported in the lore canonically. Instead, Halfling characters can take two Talismans and/or Enchanted Items which gives them better survivability and access to Bound Spell items. I have also included a lot new magic items (mostly from my old 8th edition book, but also some for the homebrew list on our Discord and some made by our moderator Marppuli), and tightened up a lot of the previous special rules. I'm open to including even more magic items created by the community in the final version.
Huge thanks to my supporters, especially around Christmas time when expenses are typically higher than normal. It's very much appreciated and the main way I can support my hobby nowadays!
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This update changes the following:
- Removed Insatiable Appetite as an army special rule.
- New Army Special rule: Homesteaders: Units with this special rule are Stubborn so long as they are partially within their Deployment Zone.
- New Army Special Rule: Piggyback Riders: Models with this upgrade gains the Fight in Extra Ranks (1) special rule.
- New Army Special Rule: Trinkets: Models with this special rule may take up two Talismans or Enchanted Items rather than just one of each.
- New Army Special Rule: Natural Resistance: When a Halfling army attempts to dispel, they have a +2 bonus to all dispel attempts. Note that, if the Halflings are fighting alongside a Wizard for whatever reason, this bonus is lost.
- Renamed Short & Nimble to Bob & Weave.
- Elder renamed to Moot Elder.
- New Mount: Ogre Bodyguard.
- Removed Enchanters.
- "It’s Lunch Time" renamed to Special Spices. Only affects the unit the Master Chef joins, but is a guaranteed effect.
- Master Chefs cost 50 pts. May be mounted on a Chuck Wagon.
- Master Thief has Dodge (5+). Costs 70 pts. Have M4.
- All Halfling mounts now go under the umbrella term Farm Animal to allow players more leeway in what they want to use as a mount.
- Militia renamed to Rabble. Have throwing weapons by default. Can take flails.
- New Core Unit: Militia Spearmen.
- New Core Unit: Militia Swordsmen.
- New Core Unit: Militia Archers.
- Vigilante Guard renamed to Deputies. Are a special unit.
- Hobilars no longer have the Oomph! Special rule. Have shields by default. Cost 10 pts. May take light armour. Are riding Farm Animals.
- Fieldwardens cannot take additional hand weapons. Cost 7 pts.
- Rangers renamed to Gamekeepers. Have BS5. Cost 9 pts.
- Housewives have WS2 and Hatred special rule. Cost 5 pts. Does not have Women’s Wrath or Washing Line upgrades. Cannot take additional hand weapons or great weapons.
- Thieves are Ambushers, not Scouts. May take shortbows or slings. Have Dodge (6+). Cost 8 pts. Have M4.
- Removed Pantry Guard.
- Chuck Wagons are a separate Special unit that gives out bonus similar to Insatiable Appetite to nearby units. Is pulled by 2 Farm Animals. Does not give Hold Your Ground. Cost 60 pts.
- Removed Lords of the Harvest.
- Removed Hound Riders.
- Removed Ram Riders.
- Swan Riders do not have devastating charge or hatred. Only have hand weapons by default. Can take spears, shields, light armour and/or shortbows. Have Fly (9). Cost 15 pts.
- Removed Sheep Dogs.
- Shearers renamed to Reapers, no throwing weapons, drawn by two Farm Animals. Armour save (6+). Costs 45 pts.
- Reapers renamed to Shearers, no throwing weapons, drawn by two Farm Animals. Armour save (6+). Costs 75 pts.
- Moot Ogres are a Special Unit. May take polearms.
- Bee Swarms replaced by Beekeepers armed with Bee Hives. Bee Hives have a range of 6" and the Quick to Fire special rule. Each Bee Hive that hit inflicts 3D6 Strength 1 hits. If the target unit is Hit, it must then take a Panic test at the end of the Shooting phase.
- New Rare Unit: Fireworks Cart.
- New Rare Unit: Treemen.
- Halftank has a profile for crew with Weapon Skill. Has Animated Construct, Fear and Random Movement (3D6).
- General rebalancing and improved wording of the special rules for the special characters.
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