As mentioned on Patreon, this is a smaller update compared to the previous recent ones, mainly attempting to address some balance issues and adding in more magic items from Total War. Some items have been moved around to the special characters as well. I've also removed Ghorth and Hothgar that lacked both official models and rules and did not add much to the army list overall. I might consider adding them back eventually if I can figure out what to do with them, but in the meantime I doubt they will be particularly missed. Ideally I would like to add even more magic items to the book; so I hope the rumours about their inclusion in 4th Ed Age of Sigmar comes true; you can look forward to more additions if that's the case. In the meantime, hope you enjoy this update, and many thanks to my Patreons as always, your support is hugely appreciated!
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This update changes the following:
- Added over a dozen additional magic items.
- Added Hellbound army special rule.
- Daemonic units are no longer immune to Poisoned Attacks.
- Updated Backstabbers, Cowardly Despoilers and Treacherous Gits to be the same as the Hobgoblin book.
- Animosity is the same as the Orcs & Goblins book.
- Removed Darkforged Weapon. Its results have been turned into separate magic items instead.
- New Hero: Sorcerer-Priest.
- Blood of Hashut is an arcane item.
- Increased cost of armour for characters.
- Sorcerer-Prophets may not take pistols or naptha bombs. Cost 225 pts. Can take Altar of Hashut.
- Overlord costs 145 pts.
- Despot renamed to Overseer. Cost 70 pts. Can ride Great Taurus.
- Daemonsmiths are no longer Wizards. Costs 60 pts. Cannot take Altar of Hashut.
- Hobgoblin Chieftain has light armour by default. Can upgrade to medium armour. Can take shortbow or bow. Does not have throwing weapons.
- Great Taurus is a Monstrous Beast. Cost 95 pts.
- New Mount: Bale Taurus.
- Lammasu is a Monstrous Beast. Can be taken as Rare Units. Can be upgraded to a lvl 2 Wizard. Cost 105 pts.
- Weapon Teams are special units.
- Devastators renamed to Blunderbusses.
- Hobgoblin Archers are a separate unit.
- Orc and Goblin Slaves are Expendable.
- Bull Centaur Renders are a Rare Unit.
- Black Orcs start with hand weapons. Can take spears, additional hand weapons and/or great weapons. Shields cost 2 pts. Cost 12 pts by default. Do not have Armed to the Teeth.
- Iron Daemons can wheel when charging. Steam Cannonade may fire within the model's front arc as normal. Cost 190 pts.
- You may not take 1-2 Hobgoblin Spear Chukkas as a single special choice.
- Juggernaut Siege Tower has a 5+ armour save by default. The crew has medium armour. It's no longer pushed by a Bull Centaur. If you roll one or more natural 1's on the Hit roll when firing the Siege Cannons, the Juggernaut suffers a Wound with no saves allowed. Any shots that Hit penetrate ranks in the same manner as a Bolt Thrower. The crew are armed with crossbows.
- Kolossus Armoured Plating costs 10 points. Great Hammer can only be taken twice. Daemon Crystal costs 20 pts.
- Wizards cannot choose Lore of Shadows.
- Astragoth has the Black Hammer of Hashut and Stone Mantle magic items. Does not have armour. He uses spells from the Lore of Fire and Hashut. Cost 350 pts.
- Zhatan the Black has the Obsidian Axe, Armour of Gazrakh and Chaos Runeshield. Has the Boundless Cruelty special rule. Cost 285 pts.
- Daemonspite Crucible: Every time the bearer kills an enemy Wizard in close combat, the bonus increases by +1.
- Master of the Legion of Azgorh: If Drazhoath the Ashen is your Army General, units of Infernal Guard (but not Ironsworn) may be taken as Core Units instead of Special Units.
- Cinderbreath has T6.
- Drazhoath costs 600 pts.
- Gorduz Backstabber has the Blade of Malice. Cost 90 pts.
- Removed Ghorth the Cruel.
- Removed Hothgar.
- Zealot Berzerkers have light armour and Hatred instead of Mark of Hashut. Cost 12 pts.
- Rykarth costs 125 pts. Has a great weapon, no magic items. Can take 50 pts of magic items. Rykarth has the Hold Your Ground ability with a 6" range.
- The Petrified Sorcerer may make up to two Supporting Attacks.
- A Sorcerer-Prophet on an Altar of Hashut add +12" to the range of their spells. Once per Magic phase, the Sorcerer-Prophet may sacrifice one of the slaves chained to the Altar to Hashut before they attempt to cast a spell. Roll a D6 and add the result to the casting result of the spell. Altar of Hashut costs 75 pts.
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