Sunday 10 March 2024

Vampire Counts 1.6 out now!

Been a bit over a month since the beta was posted, and hoo boy was there a lot of things on the request list to go through! I've taken a lot of things into consideration, with a lot of things pending on future feedback. In general I've tried to keep most powers and items to have rules fitting their original rules and lore as much as possible, which is why I am hesitant to change a lot of them as is, unless I can think off a better solution. The list overall has some issues with bloat as a result of including so many "bloodline" units, but the main reason for this is to better allow people to play lists of their own choosing rather than just designing everything for maximum playability - if the latter was the case I would strip down the army and remove a ton of options, but that's not really what WAP is about! So I hope you enjoy this update and give it plenty of playtesting, and I will have another look at possible revisions for next year!

 

This update changes the following:

  • Fixed bug with Skeleton Chariot stats.
  • Fixed bug with von Carsteins being able to take shields.
  • Strigany Mystics are Expendable.
  • Wolf Form and Talisman of the Lycni lets Vampires join units of Dire Wolves.
  • To resolve a Death Shriek, roll 2D6+3.
  • Terrorgheist costs 225 pts.
  • Strigany cannot Ambush.
  • When casting the Invocating of Nehek spell on a unit with the Ethereal special rule, Lady Olynder may restore D6 lost Wounds rather than D3.
  • Fixed bug with Mortis Engine missing Death Shriek.
  • Awlrach gains +1 Attack for every unsaved Wound caused by his Impact Hits for the duration of the close combat base.
  • Flesh Golems are Monstrous Infantry.
  • Signet of the First Court: The bearer of this item gains the Killing Blow special rule.
  • Glooms are Expendable.
  • If Lady Olynder or Kurdoss Valentian is your Army General, Glooms are no longer Expendable.
  • The Grim Garland is Strigoi only.
  • Walking Death: Any unit in base contact with the model must re-roll successful Break tests. Cost 20 pts.
  • Quickblood cost 15 pts.
  • Night Creature: If this model is a lone character, it cannot be targeted by enemy missile attacks or spells unless it is within 12".
  • Until Death Do Us Apart: Pick one Lahmian Vampire Character in your army to be this model's mistress. If both models are in base contact, the Lahmian gains a 3+ 'Look Out, Sir!' save in close combat with any Hits being allocated against the Swain instead.
  • Swains may take pistols.
  • Fixed bug with Prince Vhordrai missing heavy armour and shield.
  • Heart Piercing and Might of Arms allowing re-rolling 1's, cost 15 pts each.
  • Removed Pendant of the Fell Wind from Talismans.
  • Whilst Vlad wields Blood Drinker, he restores lost Wounds on a score of 4+ rather than 6+ for the purposes of the Red Thirst special rule.
  • Awlrach has S4, cost 210 pts.
  • Ushoran can use the Lore of Beasts.
  • Kurdoss Valentian and his Wraith Heralds may make a total of 3 Chill Grasp Attacks in each close combat phase.
  • Cairn Wraiths may take additional hand weapons.
  • Lahmian vampires may take bows and/or throwing weapons.
  • Dreadlance and Balefirespike may be taken by Wight Kings.
  • Invocation of Nehek: Characters, Shrines, Chariots and Monsters regain D3 Wounds per successful casting.
  • Flying Horror allows the model to join units of Fell Bats.
  • Spectral Attendants have a range of 18".
  • Warrior Pride costs 30 pts.
  • Doomrider is cavalry only.
  • Hunter in the Dark costs 10 pts.
  • Skabscrath costs 40 pts.
  • Keening Blade costs 20 pts.
  • Reaper of Sorrows is Wraith only.
  • Cursed Shield gives Hatred (Bretonnia).
  • Cloak of the Waxing Moon: The wearer of this item does not suffer any penalties to its Ward save from Magical Attacks.
  • Armour of Night costs 30 pts.
  • Splintervane Broach has a range of 18", cost 25 pts.
  • Staff of Raukhamon costs 45 pts.
  • Amulet of Screams has a range of 18".
  • Sceptre de Noirot costs 45 pts.
  • Talon of Death costs 50 pts. Only works in the first round of close combat.
  • Soulfire Ring: For every unsaved Wound caused in close combat by bearer, they and/or their unit regain 1 Wound following the rules for Resurrecting Fallen Warriors. Cost 20 pts.
  • The Bilious Decanter is Ghoul only.
  • Nathmar's Skull: All friendly units of Skeletons and Zombies within 12" of the bearer may March despite being Undead.
  • Removed the Icon of Vengeance.
  • Decreased cost for Lahmian Vampire mounts.
  • Swains have Immunity (Psychology).
  • Skeleton Horsemen cost 9 pts.
  • Flesh Golems are not Zombies.
  • Corpse Cart: Only the Restless Dead counts as Zombies for the purposes of spells and special rules affecting them.
  • Spirit Hosts cost 40 pts.
  • Throwing weapons for Lahmian handmaidens cost 4 pts.
  • Morbheg Knights have A2, costs 35 pts.
  • Black Coach Cairn Wraith renamed to Wraith, have A2. Costs 140 pts.
  • Evocation of Death: Immediately after the total number of power dice is determined in each player's turn, roll a number of dice equal to the result for each Black Coach on the battlefield. For every natural 6 rolled, you may discard one dice from the magic pool. Each discard dice increases that Black Coach's abilities for the rest of the game, as detailed on the chart below.
  • Skeleton Archers may take medium armour.
  • Red Fury: For each unsaved Wound caused by the model in close combat, it can immediately make an additional Attack (to a maximum of +3 Attacks).
  • Fear Incarnate: All enemy units in base contact with the model must pass a Leadership test at the start of each round of close combat or suffer -1 To Hit this round.
  • Slitter: This adds one special attack. Roll a D3; if the result is higher than the Wound value of the target, the target is instantly slain with no saves allowed.
  • Slaking Blade can add a maximum of +3 Strength. Cost 30 pts.
  • Curse of the Revenant: The model has a Ward save (3+) once they are reduced to a single Wound (if the model suffers multiple Wounds in a single turn, it is reduced to 1 Wound and may then attempt to take this Ward save).
  • Blademaster works while mounted.
  • Frostblade costs 75 pts.
  • Shard of Night works against melee attacks.
  • The Red Casket is a heavy armour.
  • Nightshroud costs 50 pts.
  • Crimson Gem: Once per magic phase, while casting spells, the bearer of the Crimson Gem of Lahmia can choose to take a Toughness test. If passed, they may re-roll a single power dice of their choice. If failed, they suffer a Wound with no saves allowed. Costs 20 pts.
  • Midnight Tome: This item can be used when the wearer successfully casts a spell with a casting value of 10 or less.
  • Blood River Chalice costs 25 pts.
  • Lightshard of the Harvest Moon costs 25 pts.
  • Ruby Vial has a range of 18".
  • Standard of Strigos is Ghouls only.
  • Black Coach may take Spectres as an upgrade.

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